Caelum is a magocracy of winged humanoids who inhabit the highest mountain peaks. They are the offspring of the Yazatas, semi-divine beings of an earlier age. Three tribes served the Yazatas in ancient times, the Kavi, the Airyas and the Mairyas. But some were led astray by the wicked Mainyus and Daevas. With the corruption of the purifying flame the Daevas as well as the Yazatas were banished from this world. With the disappearance of the Yazatas the three tribes were dispersed and fled their homelands. But when some Yazatas reemerged from hiding, the three tribes gathered and settled in the high mountain range where the last of the Eagle Kings resided. The former tribes are now known as the Tempest Clan of Spire Horn Mountain, the Raptor Clan of Raven's Vale and the Airyas of High Caelum. The Spire Horn Caelians are partially resistant to cold and lightning. The Raptorians are stronger and attuned to the Earth, but lack the elemental resistance characteristic of the other clans. The Airya once lived in the land of the White Forest where winter lasts for ten months. They still live in the coldest mountain peaks and are unaffected by low temperatures. Their priestesses try to purify the taint of the daevas and are keepers of the sacred flame of the White Forest. The Airya Seraphs craft magical ice that the many Caelians use instead of regular metal. The ice tempers with lower temperatures and the heavy ice armor is more durable in cold climates than in warmer ones. All weapons crafted from the ice are magical and capable of harming magical beings. The Caelians are skilled archers and prefer hit-and-run tactics, even though they do have some heavy troops, such as huge Mammoths.
"Caelum is a magocracy of winged humanoids who inhabit the highest mountain peaks. In ancient times, there were three Caelian clans led by semi-divine beings known as Yazatas. The Raptor clan was accepted by the Yazatas even though they were held responsible for the corruption of Catharsis. When the Harab Seraphs of the Raptor clan began to study dark magic once more, the purifying flames were tainted and Catharsis became Anthrax, King of Banefires. As a result many of the Seraphines died from a wasting disease and their sacred task was abandoned. The Harab Seraphs were condemned and civil war broke out. The Raptor Clan was banished and scattered across the world. The last of the Eagle Kings disappeared and were replaced by the High Seraphs of the Airya clan. The Seraphs are administrators, judges and temporal leaders of Caelum. They are masters of Air magic and craft the magical ice that Caelians use instead of regular metal. The ice tempers with lower temperatures and the heavy ice armor is more durable in cold climates than in warmer ones. All weapons crafted from the ice are magical and capable of harming magical beings. The Airyas live in the coldest mountain peaks and are unaffected by low temperatures. They are thin and light. Spire Horn Caelians are less resistant to cold but have partial resistance to lightning. Since the fall of the Harab Seraphs more of them have turned to martial occupations. The Caelians are skilled archers and prefer hit-and-run tactics, even though they do have some heavy troops, such as huge Mammoths." -Illwinter
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Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
4 (Rare 5) 3 (Rare 4) 1 1 (Rare 2) 1 (Rare 2) 1 | Heroes: 22 Summons Many different summons. and can get you: 5, 4, 4, 4, 5, 5, 3, 4. No . See Summons for details. | Flying Units Skilled Archers Mammoths | Flying Cold Resistance Shock Resistance Ice Protection | Ice Forts Forts reduce Cold Scale deaths by one step. |
Capitol Gems: 32
Cold Limit + 1
Prefers Cold Scale + 3
Ice Forts: Cheaper than normal forts, faster to upgrade, but they melt and lose effectiveness in heat scales. They can only be built and upgraded in cold scales. If the temperature rises to neutral or above, construction is halted and can only continue once cold scales return.
