User Tools

Site Tools


dom6:mictlan-la

LA Mictlan, Blood and Rain

Lore

When Atlantis was destroyed by R'lyeh and the Atlantians scattered, some fled into the deep swamps and jungles of Mictlan. Here they found a people who worshiped the Rain as one aspect of their God. The Atlantian Kings became Kings of Rain and reshaped the faith to their needs. They found the secrets of the long abandoned Blood Cult and reinstated the foul practices of ancient times. Then the New God rose, hungry for blood. Now Mictlan is once again expanding its territories to feed the hunger of its Lord. Isolation has made Mictlan a backward nation and its warriors use archaic weaponry and armor. The armies are mainly composed of slaves from newly conquered lands. The mage-priests of Mictlan celebrate the two Faces and the two Dominions of the Hungry God, namely the Sun and the Moon, the Rain and the Forest.

"Mictlan is a nation mainly inspired by the Aztecs and their practice of blood sacrifices. The name is that of the realm of the dead in Aztec mythology. Tenochtitlan was built on a swamp, and so is the Mictlan capital, but Mictlan, particularly in the late era, is also a nation of the rainforest, closer in resemblance to the Maya. Toads are common on mural motives, but the Slann of White Wolf's Warhammer is probably an equally important source of influence on the Atlantian remaking of the Mictlan nation in the late era. Quetzalcouatl, the Lawgiver, figures in most of the Mesoamerican cultures as a returning savior figure. One could not paraphrase a Mesoamerican nation without having at least a fleeting reference to him. Mictlan is also supposed to be a backwards nation reminding us of the arrival of the technologically (and perhaps virally) advanced Europeans in the Americas." -Illwinter

General Overview

If you are considering picking this nation to play, what should you know?

National Features

Magic Access Alt. Access Unit Summary Core Abilities Buildings
water 44 (Rare 5)
blood 33 (Rare 4)
fire 22
astral 22
nature 22
holy 33
Hero
death 33blood 33holy 33
air 22astral 33nature 33blood 22holy 33
air 22blood 22holy 22
Summons:
astral 33nature 33 (req. astral 11nature 11)
death 11nature 11blood 22 (req. blood 33)
death 22nature 11blood 33holy 11random1100% (req. blood 44)
death 11blood 11holy 22 (req. death 22blood 22)
water 44nature 22blood 33holy 33 or
fire 22water 44blood 33holy 33 or
water 44death 22blood 33holy 33 or
air 22water 44blood 33holy 33
(req. water 44)
Light infantry with slings and javelins
Tribal kings can levy slaves
Sacred Jaguar and Eagle Warriors
Sacred Amphibious Atlantians
Forest Survival
Amphibious
Slaver
Darkvision
Primitive Fortified Cities

Capitol Gems: 1firegem1watergem1astralpearl1naturegem1bloodslave

National Special Features

Turmoil Limit + 1
Sloth Limit + 1
Heat Limit + 1

Bless Points + 3 Prefers Heat Scale + 1

Restricted Dominion Spread: Your Home Province, Temples, and Prophet DO NOT passively spread Dominion, your Priests CANNOT Preach, and your Pretender passively spreads Dominion only HALF as effectively as other Pretenders.

Blood Sacrifice: Priests can sacrifice a blood slave at a temple to help extend the dominion. Blood Sacrifice isn't just a tool you can use to leverage smaller opponents: it's MANDATORY for survival, especially if your Pretender isn't present. On the other hand, waiting to spread Dominion until you NEED it spread can be helpful, if you've taken a Hellbless (and the poor Scales that come with it).

Capture Slaves: This order causes a 1d6 + 5 number of slaves to be rounded up and forced to join the army. They are weak and cowardly soldiers but are free to recruit.

