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Forts

Forts are buildings that can be constructed in provinces. They have several benefits:

  • A fort is required to recruit most national units in a province
  • Forts add additional commander points to the provinces they are built in
  • You can only collect income from a province if you can trace a path from it to a friendly fort (usually)
  • Enemy armies that conquer a province with a fort do not automatically capture it; they must first besiege it and destroy the walls before storming it.
  • Forts increase the income of the provinces they are built in by a percentage equal to half of their administration value
  • Forts draw resources from adjacent provinces; the percentage is equal to the administration value of the fort
  • Forts provide bonus supply to their province and nearby friendly provinces

Unlike labs and temples, they take multiple turns to build.

Once they are built, they may be upgraded (again taking several turns and some gold). The standard upgrade path is Palisade → Fortress → Castle → Citadel → Grand Citadel, although few nations can upgrade all the way. Each upgrade adds to the wall integrity in a siege and administration value. Additionally, Fortresses and Castles provide +1 commander point, and Citadels and Grand Citadels provide +2.

Most Early Age nations can only build up to their second tier of fort, most Middle Age nations can only build up to their third tier of fort, and most Late Age nations can only build up to their fourth tier of fort. Commanders with the Mason trait can upgrade a fortification to be one tier higher than what's usually available to their nation (for example, Early Age Arcoscephale's Engineers can upgrade Fortresses into Castles).

Some nations have different upgrade paths; nations that can build underwater forts may have different upgrade paths underwater.

Image Name Build Cost/Turns Admin Command Point Bonus Recruitment Point Bonus Supply Storage Wall Integrity
Palisades 600/4 15 0 50% 100 100
Fortress 300/2 30 1 75% 500 250
Castle 300/2 45 1 100% 1500 500
Citadel 450/3 60 2 125% 5000 750
Grand Citadel 600/4 70 2 150% 7500 1000

"Primitive" Forts

FIXME Most nations that have Primitive Forts are one tier behind most of their competitors – for example, EA Yomi can't build Fortresses. EA Rus, on the other hand, gets "Primitive" Forts, wooden varieties of the standard upgradable forts that never quite reach a Fortress's level of defense (they always have the Palisades icon) but still get the Commander Point bonus. These forts are 25% cheaper than the equivalent "non-Primitive" versions.

Fortified Cities

FIXME EA Mekone can build them; EA Ermor and some other nations start with one on their capital, but cannot build them.

Image Name Build Cost/Turns Admin Command Point Bonus Recrutment Point Bonus Supply Storage Wall Integrity
City Palisades 750/5 30 1 75% 500 100
Walled City - 40 1 100% 1500 200
Fortified City - 50 1 125% 3000 300
Great Walled City - 60 2 150% 7500 500

Wooden Fort

EA Rus

Image Name Build Cost/Turns Admin Command Point Bonus Recrutment Point Bonus Supply Storage Wall Integrity
Fortified Village 450/3 15 0 50% 150 100
Wooden Fort 300/2 20 1 75% 250 150

Primitive Fortified Cities

Mictlan gets to build "Primitive" Fortified Cities.

Giant Forts

Giant nations like EA Hinnom gets to build Giant Forts, which

Image Name Build Cost/Turns Admin Command Point Bonus Recrutment Point Bonus Supply Storage Wall Integrity
Giant Palisades 600/4 15 0 50% 100 100
Giant Fortress 450/3 30 1 75% 500 500
Giant Castle 300/2 45 1 100% 1500 750
Giant Citadel 450/3 60 2 125% 5000 1000
Grand Citadel 600/4 70 2 150% 7500 1000

Ice Forts

FIXME MA Caelum & LA Atlantis can build Forts out of Ice. These are a lot cheaper than normal forts, but they "melt" and lose effectiveness in Heat Scales. LA Atlantis only builds them on coasts, while MA Caelum can build them anywhere.

Underwater Forts

FIXME While technically anyone can go underwater with enough investment, only the following nations can build underwater Forts, and they're more expensive than normal forts:

Underwater Nations:

  • EA & MA Atlantis
  • EA, MA, & LA R'lyeh
  • EA & MA Pelagia
  • EA & MA Oceania
  • EA Therodos
  • MA Ys

On-Land Nations:

  • EA & MA Agartha
  • LA Atlantis
  • MA & LA Xibalba
  • LA Mictlan
  • EA Ur
  • MA Uruk
  • MA Shinuyama
  • LA Jomon
  • LA Erytheia
fort.txt · Last modified: 2021/06/28 15:59 by joste