Arcoscephale is an old kingdom. Although its glory days are long past, the ancient Astrologers who aided past kings in building Arcoscephale into a mighty empire have recently emerged from their centuries-old seclusion, to restore the Old Kingdom to world domination once more. Priestesses with great knowledge of healing are trained in ancient temples built during the peak of the Old Kingdom. The priestesses are able to scry upon enemy troops and provinces that are located within the God's Dominion. The war machine of ancient Arcoscephale has not changed over the past centuries. Cumbersome plate hauberks and long spears are still used and the cavalry is primitive. Elephants and chariots, unpredictable but devastating, are still popular.
"Arcoscephale is together with Pythium the first nation conceived in the creation of Dominions. After having played GMT's Great Battles of Alexander and S.P.Q.R. I got fascinated by ancient warfare, and the hoplites were among the first units to appear in Dominions. At first the two nations were one, with a troop rooster of ancient units, while Man and later on Ulm had troop roosters with a more medieval touch. Soon, however, it became clear that Pythium and Arcoscephale should be two distinct nations. Arcoscephale is heavily influenced by ancient Greek city states and Hellas. The Golden Age is influenced by the mythical past and the archaic age. Later ages boast Hellenic and Mesopotamian influences: elephants, mysteries and Chaldean astrologers." -Illwinter
If you are considering picking this nation to play, what should you know?
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
4 (Rare 5) 2 2 2 1 2 | Heroes 111122 132 Summons 3 (req. 4) 11 (req. 2 & GoR) 121 (req. 3 & GoR) | Heavy, Spear-Armed Infantry Chariots Elephants | Formation Fighter Healer (1) Fortune Teller Trample | Standard Forts Labs cost 300 |
Capitol Gems: 14
Order Limit + 1
Scry: Arcoscephale will scry on all provinces under its dominion. This scrying is very accurate and will also reveal enemy units that are using the glamour ability to hide. The information gained from this will be available to disciple players as well.
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Scout 35 5 1 | Stealthy (50) Mountain Survival Forest Survival | Commentary here. | |
Mounted Commander 70 10 1 | Commentary here. | ||
Riding Horse | Animal | Commentary here. | |
Hypaspist Commander 95 25 1 | Formation Fighter (2) | Commentary here. | |
Hoplite Commander 105 31 1 | Formation Fighter (2) | Commentary here. | |
Strategos 150 30 2 | Old Age (55/50) | Commentary here. | |
Hiereia 155 1 2 | 117 Sacred Supply Bonus (10) Healer (1) | Commentary here. | |
Mystic 190 1 2 | 13100% 50% 50% 50%12 Adept Researcher (+1) | Commentary here. | |
Archousa 235 1 2 | 127 Sacred Supply Bonus (10) Healer (3) | Commentary here. | |
Astrologer 270 1 4 | 31100% 10%13 Fortune Teller (10) | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Slinger 7 2 3 | Commentary here. | ||
Cardaces 10 8 9 | Formation Fighter (2) | Commentary here. | |
Peltast 10 5 9 | Commentary here. | ||
Hoplite 13 31 16 | Formation Fighter (2) | Commentary here. | |
Hypaspist 16 25 23 | Formation Fighter (2) | Commentary here. | |
Charioteer 40 26 24 | Commentary here. | ||
Chariot Archer | Mobile Archer | Commentary here. | |
Chariot | Animal Trample | Commentary here. | |
Elephant Rider 100 31 34 | Commentary here. | ||
Elephant Archer x 2 | Mobile Archer | Commentary here. | |
War Elephant | Animal Trample | Commentary here. | |
Heart Companion 20 31 23 Capital Only | Sacred Formation Fighter (5) | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
Anthromachus - Hero | Inspirational (1) | Commentary here. | |
Orokestes - Hierophant | 11112217 Sacred | Commentary here. | |
Pathos - Son of Titans | Awe (+1) Inspirational (1) Invulnerability (20) | Commentary here. | |
