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dom6:feminie-la

LA Feminie, Sage-Queens

Lore

Feminie is a hidden queendom in a faraway land ruled by women. It was once an amazon queendom subservient to Magnificent Ind, but when the Khans of T’ien Ch’i defeated the sacred armies of Ind and killed the Prester King himself, the dominion of Ind was broken and the subservient tribes and kingdoms found themselves free from the yoke of the Magnificent Kingdom. The sorceresses of Feminie salvaged the esoteric knowledge of the sage-priests of Ind and have become keepers of their hidden lore. Throughout the queendom monasteries filled with ancient texts can be found. Abesses and their servants search the books for arcane secrets to further the magical might of Feminie. The queendom is now ruled by wise and able Sage-Queens who hide their lands from outside threats.

"Piconye, Feminie and Andramania are successors to the magnificent kingdom of Ind. They mainly draw inspiration from my previous ideas of Ind and the kingdom of Prester John. I wanted the successors of Ind to split the virtues of the magnificent kingdom and so Piconye inherits the theocratic traditions of Ind, Feminine inherits the magic secrets, and Andramania inherits the order and discipline of the kingdom." - Illwinter

General Overview

Outside of time and common standards, Feminie is mainly a nation of mages. Its path spread is similar to that of a "Middle" nation – only five, with level 3 or higher in two – but with the higher mage count of the era it finds itself in. Its troops are also like those of an average Middle-Age nation, but that's a fair trade-off, at least after the early game. Feminie's Sacred soldier is the Veiled One, who emulates elven footmen of the previous eras with their Stealth and their minor glamour; other than that, and perhaps their relative cheapness, they're not very impressive.

Whether or not the Veiled Ones are worth it, Feminie is still incentivized to start with high Dominion Strength. The nation doesn't have off-fort mages, but it does have off-fort Priests, and these ladies have Research ability. They function like the Monks from Old Man (another human Glamour nation), where the local Dominion strength determines how many of them can research in the same province. Between the reading Nuns and the advanced researching talent of Feminie's proper mages, the nation is well poised to reach their targets long before other nations.

As for which paths Feminie has, these are Astral, Glamour, Fire, Water, and Nature, in order of commonness and strength. All of these mages have Astral, so all five paths may be boosted in Astral Communion. Feminie may also roll for Earth mages, but each attempt to get one is very expensive. If there is a fault to Feminie's magic (aside from lacking half of the spellbook), it's that their mages are somewhat expensive; this is mainly a problem when facing other Astral nations, who can rain Magic Duels with their lesser mages and close skill gaps with bigger Communions.

National Features

Magic Access Alt. Access Unit Summary Core Abilities Buildings
astral 33 (rare 4)
glamour 33 (rare 4)
fire 22 (rare 3)
water 11 (rare 2)
nature 11 (rare 2)
holy 22
Hero
astral 33nature 33blood 33
Summons
earth 22 (1-in-3, req. astral 11glamour 33)
fire 33earth 22astral 44blood 55holy 44 or
astral 44nature 44blood 44holy 33 or
air 44astral 44blood 44holy 33 or
fire 44astral 44blood 44holy 33 or
astral 55blood 44holy 33 or
earth 44astral 44blood 44holy 33 (req. blood 88)
Swordswomen
Spearmaidens
Archers
Knights
Sacred "Elf" Infantry
Female
Divine Insights
Stealthy
Glamour
Standard Forts
Temples Cost 300

Capitol Gems: 1firegem1astralpearl2glamourgem

National Special Features

Magic Limit + 1

Prefers Heat Scale + 1

Divine Insights: Like MA Man, Feminie's designated priests may research, but the number of units with this trait researching in the same province may not exceed the province's dominion strength.

Hidden Ownership: This dominion will hide the province name and ownership from enemies unless they are investigating more closely. Scouts will need to enter the province in order to see through this illusion. Scouts in nearby provinces will see it as an independent owned province with a false name. Disciples to pretenders with these dominions will also benefit from the effect.

The Ladies of Feminie are humans of some sort of Amazonian ancestry; either Jade or Crystal, going off of their Sauromatian legacy (for the former) and their predispositions (for the latter). Many of them are just as strong as average men (10 Strength), they tend to have 11 Precision if even slightly trained, and they have 1 additional point of Morale for their station.
Since they are female, only seducers who aren't also female will be able to lure Ladies away from Feminie. Unfortunately, Marignon has Troubadours.

