A commander with the Assassin ability may attempt to assassinate a random enemy non-hidden commander in the same province. Assassination attempts occur before many other events in the turn order, such as movement. If the assassin is in a province where there is a fort under siege, they must have the Scale Walls ability to be able to go in or out to assassinate a commander.
Assassins from a third party not sieging the fort cannot assassinate anyone in a sieged fort province without the Scale Walls ability. (Is this still true for Dom6?)
If there is a non-hiding enemy commander in the province, an assassin will always find a target and trigger an assassination battle. There is a 50% ( is it still 50%?) chance that an assassination will occur at night, which has potential to incur some darkness penalties. Commanders that are assassinated are considered to be surprised and will disregard any scripted orders they are given, including conservative gem usage. The assassin however will carry out their script as normal.
Assassination locations
Bloodhunting and Assassinations
A potential assassination victim can have bodyguards, which are units under their command with the Guard Commander order. Each bodyguard has a base 50% chance to be present in the assassination, which is increased by the Bodyguard ability.
Similarly, the value listed on the assassin ability is the patience score, which reduces the odds of any bodyguards being present at an assassination attempt. Each point of Patience reduces the chance of a bodyguard showing up by 10%. Each point of Bodyguard increases the chance of that particular bodyguard showing up by 10%.
Bodyguards do not follow their "bodyguard" tactics like they do in normal combat; they will move forward aggressively and try to kill the assassin.
A unit with the seduction trait can effectively serve as an assassin.
Successful Charm or Enslave Mind during assassination results in a charmed unit attacking its current province at the regular battle phase. Still true for Dom6?