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dom6:patala-la

LA Patala, Reign of the Nagas

Lore

"Bandar Log, the nation of the monkey people, is inspired by Hindu myths, ancient India and Rudyard Kipling. The Vanara comes from the Ramayana, an epic in which the monkey people aid prince Rama in his struggle against the demon king Ravana. The hierarchical division of the different species of monkeys has parallels in the Hindu caste system. I wanted the Bandar to use the alleged colors of the Indo-Aryan castes: white for priests, red for nobles and black for commoners. Markatas are exempt from the hierarchy and society at large and might be seen as untouchables of earlier times, although I imagine them less vulnerable. Important to the development of the Bandar Log were the semi-divine beings of Hindu myth. With a slight breath of 2001: A Space Odyssey, the Yavanas and Devatas became lords of the monkey people. When these beings left the world the monkey people found themselves in control, until the emergence of another divine race, the Nagas. As Kaa hypnotized the monkeys in Kipling's Jungle Book, the Nagas mesmerized the Bandar and Vanaras and claimed rulership over the nation." -Illwinter

In the dense forests of the Bandar realm, apes of uncanny brightness have emerged. Under the influence of semi-divine beings, the apes evolved intelligence and culture. When the former rulers of Bandar Log returned to their Celestial Realms, the apes were left without leadership and innovation in the nation ground to a halt. A warlike hierarchical society was formed with the large Bandar apes at the top. Later, Nagas arrived from the Nether Realm of Patala, from where all rivers spring. The Nagas are divine beings of the Underworld and its rivers, and the Nagas are now to the apes what the Yakshas were in ages past. With mesmerizing stares and dancing serpentine bodies, they entranced the Bandar Log and claimed their empire as their own. Patala is a divided society. Small Markatas are at the bottom of the society. Vanara apes of human size are the most common. Large Bandar apes rule most of the society and form the military. Above all are the sacred Nagas and their kings.

General Overview

If you are considering picking this nation to play, what should you know?

National Features

Magic Access Alt. Access Unit Summary Core Abilities Buildings
water 44 (rare 5)
earth 33 (rare 4)
astral 22 (rare 3)
nature 22 (rare 3)
glamour 22 (rare 3)
holy 22
Hero
water 22earth 22astral 44nature 11glamour 11holy 11
astral 33death 22nature 11glamour 11
Summons
air 11astral 22 (req. astral 22)
air 22astral 33holy 22 (req. astral 33)
air 22astral 33holy 33 (req. astral 44)
astral 33holy 44 (req. astral 55)
fire 33air 33death 33holy 11 (req. astral 55)
air 33astral 22holy 33 (req. astral 55)
water 33nature 11glamour 11holy 11random1100%
10%
(req. water 11nature 22)
earth 33nature 11glamour 11holy 11random1100%
10%
(req. earth 11nature 22)
air 22death 33blood 33holy 33 (req. death 22blood 55)
air 33death 33blood 22holy 33 (req. death 22blood 55)
air 33death 11blood 33holy 22 (req. air 11blood 44)
Multitude of Missile Weapons
Light and Medium Infantry
Sacred Naga Warriors
Animal
Poison Resistance
Forest Survival
Reincarnation
Standard Forts

