Feminie is a hidden queendom in a faraway land ruled by women. It was once an amazon queendom subservient to Magnificent Ind, but when the Khans of T’ien Ch’i defeated the sacred armies of Ind and killed the Prester King himself, the dominion of Ind was broken and the subservient tribes and kingdoms found themselves free from the yoke of the Magnificent Kingdom. The sorceresses of Feminie salvaged the esoteric knowledge of the sage-priests of Ind and have become keepers of their hidden lore. Throughout the queendom monasteries filled with ancient texts can be found. Abesses and their servants search the books for arcane secrets to further the magical might of Feminie. The queendom is now ruled by wise and able Sage-Queens who hide their lands from outside threats.
"Piconye, Feminie and Andramania are successors to the magnificent kingdom of Ind. They mainly draw inspiration from my previous ideas of Ind and the kingdom of Prester John. I wanted the successors of Ind to split the virtues of the magnificent kingdom and so Piconye inherits the theocratic traditions of Ind, Feminine inherits the magic secrets, and Andramania inherits the order and discipline of the kingdom." - Illwinter
Outside of time and common standards, Feminie is mainly a nation of mages. Its path spread is similar to that of a "Middle" nation – only five, with level 3 or higher in two – but with the higher mage count of the era it finds itself in. Its troops are also like those of an average Middle-Age nation, but that's a fair trade-off, at least after the early game. Feminie's Sacred soldier is the Veiled One, who emulates elven footmen of the previous eras with their Stealth and their minor glamour; other than that, and perhaps their relative cheapness, they're not very impressive.
Whether or not the Veiled Ones are worth it, Feminie is still incentivized to start with high Dominion Strength. The nation doesn't have off-fort mages, but it does have off-fort Priests, and these ladies have Research ability. They function like the Monks from Old Man (another human Glamour nation), where the local Dominion strength determines how many of them can research in the same province. Between the reading Nuns and the advanced researching talent of Feminie's proper mages, the nation is well poised to reach their targets long before other nations.
As for which paths Feminie has, these are Astral, Glamour, Fire, Water, and Nature, in order of commonness and strength. All of these mages have Astral, so all five paths may be boosted in Astral Communion. Feminie may also roll for Earth mages, but each attempt to get one is very expensive. If there is a fault to Feminie's magic (aside from lacking half of the spellbook), it's that their mages are somewhat expensive; this is mainly a problem when facing other Astral nations, who can rain Magic Duels with their lesser mages and close skill gaps with bigger Communions.
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
3 (rare 4) 3 (rare 4) 2 (rare 3) 1 (rare 2) 1 (rare 2) 2 | Hero 333 Summons 2 (1-in-3, req. 13) 32454 or 4443 or 4443 or 4443 or 543 or 4443 (req. 8) | Swordswomen Spearmaidens Archers Knights Sacred "Elf" Infantry | Female Divine Insights Stealthy Glamour | Standard Forts Temples Cost 300 |
Capitol Gems: 112
Magic Limit + 1
Prefers Heat Scale + 1
Divine Insights: Like MA Man, Feminie's designated priests may research, but the number of units with this trait researching in the same province may not exceed the province's dominion strength.
Hidden Ownership: This dominion will hide the province name and ownership from enemies unless they are investigating more closely. Scouts will need to enter the province in order to see through this illusion. Scouts in nearby provinces will see it as an independent owned province with a false name. Disciples to pretenders with these dominions will also benefit from the effect.
The Ladies of Feminie are humans of some sort of Amazonian ancestry; either Jade or Crystal, going off of their Sauromatian legacy (for the former) and their predispositions (for the latter). Many of them are just as strong as average men (10 Strength), they tend to have 11 Precision if even slightly trained, and they have 1 additional point of Morale for their station.
Since they are female, only seducers who aren't also female will be able to lure Ladies away from Feminie. Unfortunately, Marignon has Troubadours.
