Sauromatia is a nation of nomadic warrior tribes ruled by women. Men and women fight side by side and all prominent tribes are ruled by warrior queens. This is a legacy of the Sauromatians merging with the Amazon tribes in times past. The Amazons leaders were not accepted, because they were not warriors, but they influenced the Sauromatians, and women warriors gained power and prestige. Only the tribe of the Androphags has totally rejected the notion of female leadership. The Androphags are ruled by ancient Witch Kings who introduced cannibalism and man flaying to the Sauromatians. The Androphags also use hydras from the Marshes of Pythia in warfare.
"Sauromatia is a nation based on Herodotus' accounts of the Scythian peoples in The Histories. Here Scythians, Amazons, Sarmatians, and Androphags are described with their strange traditions and unsavory practices, and the book is a splendid source for any modder seeking inspiration for a new nation. Grave goods, archaeological findings and Osprey military books have given the nation further life. Finally, Witch Kings and elements of the Pythian predecession (serpents, swamps and hydras) were added to the Androphags to make the nation more sinister and Dominion-esque." -Illwinter
If you are considering picking this nation to play, what should you know?
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() | Hero ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Light and medium cavalry Serpent riders Lizard riders Hydras | ![]() ![]() ![]() ![]() ![]() | ![]() |
Capitol Gems: 13
1
2
Blood Sacrifice: Priests can sacrifice a blood slave at a temple to help extend the dominion.
Magic Tattoos: Most of Sauromatia's units have magic tattoos. The Awaken Tattoos spell (1
1) gives those units limited
Invulnerability. The
Magic Snake Tattoo also grants Magic Resistance and the
Magic Horse Tattoo also grants increased Defence Skill and Speed.
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Scout ![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Soothsayer![]() ![]() ![]() | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Chieftain![]() ![]() ![]() Non-fort Recruit Available | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Armored Steppe Horse | ![]() | Commentary here. |
![]() | Sauromatian Manflayer![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
![]() | Warrior Queen![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
![]() | Warrior Priestess![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
![]() | Cataphracted Steppe Horse | ![]() | Commentary here. |
![]() | Spirit Guide![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Enarie![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Warrior Sorceress![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
![]() | Armored Jade Lizard | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Hydra Tamer![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Manflayer![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Witch King![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 10% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Serpent | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Sauromatian Archer![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Androphag Archer![]() ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Sauromatian Amazon![]() ![]() ![]() | ![]() Female | Commentary here. |
![]() | Raider![]() ![]() ![]() Non-fort Recruit Available | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Steppe Horse | ![]() | Commentary here. |
![]() | Lancer![]() ![]() ![]() Non-fort Recruit Available | ![]() ![]() | Commentary here. |
![]() | Armored Steppe Horse | ![]() | Commentary here. |
![]() | Sauromatian Raider![]() ![]() ![]() | ![]() ![]() ![]() ![]() Female | Commentary here. |
![]() | Steppe Horse | ![]() | Commentary here. |
![]() | Sauromatian Lancer![]() ![]() ![]() | ![]() ![]() ![]() Female | Commentary here. |
![]() | Armored Steppe Horse | ![]() | Commentary here. |
![]() | Sauromatian Cataphract![]() ![]() ![]() | ![]() ![]() Female | Commentary here. |
![]() | Cataphracted Steppe Horse | ![]() | Commentary here. |
![]() | Hydra Hatchling ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Shapechange below HP 19: Hydra Hatchling | Commentary here. |
![]() | Hydra ![]() ![]() Recruit Max 1/turn ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Shapechange below HP 70: Hydra | Commentary here. |
![]() | Oiorpata![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() Female | Commentary here. |
![]() | Androphag![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Skögu - Man Eater Earliest Arrival Turn (5) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Serpent Carcass | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Kirke - Pharmakeia Earliest Arrival Turn (10) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
![]() | Delgnat - Partholonian Sorceress Earliest Arrival Turn (10) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female ![]() | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Daughter of Typhon (Conjuration 8) ![]() ![]() ![]() | ![]() Hydra - Daughter of Typhon | ![]() Unique ![]() ![]() ![]() ![]() ![]() Eyes 18 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female ![]() | Summons a gigantic Hydra who can attack five targets at a time. Only one may exist, but she's Immortal, often saving Sauromatia the trouble of needing to re-summon her. Her direct damage output isn't very high against massive crowds, for which her fear aura and poison cloud will need to do the heavy lifting, but at least she's in an era of troops with low armor Protection. |
Call Ancestor (Conjuration 1) ![]() | ![]() Ancestral Spirit | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | The Ancestral Spirit is distinguished from the Longdead and the Soulless by being Ethereal and Sacred, not to mention its Paralyzing attack. It has only 1 HP and, (without a stat bless,) an easily-cut-through Defense Skill, so other magic will generally counter it. |
Wrath of the Ancestors (Conjuration 7) ![]() ![]() | Ancestral Spirit x 20++ | For just a single death gem per person, or perhaps three death gems for two castings, your Spirit Guides and other ![]() |
See Magic Access. These guides supplement the summaries at the top.
