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dom6:magic-access

Magic Boosting and Access

A guide to increasing magic paths and accessing new ones.

Quick Reference

Increasing Paths

How to take a mage with only level one in a path up to a much higher level. With a higher level mage, the chart can be used to look at what boosters it can make, and then plan its course even higher up the path. If you want to know all possible ways it can be done using boosters and summons, go to the full Increasing Paths section below.

Fire

Old
Level
New
Level
How School Gems
fire 11 fire 33 Empowerment 2 +
Empowerment 3
30firegem
45firegem
fire 33 fire 44 The Ruby Eye Unique Cons. 9 15firegem
fire 44 fire 55 Flame Helmet Cons. 5 30firegem
fire 55 fire 66 King of Elemental Fire Limited Amount +
Flame Helmet
Conj. 8 50firegem
fire 11death 11 fire 22 Skull of Fire Cons. 7 5firegem5deathgem
fire 33
fire 11death 11
fire 44 Summon Flame Spirit +
Skull of Fire
Conj. 6
Cons. 7
30firegem
fire 22blood 44 fire 44 Bind Arch Devil Blood 7 99bloodslave

With Fire, having at least one level in Death allows you to get a Skull of Fire, which is easy to build and cheap in gems.

Air

Old
Level
New
Level
How School Gems
air 11 air 44 Empowerment 2 +
Empowerment 3 +
Empowerment 4
30airgem
45airgem
60airgem
air 44 air 55 Winged Helmet Cons. 5 25airgem
air 55 air 66 Horn of Storms Cons. 5 40airgem
air 55 air 77 Queen of Elemental Air +
Winged Helmet +
Horn of Storms
Conj. 8 50airgem
air 22astral 22 air 33 Tome of High Power Unique Cons. 9 10airgem10astralpearl

Air is a difficult path to move up in, until you get to air 44. Before then, your only booster is the Tome of High Power, which requires astral, Construction 9, and is Unique. If you plan on moving into high Air, it's probably a good idea for your Pretender to have air 44, if none of your recruitable commanders do.

Water

Old
Level
New
Level
How School Gems
water 11 water 22 Water Bracelet Cons. 7 5watergem
water 22 water 33 Empowerment 2 Cons. 7 30watergem
water 33 water 44 Robe of the Sea Cons. 5 15watergem
water 44 water 55 Orb of Elemental Water Unique Cons. 9 25watergem
water 44 Sea King's Court +
Water Bracelet +
Robe of the Sea
Conj. 6 55watergem
water 55 water 77 Queen of Elemental Water +
Water Bracelet +
Robe of the Sea
Conj. 6 50watergem
water 33nature 11 water 44 Contact Naiad +
Water Bracelet
Conj. 5 35watergem
water 33nature 11 water 55 Contact Naiad +
Water Bracelet +
Robe of the Sea
Conj. 5 35watergem
water 44fire 44 Staff of Elemental Mastery Cons. 7 25firegem25watergem
water 44earth 11 Orb of Atlantis Unique Cons. 9 25watergem5earthgem
water 44death 11 Streams from Hades +
Water Bracelet +
Robe of the Sea
Conj. 6 40watergem

Water is fairly easy to move up in. Low level, low cost boosters, with plenty of summons, gives plenty of options.

Earth

Old
Level
New
Level
How School Gems
earth 11 earth 22 Empowerment 2 30earthgem
earth 22 earth 33 Earth Boots Cons. 5 10earthgem
earth 33 earth 55 Empowerment 3 +
Empowerment 4
45earthgem
60earthgem
earth 33
?
earth 55 Troll King's Court +
Conj. 6
?
65earthgem
??
earth 55
?
earth 66 King of Elemental Earth +
(Not boots)
Conj. 8
?
50earthgem
?
earth 11glamour 22 earth 22 Summon Bluecap Conj. 5 20glamourgem
earth 11blood 44 Pebble Skin Suit Unremovable Cons. 9 5earthgem25bloodslave
earth 22nature 22 earth 33 The Tome of Gaia Unique Cons. 9 10earthgem10naturegem
earth 22blood 33 Blood Stone Cons. 5 10earthgem15bloodslave
earth 44air 44 earth 55 Staff of Elemental Mastery Cons. 7 25airgem25earthgem
earth 44blood 33 Father Illearth (Can't wear boots) +
Blood Stone
Blood 7 105bloodslave
earth 55astral 55 earth 66 Atlas of Creation Unique Cons. 9 40earthgem40astralpearl

There are only two Earth boosters made purely from Earth, one is Unique and Cons. 9. Also, King of Elemental Earth summons don't have feet so can't use the other booster. So, going up in Earth without a ton of empowerment means crosspaths. Earth pairs especially well with Blood, giving access to two boosters and a handy summons.

Astral

Old
Level
New
Level
How School Gems
astral 11 astral 22 Empowerment 2 30astralpearl
astral 22 astral 33 Starshine Skullcap Cons. 7 10astralpearl
astral 33 astral 44 Dimensional Rod Unique Cons. 9 15astralpearl
astral 44 astral 66 Empowerment 3 +
Empowerment 4
45earthgem
60earthgem
astral 66 astral 77 Ring of Sorcery Cons. 7 60astralpearl
astral 77 astral 88 Ring of Wizardry Cons. 7 80astralpearl
astral 22earth 22 astral 33 Coin of Meteoritic Iron Cons. 5 10earthgem10astralpearl
astral 22air 22 Tome of High Power Unique Cons. 9 10airgem10astralpearl
astral 33earth 22 astral 44 Golem Construction +
Starshine Skullcap +
Coin of Meteoritic Iron
Cons. 6 35astralpearl
astral 33blood 33 The Oath Rod of Kurgi Unique Cons. 9 15astralpearl15bloodslave
astral 44glamour 44 astral 55 The Trapped Dreams of Hruvur Unique Cons. 9 25astralpearl25glamourgem
astral 55earth 55 astral 66 Atlas of Creation Unique Cons. 9 40earthgem40astralpearl
astral 55fire 55 astral 77 The Forbidden Light Unique Cons. 9 40firegem40astralpearl
astral 66blood 11 astral 88 The Void Sphere Unique Cons. 9 60astralpearl5bloodslave

High level Astral has some of the most powerful spells in the game. Combined with the ease of making astral pearls from other gems, the higher levels of Astral are more worthwhile than the higher levels of most other paths. In order to avoid empowering at high levels, either a high level pretender is required or access to crosspaths.

