Yomi is a land of inhospitable mountains, steaming, sulphuric pools and sudden volcanic eruptions. At the center of this unforgiving land lies a great cone-shaped mountain at the top of which is an entrance to the Netherworld. From this gate the Oni have come, one by one or in small groups. Oni are demons of the wild, ugly, pot-bellied and mischievous. They are ruled by Oni Kings who occasionally emerge from the Netherworld to wreak havoc on the land of the living. Oni are almost immortal and must be killed in spirit as well as in body if they are to stay dead. They are worshiped by human priests who build profane temple-gates through which even more Oni can enter the land
"[Yomi is] heavily influenced by Japanese history, folklore, and myth. [Yomi] is an uncivilized nation of demonic brutes enslaving and eating humans and other races." -Illwinter
If you are considering picking this nation to play, what should you know?
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() | Hero ![]() ![]() ![]() ![]() Summons ![]() ![]() ![]() (req. ![]() ![]() ![]() ![]() ![]() ![]() (req. ![]() ![]() | Semi-immortal Oni Bakemono Light Infantry and Archers Human Medium Infantry and Archers No Sacred Troops Bad at Research | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Summons in Battle Wounded Shape | ![]() ![]() ![]() Provinces with Temples Spawn Oni |
Capitol Gems: 31
1
1
Turmoil Limit + 1
Income Effects: Reduced income (25% penalty applied after scales but before administration). Halved income effects of heat and
cold scales. Extra
gold (added directly to administration as 30 administration), 15% recruitment points and 15%
resources in
cave forts.
The Oni are an eclectic lot,
Demons who freely enter Yomi through Temples. There are six kinds of Oni who appear for free at Temples; one is Size 2 (five-to-a-square), two are Size 3 (three-to-a-square), and three are Size 4 (two-to-a-square, plus a Size 2). The Size 3 Oni only appear in certain
Temperatures, the Size 4 Oni only appear in
Mountains and your capital, and the Size 2 Oni appear everywhere in far greater numbers. All Oni have a
spiritual form with half their physical form's HP, in which they are considered merely
Undead. All Oni are
stronger in Turmoil, and in high Unrest.
The Oni employ Bakemono-sho, Size 2 goblins (five-to-a-square), as pawns. The average Bakemono-sho has 9 HP, zero Natural Protection, 9 Strength, a mere 10 Combat Speed naked, and 9's in Magic Resistance and Morale; otherwise they're pretty similar to average humans, but a lot cheaper. Notably, Bakemono-sho cost only 5 gold if hired in
Mountains or in the capital. They're also
Stealthy, and possess
50% Darkvision.
Last-but-not-least are the humans of Yomi; they haven't done very well here. Though Size 3 (three-to-a-square), they have only 9 HP; chalk it up to the volcanic air, or the Oni eating most of their food. Otherwise, they're average.
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Bandit Leader![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Bakemono Chief![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Demon Priest![]() ![]() ![]() Non-fort Recruit | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Namanari![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
![]() | Sorcerer![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Demon General![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Oni Shugo![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Wounded Shape (Oni Spirit) | Commentary here. |
![]() | Oni Spirit | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Natural Shape (Oni Shugo) | Commentary here. |
![]() | Dai Oni![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 10% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Wounded Shape (Oni Spirit) | Commentary here. |
![]() | Oni Spirit | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Natural Shape (Dai Oni) | Commentary here. |
:
Darkvision (50%),
Stealthy (40),
Cheaper in Mountains (2),
Undisciplined,
Mountain Survival,
Forest Survival
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Bakemono-sho![]() ![]() ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Bakemono-sho![]() ![]() ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Bakemono Archer![]() ![]() ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Bandit![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Bandit![]() ![]() ![]() | ![]() ![]() | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Masatora - Ghost General | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Kyrofumi - Master of the Shadow Blossom | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Tsunekage - Devourer of Demons | ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Provinces require Temples to spawn Oni. Certain types of Oni tend to spawn under different conditions.