Blood gives access to Bind Demon Lord which gives a 3 in 6 of
3, 3 in 6 of at least
4, and a chance of every other path except for
Water.
EA Sauromatia does not have the right paths for the major boosters.
No native access.
Bind Heliophagus Limited
2 Witch King (1 in 4) +
One in four chance of Amaimon - Heliophagus with 4.
No native access.
Ether Gate
4
1 Enarie +
Ether Lord which has a 1 in 4 chance of 1
Highest Starting: 1 Witch King (1 in 4) or Warrior Sorceress (1 in 4)
Delgnat - Partholonian Sorceress, the hero, starts with
2, which can save you a level of empowering.
Contact Naiad
1
1 Witch King (1 in 4) or Warrior Sorceress (1 in 4) +
Naiad which has 3 and can use the two easy
Water boosters.
Streams from Hades
1
3 Witch King (1 in 4) +
Getting the third Water booster is tricky. It might require getting a unique.
Kokythiad also has 3 and can use the two easy
Water boosters.
No native access.
Hidden in Snow in Mountains
1
3 Witch King +
Unfrozen Mage with a 7 in 8 chance of at least
1.
Forest Troll Tribe
Three mages have 1. Each will need
in boosters. The second booster is tricky.
Results in Troll Shaman who has a 1 in 4 chance of 1.
Highest Starting: 1 Enarie
Kirke - Pharmakeia, a hero, has 2. (If given
Glamour boosters, she can attempt the unique The Trapped Dreams of Hruvur. Otherwise, she's not much additional help.)
Ether Gate is potentially accessible, but getting the three Astral boosters is difficult.
Highest Starting: 4 Witch King (1 in 4 chance)
The Black Book of Secrets Unique
3
2 Witch King (1 in 4)
Abominable Arms
1
2 Witch King +
Allows holding multiple Death boosters.
Skögu - Man Eater is a hero with 4
1
3, which can make the
Death path easier.
Highest Starting: 2 Witch King (1 in 4 chance)
Kirke - Pharmakeia, a hero, has
4, which makes the progression easier. She also can make a Moonvine Bracelet.
Armor of Twisting Thorns Unremovable
1
2 Witch King (1 in 4 chance) +
Moonvine Bracelet
1
1 Enarie +
Contact Naiad
1
1 Witch King (1 in 4 chance) +
Naiad has
3.
No recruitable access. Two EA Sauromatia heroes have Glamour, Kirke - Pharmakeia and Delgnat - Partholonian Sorceress.
Summon Spectre
3 Witch King
Spectral Mage has a 7 in 16 chance of
Glamour.
Highest Starting: 2 Witch King (1 in 4 chance)
A relatively easy climb. Skögu - Man Eater is a hero with
4
1
3, which can make the
Blood path easier.
The Black Book of Secrets Unique
3
2 Witch King (1 in 4 chance)
Armor of Twisting Thorns Unremovable
1
2 Witch King (1 in 4 chance) +
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 4
5
7
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6
2
0
3
1
2
3
What are the nation's weaknesses?
Add links to guides or other overviews for this nation here.