Blood Magic is the magic school of Blood Mages, of course. While having all of a path's spells in a single school of Research can be convenient, research into this school is at the expense of your capabilities in other paths, opportunity-cost-wise.
Blood Magic that uses Blood Slaves cannot be used underwater. It just cannot. Even if your Blood Slaves were somehow amphibious, the fluid dynamics between their blood and the ocean would prevent a sacrifice from being directed to its intended purpose. The Blood spells that don't cost Blood Slaves do work underwater.
On another note, most offensive Blood spells don't work on the Inanimate.
For help understanding the tables, click here.
Spell | Req | Effect | Stats |
---|---|---|---|
Blood Burst | ![]() 2 ![]() | Causes blood to burst from a square of fellas. | 100 Fatigue 175% Casting Time Range: 35 Squares +5 Precision AOE: 1 square ![]() ![]() 11 AN ![]() ![]() |
Blood Heal | ![]() 1 ![]() | A self buff. Self-healing, if you need it! | 100 Fatigue 150% Casting Time ![]() ![]() 50 Points of Healing |
Sabbath Master | ![]() 1 ![]() | ![]() Mounts and/or starts a Sabbath. | 100 Fatigue 150% Casting Time ![]() |
Sabbath Slave | ![]() 1 ![]() | ![]() Someone has to be this. | 100 Fatigue 150% Casting Time ![]() |
Reinvigoration | ![]() 1 ![]() | A self buff. This wipes all your Fatigue! It's a rare sight off-script, though. | 100 Fatigue 150% Casting Time Wipes 200 Fatigue |
Bind Shadow Imp | ![]() 4 ![]() | ![]() +10 Stealth over the average scout! | Ritual Local Shadow Imp Commander x1 |
Summon Imps | ![]() 1 ![]() | ![]() 5 decent-ish Fliers in one! | 100 Fatigue 150% Casting Time Range: 1 square Imp x5 |
Bind Fiery Imps | ![]() ![]() 5 ![]() | ![]() They have Fire Shields, too! | Ritual Local Fiery Imp x5 (+0.5 per ![]() |
Blood Boil | ![]() ![]() | Causes blood to burst from a square of fellas. | 50 Fatigue 125% Casting Time Range: 25 Squares AOE: One Target Base Penetration: 11 ( ![]() ![]() ![]() 11 Internal ![]() ![]() |
Spell | Req | Effect | Stats |
---|---|---|---|
Bowl of Blood | ![]() 5 ![]() | The five realms will reveal Magic Sites in the province! | Ritual Range: 5 provinces (Friendly) Site-Search ( ![]() |
Banish Demon | ![]() 1 ![]() | ![]() Magic Resistance negates, though. | 100 Fatigue 150% Casting Time Range: 30 Squares Sure Hit AOE: One Target Base Penetration: 11 ( ![]() ![]() Instakill |
Bind Bone Fiends | ![]() ![]() 5 ![]() | ![]() They have 15 HP! They're also not Demons anymore. | Ritual Local Bone Fiend x5 (+0.5 per ![]() |
Agony | ![]() 1 ![]() | PAIN! | 100 Fatigue 150% Casting Time Range: 40 Squares +2 Precision AOE: 4 squares (+2 per ![]() Base Penetration: 11 ( ![]() ![]() ![]() 1 AN ![]() On DMG: Major Fear 3 ![]() |
Bind Spine Devil | ![]() 2 ![]() | ![]() Its armor is sorta thick! It also has Poison Barbs! | Ritual Local Spine Devil x1 |
Bind Fiend | ![]() 3 ![]() | ![]() It does best in the dark! Too bad Blood doesn't get Darkness. | Ritual Local Fiend of Darkness x1 |
Hell Power | ![]() 3 ![]() | A self buff. +4 to ATT, DEF, STR, PRE, PROT, and MOR! +2 to MR and all magic paths they have! The non-Mindless get targets on their backs, though… | 300 Fatigue 225% Casting Time Hell Power Also: Mark ![]() 1 ![]() Horrors visit each round! [(20 + 2 x Marks)% chance] |
Spell | Req | Effect | Stats |
---|---|---|---|
Leeching Touch | ![]() | A melee attack spell that imitates a vampire. It is a projectile spell, technically. | 20 Fatigue 50% Casting Time Range: 1 Square AOE: One Target ![]() 15 AN ![]() ![]() |
Cross Breeding | ![]() ![]() 15 ![]() | ![]() The results are highly random. | Ritual Local Cross Breeding [30 Attempts (+1 per ![]() |
Pain Transfer | ![]() | A self buff. Damage to the caster is halved; the other half is split between nearby Blood Slaves. | 20 Fatigue 125% Casting Time Pain Transfer |
