Yomi is a nation based on Japanese mythology and especially in this age around the myths of the underworld(hell). Violent demons spew forth from their capital to bring death and misfortune to the human population, aided by evil sorcerers and other henchmen. The demons remain as national summons in later ages into Shinuyama and Jomon, but in this age they are prevalent and plentiful as they can be recruited from any fort with a lab and a temple.
The lands of Oni Kings are primitive and poor, represented by several game mechanics. First, Yomi gets a 25% income penalty. Secondly, they can only build primitive forts with only 1 commander point so recruitment of mages is slower than other nations. Thirdly, all oni troops cause unrest which further decreases their gold income, and have turmoil power so picking turmoil scales on them is mandatory. Also, most of their gold recruitable troops have low tech weapons and armour, and shields are not used at all.
The main strengths of the nation are strong demon commanders and troops, a good capital recruitable super-combatant chassis(with few weaknesses though), and access to good spell paths, especially in death magic. Even the most basic ko-oni hit hard in turmoil and survive because of their ethereal second shape. Later in the game your oni commanders can survive a lot of things that kill frail human mages.
Race | Military | Magic Access | Priests | Buildings |
---|---|---|---|---|
Human Bakemono Oni | Size 1 troops Bandit Raiders Oni Raiders Demon Thugs Demon Supercombatent | ![]() ![]() ![]() ![]() ![]() Summable ![]() ![]() ![]() | Weak (![]() Temples Cost 200 ![]() Temples spawn Oni units. | ![]() Starts with a Fortress Temple Cost ![]() |
add the site pics
Mountain of the Oni Kings |
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Enables recruitment of Dai Oni. Generates 1 ![]() ![]() ![]() ![]() |
General description of the units in the nations rooster, any standouts, shared qualities aka temperature, any foreign rec, what makes a good basis to plan around
Img | Unit Name | —-SpecialAttributes—- | Comments |
---|---|---|---|
![]() | Bakemono Chief![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | Goblin leader that doubles as a scout. makes un-labed and forted mountains also scout factories. |
![]() | Bandit Leader![]() ![]() ![]() | ![]() ![]() | Only reson you pick over Chief is he has Pillager. |
![]() | Demon Priest![]() ![]() ![]() + Foreign Rec | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | the important temple builders of the nation. Relatively cheap and can be recruited from any providence with a temple. Sometimes get a magic path but often used for blessing Oni Shugo in combat. They shuffle around oni and build your cheap temples everywhere to spawn more oni. They can take more of a cheap leadership role if you take Undead Command in your blessing. |
![]() | Namanari![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() Female | Your cost-effective Researchers and mages. Namanari themselves are not the best combat mages out side of skeli and swarm-spam but can pay Death gems in a ritual to make them better death mages. |
![]() | Chunari Hannya Pack 6 ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Becomes a death 2 mage and gans a path in fire. better chassis but affected by anti-demon attacks. They can now Shadow Blast, summon Corpse Candle, Summon Lesser Fire Elemental, and diseases dangerous things with Seven Year Fever |
![]() | Hannya Greater Hannya Pack 12 ![]() invested 18 ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Upgraded again from Chunari but you usually not worth Death gems unless you need to turn a Chunari into a bigger caster. Not as strong as Dai Oni but they are limited, so Hannya may take up that Fire, Death caster role. |
![]() | Sorcerer![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Act as site searchers as they have a broad array of paths for randoms. most are useful in the late middle game, able to summon Air, Fire, and Earth elements but Earth and Death randoms will be relevant in combat for longer. |
![]() | Demon General![]() ![]() ![]() | ![]() ![]() | Able to lead a massive amount of Bokemono and Undead/demons. Being a mage he can spam death spell while not worrying he will run into fights. |
![]() | Oni Shugo![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Lesser Dai Oni can be recruited from any fort. Still sacred but need an external means of blessing. They can be thug-able and provide some death magic support. |
![]() | Dai Oni![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | The Big guy himself, the Reson Yomi can ever win games. Many Yomi strategies are built around him doing the solo expansions and fighting most of your wars. a geared up super combatant Dai Oni with less encumbering armour, scripted buff cycle with some Wailing Winds to chase off most armies. Like most super combatant, the winning is not about killing but enduring until that 8 Fear routes the enemy. Unfotarly because this was such a great strategy, and Yomi's only viable victory condition, anyone that's played long enough knows how to hard counter you. Though it looks like Phoenix Pyre would make this guy even cooler, transforming into your wounded shape, unfortunately, happens first. |
