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dom6:zemaitia-la

LA Zemaitia, Sylvan Knights

THIS IS A WIP. FIXME

Lore

Zemaitia is a woodland realm of harsh winters and short summers inhabited by humans and Chudes, an exalted race of great strength and beauty. Once the Chudes were at war with the Vanir, but with the arrival of the Black Knights all changed. While some of their kin allied with the Vanir to fight the Black Knights, the Chudes of Zemaitia withdrew to defend their forest home. But the Black Knights were unstoppable and the Chude armies were defeated. The knights entered the forest and erected the mighty fortress Fort Vedun where the dweomer of the land was the strongest.

But over time the Chudes regrouped. For a time Fort Vedun stood fast, but as the war against Vanarus dragged on the Iron Kingdom withdrew. Fort Vedun was left to defend itself and became isolated in a hostile land seeped with magic. The fortress and its inhabitants were slowly transformed by the magic of the Dreamwild. The last human Hochmeister struck a deal with the Chudes and swore them allegiance. With the aid of the Black Knights the Chudes of Zemaitia defended their forests from the nascent Vanarusian kingdom. For centuries the Zemaitians went into hiding.

When Vanarus eventually crumbled and the human princes replaced the last of the Vanjarls, the Chudes of Zemaitia and their Sylvan Knights emerged from their sequestration and challenged the Princes of Bogarus.

General Overview

If you are considering picking this nation to play, what should you know?

National Features

Magic Access Alt. Access Unit Summary Core Abilities Buildings
nature 33 (rare 4)
glamour 33 (rare 4)
earth 22 (rare 3)
fire 11 (rare 2)
air 11 (rare 2)
holy 11
Heroes:
FIXME
Summons:
See Rus;
also some others
In Forts:
Ulmish (high HP & STR)
Great Armor
Arbalests
In Nonfort Forests:
Poor Equipment
Stealthy Forces
Chudes (amazing stats)
(Capital Gets Both)
In the Capital:
Shapeshifters
Sacred Moose Riders
Cold Resistance
Mountain Survival
Forest Survival
Snow Move
Magic Power
Shape Changer
2-Holy-Pt. Sacreds
Primitive Forts
Starts with a Citadel
Temples cost 300 in Forests

Capitol Gems: 1earthgem2naturegem1glamourgem
Cold Limit + 1
Magic Limit + 1

National Units

FIXME

Commanders

Sprite Unit Name Special Attributes Comments
Pyrenian Scout
35
4
1


Stealthy (50)
Forest Survival
Commentary here.
Pyrenian Castellan
70
23
1


Castle Defense (10)
Commentary here.
Pyrenian Marquess
140
58
1
Fire Resistance (5)
Cold Resistance (5)
Darkvision (50)
Skilled Rider (3)
Commentary here.
Destrier Animal
Pyrenian Priest
120
1
1
blood 11holy 11rp 77
Sacred
Commentary here.
Cambion Count
280
57
2
Sacred
Fire Resistance (10)
Cold Resistance (5)
Darkvision (50)
Blood Searcher (+1)
Skilled Rider (3)
Demon
Commentary here.
Black Goat Sacred
Cold Resistance (5)
Smart Mount (100)
Animal
Mountain Survival
Forest Survival
Commentary here.
Blood Bishop
285
1
2
glamour 11blood 22holy 22rp 1111
Sacred
Commentary here.
Cambion Countess
365
1
4
glamour 11blood 22random1100%
10%
rp 1313
Sacred
Fire Resistance (10)
Cold Resistance (5)
Darkvision (50)
Blood Searcher (+1)
Adept Crossbreeder (3)
Demon
Female
Commentary here.
Cambion Queen
535
1
4
Capital Only
glamour 22blood 33random1100%
10%
rp 1717
Sacred
Fire Resistance (15)
Cold Resistance (5)
Blood Searcher (+1)
Adept Crossbreeder (5)
Demon
Spirit Sight
Female
Commentary here.
Cambion King
590
52
4
Capital Only
glamour 22blood 33random1100%
10%
rp 1111
Sacred
Fire Resistance (15)
Cold Resistance (5)
Blood Searcher (+1)
Skilled Rider (3)
Demon
Spirit Sight
Commentary here.
Black Goat See Above. Commentary here.
Pyrenian Monk
130
1
2
Non-fort Recruit
glamour 11blood 11holy 11rp 77
Sacred
Commentary here.
Sorgina
160
1
2
Non-fort Recruit
air 11blood 11random1100%rp 1111
Darkvision (100)
Mountain Survival
Forest Survival
Female
Shapechanger (Black Cat)
Commentary here.
Black Cat Adds:
Stealthy (80)
Shapechanger (Sorgina)
Commentary here.