Death

Old
Level
New
Level
How School Gems
death 11 death 22 Empowerment 2 30deathgem
death 22 death 33 Skull Staff Cons. 5 10deathgem
death 22 The Flailing Hands Unique Cons. 9 10deathgem
death 33 death 44 Summon Mound Fiend +
Skull Staff
Conj. 7 28deathgem
death 44 death 55 Empowerment 4 60deathgem
death 55 death 66 Skullface Cons. 7 40deathgem
death 66 death 88 Sceptre of Dark Regency Unique Cons. 9 60deathgem
death 11earth 33 death 22 Hidden Underneath Ench. 6 65earthgem
death 11astral 44 Ether Gate Conj. 6 90astralpearl
death 22blood 22 death 33 The Black Book of Secrets Unique Cons. 9 10deathgem10bloodslave

Note, if you follow the Death only steps from death 11, your empowered Mound Fiend with Skull Staff and Skullface will have to replace it's Skull Staff with the Sceptre of Dark Regency and will only get to death 77. Because Death's boosters tend to use hand slots, it might be worth it to get extra arms for whatever Commander you are using to climb into high levels.

Nature

Old
Level
New
Level
How School Gems
nature 11 nature 22 Empowerment 2 30naturegem
nature 22 nature 33 Thistle Mace Conj. 5 10naturegem
nature 33 nature 55 Empowerment 3 +
Empowerment 4
45naturegem
60naturegem
nature 55 nature 77 Treelord's Staff (Can't be used with Thistle Mace) Cons. 7 40naturegem
nature 55
?
nature 66 Awaken Treelord Limited Amount +
(Only Misc.)
Ench. 7
?
35naturegem
nature 11water 33 nature 33 Contact Naiad Conj. 5 30watergem
nature 22earth 22 The Tome of Gaia Unique Cons. 9 10earthgem10naturegem
nature 22blood 33 Armor of Twisting Thorns Unremovable Cons. 5 10naturegem15bloodslave
nature 33astral 11 nature 44 Moonvine Bracelet Cons. 7 15astralpearl5naturegem

There are only two Nature Boosters that can be constructed only using Nature, and you can't use both at the same time. You'll need to use crosspaths to either make the other Nature boosters and/or additional arms.

Glamour

Old
Level
New
Level
How School Gems
glamour 11 glamour 33 Empowerment 2 +
Empowerment 3
30glamourgem
45glamourgem
glamour 33 glamour 44 Gossamer Veil Cons. 5 15glamourgem
glamour 44 glamour 55 Empowerment 4 Cons. 5 60glamourgem
glamour 55 glamour 77 Tome of Legends Unique Cons. 9 40glamourgem
glamour 11blood 44 glamour 22 Bind Succubus Blood 5 66bloodslave
glamour 33earth 22 glamour 44 Mirage Crystal Cons. 7 10earthgem15glamourgem
glamour 44fire 22 glamour 55 The Sword of Many Colors Unique Cons. 9 10firegem25glamourgem
glamour 44astral 44 The Trapped Dreams of Hruvur Unique Cons. 9 25astralpearl25glamourgem

There are only two Glamour Boosters that can be constructed only using Glamour, and one is Unique. You'll need crosspaths to avoid expensive empowerment.

Blood

Old
Level
New
Level
How School Gems
blood 11 blood 33 Empowerment 2 +
Empowerment 3
30bloodslave
45bloodslave
blood 33 blood 44 Blood Thorn Cons. 7 15bloodslave
blood 44 blood 55 Flesh Ward Unremovable Cons. 9 25bloodslave
blood 55 blood 66 Brazen Vessel Cons. 5 25bloodslave
blood 55 Armor of Souls Cons. 5 40bloodslave
blood 22astral 33 blood 33 Tome of the Lower Planes Unique Cons. 9 15astralpearl10bloodslave
blood 22death 22 The Black Book of Secrets Unique Cons. 9 10deathgem10bloodslave
blood 33astral 33 blood 44 The Oath Rod of Kurgi Unique Cons. 9 15astralpearl15bloodslave

Later in the game, it's possible to establish a strong Blood Economy, providing a lot of Bloodslaves, making Empowerment more feasible. Blood also provides a lot of different boosters and summons, crosspaths or no crosspaths, making it easy to access high levels.

New Paths

See below for the complete list of summons that lead to new paths. These are a selection.

Remember, the best way to break into a new path is often through an independent mage. Nature is particularly common.

Fire

Req. New Path Summons Prob. School Gems
fire 55 fire 55earth 11 King of Elemental Fire 1/2 Conj. 8 50firegem

Air

Req. New Path Summons Prob. School Gems
air 55fire 44 fire 55air 55earth 33astral 33 The Magic LampAl Khazim - Jinn Cons. 9 25firegem40airgem

Water

Req. New Path Summons Prob. School Gems
water 33death 11 death 11earth 11 Hidden in Snow in Mountains - At least earth 11 7/8 Ench. 6 65watergem

Earth

Req. New Path Summons Prob. School Gems
earth 22glamour 33 earth 22nature 22glamour 22 Summon Gnome Conj. 6 35glamourgem
earth 33death 11 earth 11death 22astral 11 Hidden in Sand in Wasteland - astral 22 1/3 Ench. 6 65earthgem
earth 33death 11 earth 11death 22astral 11 Hidden Underneath Underneath - At least astral 11 3/4 Ench. 6 65earthgem
earth 44 earth 33glamour 11 Troll King's Court Conj. 6 65earthgem

Astral

Req. New Path Summons Prob. School Gems
astral 44death 11 death 22astral 33air 11 Ether Gate 1/4 Conj. 6 90astralpearl
death 22astral 33blood 11 1/4
death 22astral 44 1/4
death 33astral 33 1/4

Death

Req. New Path Summons Prob. School Gems
death 22nature 55 death 22nature 22water 11 Contact Lamia Queen - At least water 11 7/16 Conj. 6 25naturegem
death 22nature 22blood 11 - At least blood 11 7/16
death 33 death 11water 11 Summon Spectre - At least water 11 7/16 Conj. 6 22deathgem
death 11astral 11 - At least astral 11 7/16
death 11glamour 11 - At least glamour 11 7/16

Nature

Req. New Path Summons Prob. School Gems
nature 11glamour 44 death 11glamour 22 Summon Fay Prince in Cold Conj. 6 30glamourgem
nature 11glamour 44 nature 33glamour 33air 22 Faerie Court Not in Cold 1/3 Conj. 8 60glamourgem
nature 33glamour 33water 22 1/3
nature 33glamour 33earth 22 1/3
nature 11glamour 44 water 33glamour 33death 22 Faerie Court in Cold 1/2 Conj. 8 60glamourgem
water 33glamour 33air 22 1/2
nature 33 death 22nature 11 Forest Troll Tribe 1/4 Conj. 6 37naturegem
death 11nature 22 1/4
death 11nature 11earth 11 1/4
death 11nature 11glamour 11 1/4
nature 55 earth 11nature 44 Awaken Treelord Limited Amount,
Stationary
1/3 Ench. 7 35naturegem
nature 44blood 11 1/3