All Commanders have Supply Size (-1) and Flying
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Caelian Scout 35 13 1 | Cold Resistance (5) Shock Resistance (5) Stealthy (55) Ice Protection (1) Storm Immunity | Commentary here. | |
Airya Noble 70 38 1 | Cold Resistance (15) Ice Protection (2) | Commentary here. | |
Storm General 95 36 1 | Cold Resistance (10) Shock Resistance (10) Ice Protection (2) Storm Immunity | Commentary here. | |
Seraphine 95 2 1 | 1020% Sacred Cold Resistance (15) Stealthy (65) Female Prophet Shape (Seraphine) | Commentary here. | |
Ice Crafter 65 3 2 | 17 Cold Resistance (15) Ice Forging (4) Forge Bonus (1) | Commentary here. | |
Spire Horn Seraph 65 1 2 | 17 Cold Resistance (5) Shock Resistance (5) Storm Immunity | Commentary here. | |
Caelian Seraph 175 2 2 | 2111 Cold Resistance (15) Prophet Shape (High Seraph) | Commentary here. | |
High Seraph 355 3 4 | 321100% 10%17 Cold Resistance (15) Shock Resistance (5) Old Age Prophet Shape (High Seraph)) | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Spire Horn Militia 8 5 5 | Cold Resistance (5) Shock Resistance (5) Supply Size (-1) Flying | Commentary here. | |
Spire Horn Archer 10 6 9 | Cold Resistance (5) Shock Resistance (5) Supply Size (-1) Flying Storm Immunity | Commentary here. | |
Airya Light Infantry 10 11 9 | Cold Resistance (15) Ice Protection (1) Supply Size (-1) Flying | Commentary here. | |
Spire Horn Warrior 10 7 9 | Cold Resistance (5) Shock Resistance (5) Supply Size (-1) Flying Storm Immunity | Commentary here. | |
Wingless 10 11 9 Capital Only | Snow Move | Commentary here. | |
Airya Infantry 10 16 9 | Cold Resistance (15) Ice Protection (1) Supply Size (-1) Flying | Commentary here. | |
Iceclad 15 40 21 | Cold Resistance (15) Ice Protection (2) Supply Size (-1) Flying | Commentary here. | |
Storm Guard 15 31 21 | Cold Resistance (10) Shock Resistance (10) Ice Protection (2) Supply Size (-1) Flying Storm Immunity | Commentary here. | |
Mammoth Rider 120 27 34 | Cold Resistance (20) Shock Resistance (5) Supply Size (-1) Flying Storm Immunity | Commentary here. | |
Mammoth | Cold Resistance (15) No Throw Off Animal Trample Snow Move | Commentary here. | |
Mammoth Archer x 2 | Cold Resistance (5) Shock Resistance (5) Supply Size (-1) Flying Storm Immunity Mobile Archer | Commentary here. | |
Temple Guard 20 42 23 Capital Only | Sacred Cold Resistance (15) Ice Protection (2) Bodyguard (1) Snow Move | Commentary here. | |
Blizzard Warrior 20 13 23 Capital Only | Sacred Cold Resistance (15) Ice Protection (1) Snow Move | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Caelos - Sacred One | 1 Sacred Cold Resistance (15) Ice Protection (2) Snow Move | Commentary here. | |
Zaelinys - Harab Seraphine | 229 Sacred Cold Resistance (15) Stealthy (40) Supply Size (-1) Flying Female | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Parting of the Soul (Thaumaturgy 6) 11 | Paralyze and Black Hawk x 3 | Undisciplined Animal Flying Bird Mountain Survival Forest Survival | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Herd of Elephants (Conjuration 3) 2 and 20 | Elephant x 5+[1/2 lvl] | Animal Trample | Commentary here. |
Ambush of Tigers (Conjuration 3) 2 and 9 | Tiger x 15+ | Darkvision (50%) Undisciplined Animal Forest Survival | Commentary here. |
Herd of Buffaloes (Conjuration 3) 2 and 8 | Buffalo x 5+[1/2 lvl] | Berserker (2) Animal Trample | Commentary here. |
Call Ahurani (Conjuration 5) 12 and 12 | Ahurani | 219 Sacred Cold Resistance (5) Poison Resistance (15) Disease Healer (1) Waterbreathing (120) UW Regeneration (50%) Awe (2) Recuperation Female | Commentary here. |
Summon Yazatas (Conjuration 5) 2 and 15 | Yazad x 6 | Sacred Cold Resistance (5) Shock Resistance (10) Awe (2) Supply Size (-1) Magic Being Flying Storm Immunity | Commentary here. |
Call Daevas (Conjuration 5) 12 and 15 | Daeva x 6 | Sacred Fire Resistance (5) Shock Resistance (5) Chaos Power (1) Fear (5) Flying Demon | Commentary here. |
