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dom6:feminie-la

LA Feminie, Sage-Queens

Lore

Feminie is a hidden queendom in a faraway land ruled by women. It was once an amazon queendom subservient to Magnificent Ind, but when the Khans of T’ien Ch’i defeated the sacred armies of Ind and killed the Prester King himself, the dominion of Ind was broken and the subservient tribes and kingdoms found themselves free from the yoke of the Magnificent Kingdom. The sorceresses of Feminie salvaged the esoteric knowledge of the sage-priests of Ind and have become keepers of their hidden lore. Throughout the queendom monasteries filled with ancient texts can be found. Abesses and their servants search the books for arcane secrets to further the magical might of Feminie. The queendom is now ruled by wise and able Sage-Queens who hide their lands from outside threats.

"Ind is heavily influenced by the kingdom of Prester John, a medieval idea of a hidden christian kingdom surrounded by heathen tribes. The idea of the hidden kingdom survived until the seventeenth century. As more and more of the world became known to the Europeans the kingdom was moved to new unexplored regions. The first sources placed the kingdom in the orient. Later on it was conceived as an Ethiopian kingdom.

For inspiration on Ind I have used the first and most fantastic medieval accounts of the marvelous kingdom, with streets of gold and dining tables of emerald. I wanted to be true to the over the top accounts of the virtue of the kingdom and its inhabitants. In the descriptions of Ind's units I have paraphrased several accounts of their outstanding virtue, like everyone being a priest and every noble being a king. I have also used accounts of cannibals and other strange tribes subservient to Prester John. Ind is probably the dominions nation least influenced by my own ideas. The only addition to the nation that can't be found in the medieval accounts of the kingdom are the dog headed cynocephalians. These are also found in medieval accounts and they are placed in the orient. Combined with judaeo-christian ideas of Gog and Magog they were added to Ind as the worst of the cannibals serving the Prester King.

Piconye, Feminie and Andramania are successors to the magnificent kingdom of Ind. They mainly draw inspiration from my previous ideas of Ind and the kingdom of Prester John. I wanted the successors of Ind to split the virtues of the magnificent kingdom and so Piconye inherits the theocratic traditions of Ind, Feminine inherits the magic secrets, and Andramania inherits the order and discipline of the kingdom."
- Illwinter

General Overview

If you are considering picking this nation to play, what should you know?

National Features

Magic Access Alt. Access Unit Summary Core Abilities Buildings
astral 33 (rare 4)
glamour 33 (rare 4)
fire 22 (rare 3)
water 11 (rare 2)
nature 11 (rare 2)
holy 22
Hero
astral 33nature 33blood 33

Summons
earth 22 (1-in-3, req. glamour 33astral 11)
fire 33earth 22astral 44blood 55holy 44 (req. blood 88)
astral 44nature 44blood 44holy 33 (req. blood 88)
air 44astral 44blood 44holy 33 (req. blood 88)
fire 44astral 44blood 44holy 33 (req. blood 88)
astral 55blood 44holy 33 (req. blood 88)
earth 44astral 44blood 44holy 33 (req. blood 88)
Swordswomen
Spearmaidens
Archers
Knights
Sacred "Elf" Infantry
Female
Divine Insights
Stealthy
Glamour
Standard Forts
Temples Cost 300

Capitol Gems: 1firegem1astralpearl2glamourgem

National Special Features

Magic limit + 1

Prefers Heat Scale + 1

Divine Insights: Like MA Man, Feminie's designated priests may research, but the number of units with this trait researching in the same province may not exceed the province's dominion strength.

Hidden Ownership: This dominion will hide the province name and ownership from enemies unless they are investigating more closely. Scouts will need to enter the province in order to see through this illusion. Scouts in nearby provinces will see it as an independent owned province with a false name. Disciples to pretenders with these dominions will also benefit from the effect.

