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dom6:bogarus-la

LA Bogarus, Age of Heroes

Lore

Bogarus is a land of harsh winters and short summers. When the Vanir claimed this cold and bitter land of the north, they named it Vanarus and carved a kingdom out of the frozen land. Now humans have replaced the last of the Vanjarls and the kingdom is guided by Eparchs and Exarchs of the religious order. Mighty cities under the rule of warring princes have united under a few Grand Princes and a reformed faith. Bogatyrs of heroic stature and prowess, defenders and champions of the faith, occasionally emerge to lead and protect the people from the wicked. The Grand Princes use infantry as well as elite cavalry forces. Mages of various traditions ply their trade in the palaces of the Grand Princes. The people of Bogarus prefer a cold climate.

"Imagine cold winters, princes in sable-rimmed cloaks, opulent halls where sinister old men practice vile magics or seduce their masters' wives. Think of Rasputin. Think of orthodox patriarchs and bizarre sect- like movements of religious fanatics living in hiding. Imagine the monsters, heroes and bogatyrs of Russian fairy tales…. Vanarus is the predecessor of Bogarus. It is a nation of ruling Vanir that have subjugated and intermingled themselves with the previous rulers of the land. Kievan Rus' is one of the sources here, but I've also used the Chuds, a people that appears in the myths of various peoples from the eastern Baltic seaboard. I haven't found very much on the Chuds, so they are mostly my creation. The "Pine of Skulls," shape-shifting and shamanic bear cult practices fit the nation. These features, as well as the Thunder Priests mentioned in the descriptions of the nation appear in Rus, the early version of the nation. I wanted the national troops of the nation to reflect the change from the earlier era to the late Bogarus. Versatile Vanarusian sages are slowly replacing the mighty Vanir and will eventually develop into the Starets and mages of the late era." - Illwinter

General Overview

Bogarus is, primarily, a nation of human mages. Its troops are subpar, very similar to those fielded by independent provinces in the Middle Ages, though it does have better versions of the independent Light Cavalry and Knights. Its Sacred troop, the Khlyst, has the worst combat performance of any Sacred in the entire game; this is offset by it being the cheapest Sacred in the entire game, letting Bogarus dump piles of exploding or overcharged fodder on enemy armies, but the process of accruing the horde is still limited by Holy Points. The secondary function of the Khlyst is its mixture of Unrest generation and Stealth, letting Bogarus grind down neighboring economies without attacking them. Bogarus's mounted commanders are quite capable fighters, but whether or not they can handle enemy armies (even with gear) is another question.

Bogarus has some of the best Holy (Priest) access in the entire game. These fellows have little or no Leadership, but the holy 22 mages can be recruited from any fort, while the holy 33 mages take only 2 commander points instead of the typical 4. Bogarus can thus weaponize its Smite more than most other nations, and it's very capable of countering Undead hordes.

As for the mages, Bogarus is a nation of Astral Communions. It gets five whole paths linked to the Communion: Fire, Air, Earth, Death, and Blood. It has Alchemists for drumming up Gold, excellent Researchers that give it some leeway over many other nations, Fortune Tellers for sifting out bad events from Misfortune, and a long list of summonable monsters to draw from. Once Bogarus reaches the phase of the game where magic matters most, it will do rather well… as long as no one tries stealing their mages or scaring them off.

National Features

Magic Access Alt. Access Unit Summary Core Abilities Buildings
astral 33 (rare 4)
fire 22 (rare 3)
air 22 (rare 3)
blood 22 (rare 3)
earth 11
death 11
holy 33
Heroes:
air 33water 11death 33nature 22
air 22water 22death 33
death 11blood 22holy 44
Summons:
water 33nature 11 (req. water 22)
water 11death 11 (req. water 11death 11)
air 22astral 22holy 22 (req. astral 33)
water 33earth 11nature 22 (req. water 33earth 11)
air 22astral 11nature 33 (req. nature 44)
air 33astral 11nature 22 (req. air 44)
air 22water 11earth 22nature 44 (req. nature 66)
Heavy Cavalry
Mounted Archers
Infantry
Cold Resistance
Skilled Rider
Snow Move
Standard Forts