Capitol Gems: 2watergem1earthgem1astralpearl

Order Limit +1
Heat Limit + 1
Prefers Heat Scale + 2

National Units

Commanders

Sprite Unit Name Special Attributes Comments
Markata Scout
25
1
1
Stealthy (60)
Animal
Mountain Survival
Forest Survival
Commentary here.
Vanara Captain
50
17
1
Animal
Forest Survival
Commentary here.
Atavi Chieftain
60
8
1
Forest Recruit
Stealthy (40)
Animal
Forest Survival
Commentary here.
Bandar Commander
105
22
1
Animal
Forest Survival
Commentary here.
Brahmin
60
2
1
holy 11
Sacred
Reincarnation (50%)
Animal
Forest Survival
Commentary here.
Yogi
80
1
2
astral 11rp 77
Sacred
Reincarnation (50%)
Animal
Forest Survival
Commentary here.
Guru
225
1
2
astral 22nature 11rp 1111
Sacred
Supply Bonus (10)
Reincarnation (50%)
Animal
Forest Survival
Commentary here.
Nagaraja
245
31
2
Capital Only
water 22earth 11glamour 11holy 22rp 1313
Sacred
Poison Resistance (10)
Unsurroundable (1)
Magic Being
Cold Blooded
Amphibious
Swamp Survival
Swimming
Spirit Sight
Shapechanger (Nagaraja)
Commentary here.
Nagaraja water 11earth 11glamour 11holy 22rp 1111
Sacred
Poison Resistance (10)
Magic Being
Spirit Sight
Shapechanger (Nagaraja)
Commentary here.
Nagini
310
1
2
Capital Only
water 22earth 11glamour 11holy 11random1100%rp 1515
Sacred
Poison Resistance (10)
Unsurroundable (1)
Magic Being
Cold Blooded
Amphibious
Swamp Survival
Swimming
Spirit Sight
Female
Shapechanger (Nagini)
Commentary here.
Nagini water 11earth 11glamour 11holy 11random1100%rp 1313
Sacred
Poison Resistance (10)
Stealthy (40)
Seduction (Morale vs. 9)
Magic Being
Spirit Sight
Female
Shapechanger (Nagini)
Commentary here.
Nagarishi
485
2
4
Capital Only
water 33earth 22astral 11nature 11glamour 11holy 11random1100%
10%
rp 2323
Sacred
Poison Resistance (10)
Supply Bonus (10)
Unsurroundable (1)
Magic Being
Cold Blooded
Amphibious
Swamp Survival
Swimming
Spirit Sight
Shapechanger (Nagarishi)
Commentary here.
Nagarishi water 22earth 22astral 11nature 11glamour 11holy 11random1100%
10%
rp 2121
Sacred
Poison Resistance (10)
Supply Bonus (10)
Magic Being
Spirit Sight
Shapechanger (Nagarishi)
Commentary here.
Naga Chief
80
7
1
Cave Recruit
Sacred
Poison Resistance (10)
Magic Being
Cold Blooded
Amphibious
Swamp Survival
Swimming
Spirit Sight
Commentary here.

Troops

Sprite Unit Name Special Attributes Comments
Markata
5
1
3
Forest Recruit
Undisciplined
Animal
Forest Survival
Commentary here.
Markata Archer
5
2
3
Forest Recruit
Undisciplined
Animal
Forest Survival
Commentary here.
Atavi Archer
7
3
3
Forest Recruit
Stealthy (40)
Animal
Forest Survival
Commentary here.
Atavi Infantry
7
3
3
Forest Recruit
Stealthy (40)
Animal
Forest Survival
Commentary here.
Vanara Archer
8
14
3
Animal
Forest Survival
Commentary here.
Vanara Chakram Thrower
8
15
5
Animal
Forest Survival
Commentary here.
Vanara Infantry
8
14
3
Animal
Forest Survival
Commentary here.
Vanara Swordsman
11
17
3
Animal
Forest Survival
Commentary here.
Light Bandar Archer
16
6
8
Animal
Forest Survival
Commentary here.
Bandar Archer
16
21
8
Animal
Forest Survival
Commentary here.
Bandar Warrior
16
18
8
Animal
Forest Survival
Commentary here.
Bandar Warrior
16
18
8
Animal
Forest Survival
Commentary here.
Light Bandar Warrior
16
11
8
Animal
Forest Survival
Commentary here.
Elephant Rider
90
18
28
Animal
Forest Survival
Commentary here.
War Elephant Animal
Trample
Commentary here.
Elephant Archer x 2 Stealthy (40)
Animal
Mobile Archer
Forest Survival
Commentary here.
Naga
20
2
17
Cave or Capital Only
Sacred
Poison Resistance (10)
Magic Being
Cold Blooded
Amphibious
Swamp Survival
Swimming
Spirit Sight
Commentary here.
Naga Warrior
27
31
22
Capital Only
Sacred
Poison Resistance (10)
Magic Being
Cold Blooded
Amphibious
Swamp Survival
Swimming
Spirit Sight
Commentary here.

Heroes

Sprite Unit Name Special Attributes Comments
Nagasiddha
Earliest Arrival Turn (15)
water 22earth 22astral 44nature 11glamour 11holy 11rp 2525
Sacred
Poison Resistance (10)
Ambidextrous (4)
Supply Bonus (10)
Unsurroundable (1)
Magic Being
Cold Blooded
Amphibious
Swamp Survival
Swimming
Spirit Sight

Shapechanger (Nagasiddha)
Commentary here.
Nagasiddha water 11earth 22astral 44nature 11glamour 11holy 11rp 2323
Sacred
Poison Resistance (10)
Ambidextrous (4)
Supply Bonus (10)
Magic Being
Spirit Sight
Shapechanger (Nagasiddha)
Commentary here.
Markata Mystic astral 33death 22nature 11glamour 11rp 1919
Stealthy (40)
Supply Bonus (10)
Insane (15%)
Dominion Immortality
Animal
Forest Survival
Female
Commentary here.

