Ker-Ys was a Tuatha city of unrivaled splendor. Its walls of crystal and bronze rose above the shores of Kernou, a former Marverni province conquered by the Tuatha of Tir na n'Og. Through trade and sorcery it became a city of marvels inhabited by Tuatha, humans and Merrow, a race of mermen that lived in the seas near Tir na n'Og and Kernou. With the fall of Tir na n'Og, Dahut, a mighty Tuatha sorceress and queen of the city, hid Ker-Ys beneath the waves, creating a refuge for the sorceresses of Tir na n'Og. The city became inhabited by Tuatha and their Merrow allies. Living in the enchanted city underneath the waves transformed the Tuatha and they have turned into Morgen, a superior race of semi-divine beings, who are to the Merrow what the Tuatha were to men. Ys is an underwater queendom ruled by Morgen. Humans of Kernou ancestry comprise most of the coastal population.
"Ys is based on Breton myths of the sunken city of Ys/Kêr-Is and morgen water spirits. To expand the nation I added some Irish/Welsh ideas of the merrow as well as the Marverni tribe of Kernou to give the nation an opportunity to establish coastal forts with their own unique units. I initially intended to merge the Ysian backstory with Marignon and add a Melusine morgen hero for that nation, but never got around to finish my ideas. It is not unlikely that Melusine and some other Ys/Marignon connections appear in upcoming Dominions 6 patches." -Illwinter
If you are considering picking this nation to play, what should you know?
AQUATIC
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Hero ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Human Infantry and Cavalry Merrow Infantry and Cavalry Sacred Morgen Elites | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() |
Capitol Gems: 12
2
Luck Limit + 1
Magic Limit + 1
Citadel of Brass and Crystal: Ys has an underwater Citadel! This would even be remarkable in the Late Ages; the only way to build a Citadel underwater is through Three Red Seconds, a Blood spell you'd have to cast from the shore. The Citadel has 3 Commander Points per turn, compared to the meager 2 from Fortresses and Castles.
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Ysian Scout ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Ysian Commander ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Knight Commander of Ys ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Kelpie | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Ysian Druid ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Morgen Champion ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female ![]() | Commentary here. |
![]() | Morgen Princess ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female ![]() | Commentary here. |
![]() | Armored Morvarc'h | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Morgen Sorceress ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 10% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female | Commentary here. |
![]() | Swanherd ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Kernou Chieftan ![]() ![]() ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Kernou Druid ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Ysian Militia ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Ysian Spearman ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Ysian Infantry ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Ysian Man at Arms ![]() ![]() ![]() | ![]() ![]() | Commentary here. |
![]() | Knight of Ys ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Kelpie | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Morvarc'h Knight ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female ![]() | Commentary here. |
![]() | Armored Morvarc'h | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Kernou Warrior ![]() ![]() ![]() ![]() ![]() | Commentary here. | |
![]() | Kernou Noble Warrior ![]() ![]() ![]() ![]() ![]() | Commentary here. | |
![]() | Kernou Cavalry ![]() ![]() ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | War Horse | ![]() | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Dahut - Morgen Queen Earliest Arrival Turn (5) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female ![]() | Commentary here. |
![]() | Malgven - Queen of the North Earliest Arrival Turn (10) | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Female ![]() | Commentary here. |
![]() | Armored Morvarc'h | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Herd of Morvarc'h (Conjuration 4) ![]() ![]() ![]() | ![]() Morvarc'h x 10 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
See Magic Access. These guides supplement the summaries at the top.
The hero, Malgven - Queen of the North, with a Fire booster and two
Water boosters can make a Staff of Elemental Mastery. The
Fire Booster is hard to get.
1 Morgen Sorceress (1 in 4), has no useful crosspaths.
The hero, Malgven - Queen of the North, has 3 and with a
Fire booster and two
Water boosters can make a Staff of Elemental Mastery.
No National Access 1
4 can cast Faerie Court not in cold for a 1 in 3 chance of
2, in cold for a 1 in 2 chance of
2.
3 Morgen Sorceress (1 in 4), with a
Water booster can attempt the unique Orb of Atlantis. A
1 Morgen Sorceress (1 in 4) with many boosters can make a Staff of Elemental Mastery.
The hero, Malgven - Queen of the North, has 2 and the right crosspaths for Staff of Elemental Mastery and the unique Orb of Atlantis.
2 Morgen Sorceress (1 in 4), has no useful crosspaths. A
1 Kernou Druid with an
Earth booster and a
Nature booster can attempt the unique The Tome of Gaia. The Kernou Druid has the right crosspaths to attempt the unique Atlas of Creation, but it would take a large amount of boosters and/or empowerment.
The hero, Malgven - Queen of the North, has 2 and no useful crosspaths.
2 Kernou Druid (1 in 4) with an
Earth booster can make a Coin of Meteoritic Iron. The
Earth and
Astral crosspath also potentially allows attempting the unique Atlas of Creation. It's a lot of boosters and empowerment though.
No National Access 1
4 can cast Faerie Court in cold for a 1 in 2 chance of
2.
3 can cast Forest Troll Tribe for at least
1.
1 Ysian Druid (1 in 4), with two
Water boosters, can Contact Naiad. A
1 Kernou Druid (1 in 4), with one
Nature booster and one
Earth booster, can attempt The Tome of Gaia. With two
Nature boosters, (which is hard to get,) it can make a Moonvine Bracelet.
4 Morgen Sorceress (1 in 4) with an
Earth booster, (or
2 Morgen Sorceress (1 in 4) with no boosters), can make a Mirage Crystal.
1 Morgen Sorceress (1 in 4) with a
Fire booster and a
Glamour booster can attempt the unique The Sword of Many Colors.
The hero, Malgven - Queen of the North, has 3 and can make a Mirage Crystal and attempt the unique The Sword of Many Colors with a
Glamour booster.
No National Access 5 can Awaken Treelord for a 1 in 3 chance of a stationary
1.
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 4
5
7
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6
2
0
3
1
2
3
What are the nation's weaknesses?
Add links to guides or other overviews for this nation here.