When the Warlocks began their horrible breeding experiments, they unknowingly spelled the doom of Abysia. But it was not the Demonbreds that posed a threat. The real danger came from the Humanbreds, who were multiplying like vermin and swarming the kingdom. Now the heat of the Smouldercone is faltering with the declining number of pure Abysians and magic is seeping from the land. Other sources of magic are needed and the Blood Cult of ancient times is renewed with fervor. Pureblooded Abysians, now rare, serve as priests and sacred warriors.
"Abysia does not have any clear inspirational sources. Malign devil-worshiping empires of the fantasy genre combined with some ancient Middle Eastern concepts, perhaps. Think of great temple ziggurats adorned with ever-burning braziers fed with still-beating hearts in pompous ceremonies, witnessed by a cowed populace of slaves and smoldering Abysian rulers. Imagine magma-lit caverns filled with screams, roars, and fleeting shadows. With blood sacrifices being part of the official state cult it might be considered an evil nation, but it is sprung from elemental forces, and only under infernal influence ‒ and ignorance - does the kingdom turn to evil. It is a tragic nation with a proud heritage, and dilution of their magic - perhaps due to temptation by infernal forces - leads it to embrace blood sacrifice." -Illwinter
Abysia is one of the original fourteen factions from Dominions: Priests, Prophets, and Pretenders. The others are Arcoscephale, Ermor, Pythium, Man, Ulm, Marignon, Caelum, C'tis, Pangaea, Vanheim, Jotunheim, Atlantis, and R'lyeh.
If you are considering picking this nation to play, what should you know?
Magic Access | Alt. Access | Unit Summary | Core Abilities | Buildings |
---|---|---|---|---|
![]() ![]() ![]() ![]() ![]() ![]() | Hero ![]() ![]() ![]() ![]() ![]() ![]() | Light and Heavy Infantry Axe Throwers Warbread | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() |
Capitol Gems: 4
Heat Limit + 1
Death Limit + 1
Prefers Heat Scale + 2
People of the Flame: Death and Growth Scales have half the standard effect on Income and
Population growth and no effect on
Supplies.
Blood Sacrifice: Priests can sacrifice a blood slave at a temple to help extend the dominion. This ability is not transferred to disciple nations. Disciple nations with this ability can still use it. These nations do not have dying dominion.
All commanders have Fire Resistance (15 or 25),
Darkvision (50),
Wasteland Survival
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Slayer Newt ![]() ![]() ![]() | ![]() ![]() ![]() | Commentary here. |
![]() | Abysian Commdaner ![]() ![]() ![]() | Commentary here. | |
![]() | Slayer Worm ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Newt ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Sanguine Acolyte ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Sanguine Anathemant ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Anathemant Salamander ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Slayer Anathemant ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Slayer Sanguine ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Use Own Blood | Commentary here. |
![]() | Warlock Apprentice ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Warlock ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() 10% ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Anathemant Dragon ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
:
Fire Resistance (15),
Darkvision (50),
Wasteland Survival
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Abysian Light Infantry ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Abysian Light Infantry ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Abysian Heavy Infantry ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Abysian Heavy Infantry ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Abysian Heavy Infantry ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Abysian Heavy Infantry ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Abysian Axe Thrower ![]() ![]() ![]() | ![]() | Commentary here. |
![]() | Warbred ![]() ![]() ![]() | ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Guardian of the Pyre ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Sprite | Unit Name | Special Attributes | Comments |
---|---|---|---|
![]() | Chuzrael - Slayer | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | Ba'an Rachis - Slayer Dragon | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() Earliest Arrival Turn (5) | Ba'al Chozron - Anathemant Warlock | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
:
Fire Resistance (25),
Heat Aura (3 to 6),
Starting Affliction Chance (25% to 50%),
Old Age Chance (25% to 33%),
Wasteland Survival
:
Fire Resistance (15),
Poison Resistance (15),
Starting Affliction Chance (50%),
Old Age Chance (25% to 33%),
Wasteland Survivor,
Part Undead, Demon
Summon Spell | Unit | Special Attributes | Comments |
---|---|---|---|
Infernal Breeding (Blood 3) ![]() ![]() | ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
![]() | ![]() ![]() ![]() ![]() | Commentary here. | |
![]() | ![]() ![]() | Commentary here. | |
![]() | ![]() ![]() ![]() ![]() | Commentary here. | |
![]() | ![]() ![]() | Commentary here. | |
![]() | ![]() ![]() ![]() | Commentary here. | |
![]() | ![]() ![]() | Commentary here. | |
![]() | ![]() ![]() | Commentary here. | |
![]() | ![]() ![]() ![]() ![]() | Commentary here. | |
![]() | ![]() Supply Size (10) ![]() ![]() ![]() ![]() | Commentary here. | |
Summon Abysian Ancestors (Conjuration 2) ![]() ![]() ![]() | ![]() Smoulderghost x 7 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Pride of Lions (Conjuration 3) ![]() ![]() | ![]() Great Lion x 15+ | ![]() ![]() ![]() | Commentary here. |
Contact Scorpion Man (Conjuration 8) ![]() ![]() ![]() | ![]() Scorpion Man | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Commentary here. |
Reawaken Fossil (Enchantment 5) ![]() ![]() ![]() | ![]() Fossilized Giant x 5 + [1/2 per lvl] | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Stone Being | Commentary here. |
See Magic Access. These guides supplement the summaries at the top.