Blood Feast | ![]() 5 ![]() | A self buff. ![]() 10 Recuperation checks for the caster. It's addictive AND destructive! | Ritual Local ![]() Kills 250-750 ![]() ![]() ![]() |
Bind Devil | ![]() ![]() 5 ![]() | ![]() It has Stun Poison & a Trident! It's also HOT! | Ritual Local Devil x1 |
Bind Frost Fiend | ![]() ![]() 7 ![]() | ![]() It has a frost musket of sorts. It's also COLD! | Ritual Local Frost Fiend x1 |
Infernal Circle | ![]() 5 ![]() | A province enchantment. It gives +1 range to other Blood rituals in the province! | Ritual Local ![]() Duration: 1 (+1 per ![]() |
Spell | Req | Effect | Stats |
---|---|---|---|
Bind Serpent Fiends | ![]() 4 ![]() | ![]() ![]() if a 40% Blood Hunt rate isn't nice. These big snakes have wings! | Ritual Local Serpent Fiend x3 |
Hellfire | ![]() ![]() 1 ![]() | ![]() You get two AOE's per cast! Those hit by both, suffer both! | 100 Fatigue 150% Casting Time Range: 25 Squares (+5 per ![]() AOE: 3 squares 2 Effects (AOE) 9 AP ![]() ![]() |
Blood Lust | ![]() 1 ![]() | ![]() There's hardly a reason not to cast this. | 100 Fatigue 175% Casting Time 100% Battlefield Spell (Friendly) ![]() ![]() |
Bind Storm Demon | ![]() ![]() 10 ![]() | ![]() It's electric! It also has Storm Power! | Ritual Local Storm Demon x1 |
Call Lesser Horror | ![]() ![]() 2 ![]() | ![]() Will they listen to you? Maybe. | 200 Fatigue 175% Casting Time Range: 5 Squares Lesser Horror x1 |
Blood Fecundity | ![]() ![]() 10 ![]() | ![]() It puts a finger on one set of Scales. | Ritual Local + ![]() Duration: 1 (+1 per ![]() |
Hell Ride | ![]() 10 ![]() | ![]() This is essentially Magic-phase flying. The Imps are only so strong, though… | Ritual ![]() Range: 3 provinces ![]() |
Spell | Req | Effect | Stats |
---|---|---|---|
Wrath of Pazuzu | ![]() ![]() 15 ![]() | A provincial attack spell. (Also known as a war crime.) Supposedly, no one will know you paid for it. Few can pay Pazuzu, though… | Ritual Range: 5 provinces ![]() ![]() Shed-Caused Storm "Anonymous" ![]() ![]() |
Awaken Dark Vines | ![]() ![]() 12 ![]() | ![]() pillars of HP with three attacks, and two Physical Resistances. They require Magic Leadership. | Ritual Local Dark Vines x2 |
Hellbind Heart | ![]() 1 ![]() | ![]() Through someone else's. | 100 Fatigue 150 Casting Time Range: 30 Squares Sure Hit AOE: One Target ![]() Base Penetration: 11 ( ![]() ![]() |
Bind Demon Knight | ![]() ![]() 15 ![]() | ![]() The horse comes with! The knight is Spooky! | Ritual Local Demon Knight x1 |
Summon Illearth | ![]() ![]() 2 ![]() | ![]() It Regenerates HP faster, but it also breaks easier. It's also softer. | 200 Fatigue 175% Casting Time Illearth (Size 7) x1 |
Send Lesser Horror | ![]() ![]() | ![]() Who goes? That's random. They won't stay after finishing. They may remember the caster… | Ritual Range: 4 provinces Lesser Horror x1 (Independent) ![]() |
Rain of Toads | ![]() ![]() 20 ![]() | ![]() This one may affect the units there! It also hammers scales, though, so a province can feel it only once a month. This bad event is at least more common… (Despite the toad logistics.) | Ritual Range: 4 ![]() Toad Omen "Anonymous" + ![]() ![]() ![]() |
Horde from Hell | ![]() 44 ![]() | It's a remote invasion spell! Alternatively, if you summon in your own lands, that's perfectly fine. Did you know that 4 is death? | Ritual Range: 4 provinces Devil Commander x1 Imp x40 |
Bloodletting | ![]() 4 ![]() | Steals Blood from everyone! (Except for yourself.) You recover twice as much Fatigue as HP Damage. Hopefully you recoup enough to keep casting. | 400 Fatigue 250% Casting Time 100% Battlefield Spell Base Penetration: 11 ( ![]() ![]() ![]() 1 AN ![]() |
Bind Succubus | ![]() ![]() 66 ![]() | ![]() for someone who will? Sounds fair to me! She even has ![]() Succubi can birth Cambion Progeny… | Ritual Local Succubus Commander x1 |
Bind Incubus | ![]() ![]() 66 ![]() | ![]() (Or for if you are a woman.) Very Succubus-esque otherwise. May "incubate" Cambion Progeny… | Ritual Local Incubus Commander x1 |