Axieros - Kabeiride | 13213 Sacred Poison Resistance (5) Healer (3) Awe (+4) Inspirational (1) Sailing (Max Size 3, Ship Size 999) Supply Bonus (+45) Reduces Unrest (5 per month) Poor Amphibian Magic Being Recuperation Female | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Sow Dragon Teeth (Enchantment 6) 2 and 1 | Spartae x 10 | Cold Resistance (15) Poison Resistance (25) Formation Fighter (2) Old Age Poor Amphibian Pierce Resistant Magic Being Inanimate Need Not Eat Does Not Heal Naturally Spirit Sight | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Procession of the Underworld (Conjuration 5) 3 and 13 | Lampad x 15 | Invulnerability (15) Supply Bonus (10) Patrol Bonus (5) Stygian Guide (75%) Recuperation Spirit Sight Female 12113 with Divine Name or Gift of Reason | Commentary here. |
Summon Hound of Twilight (Conjuration 5) 21 and 3 | Hound of Twilight | Poison Resistance (15) Darkvision (100%) Fear (5) Patrol Bonus (20) Unsurroundable (2) Spirit Sight Eyes (4) | Commentary here. |
Monster Boar (Conjuration 5) 3 and 10 | Monster Boar Event | Stealthy (40) Cause Unrest (15 per month) Bonus Nature Magic (50%) Undisciplined Animal Trample Forest Survival | Commentary here. |
Bind Keres (Conjuration 6) 2 and 12 | Ker x 3 | Cold Resistance (15) Poison Resistance (15) Stealthy (40) Fear (6) Increases Unrest (1 per month) Ethereal Flying Storm Immunity Need Not Eat Demon Spirit Sight Invisible Female 119 with Divine Name or Gift of Reason | Commentary here. |
Craft Keledone (Construction 6) 22 and 5 | Keledone | Fire Resistance (15) Cold Resistance (15) Poison Resistance (25) Shock Resistance (15) Blind Fighter (1) Immobile Does Not Heal Naturally Spell Singer Communion Slave | Commentary here. |
Forge Brass Bull (Construction 6) 33 and 25 | Khalkotauros | Fire Resistance (25) Cold Resistance (15) Poison Resistance (25) Shock Resistance (15) Heat Aura (3) Trample Does Not Heal Naturally | Commentary here. |
Awaken Hamadryad (Enchantment 5) 4 and 25 In Forest | Hamadryad | Fire Vulnerability (5) Poison Resistance (5) Inept Researcher (-4) Innate Spellcaster (1) Supply Bonus (+30) Immobile Blunt Resistant Pierce Resistant Magic Being Need Not Eat Forest Survival Plant Female Summons in battle (Harpy x 3d6) | Commentary here. |
See Magic Access. These guides supplement the summaries at the top.
The hero, Orokestes - Hierophant, has low levels in many paths. It can help in many places but might require a lot of boosters to do it. And, often, you can find a random of one of your own mages that can forge the same booster.
2 Mystic (1 in 8) is the highest Fire mage recruitable. It has no helpful crosspaths.
No national access. Orokestes - Hierophant has 1. With one level of empowerment, it might make the unique Tome of High Power.
2 Mystic (1 in 8) is the highest Water mage recruitable. (1 in 16) Mystics, with two Water boosters, can create the unique Orb of Atlantis. (1 in 8) Mystics can do it with three Water boosters.
2 Mystic (1 in 8) is the highest Earth mage recruitable. The Astral crosspath it has requires many, many boosters to be useful. Same for a 1 Mystic (1 in 4).
4 Astrologer (1 in 4) is the highest Astral mage recruitable but a 1 Astrologer (1 in 4) with an Earth booster, can forge a Coin of Meteoritic Iron. Same with a 2 Mystic (1 in 8) and an Astral booster.
Technically, a 1 Astrologer (1 in 4) or a 2 Mystic (1 in 8), with many boosters, can create the unique The Forbidden Light. It's a lot of boosters.
No national access. 3 can cast Forest Troll Tribe for at least 1.
1 with no crosspaths is the best MA Arco can recruit. The hero, Axieros - Kabeiride, has 3.
13, (from a Mystic with the right paths), can forge The Copper Arm to hold multiple Nature boosters.
No national access. 4 can cast Troll King's Court for 1.
3 can cast Forest Troll Tribe for a 1 in 4 chance of 1.
No national access. 5 can Awaken Treelord for a 1 in 3 chance of a stationary 1.
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 457
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6203123
What are the nation's weaknesses?
Add links to guides or other overviews for this nation here.