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Feminie Scout 35 4 1 | Stealthy (50) Mountain Survival Forest Survival Female | Scout but trade hat for 11 Percision. | |
Feminie Commander 60 24 1 | Female | 50 ld foot Commander in heavy armor and better combat skills. | |
Lady Commander 145 66 1 | Skilled Rider (3) Female | A 100 Ld mounted commander and thug chassie. | |
Destrier | Animal | Commentary here. | |
Cloistered Lady 65 1 1 Recruit Anywhere. | 14 Sacred Divine Insights Female | Your cheapest Priest, and Research Monkey by a mile. Ladies are easy to mass, but the number of Ladies that can Research in a given province is capped by the number of candles present. As Feminie has cheap temples, it is easy to risk building some outside forts. This allows spamming Ladies from those provinces while leaving forts to recruit mages. Excellent against undead especially when using communions to buff prophet to level 5 and casting Divine Channeling. |
|
Feminie Abbess 115 1 2 Recruit Anywhere. | 26 Sacred Divine Insights Female | It is slower to make, but it upgraded on Cloistered Lady. Don't need Divine Channeling for general combat, like cast Sermon of Courage or smite enemy demons and sacreds. Divine Insights Research is a limited slot, so slowly push Cloistered ladies out for Abbess. If not, make more temples. |
|
Feminie Savant 120 1 2 | 11100%13 Female | Commentary here. | |
Loremistress 270 1 4 | 1112100% 100%21 Female | She has a 4% chance of 3; not too rare later on. (She could also have 3, or 3, or 2, or 2.) |
|
Feminie Sorceress 315 1 2 | 22217 Obfuscate (25) Female | Commentary here. | |
Unseen One 140 24 2 Capital Only | 117 Sacred Stealthy (90) Glamour Spell Singer Combat Caster Female | Commentary here. | |
Sage-Queen 545 1 4 Capital Only | 1332010%19 Sacred Inspirational (1) Veil Army (50) Old Age (49/48) Female | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Feminie Militia 7 4 3 | Female | National chaff is somehow an in-between indie red pants militia and other national conscripts units. Doesn't have a shield despite one-handing a spear. |
|
Feminie Archer 10 5 9 | Female | Slightly Better Morale, fighting skills, and Perception compared to other human-ranged units. It lacks the metal protection or penetrating power of the LA crossbows. But it has a better rate of fire in cases the arrows become heavily enchanted or high protection becomes a nonissue. |
|
Feminie City Guard 10 21 9 | Castle Defense Bonus (1) Female | Glaive unit: A high-damage two-hand pierce/slash weapon. It can penetrate LA armor if it hits. | |
Feminie Soldier 10 21 9 | Female | Average Heavy Infantry Chaff with Spear so that it can better repel shorter weapons. Finally, getting to Ladies that wear high prot hats like other LA humans. |
|
Feminie Swordswoman 12 24 14 | Female | Slight promotion for Feminie Soldier, Being slightly elite human with broadsword like Tower Guard. Lower Parry defense, because it uses Shield instead of national contemporaries that use Kites, but higher base defense (of 10) in case shield blocking doesn't work. |
|
Lady at Arms 15 26 21 | Bodyguard (2) Female | Upgrade on Swordswoman, Now with kite shield but same base defence (of 10) and +1 Moral, Attack, and HP. Eletest holding unit and a bodyguard to chaff against assassin gaming for your mages. |
|
Lady Knight 55 66 51 | Skilled Rider (2) Female | Compared to a Tower Knight of Man, is 10 more gold and -1 str for more body armor and +1 Def. | |
Destrier | Animal | Commentary here. | |
Veiled One 22 21 25 Capital Only | Sacred Stealthy (90) Glamour Female | Elite Ladies with a strong two-handed spear and elf-like Glamour and stealth. Like elves, Mirror Image protects from hits on approach, and it is harder to know which province they moved to, despite having only a foot troop map move of 12. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Firstborn of the Lost Earliest Arrival Turn (20) Starts with: Crown of Ohya | 33323 Sacred Resist Fire (15) Poison Resistance (20) Healer (1) Fear (5) Supply Bonus (+30) Cause Unrest (+12 per Month) Kills Population (120 per Month) Homesick (30%) (Crown Negates) Heretic (3) Gluttony (50) Fear of the Flood (10) Need Not Eat Wasteland Survival Awe (2, from crown) | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Herd of Elephants (Conjuration 3) 2 and 20 | Elephant x 5 + [1/2 per lvl] | Animal Trample | Commentary here. |
Ambush of Tigers (Conjuration 3) 2 and 9 | Tiger x 15+ | Darkvision (50%) Undisciplined Animal Forest Survival | Commentary here. |
Pride of Lions (Conjuration 3) 2 and 9 | Great Lion x 15+ | Darkvision (50%) Undisciplined Animal | Same summon as Tigers but with 2 less HP and no Forest Survival. |
