Some types of damage can cause the target to sustain additional damage. Others inflict their damage gradually, or increase fatigue instead of reducing hit points. These include fire, cold, poison, fatigue, paralysis, and drain.
Some units are not as susceptible to certain kinds of damage. In Dominions, this is represented by the concept of resistances.
50% more damage against a target's head, after Protection, and 25% more damage for the purposes of breaking shields.
Inflicts 25% more damage after protection, and 50% more damage for the purposes of breaking shields. Will sever limbs or heads when hitting them if the damage inflicted exceeds 50% of the target's hit points.
No resistances against Untyped damage
Has no inherent strengths but is not countered by any physical resistance either.
Fire resistance reduces damage by the amount listed
Most Fire damage is armor piercing, which means that a unit only gains half of its normal benefit from Protection. In addition, a unit may catch fire, which will subject it to additional burning damage until the fire goes out. Other sources of Fire damage cause fatigue which can be mitigated with modest amounts of Fire resistance.
Shock resistance reduces damage by the amount listed
May cause the target to become stunned.
Chance for Stun = 5% + (percentage of hit points lost from this hit) / 2
Stun prevents the affected unit from taking any action for one round.
Cold resistance reduces damage by the amount listed
Poison resistance reduces damage by the amount listed
Unlike the other damage types, Poison damage applies the damage over time.
No resistances reduce Acid damage
May rust the target's weapon or armor.