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dom6:abysia-la

LA Abysia, Blood of Humans

Lore

When the Warlocks began their horrible breeding experiments, they unknowingly spelled the doom of Abysia. But it was not the Demonbreds that posed a threat. The real danger came from the Humanbreds, who were multiplying like vermin and swarming the kingdom. Now the heat of the Smouldercone is faltering with the declining number of pure Abysians and magic is seeping from the land. Other sources of magic are needed and the Blood Cult of ancient times is renewed with fervor. Pureblooded Abysians, now rare, serve as priests and sacred warriors.

"Abysia does not have any clear inspirational sources. Malign devil-worshiping empires of the fantasy genre combined with some ancient Middle Eastern concepts, perhaps. Think of great temple ziggurats adorned with ever-burning braziers fed with still-beating hearts in pompous ceremonies, witnessed by a cowed populace of slaves and smoldering Abysian rulers. Imagine magma-lit caverns filled with screams, roars, and fleeting shadows. With blood sacrifices being part of the official state cult it might be considered an evil nation, but it is sprung from elemental forces, and only under infernal influence ‒ and ignorance - does the kingdom turn to evil. It is a tragic nation with a proud heritage, and dilution of their magic - perhaps due to temptation by infernal forces - leads it to embrace blood sacrifice." -Illwinter

Abysia is one of the original fourteen factions from Dominions: Priests, Prophets, and Pretenders. The others are Arcoscephale, Ermor, Pythium, Man, Ulm, Marignon, Caelum, C'tis, Pangaea, Vanheim, Jotunheim, Atlantis, and R'lyeh.

General Overview

If you are considering picking this nation to play, what should you know?

National Features

Magic Access Alt. Access Unit Summary Core Abilities Buildings
blood 44 (rare 5)
fire 33
astral 33 (rare 4)
death 22
earth 11 (rare 2)
holy 33
Hero
fire 33blood 33holy 33
fire 33death 22holy 33
Light and Heavy Infantry
Axe Throwers
Warbread
Fire Resistance
Darkvision
Heat Aura
Wasteland Survival
Assassin
Crossbreeder
Stealthy
Standard Forts
Forts reduce Heat Scale deaths by one step.

Capitol Gems: 4firegem
Heat Limit + 1
Death Limit + 1
Prefers Heat Scale + 2

People of the Flame: Death and Growth Scales have half the standard effect on Income and Population growth and no effect on Supplies.

Blood Sacrifice: Priests can sacrifice a blood slave at a temple to help extend the dominion. This ability is not transferred to disciple nations. Disciple nations with this ability can still use it. These nations do not have dying dominion.

National Units

Commanders

All commanders have Fire Resistance (15 or 25), Darkvision (50), Wasteland Survival

Sprite Unit Name Special Attributes Comments
Slayer Newt
110
10
1
Stealthy (65)
Ambidextrous (2)
Assassin (2)
Commentary here.
Abysian Commdaner
100
26
1
Commentary here.
Slayer Worm
130
10
1
holy 11
Sacred
Stealthy (60)
Heat Aura (3)
Ambidextrous (2)
Assassin (2)
Commentary here.
Newt
120
1
2
fire 11holy 11rp 77
Sacred
Commentary here.
Sanguine Acolyte
120
1
2
blood 11holy 11rp 77
Sacred
Commentary here.
Sanguine Anathemant
295
1
2
fire 11blood 22holy 22rp 1111
Sacred
Heat Aura (4)
Commentary here.
Anathemant Salamander
295
1
2
fire 22death 11holy 22rp 1111
Sacred
Heat Aura (5)
Old Age (34/33)
Commentary here.
Slayer Anathemant
270
10
2
Capital Only
fire 11holy 22random1100%rp 99
Sacred
Stealthy (60)
Heat Aura (4)
Ambidextrous (3)
Assassin (3)
Commentary here.
Slayer Sanguine
290
10
2
Capital Only
blood 22holy 22rp 99
Sacred
Stealthy (60)
Heat Aura (3)
Ambidextrous (3)
Assassin (3)
Use Own Blood
Commentary here.
Warlock Apprentice
190
1
2
Capital Only
astral 11blood 22rp 1111
Heat Aura (3)
Crossbreeder (2)
Wasteland Survival
Commentary here.
Warlock
400
1
2
Capital Only
astral 22blood 33random1100%
10%
rp 1111
Heat Aura (3)
Crossbreeder (6)
Old Age (46/35)
Prophet Shape (Anathemant)
Commentary here.
Anathemant Dragon
405
2
4
Capital Only
fire 22death 11holy 33random1100%rp 1313
Sacred
Heat Aura (5)
Old Age (42/33)
Commentary here.