National Units

Commanders

Sprite Unit Name Special Attributes Comments
Scout
35
1
1
Stealthy (50)
Mountain Survival
Forest Survival
Commentary here.
Tribal King
125
15
1
Sacred
Taskmaster (1)
Slaver (Slave)
Forest Survival
Commentary here.
Mictlan Priest
90\ \ 1
2
blood 11holy 11random010%rp 77
Sacred
Grand Communicant
Forest Survival
Commentary here.
Nahualli
175
1
2
astral 11nature 22random010%rp 1111
Supply Bonus (20)
Forest Survival
Spirit Sight
Shapechanger (Turkey)
Commentary here.
Rain Priest
190
1
2
Capital Only
water 22blood 11holy 22rp 1111
Sacred
Darkvision (50%)
Grand Communicant
Amphibious
Swamp Survival
Swimming
Commentary here.
Moon Priest
245
1
2
Capital Only
astral 22blood 22holy 22rp 1313
Sacred
Darkvision (50%)
Grand Communicant
Forest Survival
Commentary here.
Sun Priest
285
1
2
Capital Only
fire 22blood 22holy 22rp 1313
Sacred
Grand Communicant
Old Age (46/46)
Forest Survival
Commentary here.
Priest King
325
5
2
Capital Only
nature 22blood 22holy 22rp 1313
Sacred
Supply Bonus (20)
Taskmaster (1)
Slaver (Slave)
Grand Communicant
Forest Survival
Commentary here.
King of Rain
650
1
4
Capital Only
water 33blood 22holy 33random1100%
10%
rp 1717
Sacred
Cold Resistance (5)
Darkvision (50%)
Waterbreathing (120)
Grand Communicant
Amphibious
Swamp Survival
Swimming
Commentary here.
Lord of the Deep
200
7
2
Underwater Fort Only
holy 11
Sacred
Darkvision (50%)
Amphibious
Commentary here.
Priest of All Waters
245
1
2
Underwater Fort Only
water 22holy 22rp 99
Sacred
Darkvision (50%)
Grand Communicant
Amphibious
Swamp Survival
Swimming
Commentary here.
Mother of All Waters
415
5
4
Underwater Fort Only
water 33holy 22rp 1111
Sacred
Cold Resistance (5)
Darkvision (50%)
Grand Communicant
Amphibious
Female
Commentary here.

Troops

Sprite Unit Name Special Attributes Comments
Warrior
9
1
7
Forest Survival Commentary here.
Warrior
9
8
7
Forest Survival Commentary here.
Warrior
9
10
7
Forest Survival Commentary here.
Warrior
9
13
7
Forest Survival Commentary here.
Feathered Warrior
18
13
21
Standard (1)
Forest Survival
Commentary here.
Eagle Warrior
15
3
14
Capital Only
Sacred
Ambidextrous (3)
Flying when Blessed
Forest Survival
Commentary here.
Rain Warrior
23
20
27
Capital Only
Sacred
Darkvision (50%)
Amphibious
Swamp Survival
Swimming
Commentary here.
Jaguar Warrior
26
4
31
Sacred
Forest Survival
Wounded Shape (Were Jaguar)
Commentary here.
Warrior of the Deep
10
4
9
Underwater Fort Only
Darkvision (50%)
Amphibious
Commentary here.
Returned
25
5
34
Underwater Fort Only
Darkvision (50%)
Amphibious
Commentary here.

Heroes

Sprite Unit Name Special Attributes Comments
Mictlipoctli - King of Legends
Earliest Arrival Turn (5)
Sacred
Fire Vulnerability (10)
Cold Resistance (15)
Poison Resistance (25)
Reanimator Priest (2)
Reanimation Bonus (2)
Pierce Resistance
Undead
Inanimate
Need Not Eat
Spirit Sight
Commentary here.
Quetzalcoatl - Priest King
Earliest Arrival Turn (5)
air 22astral 33nature 33blood 22holy 33rp 2525
Sacred
Poison Resistance (20)
Supply Bonus (30)
Swamp Survival
Forest Survival
Swimming
Shapechanger (Feathered Serpent)
Commentary here.
Quetzalcoatl - Feathered Serpent air 22astral 33nature 33blood 22holy 33rp 2525
Sacred
Poison Resistance (20)
Inspirational (1)
Supply Bonus (30)
Magic Being
Flying
Cold Blooded
Swamp Survival
Forest Survival
Swimming
Shapechanger (Priest King)
Commentary here.
Tepeyocatl - Eagle Priest air 22blood 22holy 22rp 1313
Sacred
Ambidextrous (3)
Flying
Forest Survival
Commentary here.