Bind Demon Lord
4 Warlock (1 in 4) +
The summoned Demon Lords have a potential of high levels in all paths except Water.
3 Warlock (1 in 4) can potentially reach Ring of Sorcery then Ring of Wizardry.
Highest starting: 3 Anathemant Dragon (1 in 2)
Skull of Fire
1
1 Slayer Anathemant (1 in 2), Anathemant Dragon (1 in 2), or
2
1 Anathemant Salamander
Bind Arch Devil
1
3 Warlock (1 in 4) +
3
3 The hero, Ba'al Chozron - Anathemant Warlock +
The Arch Devils probably have 4.
Bind Heliophagus
4 Warlock (1 in 4) +
1 in 4 chance of Amaimon - Heliophagus with 4
The Warlock can have the right crosspaths for The Forbidden Light Unique but it takes a lot of boosters.
No national access. No simple summons.
No national access.
Summon Spectre
2 Anathemant Dragon (1 in 2) +
Spectral Mage has a 7 in 16 of 1
Highest starting: 1 Warlock (1 in 4)
Pebble Skin Suit Unremovable
1
3 Warlock (1 in 4) +
Blood Stone
1
3 Warlock (1 in 4) +
Father Illearth Unique
1
3 Warlock (1 in 4) +
Pedoseion - Father Illearth has 4 but no feet.
The Warlock can have the right crosspaths for Atlas of Creation Unique but it takes a lot of boosters.
Highest starting: 3 Warlock (1 in 4)
Coin of Meteoritic Iron
1
2 Warlock (1 in 4) +
Golem Construction
1
2 Warlock (1 in 4) +
Golem has 2
The Oath Rod of Kurgi Unique
3
3 Warlock (1 in 4)
The Void Sphere Unique
3
3 Warlock (1 in 4) +
The Warlock can have the right crosspaths for The Forbidden Light Unique or Atlas of Creation Unique but both take a lot of boosters.
Highest starting: 2 Anathemant Dragon (1 in 2)
Bind Heliophagus
4 Warlock (1 in 4) +
2 in 4 chance of a Heliophagus with at least 3
No national access. No simple summons.
No national access.
Troll King's Court
1 Warlock (1 in 4) +
Troll King has 1
Summon Spectre
2 Anathemant Dragon (1 in 2) +
Spectral Mage has a 7 in 16 of 1
Highest starting: 4 Warlock (1 in 4)
Tome of the Lower Planes Unique
3
3 Warlock (1 in 4)
The Oath Rod of Kurgi Unique
3
3 Warlock (1 in 4)
How to win as the nation. Feel free to use the following sections, or delete them, or change them.
Different expansion options.
Early game options.
Mid game options.
Late game options.
Chassis: Awake Titan of Crossroads
Paths: 4
5
7
Bless: MW/Arcane Finesse, Invuln 10, Regen.
Scales: 6
2
0
3
1
2
3
What are the nation's weaknesses?
Add links to guides or other overviews for this nation here.