Capitol Gems: 1firegem1airgem2astralpearl

Cold Limit: + 1
Misfortune Limit: + 1
Prefers Cold Scale + 2

National Units

Commanders

Sprite Unit Name Special Attributes Comments
Bogarusian Scout
35
4
1
Cold Resistance (5)
Stealthy (50)
Mountain Survival
Forest Survival
Snow Move
Commentary Here.
Voivode
40
14
1
Cold Resistance (5)
Snow Move
Commentary Here.
Knyaz
135
31
1
Cold Resistance (5)
Inspirational (1)
Skilled Rider (2)
Commentary Here.
Veliki Knyaz
190
43
2
Cold Resistance (5)
Inspirational (1)
Skilled Rider (3)
Commentary Here.
Cataphracted War Horse Animal Commentary Here.
Skopets
95
2
1
holy 11random020%
Sacred
Cold Resistance (5)
Stealthy (40)
Causes Unrest (2 per Month)
Starting Affliction Chance (20%)
Snow Move
Commentary Here.
Exarch
100
2
2
holy 22
Sacred
Cold Resistance (5)
Commentary Here.
Occultist
140
2
2
astral 11death 11blood 11rp 1111
Cold Resistance (5)
Old Age (50/50)
Commentary Here.
Kalendologist
145
2
2
astral 22rp 99
Cold Resistance (5)
Fortune Teller (10%)
Commentary Here.
Alchemist
155
2
2
fire 11earth 11astral 11rp 1111
Cold Resistance (5)
Alchemist (50)
Old Age (50/48)
Commentary Here.
Astrapelagist
175
2
2
air 22astral 11rp 1111
Cold Resistance (5)
Fortune Teller (5%)
Commentary Here.
Master of Names
215
2
2
astral 22random1100%rp 1717
Cold Resistance (5)
Commentary Here.
Fivefold Angel
315
1
2
blood 22holy 22rp 99
Sacred
Cold Resistance (5)
Stealthy (50)
Damage Reversal (12 vs. MR)
Causes Unrest (5 per Month)
Starting Affliction Chance (30%)
Spy
Snow Move
Use Own Blood
Commentary Here.
Eparch
245
2
2
Capital Only
holy 33
Sacred
Cold Resistance (5)
Old Age (60/50)
Commentary Here.
Starets
360
2
4
Capital Only
fire 22air 11astral 22blood 11random1100%
10%
rp 2525
Cold Resistance (5)
Old Age (68/46)
Commentary Here.

Troops

Sprite Unit Name Special Attributes Comments
Voi Spearman
8
8
5
Cold Resistance (5)
Snow Move
Commentary Here.
Voi Axeman
8
7
5
Cold Resistance (5)
Snow Move
Commentary Here.
Voi Archer
8
5
5
Cold Resistance (5)
Snow Move
Commentary Here.
Peshtsi Axeman
10
18
9
Cold Resistance (5)
Snow Move
Commentary Here.
Peshtsi Spearman
10
15
9
Cold Resistance (5)
Snow Move
Commentary Here.
Peshtsi City Guard
11
20
12
Cold Resistance (5)
Castle Defence (1)
Snow Move
Commentary Here.
Grid Druzhina
27
25
29
Cold Resistance (5)
Skilled Rider (1)
Commentary Here.
War Horse Animal Commentary Here.
Malaia Druzhina
40
45
46
Cold Resistance (5)
Bodyguard (3)
Skilled Rider (1)
Commentary Here.
Cataphracted War Horse Animal Commentary Here.
Khlyst
10
3
5
Sacred
Cold Resistance (5)
Stealthy (40)
Causes Unrest (.5 per Month)
Starting Affliction Chance (10%)
Snow Move
Commentary Here.
Black Hood
18
13
15
Non-fort Recruit
Cold Resistance (5)
Skilled Rider (2)
Mobile Archer
Commentary Here.
Steppe Horse Animal Commentary Here.
Styag
35
30
36
Non-fort Recruit
Cold Resistance (5)
Standard (1)
Skilled Rider (2)
Mobile Archer
Commentary Here.
Armored Steppe Horse Animal Commentary Here.

Heroes

Sprite Unit Name Special Attributes Comments
Bogatyr
(Multi-Hero)
holy 11
Sacred
Cold Resistance (5)
Inspirational (1)
Skilled Rider (3)
Commentary Here.
Destrier Animal Commentary Here.
Alexej - Patriarch death 11blood 22holy 44rp 1111
Sacred
Cold Resistance (5)
Dominion Summons Units (Khlyst)
Commentary Here.
Koschei - Deathless
Earliest Arrival Turn (10)
air 22water 22death 33rp 1919
Cold Resistance (25)
Poison Resistance (15)
Cold Aura (5)
Fear (8)
Immortal
Old Age
Commentary here.
Baba Yaga - Hag
Earliest Arrival Turn (20)
air 33water 11death 33nature 22rp 2323
Cold Resistance (15)
Poison Resistance (15)
Shock Resistance (5)
Fear (8)
Supply Bonus (20)
Old Age
Flying
Forest Survival
Female
Commentary here.

