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dom6:oceania-ea

EA Oceania, Coming of the Capricorns

Lore

Everything on land has a correspondence under water. Just like kingdoms formed on dry land, so did kingdoms form in the Sea, and just like the wild rebelled against encroaching civilization, so did the first Triton kingdom suffer the wrath of the underwater wilds. Oceania is an underwater realm of wild half-men, animals and guardians of the kelp forests. But Oceania is also a realm of the shores, where the stormy seas meet stable land. It is a nation of borders and transition, change and adaptability. Most of its inhabitants have the ability to change their shapes and cross the boundaries of the sea. Sirens, Capricorns and ichtysatyrs all share the ability and affinity for change and adaptability. Sirens use it to change their shape and lure the unwary to a watery grave. Capricorns and ichtysatyrs use it to raid and spread turmoil and chaos in coastal provinces. With the coming of the Awakening God the Capricorns lead the half-men in conquest above as well as beneath the waves. The dominion of the God of Oceania increases turmoil in coastal provinces.

"I had plenty of ideas regarding nations and themes. The first was Oceania, an underwater nation similar to Pangaea. An early version of Oceania was included in one of the last patches for Dominions II. . . .

Oceania and Pelagia are nations inspired by medieval bestiaries abundant with creatures of the sea corresponding to beings living on land. As most of these creatures are half-men and fish-beasts, Oceania as a nation became quite similar to Pangaea." -Illwinter

General Overview

If you are considering picking this nation to play, what should you know?

National Features

AQUATIC

Magic Access Alt. Access Unit Summary Core Abilities Buildings
nature 44 (Rare 5)
water 33 (Rare 4)
earth 22 (Rare 3)
glamour 22
air 11 (Rare 2)
holy 22 in Sea
Amphibious Half-men
Ichtysatyr Light and Medium Infantry
Ichtycentaur Heavy Infantry
Ichtytaurs
Sacred Amphibious Cavalry
Aquatic
Amphibious
Recuperation
Poison Barbs
Land Shape / Sea Shape
Primitive Forts
Temples Cost 300

Capitol Gems: 1watergem4naturegem1glamourgem

Turmoil Limit + 1
Growth Limit + 1

Dominion: + 2 Turmoil in Coastal Provinces and + 1 Order in Other Provinces

National Units

Commanders

Image Unit Name Special Attributes Comments
Ichtysatyr Scout
30
5
1
Stealthy (40)
Amphibious
Recuperation
Land Shape (Ichtysatyr Scout)
Commentary here.
Ichtysatyr Commander
60
9
1
Coastal Fort Recruitment
Stealthy (40)
Amphibious
Recuperation
Land Shape (Ichtysatyr Commander)
Commentary here.
Ichtycentaur Commander
125
9
1
Lance OK
Amphibious
Recuperation
Land Shape (Ichtycentaur Commander)
Commentary here.
Siren
265
When Lure of the Deep Active: 215
1
2
Coastal Fort Recruitment
water 22glamour 22rp 1313
air 11water 11glamour 22rp 1313 on Land
Stealthy (65)
Chaos Recruitment (20)
Awe (+3)
Amphibious
Recuperation
Land Shape (Siren)
Commentary here.
Aphroi Hierophant
190
1
2
holy 11random1100%rp 77
Sacred
Stealthy (40)
Inspirational (1)
Lance OK
Amphibious
Recuperation
Land Shape (Aphroi Hierophant)
Commentary here.
Haliade
480
2
2
water 22nature 22holy 22random1100%
10%
rp 1515
Sacred
Awe (+3)
Supply Bonus (+20)
Aquatic
Recuperation
Commentary here.
Sacred Hippocampus Sacred
Smart Mount (100)
Animal
Aquatic
Recuperation
Commentary here.
Capricorn
500
6
4
Coastal Fort Recruitment
water 22nature 44random1100%
10%

water 11earth 11nature 44random1100%
10%
rp 1919 on Land
Poison Resistance (7)
Stealthy (40)
Chaos Recruitment (30)
Waterbreathing (250)
Animal Awe (+3)
Supply Bonus (+40)
Beastmaster (2)
Amphibious
Recuperation
Land Shape (Capricorn)
Commentary here.
Aphroi Lord
205
17
1
Capital Only
Sacred
Inspirational (1)
Poison Barbs (5)
Lance OK
Amphibious
Recuperation
Land Shape (Aphroi Lord)
Commentary here.

Troops

Image Unit Name Special Attributes Comments
Ichtysatyr
9
2
6
Stealthy (40)
Undisciplined
Amphibious
Recuperation
Land Shape (Ichtysatyr)
Commentary here.
Ichtysatyr
9
3
6
Stealthy (40)
Undisciplined
Amphibious
Recuperation
Land Shape (Ichtysatyr)
Commentary here.
Ichtysatyr Warrior
10
7
14
Coastal Fort Recruitment
Amphibious
Recuperation
Land Shape (Ichtysatyr)
Commentary here.
Ichtycentaur
30
8
17
Lance OK
Amphibious
Recuperation
Land Shape (Ichtycentaur)
Commentary here.
Ichtytaur
40
6
12
Berserker (+3)
Amphibious
Recuperation
Land Shape (Ichtytaur)
Commentary here.
Aphroi
55
15
30
Capital Only
Sacred
Poison Barbs (5)
Lance OK
Amphibious
Recuperation
Land Shape (Aphroi)
Commentary here.

Other Spells

Ritual

  • Grow Fortress (Alteration 0)
    nature 44 and 35naturegem in Sea or Forest
    Commentary here.

Magic Access

See Magic Access. These guides supplement the summaries at the top.

Fire

No native access. No simple summons.

Air

air 11 is a common random. Needs three levels of empowerment to get to air 44.

Water

water 33 Haliade (1 in 4) or Capricorn (1 in 3), (in water,) are the options. It's enough to climb the path.

Earth

earth 22 Capricorn (1 in 3), (on land,) and can natively attempt the unique The Tome of Gaia. Doesn't have other useful crosspaths than Nature. On land, Capricorn can have Air and Earth, so, theoretically, it can forge a Staff of Elemental Mastery. Getting it to air 44earth 44 is difficult.

Astral

No native access. No simple summons.

Death

No native access. earth 44, on land, can cast Troll King's Court for glamour 11.

nature 33, on land, can cast Forest Troll Tribe for at least death 11.

Nature

Capricorn has native access to nature 44, starting it well up the path. On land, with Earth Boots, it can potentially create the unique The Tome of Gaia.

Glamour

Siren has glamour 22 but no other useful crosspaths.

Strategy

How to win as the nation. Feel free to use the following sections, or delete them, or change them.

Expansion

Different expansion options.

Early Game

Early game options.

Mid Game

Mid game options.

Late Game

Late game options.

Example Pretender Builds

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Weaknesses

What are the nation's weaknesses?

See More

dom6/oceania-ea.txt · Last modified: 2024/04/11 07:03 by johnnydown