Glamour

Req. New Path Summons Prob. School Gems
glamour 44nature 11 death 11glamour 22 Summon Fay Prince in Cold Conj. 6 30glamourgem
glamour 44nature 11 nature 33glamour 33air 11 Faerie Court Not in Cold 1/3 Conj. 8 60glamourgem
nature 33glamour 33water 11 1/3
nature 33glamour 33earth 11 1/3
glamour 44nature 11 water 33glamour 33death 22 Faerie Court in Cold 1/2 Conj. 8 60glamourgem
water 33glamour 33air 22 1/2

Blood

Req. New Path Summons Prob. School Gems
blood 55 fire 44blood 33 Bind Heliophagus 1/4 Blood 8 111bloodslave
death 44blood 33 1/4
death 33blood 33 1/4
blood 88 air 55death 33blood 44 Bind Demon Lord 1/6 Blood 9 150bloodslave
nature 44glamour 44blood 44 1/6
fire 55death 33blood 44 1/6
death 33glamour 55blood 44 1/6
astral 44glamour 44blood 44 1/6
fire 44earth 44blood 44 1/6

Boosters

Multi-Path

Item Boost Research Path Gems Slot Comments
Ring of Wizardry +
Cons. 7 astral 77 80astralpearl Misc. Commentary here.
Robe of the Magi +
Cons. 7 air 55blood 55 40airgem40bloodslave Armor Commentary here.
Staff of Elemental Mastery + Cons. 7 fire 44water 44 25firegem25watergem Two Handed Commentary here.
Staff of Elemental Mastery + Cons. 7 air 44earth 44 25airgem25earthgem Two Handed Commentary here.
Crown of the Elements + Cons. 9 fire 44water 44 25firegem25watergem Crown Unique
Commentary here.
Ring of Sorcery + Cons. 7 astral 66 60astralpearl Misc. Unique
Commentary here.
The Forbidden Light + Cons. 9 fire 55astral 55 40firegem40astralpearl Misc. Unique
Unremovable

Commentary here.
Atlas of Creation + Cons. 9 earth 55astral 55 40earthgem40astralpearl Misc. Unique
Commentary here.
The Trapped Dreams of Hruvur + Cons. 9 astral 44glamour 44 25astralpearl25glamourgem Misc. Unique
Unremovable

Commentary here.
The Tome of Gaia + Cons. 9 earth 22nature 22 10earthgem10naturegem Misc. Unique
Commentary here.
Armor of Twisting Thorns + Cons. 5 nature 22blood 33 10naturegem15bloodslave Armor Unremovable
Commentary here.
Tome of High Power + Cons. 9 air 22astral 22 10airgem10astralpearl Misc. Unique
Commentary here.
The Oath Rod of Kurgi + Cons. 9 astral 33blood 33 15astralpearl15bloodslave Two Handed Unique
Commentary here.
The Black Book of Secrets + Cons. 9 death 22blood 22 10deathgem10bloodslave Misc. Unique
Commentary here.

Single Path

Item Boost Research Path Gems Slot Comments
Flame Helmet + Cons. 5 fire 44 25firegem Helm Commentary here.
Skull of Fire + Cons. 7 fire 11death 11 5firegem5deathgem Misc. Commentary here.
The Ruby Eye + Cons. 9 fire 33 15firegem Misc. Unique
Unremovable

Commentary here.
Orb of Elemental Fire + Cons. 9 fire 44 25firegem Misc. Unique
Commentary here.
The Staff from the Sun + Cons. 9 fire 11astral 55 5firegem40astralpearl Two Handed Unique
Commentary here.
Winged Helmet + Cons. 5 air 44 25airgem Helm Commentary here.
Horn of Storms + Cons. 5 air 55 40airgem Misc. Commentary here.
Orb of Elemental Air + Cons. 9 air 44 25airgem Misc. Unique
Commentary here.
Robe of the Sea + Cons. 5 water 33 15watergem Armor Commentary here.
Water Bracelet + Cons. 7 water 11 5watergem Misc. Commentary here.
Orb of Elemental Water + Cons. 9 water 44 25watergem Misc. Unique
Commentary here.
Trident from Beyond + Cons. 9 water 33astral 22 15watergem10astralpearl Two Handed Unique
Commentary here.
Orb of Atlantis + Cons. 9 water 44earth 11 25watergem5earthgem Misc. Unique
Commentary here.
Pebble Skin Suit + Cons. 9 earth 11blood 44 5earthgem25bloodslave Armor Unique
Unremovable

Commentary here.
Earth Boots + Cons. 5 earth 22 10earthgem Boots Commentary here.
Blood Stone + Cons. 5 earth 22blood 33 10earthgem15bloodslave Misc. Commentary here.
Orb of Elemental Earth + Cons. 9 earth 44 25earthgem Misc. Unique
Commentary here.
Boots of Antaeus + Cons. 9 earth 44nature 11 25earthgem5naturegem Boots Unique
Commentary here.
Coin of Meteoritic Iron + Cons. 5 earth 22astral 22 10earthgem10astralpearl Misc. Commentary here.
Starshine Skullcap + Cons. 7 astral 22 10astralpearl Helm Commentary here.
Dimensional Rod + Cons. 9 astral 33 15astralpearl Hand Unique
Unremovable

Commentary here.
The Void Sphere + Cons. 9 astral 66blood 11 60astralpearl5bloodslave Misc. Unique
Unremovable
Commentary here.
Skull Staff + Cons. 5 death 22 10deathgem Two Handed Commentary here.
Skullface + Cons. 7 death 55 40deathgem Helm Commentary here.
The Flailing Hands + Cons. 9 death 22 10deathgem Two Handed Unique
Commentary here.
Sun Slayer + Cons. 9 death 66 60deathgem Two Handed Unique
Commentary here.
Sceptre of Dark Regency + Cons. 9 death 66 60deathgem Weapon Unique
Commentary here.
Thistle Mace + Cons. 5 nature 22 10naturegem Weapon Commentary here.
Moonvine Bracelet + Cons. 7 nature 33astral 11 15naturegem5astralpearl Misc. Commentary here.
Treelord's Staff + Cons. 7 nature 55 40naturegem Two Handed Commentary here.
Gossamer Veil + Cons. 5 glamour 33 15glamourgem Crown Commentary here.
Mirage Crystal + Cons. 7 earth 22glamour 33 10earthgem15glamourgem Misc. Commentary here.
The Sword of Many Colors + Cons. 9 fire 22glamour 44 10firegem25glamourgem Two Handed Unique
Commentary here.
The Black Mirror + Cons. 9 astral 44blood 22 25astralpearl10bloodslave Misc. Unique Commentary here.
Tome of Legends + Cons. 9 glamour 55 40glamourgem Misc. Unique
Commentary here.
Brazen Vessel + Cons. 5 blood 55 40bloodslave Misc. Commentary here.
Armor of Souls + Cons. 5 blood 55 40bloodslave Armor Commentary here.
Blood Thorn + Cons. 7 blood 33 15bloodslave Weapon Commentary here.
Flesh Ward + Cons. 9 blood 44 25bloodslave Armor Unique
Unremovable

Commentary here.
Tome of the Lower Planes + Cons. 9 astral 33blood 22 15astralpearl10bloodslave Misc. Unique
Commentary here.
Ring of the False Prophet + Cons. 7 fire 22glamour 44 10firegem25glamourgem Misc. Unremovable Commentary here.
Immaculate Shield + Cons. 9 fire 33astral 22 10firegem10astralpearl Shield Unique
Commentary here.
Sword of Justice + Cons. 9 fire 33astral 33 15firegem15astralpearl Two Handed Unique
Commentary here.
Sword of Injustice + Cons. 9 death 44 25deathgem Weapon Unique
Commentary here.