National Units

Commanders

Sprite Unit Name Special Attributes Comments
Feminie Scout
35
4
1
Stealthy (50)
Mountain Survival
Forest Survival
Female
Scout but trade hat for 11 Percision.
Feminie Commander
60
24
1
Female 50 ld foot Commander in heavy armor and better combat skills.
Lady Commander
145
66
1
Skilled Rider (3)
Female
A 100 Ld mounted commander and thug chassie.
Destrier Animal Commentary here.
Cloistered Lady
65
1
1
Recruit Anywhere.
holy 11rp 44
Sacred
Divine Insights
Female
Your cheapest Priest, and Research Monkey by a mile.
Ladies are easy to mass, but the number of Ladies that can Research in a given province is capped by the number of candles present.
As Feminie has cheap temples, it is easy to risk building some outside forts.
This allows spamming Ladies from those provinces while leaving forts to recruit mages.
Excellent against undead especially when using communions to buff prophet to level 5 and casting Divine Channeling.
Feminie Abbess
115
1
2
Recruit Anywhere.
holy 22rp 66
Sacred
Divine Insights
Female
It is slower to make, but it upgraded on Cloistered Lady.
Don't need Divine Channeling for general combat, like cast Sermon of Courage or smite enemy demons and sacreds.
Divine Insights Research is a limited slot, so slowly push Cloistered ladies out for Abbess. If not, make more temples.
Feminie Savant
120
1
2
astral 11random1100%rp 1313
Female
Commentary here.
Loremistress
270
1
4
fire 11astral 11glamour 11random2100%
100%
rp 2121
Female
She has a 4% chance of fire 33; not too rare later on.
(She could also have astral 33, or glamour 33, or water 22, or nature 22.)
Feminie Sorceress
315
1
2
fire 22astral 22glamour 22rp 1717
Obfuscate (25)
Female
Commentary here.
Unseen One
140
24
2
Capital Only
glamour 11holy 11rp 77
Sacred
Stealthy (90)
Glamour
Spell Singer
Combat Caster
Female
Commentary here.
Sage-Queen
545
1
4
Capital Only
fire 11astral 33glamour 33holy 22random010%rp 1919
Sacred
Inspirational (1)
Veil Army (50)
Old Age (49/48)
Female
Commentary here.

Troops

Sprite Unit Name Special Attributes Comments
Feminie Militia
7
4
3
Female National chaff is somehow an in-between indie red pants militia and other national conscripts units.
Doesn't have a shield despite one-handing a spear.
Feminie Archer
10
5
9
Female Slightly Better Morale, fighting skills, and Perception compared to other human-ranged units.
It lacks the metal protection or penetrating power of the LA crossbows. But it has a better rate of fire in cases the arrows become heavily enchanted or high protection becomes a nonissue.
Feminie City Guard
10
21
9
Castle Defense Bonus (1)
Female
Glaive unit: A high-damage two-hand pierce/slash weapon. It can penetrate LA armor if it hits.
Feminie Soldier
10
21
9
Female Average Heavy Infantry Chaff with Spear so that it can better repel shorter weapons.
Finally, getting to Ladies that wear high prot hats like other LA humans.
Feminie Swordswoman
12
24
14
Female Slight promotion for Feminie Soldier, Being slightly elite human with broadsword like Tower Guard.
Lower Parry defense, because it uses Shield instead of national contemporaries that use Kites, but higher base defense (of 10) in case shield blocking doesn't work.
Lady at Arms
15
26
21
Bodyguard (2)
Female
Upgrade on Swordswoman, Now with kite shield but same base defence (of 10) and +1 Moral, Attack, and HP.
Eletest holding unit and a bodyguard to chaff against assassin gaming for your mages.
Lady Knight
55
66
51
Skilled Rider (2)
Female
Compared to a Tower Knight of Man, is 10 more gold and -1 str for more body armor and +1 Def.
Destrier Animal Commentary here.
Veiled One
22
21
25
Capital Only
Sacred
Stealthy (90)
Glamour
Female
Elite Ladies with a strong two-handed spear and elf-like Glamour and stealth.
Like elves, Mirror Image protects from hits on approach, and it is harder to know which province they moved to, despite having only a foot troop map move of 12.

