Caelum is a magocracy of winged humanoids who inhabit the highest mountain peaks. They are the offspring of the Yazatas, semi-divine beings of an earlier age. Three tribes served the Yazatas in ancient times, the Kavi, the Airyas and the Mairyas. But some were led astray by the wicked Mainyus and Daevas. With the corruption of the purifying flame the Daevas as well as the Yazatas were banished from this world. With the disappearance of the Yazatas the three tribes were dispersed and fled their homelands. But when some Yazatas reemerged from hiding, the three tribes gathered and settled in the high mountain range where the last of the Eagle Kings resided. The former tribes are now known as the Tempest Clan of Spire Horn Mountain, the Raptor Clan of Raven's Vale and the Airyas of High Caelum. The Spire Horn Caelians are partially resistant to cold and lightning. The Raptorians are stronger and attuned to the Earth, but lack the elemental resistance characteristic of the other clans. The Airya once lived in the land of the White Forest where winter lasts for ten months. They still live in the coldest mountain peaks and are unaffected by low temperatures. Their priestesses try to purify the taint of the daevas and are keepers of the sacred flame of the White Forest. The Airya Seraphs craft magical ice that the many Caelians use instead of regular metal. The ice tempers with lower temperatures and the heavy ice armor is more durable in cold climates than in warmer ones. All weapons crafted from the ice are magical and capable of harming magical beings. The Caelians are skilled archers and prefer hit-and-run tactics, even though they do have some heavy troops, such as huge Mammoths.
"Caelum is a magocracy of winged humanoids who inhabit the highest mountain peaks. In ancient times, there were three Caelian clans led by semi-divine beings known as Yazatas. The Raptor clan was accepted by the Yazatas even though they were held responsible for the corruption of Catharsis. When the Harab Seraphs of the Raptor clan began to study dark magic once more, the purifying flames were tainted and Catharsis became Anthrax, King of Banefires. As a result many of the Seraphines died from a wasting disease and their sacred task was abandoned. The Harab Seraphs were condemned and civil war broke out. The Raptor Clan was banished and scattered across the world. The last of the Eagle Kings disappeared and were replaced by the High Seraphs of the Airya clan. The Seraphs are administrators, judges and temporal leaders of Caelum. They are masters of Air magic and craft the magical ice that Caelians use instead of regular metal. The ice tempers with lower temperatures and the heavy ice armor is more durable in cold climates than in warmer ones. All weapons crafted from the ice are magical and capable of harming magical beings. The Airyas live in the coldest mountain peaks and are unaffected by low temperatures. They are thin and light. Spire Horn Caelians are less resistant to cold but have partial resistance to lightning. Since the fall of the Harab Seraphs more of them have turned to martial occupations. The Caelians are skilled archers and prefer hit-and-run tactics, even though they do have some heavy troops, such as huge Mammoths." -Illwinter
If you are considering picking this nation to play, what should you know?
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() | Heroes: ![]() ![]() Summons Many different summons. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() See Summons for details. | Flying Units Skilled Archers Mammoths | ![]() ![]() ![]() ![]() | ![]() Forts reduce ![]() |
Capitol Gems: 32
Cold Limit + 1
Prefers Cold Scale + 3
Ice Forts: Cheaper than normal forts, faster to upgrade, but they melt and lose effectiveness in heat scales. They can only be built and upgraded in cold scales. If the temperature rises to neutral or above, construction is halted and can only continue once cold scales return.
All Commanders have Supply Size (-1) and Flying
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Caelian Scout ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Airya Noble ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Storm General ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Seraphine ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() Female ![]() | Commentary here. |
![]() | Ice Crafter ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Spire Horn Seraph ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Caelian Seraph ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | High Seraph ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() 10% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Spire Horn Militia ![]() ![]() ![]() | ![]() ![]() Supply Size (-1) ![]() | Commentary here. |
![]() | Spire Horn Archer ![]() ![]() ![]() | ![]() ![]() Supply Size (-1) ![]() ![]() | Commentary here. |
![]() | Airya Light Infantry ![]() ![]() ![]() | ![]() ![]() Supply Size (-1) ![]() | Commentary here. |
![]() | Spire Horn Warrior ![]() ![]() ![]() | ![]() ![]() Supply Size (-1) ![]() ![]() | Commentary here. |
![]() | Wingless ![]() ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Airya Infantry ![]() ![]() ![]() | ![]() ![]() Supply Size (-1) ![]() | Commentary here. |
![]() | Iceclad ![]() ![]() ![]() | ![]() ![]() Supply Size (-1) ![]() | Commentary here. |
![]() | Storm Guard ![]() ![]() ![]() | ![]() ![]() ![]() Supply Size (-1) ![]() ![]() | Commentary here. |
![]() | Mammoth Rider ![]() ![]() ![]() | ![]() ![]() Supply Size (-1) ![]() ![]() | Commentary here. |
![]() | Mammoth | ![]() No Throw Off ![]() ![]() ![]() | Commentary here. |
![]() | Mammoth Archer x 2 | ![]() ![]() Supply Size (-1) ![]() ![]() ![]() | Commentary here. |