Spell | Req | Effect | Stats |
---|---|---|---|
Rejuvenate | ![]() 10 ![]() | A self buff. ![]() with virgin's blood. I've heard a conspiracy theory like this. | Ritual ![]() ![]() ![]() |
Soul Transaction | ![]() ![]() 1 ![]() | ![]() with the promise of no consequences. Supposedly Morale negates this. | 100 Fatigue 150% Casting Time Range: 20 Squares Sure Hit AOE: One Target Base Penetration: 15 ( ![]() ![]() ![]() On Success: Infernal Invisibility ![]() ![]() |
Harm | ![]() 1 ![]() | Grievous bodily harm! Even the Undead feel it! | 100 Fatigue 150% Casting Time Range: 50 Squares +5 Precision AOE: 4 Squares (+2 per ![]() Base Penetration: 11 ( ![]() ![]() 2 AN ![]() ![]() Also: Area Chest Wound Base Penetration: 11 ( ![]() ![]() ![]() |
Blood Rite | ![]() ![]() 11 ![]() | ![]() Flight, Immortality, the works. They can't cross rivers! | Ritual Local Vampire x1 |
Blood Rain | ![]() 3 ![]() | Blood will pour from the sky. It shaves up to 5 Morale off foes! It's not actually rain, though. | 300 Fatigue 275% Casting Time Battlefield Enchantment (Enemies) Periodic 1 ![]() |
Bind Ice Devil | ![]() ![]() 88 ![]() | ![]() All have ![]() (Except Gaap, who studied the blade.) Each have their own perks, too. With story events on, only Nycafor is safe… | Ritual Local One of Six Commanders: Nycafor - Ice Devil (3 attacks) Oriax - Ice Devil (Frost Brand) Gaap - Ice Devil (Hell Sword) Bifrons - Ice Devil ( ![]() Cimejes - Ice Devil (Frost Fiends) Bune - Ice Devil ( ![]() |
Call Horror | ![]() ![]() 3 ![]() | ![]() Will they listen to you? Hopefully. It would be awkward if they didn't. | 200 Fatigue 225% Casting Time Range: 5 Squares Greater Horror x1 |
Infernal Disease | ![]() 5 ![]() | A remote assassination spell. ![]() The demon can breathe underwater! Its method of killing is slow, though. | Ritual Range: 5 provinces Disease Demon x1 (Independent Assassin) |
Ritual of Five Gates | ![]() 33 ![]() | A nefarious five-in-one summon. Through the pentagram, one summons five different fiends for cheap! They hate each other, but oh well. | Ritual Local Fiend of Darkness x1 Devil x1 Frost Fiend x1 Storm Demon x1 Demon Knight x1 |
Spell | Req | Effect | Stats |
---|---|---|---|
Leech | ![]() 1 ![]() | The pinnacle of "low" blood magic. This sucks the life right out of a square! It also takes the "unlife" force of Undead, but not the magic of Inanimates. | 100 Fatigue 150% Casting Time Range: 30 Squares +25 Precision AOE: 1 square ![]() 25 AN ![]() ![]() |
Father Illearth | ![]() ![]() 105 ![]() | ![]() Then he was fed Blood. Now he has ![]() ![]() and command of Illearths. | Ritual Local Pedoseion - Father Illearth x1 (Unique Commander) |
Send Dream Horror | ![]() ![]() 15 ![]() | ![]() It's very tough to find. It's even tougher to hit in battle, being Ethereal and Invisible. It has a 5% chance to desert each turn, however. | Ritual Range: 6 provinces ![]() Horrific Dreams "Anonymous" ![]() Defiler of Dreams Commander x1 (Independent & Stealthy) |
Bind Arch Devil | ![]() ![]() 99 ![]() | ![]() All have ![]() (Except Magoth, he's a polymath.) They each have their own perks, too. With story events on, only Buriol is safe… | Ritual Local One of Five Commanders: Buriol - Arch Devil (Devils) Ethanim - Arch Devil (Fire Brand) Furcas - Arch Devil (1 ![]() Magoth - Arch Devil ( ![]() Igarak - Arch Devil (Fear Aura) |
Dome of Corruption | ![]() ![]() 20 ![]() | A province enchantment. ![]() Some get screwed, but many benefit! The land is sealed from outside magic, and caught casters are punished! The enchantment can persist beyond losing the province; however, if the caster loses their magic, it ends early. (Death triggers the end, too.) | Ritual Local + ![]() ![]() Horrors "visit" each turn! [(Marks*10)% chance, max 50%] Duration: 1 (+1 per 1 ![]() Blocks 75% of Outer Rituals On Block: Feeblemind Base Penetration: 11 ( ![]() ![]() |