National Spells and Item

Summons

Ritual
Summon Spell Unit Special Attributes Comments
Host of Ganas
(Conjuration 2)
death 11 and 9deathgem

Gana x 20++
Cold Resistance (15)
Poison Resistance (25)
Poor Amphibian
Undead
Ethereal
Need Not Eat
Spirit Sight
Commentary here.
Herd of Elephants
(Conjuration 3)
nature 22 and 20naturegem

Elephant x 5 + [1/2 per lvl]
Animal
Trample
Commentary here.
Summon Angiri
(Conjuration 3)
fire 22 and 5firegem

Angiri x 5 + [1/2 per lvl]
Sacred
Fire Resistance (15)
Awe (+1)
Magic Being
Commentary here.
Ambush of Tigers
(Conjuration 3)
nature 22 and 9naturegem

Tiger x 15+
Darkvision (50%)
Undisciplined
Animal
Forest Survival
Commentary here.
Herd of Buffaloes
(Conjuration 3)
nature 22 and 8naturegem

Buffalo x 5 + [1/2 per lvl]
Berserker (+2)
Animal
Trample
Commentary here.
Summon Apsaras
(Conjuration 3)
astral 22 and 3astralpearl

Apsara x 5 + [1/2 per lvl]
Sacred
Awe (+4)
Standard (1)
Magic Being
Female
Commentary here.
Contact Yaksha
(Conjuration 4)
earth 11nature 22 and 25naturegem

Yaksha
earth 33nature 11glamour 11holy 11random1100%
10%
rp 1717
Sacred
Awe (+1)
Supply Bonus (+10)
Magic Being
Commentary here.
Contact Yakshini
(Conjuration 4)
water 11nature 22 and 25naturegem

Yakshini
water 33nature 11glamour 11holy 11random1100%
10%
rp 1717
Sacred
Cold Resistance (5)
Awe (+2)
Supply Bonus (+10)
Magic Being
Amphibious
Female
Commentary here.
Summon Vidyadhara
(Conjuration 4)
astral 22 and 15astralpearl

Vidyadhara
air 11astral 22rp 1111
Sacred
Awe (+2)
Magic Being
Ethereal
Flying
Storm Immunity
Commentary here.
Summon Vetalas
(Conjuration 5)
death 22 and 10deathgem

Possessed Corpse x 15
Cold Resistance (15)
Poison Resistance (25)
Poor Amphibian
Undead
Inanimate
Need Not Eat
Never Heals
Spirit Sight
Wounded Shape (Vetala)
Commentary here.
Summon Kimpurushas
(Conjuration 5)
astral 11nature 22 and 15naturegem

Kimpurusha
Sacred
Darkvision (50%)
Awe (+2)
Magic Being
Forest Survival
Commentary here.
Summon Gandharvas
(Conjuration 5)
astral 22 and 15astralpearl

Gandharva x 6
Sacred
Awe (+2)
Standard (1)
Magic Being
Commentary here.
Summon Maruts
(Conjuration 6)
astral 22 and 18astralpearl

Marut x 3
Sacred
Fire Resistance (15)
Shock Resistance (15)
Storm Power (1)
Magic Being
Flying
Storm Immunity
Commentary here.
Summon Kinnara
(Conjuration 6)
astral 33 and 25astralpearl

Kinnara
air 22astral 22holy 22rp 1313
Sacred
Awe (+3)
Inspirational (1)
Magic Being
Flying
Commentary here.
Summon Siddha
(Conjuration 7)
astral 44 and 35astralpearl

Siddha
air 22astral 33holy 33rp 1515
Sacred
Awe (+3)
Ambidextrous (4)
Magic Being
Teleporter
Spirit Sight
Commentary here.
Summon Devata
(Conjuration 8)
astral 55 and 45astralpearl

Devata
air 33astral 22holy 33rp 1515
Sacred
Shock Resistance (5)
Awe (+5)
Ambidextrous (5)
Magic Being
Spirit Sight
Commentary here.
Summon Devala
(Conjuration 9)
astral 55 and 55astralpearl