Troops

Pyrenian Crossbowman
12
8
9
Commentary here.
Pyrenian Spearman
12
15
9
Commentary here.
Pyrenian Footman
12
19
9
Commentary here.
Pyrenian Swordsman
16
21
16
Commentary here.
Pyrenian Man at Arms
17
23
18


Bodyguard (2)
Commentary here.
Pyrenian Knight
50
58
47
Fire Resistance (5)
Cold Resistance (5)
Darkvision (50)
Skilled Rider (2)
Commentary here.
Destrier Animal
Cambion Knight
95
57
32
Capital Only
Sacred
Fire Resistance (10)
Cold Resistance (5)
Darkvision (50)
Skilled Rider (3)
Demon
Commentary here.
Black Goat Sacred
Cold Resistance (5)
Smart Mount (100)
Animal
Mountain Survival
Forest Survival
Commentary here.

National Spells

Summons

Summon Spell Unit Special Attributes Comments
Summon Simargl
(Conjuration 2)
air 11 and 1airgem

Simargl
Patrol Bonus (+10)
Animal
Flying
Commentary here.
Summon Firebird
(Conjuration 3)
fire 11astral 11 and 2firegem

Firebird
Fire Resistance (15)
Bringer of Fortune (2)
Animal
Magic Being
Flying
Mountain Survival
Forest Survival
Commentary here.
Sloth of Bears
(Conjuration 3)
nature 22 and 6naturegem

Great Bear x 15+
Undisciplined
Animal
Mountain Survival
Forest Survival
Summons high strength blobs of hit points. Can work as evocation bait, as the bears have more HP than your troops and even lower MR, but otherwise unremarkable.
Contact Sirin
(Conjuration 3)
astral 22 and 8astralpearl

Sirin
Sacred
Stealthy (+50)
Dream Seduction (Morale vs. 14)
Flying
Female
Commentary here.
Summon Likho
(Conjuration 4)
death 11 and 10deathgem

Likho
Stealthy (+60)
Bringer of Misfortune (10)
Causes Unrest (+5 per Month)
Lost an eye.
Forest Survival
Female
The opposite of a Firebird. Has a long-range curse attack.
A critical mass of them can devastate a province like a remote attack ritual. They're reusable if not discovered. If discovered, can't survive on their own.
Don't let them linger in your own territories.
Contact Alkonost
(Conjuration 4)
astral 22 and 15astralpearl

Alkonost
holy 33
Sacred
Shock Resistance (15)
Awe (+5)
Inspirational (2)
Flying
Female
Commentary here.
Summon Rusalka
(Conjuration 4)
water 11death 11 and 16watergem

Rusalka
water 11death 11rp 99
Cold Resistance (15)
Poison Resistance (25)
Stealthy (+60)
Gift of Water Breathing (50)
Seduction (Morale vs. 9)
Undead
Amphibious
Female
Commentary here.
Send Vodyanoy
(Conjuration 4)
water 22 and 20watergem
in Sea
Remote Stealthy Summons

Vodyanoy
water 33nature 11rp 1313
Cold Resistance (5)
Stealthy (+40)
Supply Bonus (+10)
Aquatic
Commentary here.
Send Lady Midday
(Conjuration 5)
air 33death 11 and 5airgem

Lady Midday
Remote Assassination
Stealthy (+60)
Fear (+5)
Assassin (2)
Magic Being
Ethereal
Flying
Storm Immunity
Spirit Sight
Female
Commentary here.
Summon Zmey
(Conjuration 5)
fire 22 and 5firegem

Zmey
Fire Resistance (15)
Animal
Flying
Cold Blooded
Mountain Survival
Drake
What if Fire Drake but bigger, stronger, tougher, one gem cheaper, two more bites, can fly and obey commands.
Contact Gamayun
(Conjuration 5)
astral 33 and 25astralpearl

Gamayun
air 22astral 22holy 22rp 1919
Sacred
Awe (+3)
Fortune Teller (15%)
Flying
Female
Commentary here.
Send Bukavac
(Conjuration 5)
water 44 and 5watergem
in Sea

Bukavac
Fear (+5)
Animal
Magic Being
Trample
Aquatic
Commentary here.
Contact Beregina
(Conjuration 6)
water 33earth 11 and 35watergem

Beregina
water 33earth 11nature 22rp 1717
Cold Resistance (5)
Water Breathing (50)
Awe (+3)
Supply Bonus (+20)
Magic Being
Amphibious
Spirit Sight
Female
Commentary here.
Summon Lauma
(Conjuration 6)
glamour 22nature 22 and 35glamourgem
Forests only
(Cave Forests count)
FIXME FIXME
Auto-Casts Rain
Commentary here.
Contact Cloud Vila
(Conjuration 7)
air 44 and 40airgem
in Mountain
in (Internal) Darkness