Herd of Buffaloes (Conjuration 3) 2 and 8 | Buffalo x 5 + [1/2 per lvl] | Berserker (+2) Animal Trample | Commentary here. |
Call the Birds of Splendor (Conjuration 6) 21 and 7 | Yllerion x 2 | Unique Fire Resistance (25) Shock Resistance (15) Fire Shield (8) Awe (+5) Siege Bonus (+10) Patrol Bonus (+25) Animal Flying Random Summons in Battle (Falcon, Black Hawk, Swan, or Strange Bird x 3d6) | Summons two birds. If one dies, so does the other! |
Deceive the Decree of the Lost (Thaumaturgy 6) 31 and 45 | King of the Lost Tribe | 2200%5 Fire Resistance (5) Heretic (2) Gluttony (8) Fear of the Flood (3) Need Not Eat Wasteland Survival | Commentary here. |
Giant of the Lost Tribe x 15 | Fire Resistance (5) Gluttony (5) Fear of the Flood (3) Need Not Eat Wasteland Survival | Commentary here. | |
Release Lord of Civilization (Blood 9) 8 and 177 | Grigori: | Common Attributes: Sacred Unique Fire Resistance (15) Poison Resistance (15) Resist (15) Stealthy (+60) Fear (+10) Invulnerability (30) Damage Reversal (14 vs. MR) Corruptor (Morale vs. 13) Magic Being Flying Need Not Eat Demon Spirit Sight No Wish | Commentary here. |
Semyaza - Grigori or | Differences: 4443 Poison Resistance (22) Healer (3) Supply Bonus (+40) Corruptor (Morale vs. 14) | Commentary here. | |
Shamshiel - Grigori or | Differences: 4443 Fire Resistance (22) | Commentary here. | |
Kokabel - Grigori or | Differences: 543 | Commentary here. | |
Arakiel - Grigori or | Differences: 4443 | Commentary here. | |
Ezekiel - Grigori or | Differences: 4443 Shock Resistance (22) | Commentary here. | |
Azazel - Grigori | Differences: 32454 Fire Resistance (20) Fear (+15) Invulnerability (35) Corruptor (Morale vs. 15) | Commentary here. |
8, (probably from a pretender,) allows Release Lord of Civilization, which summons one of six mages, each with at least 44. Some also have Fire, Earth, Nature, or Air.
Abominable Arms
33 The hero, Firstborn of the Lost +
They are especially useful in the Nature and Death paths.
Ring of Sorcery
3 Sage-Queen +
Ring of Wizardry
3 Sage-Queen + Ring of Sorcery +
Highest Starting: 2 Loremistress (9 in 25) or Feminie Sorceress
No national access.
Faerie Court in Cold
11 Loremistress (9 in 25) +
Queen of Winter has a 1 in 2 chance of 2.
Faerie Court not in Cold
11 Loremistress (9 in 25) +
Faery Queen has a 1 in 3 chance of 2.
Highest Starting: 1 Feminie Savant (1 in 4) or Loremistress (9 in 25)
Trident from Beyond Unique
11 Feminie Savant (1 in 4) or Loremistress (9 in 25) +
Faerie Court in Cold
11 Loremistress (9 in 25) +
Queen of Winter has 3.
Faerie Court not in Cold
11 Loremistress (9 in 25) +
Faery Queen has a 1 in 3 chance of 2.
No recruitable access.
Deceive the Decree of the Lost
12 Loremistress (9 in 25) +
22 Feminie Sorceress +
33 Sage-Queen
King of the Lost Tribe has a 1 in 3 chance of 2.
King of Elemental Fire
2 Loremistress (9 in 25) or Feminie Sorceress +
Rhuax - King of Magma, (1 in 2 chance), has 1.
Faerie Court not in Cold
11 Loremistress (9 in 25) +
Faery Queen has a 1 in 3 chance of 2.
Forest Troll Tribe
1 Feminie Savant (1 in 4) or Loremistress (9 in 25) +
3 The hero, Firstborn of the Lost
Troll Shaman has a 1 in 4 chance of at least 1.
Highest Starting: 3 Sage-Queen
The Trapped Dreams of Hruvur Unique
33 Sage-Queen +
The Oath Rod of Kurgi Unique
33 Firstborn of the Lost
The Void Sphere Unique
33 Firstborn of the Lost +
No national access.
Summon Fay Prince in Cold
11 Loremistress (9 in 25) +
Unseelie Prince has 1.
Faerie Court in Cold
11 Loremistress (9 in 25) +
Queen of Winter has a 1 in 2 chance of 2.
Forest Troll Tribe
1 Feminie Savant (1 in 4) or Loremistress (9 in 25) +
3 The hero, Firstborn of the Lost
Troll Shaman has at least 1.
Highest Starting: 1 Feminie Savant (1 in 4) or Loremistress (9 in 25). The hero, Firstborn of the Lost, has 3.
Armor of Twisting Thorns Unremovable
33 Firstborn of the Lost
Moonvine Bracelet
11 Feminie Savant (1 in 4) or Loremistress (9 in 25) +
33 Firstborn of the Lost
Highest Starting: 3 Sage-Queen
The Sword of Many Colors Unique
13 Sage-Queen +
The Trapped Dreams of Hruvur Unique
33 Sage-Queen +
No recruitable access. The hero, Firstborn of the Lost, has 3.
Tome of the Lower Planes Unique
33 Firstborn of the Lost
The Oath Rod of Kurgi Unique
33 Firstborn of the Lost
Armor of Twisting Thorns Unremovable
33 Firstborn of the Lost
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 457
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6203123
What are the nation's weaknesses?
Add links to guides or other overviews for this nation here.