Construction is a school of magic, focused upon creating magical things.
This is a very small school, but only if one disregards the hundreds of magic items that can be forged. Most of the research in Construction is devoted to them, in fact:
Aside from that, and a single line of spells focused on making armor magical, there are plenty of troops to create.
| Spell | Req | Effect | Stats | 
|---|---|---|---|
| Corpse Man Construction |  1  1 1   |  IT'S ALIVE! (Sorta.) This fella is always  overcharged. If you want to summon more than one at a time, you'll need the Corpse Lord trait! | Ritual Local Corpse Construct x1 | 
| Clockwork Soldiers |  1 4   |  Assembles some fellas. They run on gears, springs, and magic. Before this game, they'd break down; now they just get really tired. | Ritual Local Clockwork Soldier x10 (+½ per  ) | 
| Temper Armors |  2 |  A rare temporary Construction. If it provides Armor Protection, it'll provide more! This also makes the armor Magic. | Works Underwater 30 Fatigue Range: 15 Squares AOE: 5 Squares (+1 per  )  Toughened Armor (+3 PROT per piece) | 
| Construct Manikin |  1  1 7   |  Vines can replace muscles! They also suck the life right out of fellas. | Ritual Local Manikin x16 (+2 per  ) | 
| Spell | Req | Effect | State | 
|---|---|---|---|
| Clockwork Horrors |  2 9   |  Ten gear gremlins. These also benefit from the new  Exhaustion trait; beforehand, the poor fellas would Fatigue all the way to Heck. | Ritual Local Clockwork Horror x10 (+1 per  ) | 
| Crusher Construction |  3 10   |  Makes a giant stone fella. Is it a Stone Golem? No, not really. The fella is mighty, but it can't hit, and it needs a babysitter. | Ritual Local Crusher x1 | 
| Soldiers of Steel |  3 |  Almost the old Legions of Steel! Body Protection? Covered! Head Protection? Covered! (Requires armor to be there.) | Works Underwater 60 Fatigue Range: 15 Squares AOE: 20 Squares (+1 per  )  Toughened Armor (+3 PROT per piece) | 
| Construct Mandragora |  2  1 10   |  Vines can replace flesh, too! Isn't that handy? It doubles a Manikin's toughness and capability. | Ritual Local Mandragora x10 (+2 per  ) | 
| Wooden Construction |  3 6   |  Makes a giant wooden fella. Is it a Wood Golem? No, not really. Its beard is neat, though. | Ritual Local Lumber Construct x1 | 
| Spell | Req | Effect | Stats | 
|---|---|---|---|
| Iron Gryphon |  3  1 6   |  A hecking cannon. Make it in a fort, and it'll stand on the walls! It cannot move, but you can move it onto the walls if you build the fort later. | Ritual Local Iron Gryphon x1 | 
| Mechanical Men |  2 15   |  Robots! Beneath that steel plating is stuff no one else sees. They won't turn on you; they need you to operate. | Ritual Local Mechanical Man x15 (+1 per  ) | 
| Legions of Steel |  4 1   |  Is +3 Protection worth it? Yes, every point matters. Note: Armor Protection and Natural Protection don't stack that well! | Works Underwater 100 Fatigue 150% Casting Time 100% Battlefield Spell (Friendly)  Toughened Armor (+3 PROT per piece) | 
| Forge of the Ancients |  5 80   | A Global Enchantment.  Why isn't it a local one? I don't know; other than that being weak.  The furnaces now support wonders beyond your imagination… | Global Enchantment Works Underwater Your Provinces Only  Master Smith +1  Forge Bonus (20%) | 
| Golem Construction |  3  2 35   |  Now THIS is a Golem; clay, a name, the works. The Golem has  2, and 85 Hit Points. It's quite dense, too. | Ritual Works Underwater Local Golem Commander x1 | 
| Spell | Req | Effect | Stats | 
|---|---|---|---|
| Siege Golem |  3 15   |  An artificial Titan. Is it an Iron Golem? Well… sort of. It's more of a colossal siege engine. In combat, it's best against other Inanimates. | Ritual Local Siege Golem x1 | 
| Iron Dragon |  4  2 25   |  An artificial Dragon. Mechagodzilla, but with wings. Break it, and it'll EXPLODE. | Ritual Local Iron Dragon x1 | 
| Mechanical Militia |  5 80   | A Global Enchantment.  Turns on the abandoned factories. Robotic fellas will aid and abed the existing Province Defense. | Global Enchantment Works Underwater Your Provinces Only Mechanical Militia Mechanical Man x1 per PD point Iron Fly x1 per PD point after 19 | 
| Juggernaut Construction |  5 25   |  An artificial Idol. It's a mobile Temple, a way to maybe win the game through Dominion. Divine Name gives it  3, while its  Innate Spellcaster trait makes it interesting to Empower! | Ritual Works Underwater Local Juggernaut x1 | 
| Poison Golem |  4  2 35   |  A Bane Blade Golem. This has some of the toxicity that D&D Iron Golems have! Just get it out of provinces you really care about. | Ritual Works Underwater Local Poison Golem Commander x1 |