Arcoscephale is an old kingdom. Although its glory days are long past, the ancient Astrologers who aided past kings in building Arcoscephale into a mighty empire have recently emerged from their centuries-old seclusion, to restore the Old Kingdom to world domination once more. Priestesses with great knowledge of healing are trained in ancient temples built during the peak of the Old Kingdom. The priestesses are able to scry upon enemy troops and provinces that are located within the God's Dominion. The war machine of ancient Arcoscephale has not changed over the past centuries. Cumbersome plate hauberks and long spears are still used and the cavalry is primitive. Elephants and chariots, unpredictable but devastating, are still popular.
"Arcoscephale is together with Pythium the first nation conceived in the creation of Dominions. After having played GMT's Great Battles of Alexander and S.P.Q.R. I got fascinated by ancient warfare, and the hoplites were among the first units to appear in Dominions. At first the two nations were one, with a troop rooster of ancient units, while Man and later on Ulm had troop roosters with a more medieval touch. Soon, however, it became clear that Pythium and Arcoscephale should be two distinct nations. Arcoscephale is heavily influenced by ancient Greek city states and Hellas. The Golden Age is influenced by the mythical past and the archaic age. Later ages boast Hellenic and Mesopotamian influences: elephants, mysteries and Chaldean astrologers." -Illwinter
If you are considering picking this nation to play, what should you know?
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() | Heroes ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Summons ![]() (req. ![]() ![]() ![]() (req. ![]() ![]() ![]() ![]() (req. ![]() | Heavy, Spear-Armed Infantry Chariots Elephants | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() |
Capitol Gems: 14
Order Limit + 1
Scry: Arcoscephale will scry on all provinces under its dominion. This scrying is very accurate and will also reveal enemy units that are using the glamour ability to hide. The information gained from this will be available to disciple players as well.
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Scout ![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Mounted Commander ![]() ![]() ![]() | Commentary here. | |
![]() | Riding Horse | ![]() | Commentary here. |
![]() | Hypaspist Commander ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Hoplite Commander ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Strategos ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Hiereia ![]() ![]() ![]() Recruit Anywhere | ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Mystic ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() 50% ![]() 50% ![]() 50% ![]() ![]() ![]() | Commentary here. |
![]() | Archousa ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Astrologer ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() 10% ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Slinger ![]() ![]() ![]() | Commentary here. | |
![]() | Cardaces ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Peltast ![]() ![]() ![]() | Commentary here. | |
![]() | Hoplite ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Hypaspist ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Charioteer ![]() ![]() ![]() | Commentary here. | |
![]() | Chariot Archer | ![]() | Commentary here. |
![]() | Chariot | ![]() ![]() | Commentary here. |
![]() | Elephant Rider ![]() ![]() ![]() | Commentary here. | |
![]() | Elephant Archer x 2 | ![]() | Commentary here. |
![]() | War Elephant | ![]() ![]() | Commentary here. |
![]() | Heart Companion ![]() ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Anthromachus - Hero | ![]() | Commentary here. |
![]() | Orokestes - Hierophant | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Pathos - Son of Titans | ![]() ![]() ![]() | Commentary here. |
![]() | Axieros - Kabeiride | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Sow Dragon Teeth (Enchantment 6) ![]() ![]() | ![]() Spartae x 10 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Procession of the Underworld (Conjuration 5) ![]() ![]() | ![]() Lampad x 15 | ![]() ![]() ![]() ![]() ![]() ![]() Female With Divine Name or Gift of Reason ( ![]() ![]() ![]() ![]() | Commentary here. |
Summon Hound of Twilight (Conjuration 5) ![]() ![]() ![]() | ![]() Hound of Twilight | ![]() ![]() ![]() ![]() Eyes (4) ![]() ![]() | Commentary here. |
Monster Boar (Conjuration 5) ![]() ![]() | ![]() Monster Boar Event | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Bind Keres (Conjuration 6) ![]() ![]() | ![]() Ker x 3 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female With Divine Name or Gift of Reason ( ![]() ![]() ![]() | Commentary here. |
Craft Keledone (Construction 6) ![]() ![]() ![]() | ![]() Keledone | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Forge Brass Bull (Construction 6) ![]() ![]() ![]() | ![]() Khalkotauros | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Awaken Hamadryad (Enchantment 5) ![]() ![]() In ![]() | ![]() Hamadryad | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Plant Female ![]() | Commentary here. |
See Magic Access. These guides supplement the summaries at the top.
The hero, Orokestes - Hierophant, has low levels in many paths. It can help in many places but might require a lot of boosters to do it. And, often, you can find a random of one of your own mages that can forge the same booster.
2 Mystic (1 in 8) is the highest
Fire mage recruitable. It has no helpful crosspaths.
No national access. Orokestes - Hierophant has 1. With one level of empowerment, it might make the unique Tome of High Power.
2 Mystic (1 in 8) is the highest
Water mage recruitable. (1 in 16) Mystics, with two
Water boosters, can create the unique Orb of Atlantis. (1 in 8) Mystics can do it with three
Water boosters.
2 Mystic (1 in 8) is the highest
Earth mage recruitable. The
Astral crosspath it has requires many, many boosters to be useful. Same for a
1 Mystic (1 in 4).
4 Astrologer (1 in 4) is the highest
Astral mage recruitable but a
1 Astrologer (1 in 4) with an
Earth booster, can forge a Coin of Meteoritic Iron. Same with a
2 Mystic (1 in 8) and an
Astral booster.
Technically, a 1 Astrologer (1 in 4) or a
2 Mystic (1 in 8), with many boosters, can create the unique The Forbidden Light. It's a lot of boosters.
No national access. 3 can cast Forest Troll Tribe for at least
1.
1 with no crosspaths is the best MA Arco can recruit. The hero, Axieros - Kabeiride, has
3.
1
3, (from a Mystic with the right paths), can forge The Copper Arm to hold multiple
Nature boosters.
No national access. 4 can cast Troll King's Court for
1.
3 can cast Forest Troll Tribe for a 1 in 4 chance of
1.
No national access. 5 can Awaken Treelord for a 1 in 3 chance of a stationary
1.
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 4
5
7
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6
2
0
3
1
2
3
What are the nation's weaknesses?
Add links to guides or other overviews for this nation here.