Purify Blood | ![]() ![]() 3 ![]() | ![]() No, it does not wipe existing Poison. | 300 Fatigue 225% Casting Time 100% Battlefield Spell (Friendly) ![]() |
Plague of Locusts | ![]() 88 ![]() | ![]() Presumably you only get a commander if dropping these guys on an enemy province. They're not just annoying; they're Heretical! | Ritual Range: 6 provinces Demonic Locust x11 |
Blood Moon | ![]() ![]() 90 ![]() | A Global Enchantment. This stains the Moon red. It empowers Blood Rituals and Blood Hunting, since fellows can do these things at night. It's a very unlucky omen, however. Second Sun negates this! | Global Enchantment ![]() ![]() + ![]() ![]() ![]() |
Spell | Req | Effect | Stats |
---|---|---|---|
Damage Reversal | ![]() 1 ![]() | A self-buff. ![]() Now they'll need Magic Resistance! (To damage you, anyway.) This damage is unresistable! | 100 Fatigue 150% Casting Time ![]() [Base Penetration: 11 ( ![]() |
Improved Cross Breeding | ![]() ![]() 20 ![]() | ![]() The results are still random. | Ritual Local Cross Breeding [40 Attempts (+3 per ![]() |
Rush of Strength | ![]() 1 ![]() | ![]() It doesn't stack with Blood Lust. | 100 Fatigue 175% Casting Time 100% Battlefield Spell (Friendly) ![]() |
Life for a Life | ![]() 1 ![]() | Trades… err… lives? It's the most fatiguing 1-gem spell in the game! | 199 Fatigue 150% Casting Time Infinite Range Sure Hit AOE: One Target Base Penetration: 11 ( ![]() ![]() 40 AN ![]() ![]() |
Infernal Prison | ![]() ![]() 2 ![]() | ![]() (The hot kind of Hell.) You can worry about them later! | 200 Fatigue 175% Casting Time Range: 35 Squares Sure Hit AOE: One Target ![]() |
Claws of Kokytos | ![]() ![]() 2 ![]() | ![]() (The cold kind of Hell.) You can worry about them later! | 200 Fatigue 175% Casting Time Range: 35 Squares Sure Hit AOE: One Target ![]() |
Horror Seed | ![]() ![]() 25 ![]() | ![]() One fellow in the province goes bad! The foe must Patrol them out; they'll Curse, Mark, and convert others until caught! Fortunately, only Lesser Horrors are involved in this mess. ![]() | Ritual Range: 6 Provinces (Random Unit) Base Penetration: 15 ( ![]() ![]() Each Turn before Blooming, it: - ![]() - ![]() - Marks 5 Others ![]() ![]() ![]() - Seeds 2 Others ![]() ![]() ![]() ![]() (Also Marks/Curses the Seeded, but doesn't Mark/Seed others) (Blooms at 2 Horror Marks [10% chance/turn], or on Death, or when the "main" Horror Seed Blooms) When a Seed Blooms: Instakill Lesser Horror x1 (Independent, same square) |
Curse of Blood | ![]() ![]() 96 ![]() | ![]() Gets you a Blood Hunter, with Blood! Each has ![]() ![]() They still can't cross rivers! | Ritual Local Vampire Lord Commander x1 |
Bind Heliophagus | ![]() 111 ![]() | ![]() All have at least ![]() They're also Invisible. Only Amaimon is safe, though… (At least, with story events.) | Ritual Local One of Four Commanders: Mastema - Heliophagus ( ![]() Amaimon - Heliophagus ( ![]() ![]() Gorilon - Heliophagus ( ![]() ![]() Mabakiel - Heliophagus ( ![]() ![]() |
Three Red Seconds | ![]() 120 ![]() | ![]() devils can make a Citadel! 3 Commander Points, in one place! Requires an open lot. | Ritual Range: 4 Provinces ![]() ![]() |
Blood Vortex | ![]() 166 ![]() | A provincial Global Enchantment. An End-of-Evangelion-esque "Gem generator". ![]() for the caster to pick through! The closer you are to the storm, the more likely you are to get drawn in. It ends early if the casting site is lost! ![]() If you're going to cast it, have a really tough guy do it… | Global Enchantment (Local) ![]() ![]() ![]() (Casting place, 1 adjacent, & 2 random) In the Province it's cast in: 10% + 10*D100 Killed ![]() In each of the other 3 Provinces: 5% + 10*D50 Killed, + 1-10 ![]() ![]() ![]() ![]() Ends if no Slaves are generated in a turn |
In typical games, you may only research one of these spells at a time.