Cloud Vila
air 33astral 11nature 22rp 1717
Sacred
Cold Resistance (5)
Shock Resistance (20)
Stealthy (+50)
Healer (1)
Supply Bonus (+20)
Seduction (Morale vs. 9)
Flying
Storm Immunity
Mountain Survival
Female
Commentary here.
Contact Mountain Vila
(Conjuration 7)
nature 44 and 40naturegem
in Mountain
in (Internal) Darkness

Mountain Vila
air 22astral 11nature 33rp 1717
Sacred
Cold Resistance (5)
Poison Resistance (5)
Shock Resistance (15)
Stealthy (+50)
Healer (2)
Supply Bonus (+30)
Seduction (Morale vs. 9)
Skilled Rider (3)
Mountain Survival
Forest Survival
Female
Commentary here.

Sacred Stag
Sacred
Stealthy (+40)
Undisciplined
Animal
Forest Survival
Commentary here.
Contact Leshiy
(Conjuration 8)
nature 66 and 60naturegem
in Forest

Leshiy
not in Forest
air 11earth 11nature 22rp 1313
Cold Resistance (5)
Poison Resistance (5)
Pathboost (-1 ALL)
Supply Bonus (+30)
Magic Being
Forest Survival
Snow Move
Spirit Sight
Forest Shape (Leshiy)
Commentary here.

Leshiy
in Forest
air 22water 11earth 22nature 44rp 2323
Add:
Regeneration (10%)
Change:
Pathboost (+nature 11)
Shape Changer (Great Forest Bear)
Commentary here.

Great Forest Bear
in Forest
No Magic
Remove:
Poison Resistance
Add:
Stealthy (+40)
Berserker (+4)
Trample
Shape Changer (Leshiy)
Commentary here.

Magic Access

See Magic Access. These guides supplement the summaries at the top.

General Access

1-in-250 Antlered Vedun have fire 22. The same proportion have air 22, earth 33, nature 33, or glamour 33.

Elements

  • fire 11 on 1-in-3 Vedun Mage Smiths
  • air 11 on 1-in-4 Chud Vedun(capital and nonfort forests only), and on 1-in-5 regular Vedun
  • No Water magic
  • earth 22 on Vedun Mage Smiths, and on 1-in-2 Chud Vedun in nonfort forests

Sorcery

  • No Astral magic
  • No Death magic
  • Nature varies:
    • nature 33 on roughly 2-in-9 Antlered Vedun (capital only)
    • nature 22 on Chud Vedun (nonfort forests only), and on 1-in-5 regular Vedun
  • Glamour also varies:
    • glamour 33 on roughly 2-in-9 Antlered Vedun (capital only)
    • glamour 22 on 1-in-2 Chud Vedun (nonfort forests only), and on 1-in-5 regular Vedun

Rites

  • No Blood magic
  • holy 11 on Seniunas

Boosted Access

Multi-Path Booster

Fire

Highest Starting: fire 11 Vedun Mage Smith (33%)

Air

Highest Starting: air 11 Chud Vedun (25%)

Water

No Native Access.

Earth

Highest Starting: earth 22 Vedun Mage Smith

Astral

No Native Access.

Death

No Native Access.

Nature

Highest Starting: nature 33 Antlered Vedun (22%)

Glamour

Highest Starting: glamour 33 Antlered Vedun (22%)

Mirage Crystal

The Sword of Many Colors Unique

Blood

No Native Access.

Strategy

How to win as the nation. Feel free to use the following sections, or delete them, or change them.

Expansion

Different expansion options.

Early Game

Early game options.

Mid Game

Mid game options.

Late Game

Late game options.

Example Pretender Builds

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Weaknesses

Pyrène is one of three Late nations without any Astral magic; the other two are Caelum and Xibalba. This makes Pyrène immune to Magic Duel rushes, but not if they take an Astral Pretender God, in which case all Magic Duel attempts will be funneled upon them. This also makes Pyrène one of the only three nations vulnerable to Mind Hunt sniping, and arguably the most vulnerable of them due to the nation's typically low Magic Resistance.

Aside from that, Pyrènian magic is rather narrow on off-capital forts; disregarding the 10% randoms on the Cambion Countess, the nation is essentially limited to Blood and Glamour from its citadels. The off-capital mages are more varied, but the gulf between a fort-less province and one with a citadel is extremely significant.

The best Pyrènian mages have average Morale, which ironically makes the nation vulnerable to its own Seduction gimmick. Said mages can deflect Dream Seduction with their Magic Resistance (which is above average), but they're out of luck against Pangaean Dryads and Marignese Troubadours.

See More

dom6/zemaitia-la.txt · Last modified: 2025/10/21 18:05 by fenrir