Call Jahi (Conjuration 5) 13 and 15 | Jahi | Sacred Fire Resistance (5) Stealthy (60) Chaos Power (1) Dream Seduction (Morale vs. 15) Flying Spy Need Not Eat Demon Spirit Sight Female | Commentary here. |
Call Celestial Yazad (Conjuration 6) 4 and 40 | Yazad of Fire or Yazad of Justice or Yazad of the Stars or Yazad of the Sky or Yazad of Water or Yazad of the Earth | 42217 33217 24217 42217 42217 322219 Common Attributes: Cold Resistance (5 to 12) Shock Resistance (10) Awe (3) Magic Being Flying Spirit Sight | Commentary here. |
Call Yata (Conjuration 6) 23 and 40 | Daeva of Shooting Stars or Daeva of Frost and Snow or Yata or Pairika | 33217 33217 33217 223219 Common Attributes: Sacred Chaos Power (1) Fear (7 or 8) Flying Demon Spirit Sight | Commentary here. |
Call Fravashi (Conjuration 7) 3 and 30 | Ancestral Fravashi | 32315 Sacred Fire Resistance (15) Shock Resistance (20) Awe (4) Magic Being Ethereal Flying Need Not Eat | Commentary here. |
Call Amesha Spenta (Conjuration 8) 5 and 60 | Khshathra Vairya - Spenta of Sky and Metals or Vohu Manah - Spenta of Animals or Asha Vahishta - Spenta of Fire or Ameretat - Spenta of Plants or Haurvatat - Spenta of Waters or Spenta Armaiti - Spenta of the Earth | 43419 5315 6315 23315 4313 42417 Common Attributes: Unique Sacred Shock Resistance (15 to 22) Awe (5) Invulnerability (15 to 20) Magic Being Flying Need Not Eat Spirit Sight | Commentary here. |
Call Greater Daeva (Conjuration 8) 24 and 60 | Akem Manah - Daeva of Evil Intentions or Indra - Daeva of Frozen Minds or Saurva - Daeva of Oppression or Nanghaithya - Daeva of Discontent or Taurvi - Daeva of Destruction or Zauri - Daeva of Aging | 43319 34319 43419 43419 432323 5315 Common Attributes: Unique Sacred Fire Resistance (15 to 22) Chaos Power (1) Fear (5 to 10) Invulnerability (15 to 20) Flying Need Not Eat Demon Spirit Sight | Commentary here. |
Call of the Drugvant (Thaumaturgy 7) 14 and 15 | Daeva x 2d6 event | Sacred Fire Resistance (5) Shock Resistance (5) Chaos Power (1) Fear (5) Flying Demon | Commentary here. |
Brigand Leader x 2 event | Stealthy (40) Cause Unrest (2 per month) Mountain Survival Forest Survival | Commentary here. |
See Magic Access. These guides supplement the summaries at the top.
MA Caelum can summon powerful mages, if it can get the right paths. Two of the summons, Call Yata and Call Greater Daeva, require Fire and Death, which MA Caelum does not natively have. A pretender with the right praths is probably necessary. They can give everything except Air, Nature, and Glamour.
The other powerful summoning spells, Call Fravashi, Call Celestial Yazad, and Call Amesha Spenta, require Astral. MA Caelum only has native access 1, so again, a pretender with enough Astral is, again, probably necessary. The summons can give access to everything except Death, Glamour, and Blood.
1 Seraphine (1 in 5) is the only option. Has no crosspaths.
4 High Seraph (1 in 4) is the highest available, and it's at the key path 4. 1 High Seraph (1 in 4), with an Astral booster can attempt the unique Tome of High Power.
3 High Seraph (1 in 4) is the highest available. A 1 High Seraph (1 in 4), with two easy to make Water boosters, can cast Streams from Hades. With the two boosters the Kokythiad is at 5.
12, which is a little tricky to get, can Call Ahurani for a 2 mage.
No National Access. 31 can cast Hidden in Snow for at least 1.
1 Seraphine (1 in 5) is the only option. With a level of empowerment, it can attempt the unique Tome of High Power.
1 Seraphine (1 in 5) is the only recruitable option. No useful crosspaths.
The hero, Zaelinys - Harab Seraphine, has 2.
No National Access. No simple summons.
No National Access. 3 can Summon Spectre for a 7 in 16 at least 1.
No National Access. 41, (hard to reach), can cast Ether Gate for a 1 in 4 chance of 1.
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 457
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6203123
What are the nation's weaknesses?
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