National Spell

Summons

Summon Spell Unit Special Attributes Comments
Summon Simargl
(Conjuration 2)
air 11 and 1airgem

Simargl
Patrol Bonus (+10)
Animal
Flying
Commentary here.
Summon Firebird
(Conjuration 3)
fire 11astral 11 and 2firegem

Firebird
Fire Resistance (15)
Bringer of Fortune (2)
Animal
Magic Being
Flying
Mountain Survival
Forest Survival
Commentary here.
Sloth of Bears
(Conjuration 3)
nature 22 and 6naturegem

Great Bear x 15+
Undisciplined
Animal
Mountain Survival
Forest Survival
Summons high strength blobs of hit points. Can work as evocation bait, as the bears have more HP than your troops and even lower MR, but otherwise unremarkable.
Contact Sirin
(Conjuration 3)
astral 22 and 8astralpearl

Sirin
Sacred
Stealthy (+50)
Dream Seduction (Morale vs. 14)
Flying
Female
Commentary here.
Summon Likho
(Conjuration 4)
death 11 and 10deathgem

Likho
Stealthy (+60)
Bringer of Misfortune (10)
Causes Unrest (+5 per Month)
Lost an eye.
Forest Survival
Female
The opposite of a Firebird. Has a long-range curse attack.
A critical mass of them can devastate a province like a remote attack ritual. They're reusable if not discovered. If discovered, can't survive on their own.
Don't let them linger in your own territories.
Contact Alkonost
(Conjuration 4)
astral 22 and 15astralpearl

Alkonost
holy 33
Sacred
Shock Resistance (15)
Awe (+5)
Inspirational (2)
Flying
Female
Commentary here.
Summon Rusalka
(Conjuration 4)
water 11death 11 and 16watergem

Rusalka
water 11death 11rp 99
Cold Resistance (15)
Poison Resistance (25)
Stealthy (+60)
Gift of Water Breathing (50)
Seduction (Morale vs. 9)
Undead
Amphibious
Female
Commentary here.
Send Vodyanoy
(Conjuration 4)
water 22 and 20watergem
in Sea
Remote Stealthy Summons

Vodyanoy
water 33nature 11rp 1313
Cold Resistance (5)
Stealthy (+40)
Supply Bonus (+10)
Aquatic
Commentary here.
Send Lady Midday
(Conjuration 5)
air 33death 11 and 5airgem

Lady Midday
Remote Assassination
Stealthy (+60)
Fear (+5)
Assassin (2)
Magic Being
Ethereal
Flying
Storm Immunity
Spirit Sight
Female
Commentary here.
Summon Zmey
(Conjuration 5)
fire 22 and 5firegem

Zmey
Fire Resistance (15)
Animal
Flying
Cold Blooded
Mountain Survival
Drake
What if Fire Drake but bigger, stronger, tougher, one gem cheaper, two more bites, can fly and obey commands.
Contact Gamayun
(Conjuration 5)
astral 33 and 25astralpearl

Gamayun
air 22astral 22holy 22rp 1919
Sacred
Awe (+3)
Fortune Teller (15%)
Flying
Female
Commentary here.
Send Bukavac
(Conjuration 5)
water 44 and 5watergem
in Sea

Bukavac
Fear (+5)
Animal
Magic Being
Trample
Aquatic
Commentary here.
Contact Beregina
(Conjuration 6)
water 33earth 11 and 35watergem

Beregina
water 33earth 11nature 22rp 1717
Cold Resistance (5)
Water Breathing (50)
Awe (+3)
Supply Bonus (+20)
Magic Being
Amphibious
Spirit Sight
Female
Commentary here.
Contact Cloud Vila
(Conjuration 7)
air 44 and 40airgem
in Mountain
in (Internal) Darkness

Cloud Vila
air 33astral 11nature 22rp 1717
Sacred
Cold Resistance (5)
Shock Resistance (20)
Stealthy (+50)
Healer (1)
Supply Bonus (+20)
Seduction (Morale vs. 9)
Flying
Storm Immunity
Mountain Survival
Female
Commentary here.
Contact Mountain Vila
(Conjuration 7)
nature 44 and 40naturegem
in Mountain
in (Internal) Darkness

Mountain Vila
air 22astral 11nature 33rp 1717
Sacred
Cold Resistance (5)
Poison Resistance (5)
Shock Resistance (15)
Stealthy (+50)
Healer (2)
Supply Bonus (+30)
Seduction (Morale vs. 9)
Skilled Rider (3)
Mountain Survival
Forest Survival
Female
Commentary here.

Sacred Stag
Sacred
Stealthy (+40)
Undisciplined
Animal
Forest Survival
Commentary here.
Contact Leshiy
(Conjuration 8)
nature 66 and 60naturegem
in Forest

Leshiy
not in Forest
air 11earth 11nature 22rp 1313
Cold Resistance (5)
Poison Resistance (5)
Pathboost (-1 ALL)
Supply Bonus (+30)
Magic Being
Forest Survival
Snow Move
Spirit Sight
Forest Shape (Leshiy)
Commentary here.