The Ladies of Feminie are humans of some sort of Amazonian ancestry; either Jade or Crystal, going off of their Sauromatian legacy (for the former) and their predispositions (for the latter). Many of them are just as strong as average men (10 Strength), they tend to have 11 Precision if even slightly trained, and they have 1 additional point of Morale for their station.
Since they are female, only seducers who aren't also female will be able to lure Ladies away from Feminie. Unfortunately, Marignon has Troubadours.

National Units

Commanders

Sprite Unit Name Special Attributes Comments
Feminie Scout
Gold 35
4
1
Stealthy (50)
Mountain Survival
Forest Survival
Female
Scout but trade hat for 11 Percesion.
Feminie Commander
60
24
1
Female 50 ld Foot Commander in Heavy armor and better combat skills.
Lady Commander
150
66
1
Skilled Rider (3)
Female
Your 100 Ld mounted commander and thug chassie.
Destrier Animal Commentary here.
Cloistered Lady
65
1
1
Foreign Rec+
holy 11rp 44
Sacred
Divine Insights
Female
Your cheapest Priest, and Research Monkey by a mile.
Ladies are easy to mass, but the number of Ladies that can Research in a given province is capped by the number of candles present.
As Feminie has cheap temples, it is easy to risk building some outside forts.
This allows spamming Ladies from those provinces while leaving forts to recruit mages.
Excellent against undead especially when using communions to buff prophet to level 5 and casting Divine Channeling.
Feminie Abbess
115
1
2
Foreign Rec+
holy 22rp 66
Sacred
Divine Insights
Female
It is slower to make, but it upgraded on Cloistered Lady.
Don't need Divine Channeling for general combat, like cast Sermon of Courage or smite enemy demons and sacreds.
Divine Insights Research is a limited slot, so slowly push Cloistered ladies out for Abbess. If not, make more temples.
Feminie Savant
120
1
2
astral 11random1100%rp 1313
Female
Commentary here.
Feminie Sorceress
315
1
2
fire 22astral 22glamour 22rp 1717
Obfuscate (25)
Female
Commentary here.
Loremistress
270
1
4
fire 11astral 11glamour 11random2100%
100%
rp 2121
Female
She has a 4% chance of fire 33; not too rare later on.
(She could also have astral 33, or glamour 33, or water 22, or nature 22.)
Unseen One
140
24
2
Capital Only
glamour 11holy 11rp 77
Sacred
Stealthy (65)
Glamour
Spell Singer
Combat Caster
Female
Commentary here.
Sage-Queen
545
1
4
Capital Only
fire 11astral 33glamour 33holy 22random010%rp 1919
Sacred
Inspirational (1)
Obfuscate (50)
Old Age (49/48)
Female
Commentary here.

Troops

Sprite Unit Name Special Attributes Comments
Feminie Militia
7
4
3
Female National chaff is somehow an in-between indie red pants militia and other national conscripts units.
Don't have a shield despite one-handing a spear.
Feminie Archer
10
5
9
Female Slightly Better Morale, fighting skills, and Percetion compared to other human-ranged units.
It lacks the metal protection or penetrating power of the LA crossbows. But it has a better rate of fire in cases the arrows become heavily enchanted or high protection becomes a nonissue.
Feminie City Guard
10
21
9
Castle Defense Bonus (+1)
Female
Glave unit: A high-damage two-hand pierce/slash weapon. It can penetrate LA armor if it hits.
Feminie Soldier
10
21
9
Female Average Heavy Infantry Chaff with Spear so that it can better repel shorter weapons.
Finally, getting to Ladies that wear high prot hats like other LA humans.
Feminie Swordswoman
12
24
14
Female Slight promotion for Feminie Soldier, Being slightly elite human with broadsword like Tower Guard.
Lower Parry defense, because it uses Shield instead of national contemporaries that use Kites, but higher base defense (of 10) in cases shield blocking, doesn't work.
Lady at Arms
15
26
21
Bodyguard (2)
Female
Upgrade on Swordswoman, Now with kite shield but same base defence (of 10) and +1 Moral, Attack, and HP.
Eletest holding unit and a bodyguard to chaff against assassin gaming for your mages.
Lady Knight
55
66
51
Skilled Rider (2)
Female
Commentary here.
Compared to a Tower Knight of Man, is 10 more gold and -1 str for more body armor and +1 Def. Being slightly better at not dieing
Destrier Animal Commentary here.
Veiled One
22
21
25
Capital Only
Sacred
Stealthy (65)
glamour
Female
Elite Ladies with a strong two-handed spear and elf like Glamour and stealth.
Like elves, Mirror Image protects from hits on approach, and it is harder to know which province they moved to, despite having only a foot troop map move of 12.