Heroes

Sprite Unit Name Special Attributes Comments
Firstborn of the Lost
Earliest Arrival Turn (20)
Starts with: Crown of Ohya
astral 33nature 33blood 33rp 2323
Sacred
Resist Fire (15)
Poison Resistance (20)
Healer (1)
Fear (5)
Supply Bonus (+30)
Cause Unrest (+12 per Month)
Kills Population (120 per Month)
Homesick (30%) (Crown Negates)
Heretic (3)
Gluttony (50)
Fear of the Flood (10)
Need Not Eat
Wasteland Survival
Awe (2, from crown)
Commentary here.

National Spells

Summons

Ritual

Summon Spell Unit Special Attributes Comments
Herd of Elephants
(Conjuration 3)
nature 22 and 20naturegem

Elephant x 5 + [1/2 per lvl]
Animal
Trample
Commentary here.
Ambush of Tigers
(Conjuration 3)
nature 22 and 9naturegem

Tiger x 15+
Darkvision (50%)
Undisciplined
Animal
Forest Survival
Commentary here.
Pride of Lions
(Conjuration 3)
nature 22 and 9naturegem

Great Lion x 15+
Darkvision (50%)
Undisciplined
Animal
Same summon as Tigers but with 2 less HP and no Forest Survival.
Herd of Buffaloes
(Conjuration 3)
nature 22 and 8naturegem

Buffalo x 5 + [1/2 per lvl]
Berserker (+2)
Animal
Trample
Commentary here.
Call the Birds of Splendor
(Conjuration 6)
fire 22nature 11 and 7firegem

Yllerion x 2
Unique
Fire Resistance (25)
Shock Resistance (15)
Fire Shield (8)
Awe (+5)
Siege Bonus (+10)
Patrol Bonus (+25)
Animal
Flying
Random Summons in Battle (Falcon, Black Hawk, Swan, or Strange Bird x 3d6)
Summons two birds. If one dies, so does the other!
Deceive the Decree of the Lost
(Thaumaturgy 6)
glamour 33astral 11 and 45glamourgem

King of the Lost Tribe
random2200%rp 55
Fire Resistance (5)
Heretic (2)
Gluttony (8)
Fear of the Flood (3)
Need Not Eat
Wasteland Survival
Commentary here.

Giant of the Lost Tribe x 15
Fire Resistance (5)
Gluttony (5)
Fear of the Flood (3)
Need Not Eat
Wasteland Survival
Commentary here.
Release Lord of Civilization
(Blood 9)
blood 88 and 177bloodslave
Grigori:
Shamshiel - Grigori
??Kokabel - Grigori??
Arakiel - Grigori
Ezekiel - Grigori
Common Attributes:
Sacred
Unique
Fire Resistance (15)
Poison Resistance (15)
Resist (15)
Stealthy (+60)
Fear (+10)
Invulnerability (30)
Damage Reversal (14 vs. MR)
Corruptor (Morale vs. 13)
Magic Being
Flying
Need Not Eat
Demon
Spirit Sight
No Wish
Commentary here.
Semyaza - Grigori
Semyaza - Grigori or
Differences:
astral 44nature 44blood 44holy 33
Poison Resistance (22)
Healer (3)
Supply Bonus (+40)
Corruptor (Morale vs. 14)
Commentary here.
Shamshiel - Grigori or Differences:
fire 44astral 44blood 44holy 33
Fire Resistance (22)
Commentary here.
Kokabel - Grigori or Differences:
astral 55blood 44holy 33
Commentary here.
Arakiel - Grigori or Differences:
earth 44astral 44blood 44holy 33
Commentary here.
Ezekiel - Grigori or Differences:
air 44astral 44blood 44holy 33
Shock Resistance (22)
Commentary here.
Azazel - Grigori
Azazel - Grigori
Differences:
fire 33earth 22astral 44blood 55holy 44
Fire Resistance (20)
Fear (+15)
Invulnerability (35)
Corruptor (Morale vs. 15)
Commentary here.

Magic Access

Path-Boosting

blood 88, (probably from a pretender,) allows Release Lord of Civilization, which summons one of six mages, each with at least astral 44blood 44. Some also have Fire, Earth, Nature, or Air.

