Yomi is a land of inhospitable mountains, steaming, sulphuric pools and sudden volcanic eruptions. At the center of this unforgiving land lies a great cone-shaped mountain at the top of which is an entrance to the Netherworld. From this gate the Oni have come, one by one or in small groups. Oni are demons of the wild, ugly, pot-bellied and mischievous. They are ruled by Oni Kings who occasionally emerge from the Netherworld to wreak havoc on the land of the living. Oni are almost immortal and must be killed in spirit as well as in body if they are to stay dead. They are worshiped by human priests who build profane temple-gates through which even more Oni can enter the land
"[Yomi is] heavily influenced by Japanese history, folklore, and myth. [Yomi] is an uncivilized nation of demonic brutes enslaving and eating humans and other races." -Illwinter
If you are considering picking this nation to play, what should you know?
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
4 (Rare 5) 3 (Rare 4) 3 (Rare 4) 1 1 1 | Hero 1241 Summons 312 (req. 21) 3112 (req. 21) | Semi-immortal Oni Bakemono Light Infantry and Archers Human Medium Infantry and Archers No Sacred Troops Bad at Research | Stealthy Pillager Chaos Power Fear Causes Unrest Gluttony Oni Summoner Demon Summons in Battle Wounded Shape | Primitive Forts Temples Cost 300 Provinces with Temples Spawn Oni |
Capitol Gems: 3111
Turmoil Limit + 1
Income Effects: Reduced income. Halved income effects of heat and cold scales. Extra gold and resources in cave forts.
The Oni are an eclectic lot, Demons who freely enter Yomi through Temples. There are six kinds of Oni who appear for free at Temples; one is Size 2 (five-to-a-square), two are Size 3 (three-to-a-square), and three are Size 4 (two-to-a-square, plus a Size 2). The Size 3 Oni only appear in certain Temperatures, the Size 4 Oni only appear in Mountains and your capital, and the Size 2 Oni appear everywhere in far greater numbers. All Oni have a spiritual form with half their physical form's HP, in which they are considered merely Undead. All Oni are stronger in Turmoil, and in high Unrest.
The Oni employ Bakemono-sho, Size 2 goblins (five-to-a-square), as pawns. The average Bakemono-sho has 9 HP, zero Natural Protection, 9 Strength, a mere 10 Combat Speed naked, and 9's in Magic Resistance and Morale; otherwise they're pretty similar to average humans, but a lot cheaper. Notably, Bakemono-sho cost only 5 gold if hired in Mountains or in the capital. They're also Stealthy, and possess 50% Darkvision.
Last-but-not-least are the humans of Yomi; they haven't done very well here. Though Size 3 (three-to-a-square), they have only 9 HP; chalk it up to the volcanic air, or the Oni eating most of their food. Otherwise, they're average.
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Bandit Leader 60 16 1 | Stealthy (40) Pillager (3) | Commentary here. | |
Bakemono Chief 60 8 1 Highlands Recruit Mountain Recruit | Darkvision (50) Stealthy (40) Mountain Survival Forest Survival | Commentary here. | |
Demon Priest 75 1 1 Non-fort Recruit | 1010% Sacred | Commentary here. | |
Namanari 90 1 2 Mountain Recruit | 119 Supply Bonus (10) Mountain Survival Swamp Survival Female | Commentary here. | |
Sorcerer 160 1 2 | 111100%11 Old Age (66/50) Mountain Survival | Commentary here. | |
Demon General 175 22 2 | 17 | Commentary here. | |
Oni Shugo 275 34 2 | 21100%7 Sacred Fire Resistance (5) Poison Resistance (5) Chaos Power (1) Pillager (3) Causes Unrest (2 per month) Gluttony (3) Need Not Eat Demon Mountain Survival Snow Move Spirit Sight Oni Summoner (25) Summons in Battle (Wolf x 1d6) Wounded Shape (Oni Spirit) | Commentary here. | |
Oni Spirit | Sacred Poison Resistance (25) Chaos Power (1) Pillager (1) Salt Vulnerability (1) Undead Ethereal Need Not Eat Spirit Sight Spiritform Natural Shape (Oni Shugo) | Commentary here. | |