Need a Hand?

  • The Copper Arm for one Extra Arm(Cons. 7) fire 11earth 33 and 5firegem15earthgem
  • Abominable Arms for two Extra Arms(Cons. 7) nature 22blood 44 and 10naturegem15bloodslave
  • The Silver Arms for two (Cons. 9) fire 33earth 33 and 15firegem15earthgem

These items all give extra arms in exchange for a Misc. slot. This is useful for Death, which has a number of number of two-handed boosters which normally can't be used together otherwise. It's also useful for Nature, so you can use both a Thistle Mace and a Treelord's Staff. Also, maybe for Holy, if you decide you decide to use some unholy combination of Immaculate Shield, Sword of Justice, and the Sword of Injustice for some reason. Remember, there's also the multiple path boosters, the Staff of Elemental Mastery, Staff of Elemental Mastery, and The Oath Rod of Kurgi.

Forge It

  • The First Anvil (Cons. 9) fire 11earth 33 and 5firegem15earthgem
  • Forge of the Ancients (Cons. 6) earth 55 and 80earthgem

Master Smith increases each of a mage's paths for the purpose of creating items and only creating items. (It doesn't raise any path from 0 to 1.) The First Anvil gives one mage Master Smith (+1). Forge of the Ancients is a Global Enchantment that gives ALL your mages Master Smith (+1). It also reduces item creation costs by 20%.

Trading

Generally, players are unwilling to trade a booster because giving another player a new path level can be a big advantage. But, sometimes a player will be willing to trade a booster for a booster. Also, sometimes a player will trade for a booster the nation can eventually make, but doesn't want to at the moment because of gem cost or lack of research.

Summons

Summons are useful in two ways for Magic Access. First, the summon may have a path you didn’t have before, breaking you into a whole new area of magic. Summon the Troll King's Court, get a Troll King, and you'll have , even if you didn't have it before.

Second, a summon can help you climb a magic path you already have. It may already have higher access, or it might be able to get higher access with boosters. Often, players will give boosters to a mage, allowing it to summon a new mage, and then give the boosters to the new mage, reaching a higher level of magic.

For example, you could give your fire 33 mage a Skull of Fire and a Flame Helmet, getting it to fire 55. It can now summon a King of Elemental Fire, which has fire 55. But, give the King the boosters, and now it and you have access to fire 77.