:
Chaos Power (1),
Pillager (1 to 2),
Cause Unrest (.1 to 1 per month),
Gluttony (1 to 3),
Need Not Eat,
Demon,
Mountain Survival,
Spirit Sight
:
Poison Resistance (25),
Chaos Power (1),
Pillager (1),
Salt Vulnerability (1),
Undead,
Ethereal,
Need Not Eat,
Spirit Sight,
Spiritform
Spawn Source | Unit | Special Attributes | Comments |
---|---|---|---|
Any Province. Dai Oni Freespawn Oni Shugo Freespawn | ![]() Ko-Oni | ![]() ![]() Wounded Shape (Oni Spirit) | Commentary here. |
![]() Oni spirit | ![]() ![]() | Commentary here. | |
![]() | ![]() Aka-Oni | ![]() ![]() ![]() Wounded Shape (Oni Spirit) | Commentary here. |
![]() Oni Spirit | ![]() ![]() | Commentary here. | |
![]() | ![]() Ao-Oni | ![]() ![]() ![]() ![]() Wounded Shape (Oni Spirit) | Commentary here. |
![]() Oni Spirit | ![]() ![]() | Commentary here. | |
![]() ![]() | ![]() Oni | ![]() ![]() Wounded Shape (Oni Spirit) | Commentary here. |
![]() Oni Spirit | ![]() ![]() | Commentary here. | |
![]() ![]() | ![]() Kuro-Oni | ![]() ![]() ![]() ![]() Wounded Shape (Oni Spirit) | Commentary here. |
![]() Oni Spirit | ![]() ![]() | Commentary here. | |
![]() ![]() Rare | ![]() Amanojaku | ![]() ![]() ![]() ![]() ![]() Wounded Shape (Oni Spirit) | Commentary here. |
![]() Oni Spirit | ![]() ![]() | Commentary here. |
: Supply Size (-1),
Flying,
Storm Immunity,
Mountain Survival
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Hannya Pact (Conjuration 0) ![]() ![]() Cast by a ![]() She becomes a Chunari. | ![]() Chunari | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
Greater Hannya Pact (Conjuration 0) ![]() ![]() Cast by a ![]() She becomes a Hannya. | ![]() Hannya | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
Summon Kappa (Conjuration 1) ![]() ![]() ![]() | ![]() Kappa x 5 | ![]() ![]() ![]() | Commentary here. |
Summon Karasu Tengus (Conjuration 2) ![]() ![]() ![]() | ![]() Karasu Tengu x 3 | ![]() ![]() | Commentary here. |
Summon Konoha Tengus (Conjuration 3) ![]() ![]() ![]() | ![]() Konoha Tengu x 5 + [1/2 per lvl] | ![]() ![]() | Commentary here. |
Ambush of Tigers (Conjuration 3) ![]() ![]() | ![]() Tiger x 15+ | ![]() ![]() ![]() ![]() | Commentary here. |
Summon Shikome (Conjuration 4) ![]() ![]() | ![]() Shikome x 10 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
Ghost General (Conjuration 4) ![]() ![]() | ![]() Shura | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Contact Dai Tengu (Conjuration 5) ![]() ![]() ![]() | ![]() Dai Tengu | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() Tengu Warrior x 13 | ![]() ![]() | Commentary here. | |
![]() Karasu Tengu x 20 | ![]() ![]() | Commentary here. | |
Contact Nushi (Conjuration 5) ![]() ![]() ![]() in ![]() | ![]() Nushi | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female ![]() | Commentary here. |
![]() Swamp Serpent | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female ![]() | Commentary here. | |
Summon Gozu Mezu (Conjuration 6) ![]() ![]() | ![]() Ox-head | ![]() ![]() ![]() | Commentary here. |
![]() Horse-face | ![]() ![]() ![]() | Commentary here. | |
Summon Araburu-kami (Conjuration 7) ![]() ![]() ![]() | ![]() Araburu-kami | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() Araburu-kami | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
See Magic Access. These guides supplement the summaries at the top.
3 Dai Oni (1 in 4) can get a Skull of Fire, a good start up the
Fire path.
Multiple EA Yomi mages can have 1 but none have
Astral for the only booster available before
4, Tome of High Power. With empowerment of either a Sorcerer or Dai Oni from
1
1 to
2
1, it can Contact Dai Tengu. The Dai Tengu has
3. It will still need empowerment to reach the key level of
4.
No native access. 3 can cast Summon Spectre for a 7 in 16 chance of at least
1.
3 Dai Oni (1 in 4) doesn't have useful crosspaths but is still the best start.
No native access. 3
1 can cast Hidden in Sand or Hidden Underneath for about a 3 in 4 chance of
1.
3 can cast Summon Spectre for a 7 in 16 chance of at least
1.
4 Dai Oni (1 in 4) is a strong start up the path.
The hero Kyrofumi - Master of the Shadow Blossom also has 4 and its
Blood crosspath can help get The Black Book of Secrets, if the right boosters or empowerment is used to get to
3.
Dai Onis, with the right randoms and/or boosters can forge The Copper Arm. Useful for the Death boosters.
Only the Namanari has Nature.
Death is not a useful crosspath though.
With 2
1, through an indie, pretender, or some other means, Contact Nushi gives a
3
2 mage to Contact Naiad. Naiads have
3.
With 2
1 can Contact Dai Tengu for a Dai Tengu. The Dai Tengu, with Earth Boots, it might be able to craft the unique The Tome of Gaia.
Dai Onis, with the right randoms and/or boosters can forge The Copper Arm. Useful for the Nature boosters.
No native access. 4 can cast Troll King's Court for
1.
3 can cast Summon Spectre for a 7 in 16 chance of at least
1.
3, (hard to get,) can cast Forest Troll Tribe for a 1 in 4 chance of
1.
No recruitable access but the hero Kyrofumi - Master of the Shadow Blossom has 1.
5, (very hard to get,) can Awaken Treelord for a 1 in 3 chance of a stationary
1.
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 4
5
7
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6
2
0
3
1
2
3
What are the nation's weaknesses?
Add links to guides or other overviews for this nation here.