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dom6:seduction

Seduction

Seduction is an action with which a Stealthy commander, hiding in the province, may attempt to steal one local commander at random. The Seducer and the defender roll a dueling DRN check, with the base point value for the "Seduce" Roll being listed next to the trait; "Morale vs. 9", for example. If the Seduce Roll succeeds (or, well, doesn't lose or tie), and if the Seducer can move back to friendly territory without sneaking, the commander is brought to your side as yours.

What if the Roll Fails?

If the checks tie, nothing happens. The date went poorly. Oh well. The target will never mention your attempt to convert them.

If the Seduce Roll loses, an Assassination battle occurs. The Seducer will invariably be the one more prepared for it, and will thus act on their script to ensure that the failed catch doesn't say anything. The defender will be surprised and will thus not act on script; as if they would even expect seduction attempts from other countries.

Beauty

Beauty modifies the Seduce Roll base. For example, the Pendant of Beauty provides +2 Beauty; for a typical Seducer, who has a base Seduction skill of 9 (not very high at all), this would bring their skill up to 11.

Sex

Females aren't into Females, and non-Females aren't into non-Females. Since the Seduction target is chosen at random (essentially whoever happens to be around), there is a chance that a female seducer is caught by a female (or vice-versa); the result is an automatic failure for the Seducer, and a prompt Assassination battle… which, again, the Seducer will be the most prepared for.

The Mindless cannot be Seduced, and "attempts on them" (rolling into the Mindless unit instead of someone else) will always result in an assassination battle. Seducers should not take offense to this, since the Mindless cannot judge.

Dream Seduction

Certain Seducers only act through Dreams; these are the Succubus, the Incubus, and the Lilot of Hinnom and its successors. Dream Seducers wait until the target is sleeping, then attempt to insert themselves into their dreams; in this case, there are two skill checks, one against the target's Magic Resistance and another against the target's Morale.

The Magic Resistance check difficulty is listed next to the trait; "MR vs. 15" for Succubi, for example, or "MR vs. 14" for Lilin. if this check fails, nothing happens. The Morale check is against a base 15, and it has the same consequences as a typical Seduction check. Only the Morale bit uses Beauty, but both use the bonus of the Soul Scales, known as "Dream Enhancer".

Sex does not prevent Dream Seduction, but it does make it tougher. How would Incubi know how to woo another man? They'd have to guess.

Lure of the Deep

A Lure of the Deep is a different sort of Dream Seduction, done by Sirens. A loss is entirely safe, a win makes the target drown themselves, and a win against someone who can breathe water results in an underwater Assassination. It only works in coastal provinces, the Magic Resistance check is against a 16 (instead of the point value), and the Morale check is against the listed point value (instead of a 15). Oddly, Beauty doesn't affect the Morale check. Dream Enchancer doesn't work, either.

There's also a Lure of the Deep Global Enchantment that underwater glamour 55water 22 mages can use, which affects coastal provinces. Every enemy unit (including non-commanders) has a 20% chance at base to be Lured each turn, plus 20% for every point of the caster's Dominion present; any enemy Dominion at all shields against the effect. The Magic Resistance check is a mere 7, instead of a 16.

Corruptor

A Corruptor seduces fellows with things other than sex; lies, riches, or straight-up soul-hammering. They do not benefit from Beauty, or the Dream Enhancer trait, but they ignore the target's Sex and typically have a much higher skill level.

dom6/seduction.txt · Last modified: 2024/06/05 17:08 by fenrir