Troops

: Fire Resistance (15), Darkvision (50), Wasteland Survival

Sprite Unit Name Special Attributes Comments
Abysian Light Infantry
12
10
9
Commentary here.
Abysian Light Infantry
12
10
9
Commentary here.
Abysian Heavy Infantry
12
27
9
Commentary here.
Abysian Heavy Infantry
12
28
9
Commentary here.
Abysian Heavy Infantry
12
26
9
Commentary here.
Abysian Heavy Infantry
12
26
9
Commentary here.
Abysian Axe Thrower
13
11
10
Commentary here.
Warbred
30
35
28
Fire Resistance (5)
Darkvision (50)
Berserker (2)
Wasteland Survivor
Commentary here.
Guardian of the Pyre
30
28
14
Capital Only
Sacred
Fire Resistance (25)
Darkvision (50)
Heat Aura (3)
Wasteland Survivor
Commentary here.

Heroes

Sprite Unit Name Special Attributes Comments
Chuzrael - Slayer Fire Resistance (25)
Darkvision (50)
Stealthy (65)
Heat Aura (3)
Ambidextrous (3)
Assassin (1)
Flying
Wasteland Survivor
Commentary here.
Ba'an Rachis - Slayer Dragon Sacred
Fire Resistance (30)
Poison Resistance (15)
Darkvision (50)
Stealthy (60)
Heat Aura (6)
Ambidextrous (3)
Assassin (4)
Wasteland Survivor
Commentary here.

Earliest Arrival Turn (5)
Ba'al Chozron - Anathemant Warlock fire 33blood 33holy 33rp 1717
Sacred
Fire Resistance (30)
Darkvision (50)
Heat Aura (6)
Crossbreeder (8)
Wasteland Survivor
Commentary here.

National Spell and Item

Summons

Ritual

: Fire Resistance (25), Heat Aura (3 to 6), Starting Affliction Chance (25% to 50%), Old Age Chance (25% to 33%), Wasteland Survival
: Fire Resistance (15), Poison Resistance (15), Starting Affliction Chance (50%), Old Age Chance (25% to 33%), Wasteland Survivor, Part Undead, Demon

Summon Spell Unit Special Attributes Comments
Infernal Breeding
(Blood 3)
blood 22 and 25bloodslave
Hell Spawn or Fire Power(1) Undisciplined Animal Flying
Part Undead, Demon
Commentary here.
Hell Spawn or Darkvision(50%) Fire Power(1) Undisciplined Commentary here.
Hell Spawn or Darkvision(50%) Commentary here.
Hell Spawn or Darkvision(50%)
Demon
Commentary here.
Hell Spawn or Undisciplined Commentary here.
Hell Spawn or Undisciplined
Flying
Commentary here.
Hell Spawn or Undisciplined Commentary here.
Hell Spawn or Flying Commentary here.
Hell Spawn or Darkvision(50%) Fire Power(1) Commentary here.
Hellbred Giant Starting Affliction Chance (50%)
Supply Size (10)
Old Age Chance (25%)
Fire Resistance(15) Darkvision(50%) Wasteland Survivor
Commentary here.
Summon Abysian Ancestors
(Conjuration 2)
fire 11death 11 and 5deathgem

Smoulderghost x 7
Sacred
Fire Resistance (25)
Poison Resistance (25)
Heat Aura (3)
Undead
Ethereal
Need Not Eat
Wasteland Survival
Spirit Sight
Spiritform
Commentary here.
Pride of Lions
(Conjuration 3)
nature 22 and 9naturegem

Great Lion x 15+
Darkvision (50%)
Undisciplined
Animal
Commentary here.
Contact Scorpion Man
(Conjuration 8)
fire 11earth 11 and 12earthgem

Scorpion Man
Sacred
Fire Resistance (15)
Poison Resistance (15)
Fear (+5)
Ambidextrous (2)
Magic Being
Wasteland Survival
Spirit Sight
Commentary here.
Reawaken Fossil
(Enchantment 5)
earth 22death 11 and 10earthgem

Fossilized Giant x 5 + [1/2 per lvl]
Fire Resistance (5)
Cold Resistance (5)
Poison Resistance (25)
Poor Amphibian
Pierce Resistance
Undead
Magic Being
Inanimate
Need Not Eat
Mindless
Never Heals
Stone Being
Commentary here.