Leshiy
in Forest
air 22water 11earth 22nature 44rp 2323
Add:
Regeneration (10%)
Change:
Pathboost (+nature 11)
Shape Changer (Great Forest Bear)
Commentary here.

Great Forest Bear
in Forest
No Magic
Remove:
Poison Resistance
Add:
Stealthy (+40)
Berserker (+4)
Trample
Shape Changer (Leshiy)
Commentary here.

Magic Access

Magic Boosting

See Magic Access. These guides supplement the summaries at the top.

Blood allows for summoning powerful mages with a variety of paths, but no Water. blood 55 for Bind Heliophagus and blood 88 for Bind Demon Lord.

A Pretender with nature 66 can Contact Leshiy, which is strong in Nature and has some useful crosspaths.

The Copper Arm
fire 11earth 11 Alchemist +

The Silver Arms Unique
fire 11earth 11 Alchemist +

The Arms allow a mage to hold more boosters, especially with Nature and Death.

Multi-Path Booster

Ring of Sorcery
astral 33 Starets (1 in 4) +

Ring of Wizardry
astral 33 Starets (1 in 4) + Ring of Sorcery +

Fire

Highest Starting: fire 22 Starets

Skull of Fire
fire 22death 11 Starets (1 in 4)

Bind Arch Devil Limited Amount
fire 22blood 22 Starets (1 in 4) +
Most Arch Devils have fire 44.

The Forbidden Light Unique
fire 22astral 33 Starets (1 in 4) + \\

Air

Highest Starting: air 22 Starets (1 in 4). The hero, Baba Yaga - Hag has air 33

Tome of High Power Unique
air 22astral 22 Starets (1 in 4)

Contact Gamayun
astral 33 Starets (1 in 4)
Gamayun has air 22.

Water

No recruitable access. The heroes, Baba Yaga - Hag has water 11 and Koschei - Deathless has water 22.

Send Vodyanoy
water 11 The hero, Baba Yaga - Hag +
water 22 The hero, Koschei - Deathless
Vodyanoy has water 33.

Summon Spectre
death 11 Occultist + death 33 The heroes, Baba Yaga - Hag and Koschei - Deathless
Spectral Mage has a 7 in 16 chance of at least water 11.

Earth

Highest Starting: earth 11 Alchemist

Astral

Highest Starting: astral 33 Starets (1 in 4)

Coin of Meteoritic Iron
earth 11astral 11 Alchemist +

Tome of High Power Unique
air 22astral 22 Starets (1 in 4)

The Oath Rod of Kurgi Unique
astral 11blood 11 Occultist +

Ether Gate
astral 11death 11 Occultist +
Ether Lord has astral 33, 1 in 4 has astral 44.

The Void Sphere Unique
astral 33blood 11 Starets (1 in 4) +

Death

Highest Starting: death 11 Occultist. The heroes, Baba Yaga - Hag and Koschei - Deathless have death 33.

Ether Gate
astral 11death 11 Occultist +
Ether Lord has death 22, 1 in 4 has death 33.

The Black Book of Secrets Unique
death 11blood 11 Occultist +

Nature

No recruitable access. The hero, Baba Yaga - Hag has nature 22.

Contact Cloud Vila
air 22 Starets (1 in 4) +
air 33 The hero, Baba Yaga - Hag +
Cloud Vila has nature 22.

Contact Mountain Vila
nature 22 The hero, Baba Yaga - Hag +
Mountain Vila has nature 33.

Glamour

No national access.

Summon Spectre
death 11 Occultist +
death 33 The heroes, Baba Yaga - Hag and Koschei - Deathless
Spectral Mage has a 7 in 16 chance of at least glamour 11.

Forest Troll Tribe
nature 22 The hero, Baba Yaga - Hag +
Troll Shaman has 1 in 4 chance of glamour 11.

Blood

Highest Starting: blood 22 Starets (1 in 4)

Tome of the Lower Planes Unique
astral 22blood 22 Starets (1 in 4) +

The Black Book of Secrets Unique
death 11blood 11 Occultist +

The Oath Rod of Kurgi Unique
astral 22blood 22 Starets (1 in 4) +

Strategy

How to win as the nation. Feel free to use the following sections, or delete them, or change them.

Expansion

Different expansion options.

Early Game

Early game options.

Mid Game

Mid game options.

Late Game

Late game options.

Example Pretender Builds

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Weaknesses

What are the nation's weaknesses?

See More

dom6/bogarus-la.txt · Last modified: 2025/02/08 00:13 by joste