Devala
air 33holy 44rp 1111
Sacred
Awe (+4)
Inspirational (1)
Spreads Dominion (1)
Magic Being
Spirit Sight
Female
Commentary here.
Summon Rudra
(Conjuration 9)
astral 55 and 55astralpearl

Rudra
fire 33air 33death 33holy 11rp 33
Sacred
Fire Resistance (20)
Shock Resistance (20)
Storm Power (2)
Fear (+8)
Ambidextrous (5)
Forge Bonus (-5)
Eyes (3)
Magic Being
Flying
Storm Immunity
Spirit Sight
Commentary here.
Summon Rakshasas
(Blood 1)
blood 11 and 8bloodslave

Rakshasa x 3
Sacred
Fire Vulnerability (5)
Chaos Power (1)
Gluttony (4)
Need Not Eat
Demon
Forest Survival
Commentary here.
Feast of Flesh
(Blood 2)
nature 11blood 11 and 50bloodslave

Praghasa x 18
Sacred
Fire Vulnerability (5)
Chaos Power (1)
Gluttony (7)
Demon
Forest Survival
Commentary here.
Summon Asrapas
(Blood 3)
blood 22 and 8bloodslave

Asrapa x 3
blood 11holy 11rp 77
Sacred
Chaos Power (1)
Berserker (+3)
Demon
Female
Commentary here.
Summon Rakshasa Warriors
(Blood 4)
blood 22 and 21bloodslave

Rakshasa Warrior x 5
Sacred
Fire Vulnerability (5)
Chaos Power (1)
Gluttony (4)
Need Not Eat
Demon
Forest Survival
Commentary here.
Summon Sandhyabalas
(Blood 5)
death 11blood 22 and 25bloodslave

Sandhyabala x 3
Sacred
Fire Vulnerability (10)
Stealthy (+40)
Dark Power (1)
Chaos Power (1)
Gluttony (4)
Need Not Eat
Demon
Forest Survival
Commentary here.
Summon Dakini
(Blood 6)
air 11blood 44 and 81bloodslave

Dakini
air 33death 11blood 33holy 22rp 1919
Sacred
Shock Resistance (5)
Chaos Power (1)
Fear (+6)
Damage Reversal (12 vs. MR)
Flying
Demon
Spirit Sight
Female
Commentary here.
Summon Samanishada
(Blood 7)
death 11blood 33 and 35bloodslave

Samanishada
Sacred
Fire Vulnerability (10)
Stealthy (+60)
Dark Power (2)
Chaos Power (1)
Ambidextrous (2)
Gluttony (4)
Assassin
Need Not Eat
Demon
Forest Survival
Commentary here.
Summon Danavas
(Blood 8)
blood 55 and 70bloodslave

Danava x 3
holy 22random250%
50%
50%
50%
rp 99
Sacred
Fire Vulnerability (5)
Chaos Power (2)
Fear (+5)
Ambidextrous (8)
Need Not Eat
Demon
Spirit Sight
Commentary here.
Summon Daitya
(Blood 8)
blood 55 and 45bloodslave

Daitya
holy 22random350%
50%
50%
50%
50%
50%
rp 1111
Sacred
Fire Vulnerability (5)
Chaos Power (2)
Need Not Eat
Demon
Spirit Sight
Commentary here.
Summon Mandeha
(Blood 8)
death 22blood 55 and 133bloodslave

Mandehas:
Common Attributes:
Sacred
Fire Vulnerability (10)
Dark Power (3)
Chaos Power (2)
Cause Unrest (+5 per Month)
Sleep Aura (15)
Gluttony (10)
Flying
Need Not Eat
Demon
Forest Survival
Spirit Sight
Reanimator Priest
Casts each battle (Battle Darkness)
Commentary here.
Mandeha or air 33death 33blood 22holy 33rp 2121
Shock Resistance (5)
Fear (+8)
Commentary here.
Mandeha or air 33death 22blood 33holy 33rp 2121
Shock Resistance (5)
Fear (+7)
Commentary here.
Mandeha air 22death 33blood 33holy 33rp 2121
Fear (+8)
Commentary here.

Items

  • Headdress of the Bull (Construction 5)
    nature 11 and 5naturegem
    Commentary here.

Discount Items

  • Serpent Kryss (Construction 5)
    nature 11 and 4naturegem
    Commentary here.
  • Astral Serpent (Construction 5)
    astral 11nature 11 and 4astralpearl4naturegem
    Commentary here.

Magic Access

See Magic Access. These guides supplement the summaries at the top.