Dai Oni 685 52 4 Capital Only | 22311100% 10%9 Sacred Fire Resistance (5) Poison Resistance (5) Chaos Power (1) Fear (8) Pillager (5) Causes Unrest (3 per month) Gluttony (5) Demon Mountain Survival Snow Move Spirit Sight Oni Summoner (50) Summons in Battle (Wolf x 1d6) Wounded Shape (Oni Spirit) | Commentary here. | |
Oni Spirit | Sacred Poison Resistance (25) Chaos Power (1) Fear (5) Pillager (3) Salt Vulnerability (1) Undead Ethereal Need Not Eat Spirit Sight Spiritform Natural Shape (Dai Oni) | Commentary here. |
: Darkvision (50%), Stealthy (40), Cheaper in Mountains (2), Undisciplined, Mountain Survival, Forest Survival
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Bakemono-sho 7 1 3 Highlands Recruit Mountain Recruit | Commentary here. | ||
Bakemono-sho 7 2 3 Highlands Recruit Mountain Recruit | Commentary here. | ||
Bakemono Archer 7 3 3 Highlands Recruit Mountain Recruit | Commentary here. | ||
Bandit 9 11 5 | Stealthy (40) Pillager (1) | Commentary here. | |
Bandit 9 16 5 | Stealthy (40) Pillager (1) | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Masatora - Ghost General | 29 Cold Resistance (25) Poison Resistance (25) Cold Aura (3) Fear (7) Salt Vulnerability (2) Undead Ethereal Amphibious Need Not Eat Floating Spirit Sight | Commentary here. | |
Kyrofumi - Master of the Shadow Blossom | 124121 Fire Resistance (15) Demon Mountain Survival Eye Vengeance | Commentary here. | |
Tsunekage - Devourer of Demons | 119 Regeneration (10%) Inspirational (1) Demon | Commentary here. |
Provinces require Temples to spawn Oni. Certain types of Oni tend to spawn under different conditions.
: Chaos Power (1), Pillager (1 to 2), Cause Unrest (.1 to 1 per month), Gluttony (1 to 3), Need Not Eat, Demon, Mountain Survival, Spirit Sight
: Poison Resistance (25), Chaos Power (1), Pillager (1), Salt Vulnerability (1), Undead, Ethereal, Need Not Eat, Spirit Sight, Spiritform
Spawn Source | Unit | Special Attributes | Comments |
---|---|---|---|
Any Province. Dai Oni Freespawn Oni Shugo Freespawn | Ko-Oni | Undisciplined Wounded Shape (Oni Spirit) | Commentary here. |
Oni spirit | Undisciplined | Commentary here. | |
Hot Provinces | Aka-Oni | Fire Resistance (5) Undisciplined Wounded Shape (Oni Spirit) | Commentary here. |
Oni Spirit | Undisciplined | Commentary here. | |
Cold Provinces | Ao-Oni | Cold Resistance (5) Undisciplined Snow Move Wounded Shape (Oni Spirit) | Commentary here. |
Oni Spirit | Undisciplined | Commentary here. | |
Mountain Provinces Highland Provinces | Oni | Undisciplined Wounded Shape (Oni Spirit) | Commentary here. |
Oni Spirit | Undisciplined | Commentary here. | |
Mountain Provinces Highland Provinces | Kuro-Oni | Undisciplined Fire Resistance (5) Poison Resistance (5) Wounded Shape (Oni Spirit) | Commentary here. |
Oni Spirit | Undisciplined | Commentary here. | |
Mountain Provinces Highland Provinces Rare | Amanojaku | Sacred Fire Resistance (5) Poison Resistance (5) Snow Move Wounded Shape (Oni Spirit) | Commentary here. |
Oni Spirit | Sacred | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Hannya Pact (Conjuration 0) 1 and 6 Cast by a Namanari who is then polymorphed | Chunari | 12113 Fire Resistance (5) Poison Resistance (5) Supply Bonus (10) Demon Mountain Survival Swamp Survival Female | Commentary here. |
Greater Hannya Pact (Conjuration 0) 2 and 12 Casts by a Chunari who is then polymorphed | Hannya | 231 Fire Resistance (25) Poison Resistance (15) Heat Aura (5) Supply Bonus (10) Demon Mountain Survival Swamp Survival Swimming Female | Commentary here. |
Summon Kappa (Conjuration 1) 11 and 3 | Kappa x 5 | Land Encumbrance (5) Amphibious Recuperation | Commentary here. |
Summon Karasu Tengus (Conjuration 2) 11 and 2 | Karasu Tengu x 3 | Sacred Supply Size (-1) Flying Storm Immunity Mountain Survival | Commentary here. |
Summon Konoha Tengus (Conjuration 3) 11 and 3 | Konoha Tengu x 5+[1/2 lvl] | Sacred Supply Size (-1) Flying Storm Immunity Mountain Survival | Commentary here. |