  • Note: Path replication summons: A few summons only give back paths you put before the boosters but on a different chassis. They still have thier uses as the paths on the mage used to summon them may not be easily obtained for your nation by other means, the mage that summoned them is lacking many important item slots, or the summoned chassie is more suited for combat.
Req. New Spell Req. Unit Comments
fire 22blood 44 fire 44 Bind Arch Devil (Blood 7) 99bloodslave Buriol - Arch Devil Commentary here.
fire 44 Ethanim - Arch Devil Commentary here.
fire 44 Furcas - Arch Devil Commentary here.
fire 33astral 33 Magoth - Arch Devil Commentary here.
fire 44 Igarak - Arch Devil Commentary here.
fire 33 fire 33 Summon Flame Spirit (Conj. 6) 30firegem Flame Spirit Commentary here.
fire 44death 33 fire 44death 33 King of Banefires (Conj. 8) 50deathgem Antrax - King of Banefires Commentary here.
fire 44air 55 fire 55air 55earth 33astral 33 The Magic Lamp (Cons. 9) 25firegem40airgem Al Khazim - Jinn The Magic Lamp is an item you build, then use to summon the Jinn.
fire 55 fire 55 King of Elemental Fire (Conj. 8) 50firegem Pyriphlogos - King of Flames Commentary here.
fire 55earth 11 Rhuax - King of Magma Commentary here.
air 55 air 55 Queen of Elemental Air (Conj. 8) 50airgem Aella - Queen of Storms Commentary here.
air 55 Thuella - Queen of Thunder Commentary here.
air 55 Nephele - Queen of Clouds Commentary here.
air 55fire 44 fire 55air 55earth 33astral 33 The Magic Lamp (Cons. 9) 25firegem40airgem Al Khazim - Jinn The Magic Lamp is an item you build, then use to summon the Jinn.
water 11glamour 11 water 11glamour 11 Summon Water Kobold (Conj. 4) 12glamourgem Water Kobold Commentary here.
water 33 holy 33 Summon Bishop Fish (Conj. 6) 15watergem
Underwater
Bishop Fish Can be used on land when given either Shambler Skin Armor, Amulet of the Fish, or Robe of the Sea.
water 33death 11 death 11random450%
50%
50%
50%
50%
50%
50%
50%
Hidden in Snow (Ench. 6) 65watergem Unfrozen Mage Commentary here.
water 33nature 11 water 33nature 33 Contact Naiad (Conj. 5) 35watergem Naiad Commentary here.
water 33blood 33 water 33 Bind Ice Devil (Blood 6) 88bloodslave Nycafor - Ice Devil Commentary here.
water 33 Oriax - Ice Devil Commentary here.
water 22 Gaap - Ice Devil Commentary here.
water 33astral 22 Bifrons - Ice Devil Commentary here.
water 33 Cimejes - Ice Devil Commentary here.
water 33death 33 Bune - Ice Devil Commentary here.
water 44 water 33 Sea King's Court (Conj. 6) 55watergem Sea King Commentary here.
water 44death 11 water 33death 33 Streams from Hades (Conj. 6) 40watergem Kokythiad Commentary here.
water 55 water 55 Queen of Elemental Water (Conj. 8) 50watergem Thalassa - Queen of the Sea Commentary here.
water 55 Bathusma - Queen of the Deeps Commentary here.
water 55 Limne - Queen of the Lake Commentary here.
water 55death 33 random2200% Ghost Ship Armada (Ench. 7) 60watergem Damned Boatswain Commentary here.
earth 11glamour 22 glamour 11earth 22 Summon Bluecap (Conj. 5) 20glamourgem Bluecap Commentary here.
earth 22astral 33 astral 22 Golem Construction (Conj. 6) 35astralpearl Golem Commentary here.
earth 33death 11 earth 11death 22random250%
100%
50%
Hidden in Sand (Ench. 6) 65earthgem in Waste Dust Priest Commentary here.
earth 33death 11 earth 11death 22random350%
50%
50%
50%
50%
Hidden Underneath (Ench. 6) 65earthgem in Cave Released Sage Commentary here.
earth 44 earth 33glamour 11 Troll King's Court (Conj. 6) 65earthgem Troll King Commentary here.
earth 44blood 33 earth 44blood 33 Father Illearth (Blood 7) 105bloodslave Pedoseion - Father Illearth Commentary here.
earth 55 earth 55 King of Elemental Earth (Conj. 8) 50earthgem Barathrus - King of Deeper Earth Commentary here.
earth 55 Oreigenes - King of Mountains Commentary here.
astral 22 holy 22 Telestic Animation (Thau. 4) 5astralpearl Telestic Animate Commentary here.
astral 33earth 22 astral 22 Golem Construction (Conj. 6) 35astralpearl Golem Commentary here.
astral 44death 11 death 22astral 33random1100% Ether Gate (Conj. 6) 90astralpearl Ether Lord Commentary here.
death 11water 33 death 11random450%
50%
50%
50%
50%
50%
50%
50%
Hidden in Snow (Ench. 6) 65watergem Unfrozen Mage Commentary here.
death 11water 44 death 33water 33 Streams from Hades (Conj. 6) 40watergem Kokythiad Commentary here.
death 11earth 33 death 22earth 11random350%
200%
50%
Hidden in Sand (Ench. 6) 65earthgem in Waste Dust Priest Commentary here.
death 11earth 33 death 22earth 11random350%
50%
50%
50%
50%
Hidden Underneath (Ench. 6) 65earthgem in Cave Released Sage Commentary here.
death 11astral 44 death 22astral 33random1100% Ether Gate (Conj. 6) 90astralpearl Ether Lord Commentary here.
death 22 death 11 Create Revenant (Ench. 3) 9deathgem Revenant Commentary here.
death 22nature 55 death 22nature 11random2100%
100%
Contact Lamia Queen (Conj. 6) 25naturegem Lamia Queen Commentary here.
death 33 death 11random2100%
100%
Summon Spectre (Conj. 6) 22deathgem Spectral Mage Commentary here.
death 33 death 33holy 22 Summon Mound Fiend (Conj. 7) 28deathgem Mound Fiend Commentary here.
death 33fire 44 death 33fire 44 King of Banefires (Conj. 8) 50deathgem Antrax - King of Banefires Commentary here.
death 33water 55 random2200% Ghost Ship Armada (Ench. 7) 60watergem Damned Boatswain Commentary here.
death 44blood 33 death 33blood 33 Curse of Blood (Blood 8) 96bloodslave Vampire Lord Commentary here.
death 55 death 33 Call Wraith Lord (Conj. 8) 40deathgem Wraith Lord Commentary here.
death 77 air 22earth 33 Tartarian Gate (Conj. 9) 7deathgem Tartarian Cyclops The Tartarians are literally crazy, and so don't consistently follow commands. Their magic paths are also unpredictable.
earth 44 Tartarian Cyclops
earth 33death 22 Tartarian Spirit
random5300%
200%
Tartarian Titan
random7300%
200%
200%
Tartarian Titan
random4200%
200%
Tartarian Monstrum
random6200%
200%
100%
100%
Tartarian Monstra
nature 11water 33 nature 33water 33 Contact Naiad (Conj. 5) 35watergem Naiad Commentary here.
nature 11glamour 44 nature 11glamour 22 Summon Fay Prince (Conj. 6) 30glamourgem
in Forest
Fay Prince Commentary here.
death 11glamour 22 and in Cold Unseelie Prince Commentary here.
nature 33 death 11nature 11random1100% Forest Troll Tribe (Conj. 6) 37naturegem Troll Shaman Commentary here.
nature 44 nature 33 Awaken Ivy King (Conj. 7) 30naturegem Ivy King Commentary here.
nature 55 nature 33random020% Call the Worm That Walks (Thau. 8) 30naturegem Worm Mage Commentary here.
nature 55 earth 11nature 44 Awaken Treelord (Ench. 7) 25naturegem in Forest Treelord Commentary here.
nature 44blood 11 Treelord Commentary here.
nature 55 Dying Treelord Commentary here.
nature 55death 22 nature 11death 22random2100%
100%
Contact Lamia Queen (Conj. 6) 25naturegem Lamia Queen Commentary here.
glamour 11water 11 glamour 11water 11 Summon Water Kobold (Conj. 4) 12glamourgem Water Kobold Commentary here.
glamour 11blood 44 glamour 22 Bind Succubus (Blood 5) 66bloodslave Succubus Commentary here.
glamour 22earth 11 glamour 11earth 22 Summon Bluecap (Conj. 5) 20glamourgem Bluecap Commentary here.
glamour 33earth 22 glamour 22earth 22nature 22 Summon Gnome (Conj. 6) 35glamourgem Gnome Commentary here.
glamour 44nature 11 nature 11glamour 22 Summon Fay Prince (Conj. 6) 30glamourgem
in Forest
Fay Prince Commentary here.
death 11glamour 22 and in Cold Unseelie Prince Commentary here.
glamour 44nature 11 glamour 33nature 33random1100% Faerie Court (Conj. 8) 60glamourgem in Forest Faery Queen Commentary here.
water 33glamour 33random2200% and in Cold Queen of Winter Commentary here.
blood 33water 33 water 33 Bind Ice Devil (Blood 6) 88bloodslave Nycafor - Ice Devil Commentary here.
water 33 Oriax - Ice Devil Commentary here.
water 22 Gaap - Ice Devil Commentary here.
water 33astral 22 Bifrons - Ice Devil Commentary here.
water 33 Cimejes - Ice Devil Commentary here.
water 33death 33 Bune - Ice Devil Commentary here.
blood 33earth 44 blood 33earth 44 Father Illearth (Blood 7) 105bloodslave Pedoseion - Father Illearth Commentary here.
blood 33death 44 blood 33death 33 Curse of Blood (Blood 8) 96bloodslave Vampire Lord Commentary here.
blood 44glamour 11 glamour 22 Bind Succubus (Blood 5) 66bloodslave Succubus Commentary here.
blood 44fire 22 fire 44 Bind Arch Devil (Blood 7) 99bloodslave Buriol - Arch Devil Commentary here.
fire 44 Ethanim - Arch Devil Commentary here.
fire 44 Furcas - Arch Devil Commentary here.
fire 33astral 33 Magoth - Arch Devil Commentary here.
fire 44 Igarak - Arch Devil Commentary here.
blood 55 blood 44 Bind Heliophagus (Blood 8) 111bloodslave Mastema - Heliophagus Commentary here.
fire 44blood 33 Amaimon - Heliophagus Commentary here.
death 44blood 33 Gorilon - Heliophagus Commentary here.
death 33blood 33 Mabakiel - Heliophagus Commentary here.
blood 88 air 55death 33blood 44 Bind Demon Lord (Blood 9) 150bloodslave Pazuzu - Lord of the Plague Wind Commentary here.
fire 44earth 44blood 44 Belphegor - Lord of Hell Commentary here.
nature 44glamour 44blood 44 Belial - Lord of Corruption Commentary here.
fire 55death 33blood 44 Buer - Goat Sun Commentary here.
death 33glamour 55blood 44 Geryon - Monster of Fraud Commentary here.
astral 44glamour 44blood 44 Ashmedai - Prince of Lust Commentary here.