Having a pretender with Blood opens up a lot of national summons. Being able to get to death 22blood 55 gets Summon Mandeha, which have at least air 22. air 11blood 44 allows Summon Dakini for air 33death 11blood 33, all of which are non-national paths. blood 55 can Summon Daitya for a 3 in 4 chance of at least air 11.

Multi-Path Boosters

Although the recruitable mages have difficulty getting to astral 66, the heroes have an easier time.

Fire

No recruitable access.

Summon Rudra
astral 22 Nagarishi (1 in 5) +
or a Pretender
Rudra has fire 33.

Air

No recruitable access.

Summon Rudra
astral 22 Nagarishi (1 in 5) +
or a Pretender
Rudra has air 33.

Summon Devata
astral 22 Nagarishi (1 in 5) +
or a Pretender
Devata has air 33.

Ether Gate
astral 33death 22 The hero, Markata Mystic +
Ether Lord has a 1 in 4 chance of air 11

Faerie Court not in Cold
nature 11glamour 22 Nagarishi (1 in 5) +
Faery Queen has a 1 in 3 chance of air 22

Faerie Court in Cold
nature 11glamour 22 Nagarishi (1 in 5) +
Queen of Winter has a 1 in 2 chance of air 22

Water

Highest Starting: water 44 Nagarishi (1 in 5)

Trident from Beyond Unique
water 33astral 22 Nagarishi (1 in 5)

Orb of Atlantis Unique
water 44earth 11 Nagarishi (1 in 5)

Earth

Highest Starting: earth 33 Nagarishi (1 in 5), but snakes don't have feet to wear Earth Boots.

Tome of Gaia Unique
earth 22nature 22 Nagarishi (1 in 5)

Although a Nagarishi has the right crosspaths for the Atlas of Creation, it requires too many boosters to be practical. The hero, Nagasiddha, can make a reasonable attempt at it.

Astral

Highest Starting: astral 22 Nagarishi (1 in 5) or Guru. The hero, Nagasiddha has astral 44 and the other hero, Markata Mystic, has astral 33.

Coin of Meteoritic Iron
earth 22astral 22 Nagarishi (1 in 5)

Golem Construction
earth 22astral 22 Nagarishi (1 in 5) +
Golem has astral 22.

Ether Gate
astral 33death 22 Markata Mystic +
Ether Lord has astral 33

Although a Nagarishi has the right crosspaths for The Trapped Dreams of Hruvur and the Atlas of Creation, (both Unique), they require too many boosters to be practical. The hero, Nagasiddha, can make a reasonable attempt at the Atlas of Creation, as can the hero, Markata Mystic with The Trapped Dreams of Hruvur.

Death

No recruitable access. The hero, Markata Mystic, has death 22.

Summon Rudra
astral 22 Nagarishi (1 in 5) +
or a Pretender with astral 55
Rudra has death 33.

Faerie Court in Cold
nature 11glamour 22 Nagarishi (1 in 5) +
Queen of Winter has a 1 in 2 chance of death 22

Forest Troll Tribe
nature 22 Nagarishi (1 in 5)
Troll Shaman has at least death 11

Nature

Highest Starting: nature 22 Nagarishi (1 in 5)

Contact Naiad
nature 11water 33 Nagarishi
Naiad has nature 33.

The Tome of Gaia Unique
earth 22nature 22 Nagarishi (1 in 5)

Moonvine Bracelet
astral 11nature 22 Nagarishi +

Although a Nagarishi has the right crosspaths for the Atlas of Creation, it requires too many boosters to be practical.

Glamour

Highest Starting: glamour 22 Nagarishi (1 in 5) or Nagini (1 in 5)

Mirage Crystal
earth 22glamour 22 Nagarishi (1 in 5) +

Although a Nagarishi has the right crosspaths for The Trapped Dreams of Hruvur (Unique), it requires too many boosters to be practical. The hero, Markata Mystic, might be able to make The Trapped Dreams of Hruvur, but it requires a lot of Unique boosters.

Blood

No national access.

Ether Gate
astral 33death 22 The hero, Markata Mystic +
Ether Lord has a 1 in 4 chance of blood 11

Strategy

How to win as the nation. Feel free to use the following sections, or delete them, or change them.

Expansion

Different expansion options.

Early Game

Early game options.

Mid Game

Mid game options.

Late Game

Late game options.

Example Pretender Builds

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Weaknesses

What are the nation's weaknesses?

See More

dom6/patala-la.txt · Last modified: 2024/07/09 04:06 by johnnydown