Everything on land has a correspondence under water. Just like kingdoms formed on dry land, so did kingdoms form in the Sea, and just like the wild rebelled against encroaching civilization, so did the first Triton kingdom suffer the wrath of the underwater wilds. Oceania is an underwater realm of wild half-men, animals and guardians of the kelp forests. But Oceania is also a realm of the shores, where the stormy seas meet stable land. It is a nation of borders and transition, change and adaptability. Most of its inhabitants have the ability to change their shapes and cross the boundaries of the sea. Sirens, Capricorns and ichtysatyrs all share the ability and affinity for change and adaptability. Sirens use it to change their shape and lure the unwary to a watery grave. Capricorns and ichtysatyrs use it to raid and spread turmoil and chaos in coastal provinces. With the coming of the Awakening God the Capricorns lead the half-men in conquest above as well as beneath the waves. The dominion of the God of Oceania increases turmoil in coastal provinces.
"I had plenty of ideas regarding nations and themes. The first was Oceania, an underwater nation similar to Pangaea. An early version of Oceania was included in one of the last patches for Dominions II. . . .
Oceania and Pelagia are nations inspired by medieval bestiaries abundant with creatures of the sea corresponding to beings living on land. As most of these creatures are half-men and fish-beasts, Oceania as a nation became quite similar to Pangaea." -Illwinter
If you are considering picking this nation to play, what should you know?
AQUATIC
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Amphibious Half-men Ichtysatyr Light and Medium Infantry Ichtycentaur Heavy Infantry Ichtytaurs Sacred Amphibious Cavalry | ![]() ![]() ![]() ![]() Land Shape / Sea Shape | ![]() ![]() ![]() |
Capitol Gems: 14
1
Turmoil Limit + 1
Growth Limit + 1
Dominion: + 2 Turmoil in Coastal Provinces and + 1 Order in Other Provinces
Image | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Ichtysatyr Scout ![]() ![]() ![]() | ![]() ![]() ![]() Land Shape (Ichtysatyr Scout) | Commentary here. |
![]() | Ichtysatyr Commander ![]() ![]() ![]() Coastal Fort Recruitment | ![]() ![]() ![]() Land Shape (Ichtysatyr Commander) | Commentary here. |
![]() | Ichtycentaur Commander ![]() ![]() ![]() | Lance OK ![]() ![]() Land Shape (Ichtycentaur Commander) | Commentary here. |
![]() | Siren ![]() When Lure of the Deep Active: ![]() ![]() ![]() Coastal Fort Recruitment | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Land Shape (Siren) | Commentary here. |
![]() | Aphroi Hierophant ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Lance OK ![]() ![]() Land Shape (Aphroi Hierophant) | Commentary here. |
![]() | Haliade ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 10% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Sacred Hippocampus | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Capricorn ![]() ![]() ![]() Coastal Fort Recruitment | ![]() ![]() ![]() ![]() ![]() ![]() 10% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 10% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Land Shape (Capricorn) | Commentary here. |
![]() | Aphroi Lord ![]() ![]() ![]() ![]() | ![]() ![]() ![]() Lance OK ![]() ![]() Land Shape (Aphroi Lord) | Commentary here. |
Image | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Ichtysatyr ![]() ![]() ![]() | ![]() ![]() ![]() ![]() Land Shape (Ichtysatyr) | Commentary here. |
![]() | Ichtysatyr ![]() ![]() ![]() | ![]() ![]() ![]() ![]() Land Shape (Ichtysatyr) | Commentary here. |
![]() | Ichtysatyr Warrior ![]() ![]() ![]() Coastal Fort Recruitment | ![]() ![]() Land Shape (Ichtysatyr) | Commentary here. |
![]() | Ichtycentaur ![]() ![]() ![]() | Lance OK ![]() ![]() Land Shape (Ichtycentaur) | Commentary here. |
![]() | Ichtytaur ![]() ![]() ![]() | ![]() ![]() ![]() Land Shape (Ichtytaur) | Commentary here. |
![]() | Aphroi ![]() ![]() ![]() ![]() | ![]() ![]() Lance OK ![]() ![]() Land Shape (Aphroi) | Commentary here. |
See Magic Access. These guides supplement the summaries at the top.
No native access. No simple summons.
1 is a common random. Needs three levels of empowerment to get to
4.
3 Haliade (1 in 4) or Capricorn (1 in 3), (in water,) are the options. It's enough to climb the path.
2 Capricorn (1 in 3), (on land,) and can natively attempt the unique The Tome of Gaia. Doesn't have other useful crosspaths than
Nature. On land, Capricorn can have
Air and
Earth, so, theoretically, it can forge a Staff of Elemental Mastery. Getting it to
4
4 is difficult.
No native access. No simple summons.
No native access. 4, on land, can cast Troll King's Court for
1.
3, on land, can cast Forest Troll Tribe for at least
1.
Capricorn has native access to 4, starting it well up the path. On land, with Earth Boots, it can potentially create the unique The Tome of Gaia.
Siren has 2 but no other useful crosspaths.
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 4
5
7
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6
2
0
3
1
2
3
What are the nation's weaknesses?
Add links to guides or other overviews for this nation here.