"Gift of Reason" or "Divine Name" Targets

  • Gift of Reason (Thaum. 5)
    nature 44 and 20naturegem
  • Divine Name (Thaum. 7)
    astral 55 and 25astralpearl

Both these spells grant Commander status to a Unit. The units listed below gain magic power when made a commander. It's pretty expensive and generally not worth it.

To Cast New Spell Req. Unit Comments
water 55nature 44 water 11nature 11random2100%
100%
Call Ancient Presence in Swamp (Conj. 9) 15watergem Ancient Presence Commentary here.
earth 11glamour 11 earth 11glamour 11 Summon Cave Kobolds (Conj. 4)
5glamourgem
Cave Kobold Commentary here.
astral 55 holy 33 Juggernaut Construction (Conj. 8)
25astralpearl
Juggernaut Commentary here.

Leveling Up

Pretender Creation

When creating a pretender, keep in mind what boosters or summons the pretender can create. Frequently, the pretender can be used to make boosters or perform summons the nation otherwise can't, getting the nation to higher levels of magic power. If your pretender has a path not native to your nation, you may have to trade in order to get the gems you need.

Although Pretenders are more likely to lose a magic path on death, sometimes they gain aDeath path.

Finally, keep in mind what item slots the pretender has, if you plan on the pretender using boosters. If your earth pretender doesn't have feet, it can't use Earth Boots.

Empowerment

Empowerment is using gems to increase a Commander's magic paths. (It's also the only way to give a Commander a new magic path.) It's very expensive and usually not worth it. Also, when empowering in blood, a commander has a chance of gaining one or two horror marks. The percentage chance is the amount of Blood Slaves you paid / 2.

  • New Magic Path: Costs 50 gems of the desired path
  • Additional Magic Path: Costs 15 x [target level] gems of the desired path

Indie Mages

One of the most common ways to access a new path is by finding an indie mage. Each province has units and commanders the owner can recruit, whether or not there is a fort or any buildings there. Frequently, a mage will be available. Nature mages are very common, Death mages almost as much. Recruiting an indie mage will require a laboratory and sometimes a temple, (if they have Holy Paths). Recruiting them en masse will require a fort. Thrones especially can have powerful indie mages for recruitment, such as The Throne of Fire with its "Adept of Pyriphlegeton."

Communions

Communions are a larger subject than can be covered here. In short, during a battle, certain mages cast a spell that makes them "Communion Masters" and others cast a spell to make them "Communion Slaves." The Communion Masters get higher magic levels and less fatigue, the Communion Slaves get more fatigue. Check the Communion page for more information.

Seduction

Seduction is a way to recruit mages of new or higher magic paths, but not reliable. For details, see the Seduction page.

Gem Boosting

Gem Boosting is when a mage in battle uses a gem to increase their path level by one for a spell. For example, a earth 11 mage can use a gem to cast Summon Earthpower, a earth 22 spell. A mage can only use as many gems in one spell as their path level, which can prevent them from gem boosting. As an example, if a nature 33 Nature mage casts Howl, which costs 3naturegem, they can only use 3naturegem, and need all of them for the spell, leaving none left over for gem boosting.

Prophetize

Declaring a commander the prophet is a quick way to get a holy 33.

Twiceborn

Twiceborn (Ench. 4) death 22 and [10deathgem * Size]
If a mage has Twiceborn cast, it has a twenty percent chance of gaining a path in Death, up to death 44.

Lichcraft

Lichcraft (Ench. 9) death 55 and [10deathgem + 5deathgem * size]
The caster dies and returns as a Lich, gaining +death 11 to a max of death 1010. Cannot be cast by a Plant, Undead, Inanimate, or Pretender. See Lichcraft for more details.

Wish

Wish (Alt. 9) astral 99 and 100astralpearl
A difficult spell to access, but allows you to summon various commanders or receive boosters. See Wish.

Eternal Twilight

Eternal Twilight (Alt. 8) glamour 88 and 90glamourgem
Has many effects, including increasing the Glamour level of all Glamour mages, both inside and outside of battle.

Lore of Legends

Lore of Legends (Conj. 7) glamour 44 and 20glamourgem
The caster gains +1 in all magic paths for one turn.

Increasing Paths

The general pattern is to start with a lower level mage, (maybe a pretender, indie mage, or empowered mage,) and then use them to create boosters. Then, they use the boosters to summon a more powerful mage. The more powerful mage uses the boosters to create even more boosters or summon an even more powerful mage, and the pattern repeats. Make sure you have enough gems leftover to actually use the higher levels.

