Everything on land has a correspondence under water. Just like kingdoms formed on dry land, so did kingdoms form in the Sea, and just like the wild rebelled against encroaching civilization, so did the first Triton kingdom suffer the wrath of the underwater wilds. Oceania is an underwater realm of wild half-men, animals and guardians of the kelp forests. But Oceania is also a realm of the shores, where the stormy seas meet stable land. It is a nation of borders and transition, change and adaptability. Most of its inhabitants have the ability to change their shapes and cross the boundaries of the sea. Sirens, Capricorns and ichtysatyrs all share the ability and affinity for change and adaptability. Sirens use it to change their shape and lure the unwary to a watery grave. Capricorns and ichtysatyrs use it to raid and spread turmoil and chaos in coastal provinces. With the coming of the Awakening God the Capricorns lead the half-men in conquest above as well as beneath the waves. The dominion of the God of Oceania increases turmoil in coastal provinces.
"I had plenty of ideas regarding nations and themes. The first was Oceania, an underwater nation similar to Pangaea. An early version of Oceania was included in one of the last patches for Dominions II. . . .
Oceania and Pelagia are nations inspired by medieval bestiaries abundant with creatures of the sea corresponding to beings living on land. As most of these creatures are half-men and fish-beasts, Oceania as a nation became quite similar to Pangaea." -Illwinter
If you are considering picking this nation to play, what should you know?
AQUATIC
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
4 (Rare 5) 3 (Rare 4) 2 (Rare 3) 2 1 (Rare 2) 2 in Sea | Amphibious Half-men Ichtysatyr Light and Medium Infantry Ichtycentaur Heavy Infantry Ichtytaurs Sacred Amphibious Cavalry | Aquatic Amphibious Recuperation Poison Barbs Land Shape / Sea Shape | Primitive Forts Temples Cost 300 |
Capitol Gems: 141
Turmoil Limit + 1
Growth Limit + 1
Dominion: + 2 Turmoil in Coastal Provinces and + 1 Order in Other Provinces
Image | Unit Name | Special Attributes | Comments |
---|---|---|---|
Ichtysatyr Scout 30 5 1 | Stealthy (40) Amphibious Recuperation Land Shape (Ichtysatyr Scout) | Commentary here. | |
Ichtysatyr Commander 60 9 1 Coastal Fort Recruitment | Stealthy (40) Amphibious Recuperation Land Shape (Ichtysatyr Commander) | Commentary here. | |
Ichtycentaur Commander 125 9 1 | Lance OK Amphibious Recuperation Land Shape (Ichtycentaur Commander) | Commentary here. | |
Siren 265 When Lure of the Deep Active: 215 1 2 Coastal Fort Recruitment | 2213 11213 on Land Stealthy (65) Chaos Recruitment (20) Awe (+3) Amphibious Recuperation Land Shape (Siren) | Commentary here. | |
Aphroi Hierophant 190 1 2 | 11100%7 Sacred Stealthy (40) Inspirational (1) Lance OK Amphibious Recuperation Land Shape (Aphroi Hierophant) | Commentary here. | |
Haliade 480 2 2 | 2221100% 10%15 Sacred Awe (+3) Supply Bonus (+20) Aquatic Recuperation | Commentary here. | |
Sacred Hippocampus | Sacred Smart Mount (100) Animal Aquatic Recuperation | Commentary here. | |
Capricorn 500 6 4 Coastal Fort Recruitment | 241100% 10% 1141100% 10%19 on Land Poison Resistance (7) Stealthy (40) Chaos Recruitment (30) Waterbreathing (250) Animal Awe (+3) Supply Bonus (+40) Beastmaster (2) Amphibious Recuperation Land Shape (Capricorn) | Commentary here. | |
Aphroi Lord 205 17 1 Capital Only | Sacred Inspirational (1) Poison Barbs (5) Lance OK Amphibious Recuperation Land Shape (Aphroi Lord) | Commentary here. |
Image | Unit Name | Special Attributes | Comments |
---|---|---|---|
Ichtysatyr 9 2 6 | Stealthy (40) Undisciplined Amphibious Recuperation Land Shape (Ichtysatyr) | Commentary here. | |
Ichtysatyr 9 3 6 | Stealthy (40) Undisciplined Amphibious Recuperation Land Shape (Ichtysatyr) | Commentary here. | |
Ichtysatyr Warrior 10 7 14 Coastal Fort Recruitment | Amphibious Recuperation Land Shape (Ichtysatyr) | Commentary here. | |
Ichtycentaur 30 8 17 | Lance OK Amphibious Recuperation Land Shape (Ichtycentaur) | Commentary here. | |
Ichtytaur 40 6 12 | Berserker (+3) Amphibious Recuperation Land Shape (Ichtytaur) | Commentary here. | |
Aphroi 55 15 30 Capital Only | Sacred Poison Barbs (5) Lance OK Amphibious Recuperation Land Shape (Aphroi) | Commentary here. |
See Magic Access. These guides supplement the summaries at the top.
No native access. No simple summons.
1 is a common random. Needs three levels of empowerment to get to 4.
3 Haliade (1 in 4) or Capricorn (1 in 3), (in water,) are the options. It's enough to climb the path.
2 Capricorn (1 in 3), (on land,) and can natively attempt the unique The Tome of Gaia. Doesn't have other useful crosspaths than Nature. On land, Capricorn can have Air and Earth, so, theoretically, it can forge a Staff of Elemental Mastery. Getting it to 44 is difficult.
No native access. No simple summons.
No native access. 4, on land, can cast Troll King's Court for 1.
3, on land, can cast Forest Troll Tribe for at least 1.
Capricorn has native access to 4, starting it well up the path. On land, with Earth Boots, it can potentially create the unique The Tome of Gaia.
Siren has 2 but no other useful crosspaths.
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 457
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6203123
What are the nation's weaknesses?
Add links to guides or other overviews for this nation here.