Heroes

Sprite Unit Name Special Attributes Comments
Firstborn of the Lost
Earliest Arrival Turn (20)
Starts with: Crown of Ohya
astral 33nature 33blood 33rp 2323
Sacred
Resist Fire (15)
Poison Resistance (20)
Healer (1)
Fear (5)
Supply Bonus (+30)
Cause Unrest (+12/Month)
Kills Population (120/Month)
Homesick (30%) ? (crown negates?)
Heretic (3)
Gluttony (50)
Fear of the Flood (10)
Need Not Eat
Wasteland Survival
Awe (2, from crown)
Commentary here.

National Spells

Summons

Ritual

Summon Spell Unit Special Attributes Comments
Pride of Lions
(Conjuration 3)
nature 22 and 9naturegem

Great Lion x 15+
Darkvision (50%)
Undisciplined
Animal
Same summon but down grade from tiges with -2 HP and no Forest Survival. Only up is Great Lions live 13 more years then Tigers
Ambush of Tigers
(Conjuration 3)
nature 22 and 9naturegem

Tiger x 15+
Darkvision (50%)
Undisciplined
Animal
Forest Survival
Commentary here.
Herd of Buffaloes
(Conjuration 3)
nature 22 and 8naturegem

Buffalo x 5+[1/2 lvl]
Berserker (2)
Animal
Trample
Commentary here.
Herd of Elephants
(Conjuration 3)
nature 22 and 20naturegem

Elephant x 5+[1/2 lvl]
Animal
Trample
Commentary here.
Call the Birds of Splendor
(Conjuration 6)
fire 22nature 11 and 7firegem

Yllerion x 2
Fire Resistance (25)
Shock Resistance (15)
Fire Shield (8)
Awe (5)
Siege Bonus (10)
Patrol Bonus (25)
Flying
Animal
Random Summons in Battle (Falcon, Black Hawk, Swan, Strange Bird x 3d6)
Unique
Summons two birds. If one dies, so does the other!
Deceive the Decree of the Lost
(Thaumaturgy 6)
glamour 33astral 11 and 45glamourgem

King of the Lost Tribe
random2200%rp 55
Fire Resistance (5)
Heretic (2)
Supply Size (8)
Fear of the Flood (3)
Need Not Eat
Wasteland Survival
Commentary here.

Giant of the Lost Tribe x 15
Fire Resistance (5)
Supply Size (5)
Fear of the Flood (3)
Need Not Eat
Wasteland Survival
Commentary here.
Release Lord of Civilization
(Blood 9)
blood 88 and 177bloodslave

- Azazel - Grigori
- Semyaza - Grigori
- Ezekiel - Grigori
- Shamshiel - Grigori
- Kokabel - Grigori
- Arakiel - Grigori
Magic Paths Vary
Common Attributes:
Sacred
Resist (15 to 22)
Stealthy (60)
Fear (15)
Invulnerability (30 to 35)
Damage Reversal (14 vs MR)
Corruptor (Morale vs. 13 to 15)
Magic Being Flying Need Not Eat Demon Spirit Sight No Wish
Commentary here.

Strategy

How to win as the nation. Feel free to use the following sections, or delete them, or change them.

Expansion

Different expansion options.

Early Game

Early game options.

Mid Game

Mid game options.

Late Game

Late game options.

Example Pretender Builds

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Weaknesses

What are the nation's weaknesses?

See More

dom6/feminie-la.txt · Last modified: 2024/04/12 20:47 by fenrir