Forts are buildings that can be constructed in provinces. They have several benefits:
Unlike labs and temples, they take multiple turns to build.
Once they are built, they may be upgraded (again taking several turns and some gold). The standard upgrade path is Palisade → Fortress → Castle → Citadel → Grand Citadel, although few nations can upgrade all the way. Each upgrade adds to the wall integrity in a siege and administration value. Additionally, Fortresses and Castles provide +1 commander point, and Citadels and Grand Citadels provide +2.
Most Early Age nations can only build up to their second tier of fort, most Middle Age nations can only build up to their third tier of fort, and most Late Age nations can only build up to their fourth tier of fort. Commanders with the Mason trait can upgrade a fortification to be one tier higher than what's usually available to their nation (for example, Early Age Arcoscephale's Engineers can upgrade Fortresses into Castles).
Some nations have different upgrade paths; nations that can build underwater forts may have different upgrade paths underwater.
Most nations that have Primitive Forts are one tier behind most of their competitors – for example, EA Yomi can't build Fortresses. EA Rus, on the other hand, gets "Primitive" Forts, wooden varieties of the standard upgradable forts that never quite reach a Fortress's level of defense (they always have the Palisades icon) but still get the Commander Point bonus. These forts are 25% cheaper than the equivalent "non-Primitive" versions.
EA Mekone can build them; EA Ermor and some other nations start with one on their capital, but cannot build them.
Image | Name | Build Cost/Turns | Admin | Command Point Bonus | Recrutment Point Bonus | Supply Storage | Wall Integrity |
---|---|---|---|---|---|---|---|
City Palisades | 750/5 | 30 | 1 | 75% | 500 | 100 | |
Walled City | - | 40 | 1 | 100% | 1500 | 200 | |
Fortified City | - | 50 | 1 | 125% | 3000 | 300 | |
Great Walled City | - | 60 | 2 | 150% | 7500 | 500 |
Mictlan gets to build "Primitive" Fortified Cities.
EA Hinnom gets to build Giant Forts, which
Image | Name | Build Cost/Turns | Admin | Command Point Bonus | Recrutment Point Bonus | Supply Storage | Wall Integrity |
---|---|---|---|---|---|---|---|
Giant Palisades | 600/4 | 15 | 0 | 50% | 100 | 100 | |
Giant Fortress | 450/3 | 30 | 1 | 75% | 500 | 500 | |
Giant Castle | 300/2 | 45 | 1 | 100% | 1500 | 750 | |
Giant Citadel | 450/3 | 60 | 2 | 125% | 5000 | 1000 | |
Grand Citadel | 600/4 | 70 | 2 | 150% | 7500 | 1000 |