Ambush of Tigers (Conjuration 3) 2 and 9 | Tiger x 15+ | Darkvision (50%) Undisciplined Animal Forest Survival | Commentary here. |
Summon Shikome (Conjuration 4) 2 and 5 | Shikome x 10 | Sacred Fire Resistance (5) Cold Resistance (5) Poison Resistance (15) Berserker (4) Supply Size (5) Need Not Eat Demon Spirit Sight Female | Commentary here. |
Ghost General (Conjuration 4) 3 and 10 | Shura | Cold Resistance (25) Poison Resistance (25) Cold Aura (3) Fear (5) Salt Vulnerability (1) Undead Ethereal Amphibious Need Not Eat Floating Spirit Sight Spiritform | Commentary here. |
Contact Dai Tengu (Conjuration 5) 21 and 55 | Dai Tengu | 311215 Sacred Shock Resistance (5) Supply Bonus (10) Supply Size (-1) Flying Storm Immunity Mountain Survival | Commentary here. |
Tengu Warrior x 10 | Sacred Supply Size (-1) Flying Storm Immunity Mountain Survival | Commentary here. | |
Karasu Tengu x 15 | Sacred Supply Size (-1) Flying Storm Immunity Mountain Survival | Commentary here. | |
Contact Nushi (Conjuration 5) 21 and 25 in Swamp | Nushi | 31217 Cold Resistance (5) Awe (3) Supply Bonus (20) Homesick (20%) Swamp Survival Swimming Female Shapechanger (Swamp Serpent) | Commentary here. |
Swamp Serpent | 31217 Cold Resistance (5) Poison Resistance (15) Supply Bonus (20) Homesick (50%) Animal Cold Blooded Swamp Survival Swimming Female Shapechanger (Nushi) | Commentary here. | |
Summon Gozu Mezu (Conjuration 6) 3 and 6 | Ox-head | Need Not Eat Demon Spirit Sight | Commentary here. |
Horse-face | Need Not Eat Demon Spirit Sight | Commentary here. | |
Summon Araburu-kami (Conjuration 7) 11 and 5 | Araburu-kami | Sacred Poison Resistance (15) Chaos Power (1) Awe (2) Need Not Eat Demon Spirit Sight Shapechanger Below HP (25) (Araburu-kami) | Commentary here. |
Araburu-kami | Sacred Poison Resistance (15) Chaos Power (1) Ethereal Flying Need Not Eat Demon Spirit Sight Shapechanger Above HP (29) (Araburu-kami) | Commentary here. |
See Magic Access. These guides supplement the summaries at the top.
3 Dai Oni (1 in 4) can get a Skull of Fire, a good start up the Fire path.
Multiple EA Yomi mages can have 1 but none have Astral for the only booster available before 4, Tome of High Power. With empowerment of either a Sorcerer or Dai Oni from 11 to 21, it can Contact Dai Tengu. The Dai Tengu has 3. It will still need empowerment to reach the key level of 4.
No native access. 3 can cast Summon Spectre for a 7 in 16 chance of at least 1.
3 Dai Oni (1 in 4) doesn't have useful crosspaths but is still the best start.
No native access. 31 can cast Hidden in Sand or Hidden Underneath for about a 3 in 4 chance of 1.
3 can cast Summon Spectre for a 7 in 16 chance of at least 1.
4 Dai Oni (1 in 4) is a strong start up the path.
The hero Kyrofumi - Master of the Shadow Blossom also has 4 and its Blood crosspath can help get The Black Book of Secrets, if the right boosters or empowerment is used to get to 3.
Dai Onis, with the right randoms and/or boosters can forge The Copper Arm. Useful for the Death boosters.
Only the Namanari has Nature. Death is not a useful crosspath though.
With 21, through an indie, pretender, or some other means, Contact Nushi gives a 32 mage to Contact Naiad. Naiads have 3.
With 21 can Contact Dai Tengu for a Dai Tengu. The Dai Tengu, with Earth Boots, it might be able to craft the unique The Tome of Gaia.
Dai Onis, with the right randoms and/or boosters can forge The Copper Arm. Useful for the Nature boosters.
No native access. 4 can cast Troll King's Court for 1.
3 can cast Summon Spectre for a 7 in 16 chance of at least 1.
3, (hard to get,) can cast Forest Troll Tribe for a 1 in 4 chance of 1.
No recruitable access but the hero Kyrofumi - Master of the Shadow Blossom has 1.
5, (very hard to get,) can Awaken Treelord for a 1 in 3 chance of a stationary 1.
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 457
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6203123
What are the nation's weaknesses?
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