Img | Unit Name | —-SpecialAttributes—- | Comments |
---|---|---|---|
![]() | Bakemono-Sho ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | The grunt swarm of Yomi, only costing 5![]() Low morale, easy to kill, and unscriptable. They compensate by fighting 6 in a square, sneak and raid, and don't mind Darkness. They will die in droves but Easy to replace. The spear variant is often superior to clubs for a measly one more reasons and it deals more damage and ignores 20% of enemy prot. |
![]() | Bakemono-Sho ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() |
|
![]() | Bakemono Archer ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() | Spamable archers recruable from any mounian. Easly to bless squares of 6, but being undisplaced makes them unevenly spread and can't control their target priorities. |
![]() | Bandit![]() ![]() ![]() | ![]() ![]() | Humans in armour and two handing a big spear. controllable and pillagers. Held back by the fact most players prefer to dump Productivity scales, prefer the 6 attacks per square of Bakemono compared to 3 per square attack of humans and can only be made in forts. |
![]() | Bandit![]() ![]() ![]() | ![]() ![]() | Human Shortbows and have decent attack skill from their unique sword. Situation compared to Bakemono Archer but you can scrip them to shoot a particular targets. |
Img | Unit Name | —-SpecialAttributes—- | Comments |
---|---|---|---|
![]() | Masatora - Ghost General | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Improved Shura, with death magic and can lead more troops. |
![]() | Tsunekage - Devourer of Demons | ![]() ![]() ![]() ![]() ![]() | the Great Demon commander, Sits back casting Bane Fire Dart. |
![]() | Kurofumi - Master of the Shadow Blossom | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() inflicts Eyeloss when attacked. | A Workshop mage. sits home forging items, doing ![]() |
intro Information in how Yomi Freespawn works.
Oni will appear in all temples that are inside Yomi’s dominion. A high
Turmoil scale will increase the number of Oni that appear in the temples and not affected by your dominion Strength but requires 1 candle to be present.
The location of the temple determines what type of Oni might appear – mountains or highlands are required to get the most powerful types. Cold or Warm provinces often result in the Ao-oni or Aka-oni that thrive in that type of climate. Temples in temperate provinces without mountains or highlands will only get the least powerful Oni.
Disciples to Yomi do not get this dominion feature.
Shared Traits: demon(If Alive) or
Ethereal and
undead(If Ghost),
Undisciplined,
Chaos Power(1),
Gluttony,
Pillager,
Cause Unrest,
Wounded Shape Oni Spirit,
Mountain Survival,
Need not Eat,
Spirit Sight
Img | Unit Name | —-SpecialAttributes—- | Comments |
---|---|---|---|
![]() | Ko-Oni | ![]() ![]() ![]() ![]() | The common Demonic Chaff of Yomi. Use like Bakemono, Font lines that make a lot of attacks but die somewhat easily (except enemies have to also kill their ghosts) which give them more staying power. will passively accumulate some from Oni Shugo and Dai Oni. |
![]() | Aka-Oni Spawns in ![]() | ![]() ![]() ![]() ![]() ![]() | One of the rank and file Oni above Ko-Oni. Only recruitable in hot provinces, They hit hard with their Clubs and AP Fireball, Penetrating most armour worn by most EA units. |
![]() | Ao-Oni Spawns in ![]() | ![]() ![]() ![]() ![]() ![]() ![]() | A lesser-seen Oni as Going ![]() Like the Aka-Oni but has a Chill 20 attacks but is partially reduced by protection. Other units will be slowed down by snow but they and the recruitable oni commanders will not be. |
![]() | Oni Spawns in mountains or highlands | ![]() ![]() ![]() ![]() | Higher quality Oni that comes out of the mountains. when mixed with other units they are decent in combate. |
![]() | Kuro-Oni Spawns in mountains or highlands | ![]() ![]() ![]() ![]() ![]() ![]() | upgraded Oni with minor resistance, throw fire, and Spit poison. |
![]() | Amanojaku Spawns in mountains or highlands Rare. | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | A Rare spawn. Sacred Demons in heavy armour. Too uncommon to make a strategy around them but try to bless them if used. |
Hannya Pact 1 6
See Chunari
Greater Hannya Pact 2 12
See Hannya
Summon Kappa: 1
1 Conj 1 for 3
(summon 3
Kappa). Despite having
Land Encumberance, If your lucky and expenditure of water gems, they can break you underwater by year 1. With their High Strength, Natual protection and Two attacks (one causes the limp affliction), a group can muscle out most Underwater Indis.