Other Spells

Combat

  • Liquid Flames of Rhuax (Evocation 5)
    fire 33earth 11
    Commentary here.
  • Inner Furnace (Enchantment 5)
    fire 33 and 1firegem
    Commentary here.

Ritual

  • Hellscape (Alteration 6)
    fire 44 and 10firegem
    Commentary here.

Magic Access

See Magic Access. These guides supplement the summaries at the top.

Bind Demon Lord
blood 44 Warlock (1 in 4) +
The summoned Demon Lords have a potential of high levels in all paths except Water.

Multi-Path Booster

astral 33 Warlock (1 in 4) can potentially reach Ring of Sorcery then Ring of Wizardry.

Fire

Highest starting: fire 33 Anathemant Dragon (1 in 2)

Skull of Fire fire 11death 11 Slayer Anathemant (1 in 2), Anathemant Dragon (1 in 2), or fire 22death 11 Anathemant Salamander

Bind Arch Devil
fire 11blood 33 Warlock (1 in 4) +
fire 33blood 33 The hero, Ba'al Chozron - Anathemant Warlock +
The Arch Devils probably have fire 44.

Bind Heliophagus
blood 44 Warlock (1 in 4) +
1 in 4 chance of Amaimon - Heliophagus with fire 44

The Warlock can have the right crosspaths for The Forbidden Light Unique but it takes a lot of boosters.

Air

No national access. No simple summons.

Water

No national access.

Summon Spectre
death 22 Anathemant Dragon (1 in 2) +
Spectral Mage has a 7 in 16 of water 11

Earth

Highest starting: earth 11 Warlock (1 in 4)

Pebble Skin Suit Unremovable
earth 11blood 33 Warlock (1 in 4) +

Blood Stone earth 11blood 33 Warlock (1 in 4) +

Father Illearth Unique
earth 11blood 33 Warlock (1 in 4) +
Pedoseion - Father Illearth has earth 44 but no feet.

The Warlock can have the right crosspaths for Atlas of Creation Unique but it takes a lot of boosters.

Astral

Highest starting: astral 33 Warlock (1 in 4)

Coin of Meteoritic Iron
earth 11astral 22 Warlock (1 in 4) +

Golem Construction
earth 11astral 22 Warlock (1 in 4) +
Golem has astral 22

The Oath Rod of Kurgi Unique
astral 33blood 33 Warlock (1 in 4)

The Void Sphere Unique
astral 33blood 33 Warlock (1 in 4) +

The Warlock can have the right crosspaths for The Forbidden Light Unique or Atlas of Creation Unique but both take a lot of boosters.

Death

Highest starting: death 22 Anathemant Dragon (1 in 2)

Bind Heliophagus
blood 44 Warlock (1 in 4) +
2 in 4 chance of a Heliophagus with at least death 33

Nature

No national access. No simple summons.

Glamour

No national access.

Troll King's Court
earth 11 Warlock (1 in 4) +
Troll King has glamour 11

Summon Spectre
death 22 Anathemant Dragon (1 in 2) +
Spectral Mage has a 7 in 16 of glamour 11

Blood

Highest starting: blood 44 Warlock (1 in 4)

Tome of the Lower Planes Unique
astral 33blood 33 Warlock (1 in 4)

The Oath Rod of Kurgi Unique
astral 33blood 33 Warlock (1 in 4)

Strategy

How to win as the nation. Feel free to use the following sections, or delete them, or change them.

Expansion

Different expansion options.

Early Game

Early game options.

Mid Game

Mid game options.

Late Game

Late game options.

Example Pretender Builds

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Format for putting a pretender build in.

Chassis: Awake Titan of Crossroads
Paths: astral 44death 55nature 77
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: Dominion strength6Turmoil2Productivity0Heat3Death1Misfortune2Magic3

Weaknesses

What are the nation's weaknesses?

See More

dom6/abysia-la.txt · Last modified: 2024/07/09 03:54 by johnnydown