Old
Level
New
Level
Booster
Summons + Booster(s)
School Gems
fire 11 fire 22 Empowerment 30firegem
fire 11astral 55 The Staff from the Sun Cons. 9 5firegem40astralpearl
fire 11death 11 Skull of Fire Cons. 7 5firegem5deathgem
fire 22 fire 33 Empowerment 45firegem
fire 22blood 44 Bind Arch Devil (Prob. 1/5) Blood 7 99bloodslave + ?
fire 44 (Prob. 4/5) + ?
fire 33 Empowerment 60firegem
The Ruby Eye Cons. 9 15firegem
Summon Flame Spirit + Conj. 6 30firegem + ?
fire 44 fire 55 Empowerment 75firegem
Flame Helmet Cons. 5 25firegem
Orb of Elemental Fire Cons. 9 25firegem
fire 44water 44 Staff of Elemental Mastery Cons. 7 25firegem25watergem
Crown of the Elements Cons. 9 25firegem25watergem
fire 44air 55 The Magic LampAl Khazim - Jinn Cons. 9 25firegem40airgem
fire 44death 33 King of Banefires + Conj. 8 50deathgem + ?
fire 55 fire 66 Empowerment 90firegem
King of Elemental Fire + Conj. 8 50firegem + ?
fire 55air 55 fire 77 The Forbidden Light Cons. 9 40firegem40astralpearl
air 44earth 44 + Staff of Elemental Mastery Cons. 7 25airgem25earthgem
air 11 air 22 Empowerment 30airgem
air 22 air 33 Empowerment 45airgem
air 22astral 22 Tome of High Power Cons. 9 10airgem10astralpearl
air 33 air 44 Empowerment 60airgem
air 44 air 55 Empowerment 75airgem
Winged Helmet Cons. 5 25airgem
Orb of Elemental Air Cons. 9 25airgem
air 44earth 44 Staff of Elemental Mastery Cons. 7 25airgem25earthgem
air 55 air 66 Empowerment 90airgem
Horn of Storms Cons. 5 40airgem
Queen of Elemental Air + Conj. 8 50airgem + ?
air 55fire 44 The Magic LampAl Khazim - Jinn + Cons. 9 25firegem40airgem
fire 44water 44 + Staff of Elemental Mastery Cons. 7 25firegem25watergem
Crown of the Elements Cons. 9 25firegem25watergem
water 11 water 22 Empowerment 30watergem
Water Bracelet Cons. 7 5watergem
water 11glamour 11 Summon Water Kobold + Conj. 4 12glamourgem + ?
water 22 water 33 Empowerment 45watergem
water 33 water 44 Empowerment 60watergem
Robe of the Sea Cons. 5 15watergem
water 33nature 11 Contact Naiad + Conj. 35watergem + ?
water 33astral 22 Trident from Beyond Cons. 9 15watergem10astralpearl
water 33blood 33 Bind Ice Devil + Blood 6 88bloodslave + ?
water 44 water 55 Empowerment 75watergem
Orb of Elemental Water Unique Cons. 9 25watergem
Sea King's Court + Conj. 6 55watergem + ??
water 44fire 44 Staff of Elemental Mastery Cons. 7 25firegem25watergem
Crown of the Elements Cons. 9 25firegem25watergem
water 44earth 11 Orb of Atlantis Unique Cons. 9 25watergem5earthgem
water 44death 11 Streams from Hades + Conj. 6 40watergem + ??
water 55 water 66 Empowerment 90watergem
Queen of Elemental Water + Conj. 8 50watergem + ?
air 44earth 44 + Staff of Elemental Mastery Cons. 7 25airgem25earthgem
earth 11 earth 22 Empowerment 30earthgem
earth 11glamour 22 Summon Bluecap Conj. 5 20glamourgem
earth 11blood 44 Pebble Skin Suit Cons. 9 5earthgem25bloodslave
earth 22 earth 33 Empowerment 45earthgem
Earth Boots Cons. 5 10earthgem
earth 22nature 22 The Tome of Gaia Cons. 9 10earthgem10naturegem
earth 22blood 33 Blood Stone Cons. 5 10earthgem15bloodslave
earth 33 earth 44 Empowerment 60earthgem
earth 33? Troll King's Court + Conj. 6
?
65earthgem +
earth 44 earth 55 Empowerment 75earthgem
Orb of Elemental Earth Cons. 9 25earthgem
earth 44air 44 Staff of Elemental Mastery Cons. 7 25airgem25earthgem
earth 44nature 11 Boots of Antaeus Cons. 9 25earthgem5naturegem
earth 44blood 33 Father Illearth + (Not boots) Blood 7 105bloodslave + ?
earth 55 earth 66 Empowerment 90earthgem
earth 55? King of Elemental Earth + (Not boots) Conj. 8
?
50earthgem +
earth 55astral 55 Atlas of Creation Cons. 9 40earthgem40astralpearl
fire 44water 44 + Staff of Elemental Mastery Cons. 7 25firegem25watergem
Crown of the Elements Cons. 9 25firegem25watergem
astral 11 astral 22 Empowerment 30astralpearl
astral 22 astral 33 Empowerment 45astralpearl
Starshine Skullcap Cons. 7 10astralpearl
astral 22air 22 Tome of High Power Cons. 9 10airgem10astralpearl
astral 22earth 22 Coin of Meteoritic Iron Cons. 5 10earthgem10astralpearl
astral 33 astral 44 Empowerment 60astralpearl
Dimensional Rod Cons. 9 15astralpearl
astral 33earth 22 Golem Construction + Cons. 6 35astralpearl + ??
astral 33blood 33 The Oath Rod of Kurgi Cons. 9 15astralpearl15bloodslave
astral 44 astral 55 Empowerment 75astralpearl
astral 44death 11 Ether Gate + Conj. 6 90astralpearl + ?
astral 44glamour 44 The Trapped Dreams of Hruvur Cons. 9 25astralpearl25glamourgem
astral 55 astral 66 Empowerment 90astralpearl
astral 55earth 55 Atlas of Creation Cons. 9 40earthgem40astralpearl
astral 55fire 55 astral 77 The Forbidden Light Cons. 9 40firegem40astralpearl
astral 66 Empowerment 105astralpearl
Ring of Sorcery Cons. 7 60astralpearl
astral 66blood 11 astral 88 The Void Sphere Cons. 9 60astralpearl5bloodslave
death 11 death 22 Empowerment 30deathgem
death 11water 33 Hidden in Snow + Ench. 6 65watergem + ?
death 11earth 33 Hidden Underneath Ench. 6 65earthgem
death 11astral 44 Ether Gate Conj. 6 90astralpearl + ?
death 11water 44 death 33 Streams from Hades + Conj. 6 40watergem + ?
death 22 Empowerment 45deathgem
Skull Staff Cons. 5 10deathgem
The Flailing Hands Cons. 9 10deathgem
Create Revenant + Ench. 3 9deathgem + ??
death 22nature 55 death 33 Contact Lamia Queen + Conj. 6 25naturegem + ?
death 22blood 22 The Black Book of Secrets Cons. 9 10deathgem10bloodslave
death 33 death 44 Empowerment 60deathgem
Summon Spectre + Luck + Conj. 6 22deathgem + ??
Summon Mound Fiend + Conj. 7 28deathgem + ?
death 33fire 44 King of Banefires + Conj. 8 50deathgem + ?
death 44 death 55 Empowerment 75deathgem
death 44blood 33 Curse of Blood + Blood 8 96bloodslave + ??
death 55 death 66 Empowerment 90deathgem
Skullface Cons. 7 40deathgem
death 66 death 77 Empowerment 105deathgem
Sun Slayer Cons. 9 60deathgem
death 66 death 88 Sceptre of Dark Regency Cons. 9 60deathgem
astral 66 + Ring of Sorcery Cons. 7 60astralpearl
nature 11 nature 22 Empowerment 30naturegem
nature 11glamour 44 Summon Fay Prince Not In Cold + Conj. 6 30glamourgem + ?
nature 11water 33 nature 33 Contact Naiad Conj. 5 35watergem
nature 22 Empowerment 45naturegem
Thistle Mace Cons. 5 10naturegem
nature 22earth 22 The Tome of Gaia Cons. 9 10earthgem10naturegem
nature 22blood 33 Armor of Twisting Thorns Cons. 5 10naturegem15bloodslave
nature 33 nature 44 Empowerment 60naturegem
Forest Troll Tribe + Luck + Conj. 6 37naturegem + ??
nature 33astral 11 Moonvine Bracelet Cons. 7 15naturegem5astralpearl
nature 44 nature 55 Empowerment 75naturegem
Awaken Ivy King + Conj. 7 30naturegem
nature 55 nature 66 Empowerment 90naturegem
Awaken Treelord (Prob. 2/3) + Ench. 7 35naturegem + ??
(Prob. 1/3) + + ?
nature 77 Treelord's Staff Cons. 7 40naturegem
earth 55astral 55 + Atlas of Creation Cons. 9 40earthgem40astralpearl
astral 66 + Ring of Sorcery Cons. 7 60astralpearl
glamour 11 glamour 22 Empowerment 30glamourgem
glamour 11water 11 Summon Water Kobold + Conj. 4 12glamourgem + ?
glamour 11blood 44 Bind Succubus Blood 5 66bloodslave
glamour 22 glamour 33 Empowerment 45glamourgem
glamour 22earth 11 Summon Bluecap + Conj. 5 20glamourgem + ??
glamour 33 glamour 44 Empowerment 60glamourgem
Gossamer Veil Cons. 5 60glamourgem
glamour 33earth 22 Mirage Crystal Cons. 7 10earthgem15glamourgem
Summon Gnome + Conj. 6 10earthgem15glamourgem + ??
glamour 44 glamour 55 Empowerment 75glamourgem
glamour 44fire 22 The Sword of Many Colors Cons. 9 10firegem25glamourgem
glamour 44nature 11 Faerie Court + Conj. 6 60glamourgem + ??
glamour 44astral 44 The Trapped Dreams of Hruvur Cons. 9 25astralpearl25glamourgem
glamour 55 glamour 66 Empowerment 90glamourgem
glamour 55 glamour 77 Tome of Legends Cons. 9 40glamourgem
astral 44blood 22 + The Black Mirror Cons. 9 25astralpearl10bloodslave
astral 66 + Ring of Sorcery Cons. 7 60astralpearl
blood 11 blood 22 Empowerment 30bloodslave
blood 22 blood 33 Empowerment 45bloodslave
blood 22astral 33 Tome of the Lower Planes Cons. 9 15astralpearl10bloodslave
blood 22death 22 The Black Book of Secrets Cons. 9 10deathgem10bloodslave
blood 33 blood 44 Empowerment 60bloodslave
Blood Thorn Cons. 7 15bloodslave
blood 33earth 44 Father Illearth + Blood 7 105bloodslave
blood 33nature 22 Armor of Twisting Thorns Cons. 5 10naturegem15bloodslave
blood 44 blood 55 Empowerment 75bloodslave
Flesh Ward Cons. 9 25bloodslave
blood 55 blood 66 Empowerment 90bloodslave
Brazen Vessel Cons. 5 40bloodslave
Armor of Souls Cons. 5 40bloodslave
Bind Heliophagus (Prob. 1/4) + Blood 8 111bloodslave + ??
astral 44glamour 44 + The Trapped Dreams of Hruvur Cons. 9 25astralpearl25glamourgem
air 22astral 22 + The Oath Rod of Kurgi Cons. 9 15astralpearl15bloodslave