Ambush of Tigers: 3 Conj 3 for 10
(summon
Tigerx10+[lv]). Fast moving two attacker. Can flank.
Ghost General 3 Conj 4 for 10
. (
Shura) are ghost commanders that can lead undead Ld and are Ethereal with Cold Aura, Fear, and a Bane Blade. Ok for light raids and counter particular Super combatants.
Summon Shikome 2 Conj 4 for 8
. (
Shikomex8). Sacred Berserkers with two Undead paralyzing claws. You get a good one for one trade for them, able to rend middle game chaff with buffs.
Contact Nushi: 2
1 Conj 5 for 25
. Need a Swamp. (
Nushi) are basically Naiads with
1
2 instead of
3. Homesickness prevents them from moving far. She can't be away from her home Swamp for long but can be defensive by casting Bone Melter and Foul Vapors at invading army. She can also help you climb other paths as she can cast Contact Naiad, and Streams from Hades (with a booster).
Summon Gozu Mezu 3 Conj 6 for 7
. (
Ox-headx1 +
Horse-facex1) The point to summon is for thier polearms that inflict Trap Soul against thugs.
Summon Araburu-kami 1
1 Conj 7 for 5
. (
Araburu-kamix1) Can make up a Strong line unit if you can stop what your doing and make a lot of them. A durable and hard-hitting Sacred Demon Samaria. They are mage turn inefficient but if you have a lot of Chunari around and have reached Conj 7, you probably spend a few turns.
Tengus
They are Sacred
storm immunity
Flyers. They have high Att and Def skill with their two-handed Katanas and they throw a single very weak Lighting bolt. Tengus Are not strong themselves but they are an ok trick in your pocket. After stunning enemy chaff for around with their lighting, With some buffs and a minor blessing they can kill mages and archers if they were not expecting flyers.
End of Weakness 2 Alter 6 for 1
. Your earth random Sorcerer or Dai Oni can give all your Demons Barkskin. Comes one Level before Marble Warriors but this spell doesn't require boosters and Undisciplined Demons are hard to target with buffs.
End of Culture 5 Thum 6 for 60
. A global enchantment that courses the edges of your dominion with Spread
and the Oni Spawn rate from Temples and Oni Summoners Improves (
By how much?). Like any enchantment, Other players may not like that you cast it and may dispell it. Is a means so that Yomi will make enough oni to keep up with other nations.
Death Dia Oni can get you up to 6, Fire can also go up to
5 with boosters. Earth can only go as high as
4. If you somehow get Air 2 on one of your national mages, then Dia Tengu is an expensive alternative to Fairy Queens for
3.
For thugs Death summons, if you go Conjuration, there are immortal Wraith Lords and Mound Fiends, the latter Could mass-produce you an army of Longdead Horsemen as a late-game option. Litch is an alternative going deep into late game Enchantment being an immortal 4 mage.
If you happen to get a 2
1 and a swamp lab, to get into Water, and then able to boost up to Water Queens if you do.
What is the best spell you can use in combat. What spells the best support your national lineup, Is their weakness that you need to fix? Any tricks you should be aware you have?
What is the best ritual you could cast. Are their any globals you want up, any units you should be summoning? Are there any Generic rituals few nations can cast?
Do you have any National items(Construction Level, Price, and required Paths). Any unique generic items few other nations can forge? What item would be useful on your unit lineup (non-standard recommend thug gear)?
do you have a game plan? Anything you should always be working toward? Any National weaknesses?
What kinds of scales dose your nation like? Do they require any to function? Any blesses your sacreds would like? Do you desperately need an awake expander? Examples of Pretenders?
How to expand, potential pitfalls and how to get around them, obvious weakness strength, how much do you have to focus on war/infrastructure
what is the first big research rush, what is the first big powerspike, where do you shift recruitment to? what are the big magic diversity issues, are there particular globals you should gun for
How do you close out the game if you are in it, is the high-level research stuff you can do uniquely well, does your nation fall off, aka do you have to force things to conclude swiftly
EA Yomi, underrated power house by kurple (2018)