Abominable Arms
nature 33blood 33 The hero, Firstborn of the Lost +
They are especially useful in the Nature and Death paths.

Multi-Path Booster

Ring of Sorcery
astral 33 Sage-Queen +

Ring of Wizardry
astral 33 Sage-Queen + Ring of Sorcery +

Fire

Highest Starting: fire 22 Loremistress (9 in 25) or Feminie Sorceress

Air

No national access.

Faerie Court in Cold
nature 11glamour 11 Loremistress (9 in 25) +
Queen of Winter has a 1 in 2 chance of air 22.

Faerie Court not in Cold
nature 11glamour 11 Loremistress (9 in 25) +
Faery Queen has a 1 in 3 chance of air 22.

Water

Highest Starting: water 11 Feminie Savant (1 in 4) or Loremistress (9 in 25)

Trident from Beyond Unique
water 11astral 11 Feminie Savant (1 in 4) or Loremistress (9 in 25) +

Faerie Court in Cold
nature 11glamour 11 Loremistress (9 in 25) +
Queen of Winter has water 33.

Faerie Court not in Cold
nature 11glamour 11 Loremistress (9 in 25) +
Faery Queen has a 1 in 3 chance of water 22.

Earth

No recruitable access.

Deceive the Decree of the Lost
astral 11glamour 22 Loremistress (9 in 25) +
astral 22glamour 22 Feminie Sorceress +
astral 33glamour 33 Sage-Queen
King of the Lost Tribe has a 1 in 3 chance of earth 22.

King of Elemental Fire
fire 22 Loremistress (9 in 25) or Feminie Sorceress +
Rhuax - King of Magma, (1 in 2 chance), has earth 11.

Faerie Court not in Cold
nature 11glamour 11 Loremistress (9 in 25) +
Faery Queen has a 1 in 3 chance of earth 22.

Forest Troll Tribe
nature 11 Feminie Savant (1 in 4) or Loremistress (9 in 25) +
nature 33 The hero, Firstborn of the Lost
Troll Shaman has a 1 in 4 chance of at least earth 11.

Astral

Highest Starting: astral 33 Sage-Queen

The Trapped Dreams of Hruvur Unique
astral 33glamour 33 Sage-Queen +

The Oath Rod of Kurgi Unique
astral 33blood 33 Firstborn of the Lost

The Void Sphere Unique
astral 33blood 33 Firstborn of the Lost +

Death

No national access.

Summon Fay Prince in Cold
nature 11glamour 11 Loremistress (9 in 25) +
Unseelie Prince has death 11.

Faerie Court in Cold
nature 11glamour 11 Loremistress (9 in 25) +
Queen of Winter has a 1 in 2 chance of death 22.

Forest Troll Tribe
nature 11 Feminie Savant (1 in 4) or Loremistress (9 in 25) +
nature 33 The hero, Firstborn of the Lost
Troll Shaman has at least death 11.

Nature

Highest Starting: nature 11 Feminie Savant (1 in 4) or Loremistress (9 in 25). The hero, Firstborn of the Lost, has nature 33.

Armor of Twisting Thorns Unremovable
astral 33nature 33 Firstborn of the Lost

Moonvine Bracelet
astral 11nature 11 Feminie Savant (1 in 4) or Loremistress (9 in 25) +
astral 33nature 33 Firstborn of the Lost

Glamour

Highest Starting: glamour 33 Sage-Queen

The Sword of Many Colors Unique
fire 11glamour 33 Sage-Queen +

The Trapped Dreams of Hruvur Unique
astral 33glamour 33 Sage-Queen +

Blood

No recruitable access. The hero, Firstborn of the Lost, has blood 33.

Tome of the Lower Planes Unique
astral 33blood 33 Firstborn of the Lost

The Oath Rod of Kurgi Unique
astral 33blood 33 Firstborn of the Lost

Armor of Twisting Thorns Unremovable
nature 33blood 33 Firstborn of the Lost

Strategy

How to win as the nation. Feel free to use the following sections, or delete them, or change them.

Expansion

Different expansion options.

Early Game

Early game options.

Mid Game

Mid game options.

Late Game

Late game options.

Example Pretender Builds

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Weaknesses

What are the nation's weaknesses?

See More

dom6/feminie-la.txt · Last modified: 2024/07/09 04:01 by johnnydown