Strength is a very important stat to have. It does not reflect a unit's physical power alone, at least in combat (where Attack Skill decides if the Strength does anything), but it's a very significant part of the picture.
Strength has a few uses:
Strength is not un-countered when dealing damage. Most targets will have some amount of Protection, which directly counters damage that doesn't ignore it, and both the attacker and the defender roll a DRN to settle the random variation in the damage dealt.
Generally, bigger beings are stronger. However, Strength is more of a measure of what they can do with their typical avenues of damage-dealing; their arms if they're humanoid, their claws or jaws (or tusks) if they're some sort of beast, et cetera. The trend between size and strength gets a bit weird past Size 6, too; this is most likely for game balance, as the downsides for increasing Size past 6 are far less than the downsides of increasing Size up to 6. Size 6 units can't pair up in the same square, after all, unless they're Gigantes.
| Example Monster | Their STR |
|---|---|
| Most Swarm Summons (Size 1) | 1 |
| A Sprite (Size 1 Humanoid) | 3 |
| A Black Hawk | 5 |
| A Hoburg (Size 2 Humanoid) | 6 |
| An ordinary Dog (Size 2) | 7 |
| An extremely-reclusive human Mage | 8 |
| A Size 2 Goblin (Bakemono-sho or Vaetti) | 9 |
| A Mage of typical bookishness | 9 |
| The average female human | 9 |
| The average male human | 10 |
| An average Longdead (skeletal) warrior | 10 |
| An ordinary Knight | 11 |
| An ordinary Soulless (zombie) | 12 |
| A Barbarian | 12 |
| Elite humans of possibly-magic heritage | 13 |
| A typical Half-Giant (Size 4-5) | 15 |
| A Destrier (a Knight's Horse) | 15 |
| A typical Giant (Size 6) | 20 |
| An Elephant (Size 9) | 20 |
| A typical Size 9 Pretender God form | 24 |
| A Flying Dragon (Size 10 with wings) | 25 |
| A Siege Golem (Size 9) | 30 |
| Scabiel - Maker of Ruins | 45 |