Spell | Req | Effect | Stats |
---|---|---|---|
Infernal Fumes | ![]() ![]() 40 ![]() | A remote attack spell. ![]() Sulfuric trolling, to be exact. New to Dominions 6, this causes a "battle" you get to watch, where the targets get to try to resist it all. | Ritual Range: 5 Provinces ![]() The Attack: Targets a random 50% of the battlefield ![]() ![]() ![]() (Levels beyond 7 disperse outward) |
Send Horror | ![]() ![]() 30 ![]() | ![]() Who goes? that's still random. They won't stay after finishing. They may remember the caster… | Ritual Range: 6 Prrovinces Greater Horror x1 (Independent) ![]() |
Infernal Forces | ![]() ![]() 50 ![]() | ![]() ![]() They need the virgins. | Ritual Local Devil x18 (+1 per ![]() Imp x40 |
Infernal Tempest | ![]() ![]() 50 ![]() | ![]() Thus, this spell gives you fewer guys than the one above. Oh well. | Ritual Local Storm Demon x12 (+1 per ![]() |
Forces of Ice | ![]() ![]() 50 ![]() | ![]() Imagine how long it would take to get them in other ways… | Ritual Local Frost Fiend x15 (+1 per ![]() |
Infernal Crusade | ![]() ![]() 50 ![]() | ![]() How ironic. These knights have Fear auras, so big quantities work nicely. | Ritual Local Demon Knight x10 (+1 per ![]() |
Forces of Darkness | ![]() 50 ![]() | ![]() They're not flashy, but they're numerous. ![]() ![]() | Ritual Local Fiend of Darkness x22 (+1 per ![]() |
Astral Corruption | ![]() ![]() 166 ![]() | A Global Enchantment. Literally "poisons the well" for out-of-combat Magic. The main eight paths? Totally unsafe. Blood? Totally fine to use. This imitates the game's "sudden death" conditions; it does not stack with those conditions, however! | Global Enchantment ![]() Makes Stronger Horrors more Common If Gems (not Blood Slaves) are Spent: x = 1 - ![]() ![]() y = 20 * ![]() z = [(x + y) / 35] * 100 (z)% chance of Assassination by Horror |
The Looming Hell | ![]() 150 ![]() | A Global Enchantment. ![]() within your Dominion. Those who don't resist are charmed! Of course, if they're not in your lands, they'll immediately fight their former kin. The devils use intimidation to accomplish all this. | Global Enchantment Within Dominion: Targets a random fellow ![]() - ![]() ![]() (5 x Dominion)% chance to go again, even if it fails! (Dominion sampled from target's province) 5 Effects/turn (without go-agains) |
Bind Demon Lord | ![]() 150 ![]() | ![]() There are six. Each are neat, though not nice to be around. All have twelve magic levels! Only Pazuzu and Geryon won't backstab you. (Backstabbing requires story events.) | Ritual Local One of Six Commanders: Pazuzu - Lord of the Plague Wind ( ![]() ![]() ![]() Belphegor - Lord of Hell ( ![]() ![]() ![]() ![]() Belial - Lord of Corruption ( ![]() ![]() ![]() Buer - Goat Sun ( ![]() ![]() ![]() Geryon - Monster of Fraud ( ![]() ![]() ![]() Ashmedai - Prince of Lust ( ![]() ![]() ![]() ![]() ![]() Upon a Successful Summoning: ![]() |