National Spells

Summons

Freespawn
Command Unit Special Attributes Comments
Capture Slaves Command
by Tribal King or
by Priest King

Slave x 1d6 + 5.
Slave Commentary here.
Ritual
Summon Spell Unit Special Attributes Comments
Summon Jaguar Toads
(Conjuration 1)
nature 11holy 11 and 2naturegem

Jaguar Toad x 3
Sacred
Poison Resistance (15)
Poison Skin (20)
Undisciplined
Animal
Trample
Cold Blooded
Swamp Survival
Swimming
Commentary here.
Summon Jaguars
(Conjuration 3)
nature 22holy 11 and 20naturegem

Jaguar x 25
Sacred
Darkvision (50%)
Stealthy (+40)
Undisciplined
Animal
Forest Survival
Commentary here.
Summon Jade Serpents
(Conjuration 4)
water 22 and 3watergem

Jade Serpent x 2
Sacred
Poison Resistance (15)
Standard (1)
Animal
Cold Blooded
Amphibious
Swamp Survival
Forest Survival
Swimming
Commentary here.
Summon Monster Toad
(Conjuration 5)
nature 22 and 1naturegem

Monster Toad
Sacred
Poison Resistance (25)
Poison Cloud (5)
Poison Skin (20)
Undisciplined
Animal
Trample
Cold Blooded
Swamp Survival
Swimming
Commentary here.
Contact Couatl
(Conjuration 6)
nature 11astral 11 and 40naturegem

Couatl
astral 33nature 33holy 22rp 1717
Sacred
Poison Resistance (20)
Inspirational (1)
Supply Bonus (+30)
Magic Being
Flying
Cold Blooded
Swamp Survival
Forest Survival
Swimming
Commentary here.
Summon Tlaloque
(Conjuration 7)
water 44 and 60watergem

Tlaloque of the East or

Tlaloque of the South or

Tlaloque of the West or

Tlaloque of the North
water 44nature 22blood 33holy 33rp 2323 or
fire 22water 44blood 33holy 33rp 2323 or
water 44death 22blood 33holy 33rp 2323 or
air 22water 44blood 33holy 33rp 2323
Common Attributes:
Unique
Sacred
Cold Resistance (7)
Supply Bonus (+100 or +120)
Need Not Eat
Demon
Spirit Sight
Casts Each Battle: Natural Rain
Commentary here.
Bind Beast Bats
(Blood 2)
blood 11 and 8bloodslave

Beast Bat x 3
Sacred
Stealthy (+40)
Blind Fighter (1)
Flying
Need Not Eat
Demon
Forest Survival
Commentary here.
Bind Jaguar Fiends
(Blood 4)
fire 11blood 11 and 16bloodslave

Ozelotl x 3
Sacred
Flying
Need Not Eat
Demon
Forest Survival
Commentary here.
Contact Civateteo
(Blood 5)
death 22blood 22 and 36bloodslave

Civateteo
death 11blood 11holy 22rp 99
Sacred
Cold Resistance (15)
Poison Resistance (25)
Stealthy (+40)
Fear (+6)
Undead
Ethereal
Need Not Eat
Spirit Sight
Reanimator Priest
Female
Commentary here.
Bind Tzitzimitl
(Blood 6)
astral 22blood 22 and 10bloodslave

Tzitzimitl
Sacred
Flying
Need Not Eat
Demon
Spirit Sight
Commentary here.
Contact Tlahuelpuchi
(Blood 6)
blood 33 and 42bloodslave

Tlahuelpuchi
death 11nature 11blood 22rp 1313
Darkvision (100%)
Stealthy (+50)
Supply Bonus (+10)
Assassin (2)
Flying
Need Not Eat
Female
Shape Changer (Dog)
Commentary here.

Dog
death 11nature 11blood 22rp 1313
Darkvision (100%)
Stealthy (+70)
Supply Bonus (+10)
Forest Survival
Female
Shape Changer (Tlahuelpuchi)
Commentary here.
Contact Onaqui
(Blood 7)
blood 44 and 101bloodslave

Onaqui
death 22nature 11blood 33holy 11random1100%rp 1919
Sacred
Stealthy (+40)
Supply Bonus (+10)
Blood Searcher (+2)
Causes Unrest (+3 per Month)
Blind Fighter (1)
Forest Survival
Flying
Need Not Eat
Demon
Forest Survival
Dominion Summoner (Beast Bat)
Summons in Battle (Beast Bat x 2)
Commentary here.

Beast Bat x 8
Sacred
Stealthy (+40)
Blind Fighter (1)
Flying
Need Not Eat
Demon
Forest Survival
Commentary here.
Rain of Jaguars
(Blood 8)
fire 22blood 66 and 40bloodslave

Ozelotl x 14+
See above. Commentary here.

National Item

  • Jade Knife (Construction 3)
    nature 11blood 11 and 5naturegem5bloodslave
    Commentary here.

Magic Access

See Magic Access. These guides supplement the summaries at the top.

LA Mictlan has a wide variety of paths and a strong mage with the King of Rain. It's main difficulty is a lack of crosspaths. It has lots of Blood crossed with other paths, but not much else.