![]() | Temple Guard ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Blizzard Warrior ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Caelos - Sacred One | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Zaelinys - Harab Seraphine | ![]() ![]() ![]() ![]() ![]() ![]() Supply Size (-1) ![]() Female | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Parting of the Soul (Thaumaturgy 6) ![]() ![]() | ![]() ![]() Black Hawk x 3 | ![]() ![]() ![]() ![]() ![]() Bird | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Herd of Elephants (Conjuration 3) ![]() ![]() | ![]() Elephant x 5 + [1/2 per lvl] | ![]() ![]() | Commentary here. |
Ambush of Tigers (Conjuration 3) ![]() ![]() | ![]() Tiger x 15+ | ![]() ![]() ![]() ![]() | Commentary here. |
Herd of Buffaloes (Conjuration 3) ![]() ![]() | ![]() Buffalo x 5 + [1/2 per lvl] | ![]() ![]() ![]() | Commentary here. |
Call Ahurani (Conjuration 5) ![]() ![]() ![]() | ![]() Ahurani | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Summon Yazatas (Conjuration 5) ![]() ![]() | ![]() Yazad x 6 | ![]() ![]() ![]() ![]() Supply Size (-1) ![]() ![]() ![]() | Commentary here. |
Call Daevas (Conjuration 5) ![]() ![]() ![]() | ![]() Daeva x 6 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Call Jahi (Conjuration 5) ![]() ![]() ![]() | ![]() Jahi | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
Call Celestial Yazad (Conjuration 6) ![]() ![]() | Celestial Yazads: | Common Attributes: ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() Yazad of Fire or | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. | |
![]() Yazad of Justice or | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. | |
![]() Yazad of the Stars or | ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. | |
![]() Yazad of the Sky or | ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. | |
![]() Yazad of Water or | ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. | |
![]() Yazad of the Earth | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. | |
Call Yata (Conjuration 6) ![]() ![]() ![]() | Yatas: | Common Attributes:![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() Daeva of Shooting Stars or | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. | |
![]() Daeva of Frost and Snow or | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. | |
![]() Yata or | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. | |
![]() Pairika | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. | |
Call Fravashi (Conjuration 7) ![]() ![]() | ![]() Ancestral Fravashi | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Call Amesha Spenta (Conjuration 8) ![]() ![]() | Amesha Spenta: | Common Attributes: ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() Khshathra Vairya - Spenta of Sky and Metals or | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. | |
![]() Vohu Manah - Spenta of Animals or | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. | |
![]() Asha Vahishta - Spenta of Fire or | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. | |
![]() Ameretat - Spenta of Plants or | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. | |
![]() Haurvatat - Spenta of Waters or | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. | |
![]() Spenta Armaiti - Spenta of the Earth | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. | |
Call Greater Daeva (Conjuration 8) ![]() ![]() ![]() | Greater Daevas: | Common Attributes: ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() Akem Manah - Daeva of Evil Intentions or | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. | |
![]() Indra - Daeva of Frozen Minds or | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. | |
![]() Saurva - Daeva of Oppression or | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. | |
![]() Nanghaithya - Daeva of Discontent or | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. | |
![]() Taurvi - Daeva of Destruction or | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. | |
![]() Zauri - Daeva of Aging | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. | |
Call of the Drugvant (Thaumaturgy 7) ![]() ![]() ![]() Anonymous Event (2817) | ![]() Daeva x 2d6 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() Brigand Leader x 2 | ![]() ![]() ![]() ![]() | Commentary here. |
See Magic Access. These guides supplement the summaries at the top.
MA Caelum can summon powerful mages, if it can get the right paths. Two of the summons, Call Yata and Call Greater Daeva, require Fire and
Death, which MA Caelum does not natively have. A pretender with the right praths is probably necessary. They can give everything except
Air,
Nature, and
Glamour.
The other powerful summoning spells, Call Fravashi, Call Celestial Yazad, and Call Amesha Spenta, require Astral. MA Caelum only has native access
1, so again, a pretender with enough
Astral is, again, probably necessary. The summons can give access to everything except
Death,
Glamour, and
Blood.
1 Seraphine (1 in 5) is the only option. Has no crosspaths.
4 High Seraph (1 in 4) is the highest available, and it's at the key path
4.
1 High Seraph (1 in 4), with an
Astral booster can attempt the unique Tome of High Power.
3 High Seraph (1 in 4) is the highest available. A
1 High Seraph (1 in 4), with two easy to make
Water boosters, can cast Streams from Hades. With the two boosters the Kokythiad is at
5.
1
2, which is a little tricky to get, can Call Ahurani for a
2 mage.
No National Access. 3
1 can cast Hidden in Snow for at least
1.
1 Seraphine (1 in 5) is the only option. With a level of empowerment, it can attempt the unique Tome of High Power.
1 Seraphine (1 in 5) is the only recruitable option. No useful crosspaths.
The hero, Zaelinys - Harab Seraphine, has 2.
No National Access. No simple summons.
No National Access. 3 can Summon Spectre for a 7 in 16 at least
1.
No National Access. 4
1, (hard to reach), can cast Ether Gate for a 1 in 4 chance of
1.
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 4
5
7
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6
2
0
3
1
2
3
What are the nation's weaknesses?
Add links to guides or other overviews for this nation here.