Summon Tlaloque summons one of four mages. They have high magic paths, but except for the one with death 22 and another with air 22, not only do they not open up new paths, they aren't even stronger than the mages you can recruit. What they do have, though, is crosspaths, opening up many boosters, other items, and summons.

Blood is an easy path to rise in, especially for LA Mictlan. With its variety of Blood crosspaths, (use summons to get ), and its many Blood mages, high levels are easy to reach. This allows for Bind Demon Lord, which gives powerful mages in all paths except for Water, which just happens to be LA Mictlan's highest recruitable path anyway.

Abominable Arms
nature 22blood 22 Priest King +
Allows holding extra boosters, which is expecially important for Nature and Death.

Multi-Path Boosters

It's a struggle, but astral 66 for the Ring of Sorcery, then the Ring of Wizardry, is possible. Remember, all Nahuallis can Contact Couatl, astral 33 mages.

The Staff of Elemental Mastery and Crown of the Elements Unique are difficult to get. The Tlaloque of the South, only needs two Fire boosters to make them. Getting the two boosters is tricky.

Fire

Highest Starting: fire 22 Sun Priest

Bind Arch Devil
fire 22blood 22 Sun Priest +
They all have at least fire 33.

Air

No recruitable access. The heroes, Quetzalcoatl - Priest King and Tepeyocatl - Eagle Priest, have air 22.

Tome of High Power Unique
air 22astral 33 The hero, Quetzalcoatl - Priest King

Water

Highest Starting: water 44 King of Rain (1 in 4)

Trident from Beyond Unique
water 33astral 11 King of Rain (1 in 4) +

Earth

No native access.

Forest Troll Tribe
nature 22 Nahualli or Priest King +
Troll Shaman has earth 11.

Awaken Treelord Limited Amount
nature 22 Nahualli or Priest King +
Treelord, 1 in 3 Treelords, has earth 11.

Astral

Highest Starting: astral 22 Moon Priest

Oath Rod of Kurgi Unique
astral 22blood 22 Moon Priest +

Tome of High Power Unique
air 22astral 33 The hero, Quetzalcoatl - Priest King

Contact Couatl
astral 11nature 11 Nahualli
Couatl has astral 33

Death

No recruitable access. The hero, Mictlipoctli - King of Legends, has death 33

The Black Book of Secrets Unique
death 33blood 33 Mictlipoctli - King of Legends

Summon Tlaloque
water 44 King of Rain (1 in 4)
A 1 in 4 chance of Tlaloque of the West with death 22.

Contact Tlahuelpuchi
blood 33 King of Rain (1 in 4)
The Tlahuelpuchi has death 11.

Contact Onaqui
blood 44 King of Rain (1 in 4) +
Onaqui has death 22, 1 in 4 of death 33.

Forest Troll Tribe
nature 22 Nahualli or Priest King +
Troll Shaman has death 11, 1 in 4 chance of death 22.

Nature

Highest Starting: nature 22 Nahualli or Priest King

Armor of Twisting Thorns Unremovable
nature 22blood 22 Priest King +

Moonvine Bracelet
astral 11nature 22 Nahualli +

Contact Naiad
water 33nature 11 King of Rain (1 in 4)
Naiad has nature 33

Contact Couatl
astral 11nature 11 Nahualli
Couatl has nature 33

Glamour

No native access.

Forest Troll Tribe
nature 22 Nahualli or Priest King +
Troll Shaman has glamour 11.

Blood

Highest Starting: blood 33 King of Rain (1 in 4)

Tome of the Lower Planes Unique
astral 22blood 22 Moon Priest +

The Oath Rod of Kurgi Unique
astral 22blood 22 Moon Priest +

Armor of Twisting Thorns Unremovable
nature 22blood 22 Priest King +

The Black Book of Secrets Unique
death 33blood 33The hero, Mictlipoctli - King of Legends

Contact Onaqui
blood 44 King of Rain (1 in 4) +
Onaqui 1 in 4 chance of blood 44.

Awaken Treelord Limited Amount
nature 22 Nahualli or Priest King +
Treelord, 1 in 3 Treelords, has blood 11.

Strategy

How to win as the nation. Feel free to use the following sections, or delete them, or change them.

Expansion

Different expansion options.

Early Game

Early game options.

Mid Game

Mid game options.

Late Game

Late game options.

Example Pretender Builds

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Weaknesses

What are the nation's weaknesses?

See More

dom6/mictlan-la.txt · Last modified: 2024/07/09 04:04 by johnnydown