Summons for Gaining a New Path

These are the summons where you can gain a different path than were used to do the summoning.

Req. New Paths All Paths Summons Prob. School Gems
fire 22blood 44 astral 33 fire 33astral 33 Bind Arch Devil 1/4 Blood 7 99bloodslave
fire 44air 55 earth 33astral 33 fire 55air 55earth 33astral 33 The Magic LampAl Khazim - Jinn Cons. 9 25firegem40airgem
fire 55 earth 11 fire 55earth 11 King of Elemental Fire 1/2 Conj. 8 50firegem
water 33death 11 earth 11 death 11random450%
50%
50%
50%
50%
50%
50%
50%
Hidden in Snow in Mountains → At least earth 11 7/8 Ench. 6 65watergem
water 33blood 33 astral 22 water 33astral 22 Bind Ice Devil 1/6 Blood 6 88bloodslave
death 33 water 33death 33 1/6
water 55nature 44 death 11 water 11nature 11death 11 Call Ancient Presence in Swamp + Gift of Reason → At Least death 11 3/4 Conj. 9
Thau. 5
15watergem + 20naturegem
water 55nature 44 death 11 water 11nature 11death 11 Call Ancient Presence in Swamp + Divine Name
→ At Least death 11
3/4 Conj. 9
Thau. 7
15watergem + 25astralpearl
& astral 55
water 55death 33 air 22 air 22 Ghost Ship Armada 1/3 Ench. 7 60watergem
earth 22glamour 33 nature 22 earth 22nature 22glamour 22 Summon Gnome 1/3 Conj. 6 35glamourgem
earth 33death 11 astral 11 earth 11death 22astral 11 Hidden in Sand in Wasteland → astral 22 1/3 Ench. 6 65earthgem
earth 33death 11 astral 11 earth 11death 22astral 11 Hidden Underneath in Cave → At least astral 11 3/4 Ench. 6 65earthgem
earth 44 glamour 11 earth 33glamour 11 Troll King's Court Conj. 6 65earthgem
astral 44death 11 air 11 astral 33death 22air 11 Ether Gate 1/4 Conj. 6 90astralpearl
blood 11 astral 33death 22blood 11 1/4
death 22nature 55 water 11 death 22nature 22water 11 Contact Lamia Queen → At least water 11 7/16 Conj. 6 5naturegem
blood 11 death 22nature 22blood 11 - At least blood 11 7/16
death 33 water 11 death 11water 11 Summon Spectre → At least water 11 7/16 Conj. 6 22deathgem
astral 11 death 11astral 11 → At least astral 11 7/16
glamour 11 death 11glamour 11 → At least glamour 11 7/16
death 77 air 22earth 33 air 22earth 33 Tartarian Gate 1/7 Conj. 9 7deathgem
earth 44 earth 44 1/7
earth 33 earth 33death 22 1/7
[These four Tartarians have very random paths.] 4/7
nature 11glamour 44 death 11 death 11glamour 22 Summon Fay Prince in Cold Conj. 6 30glamourgem
nature 11glamour 44 air 11 nature 33glamour 33air 11 Faerie Court Not in Cold 1/3 Conj. 8 60glamourgem
water 11 nature 33glamour 33water 11 1/3
earth 11 nature 33glamour 33earth 11 1/3
nature 11glamour 44 water 33air 11 water 33glamour 33air 11 Faerie Court in Cold 1/2 Conj. 8 60glamourgem
water 33earth 11 water 33glamour 33earth 11 1/2
nature 33 death 11 death 11nature 11random1100% Forest Troll Tribe Conj. 6 37naturegem
death 11earth 11 death 11nature 11earth 11 1/4
death 11glamour 11 death 11nature 11glamour 11 1/4
nature 55 earth 11 nature 33earth 11 Call the Worm That Walks 1/15 Thau. 8 30naturegem
death 11 nature 33death 11 1/15
nature 55 earth 11 earth 11nature 44 Awaken Treelord 1/3 Ench. 7 35naturegem
blood 11 nature 44blood 11 1/3
blood 55 fire 44 fire 44blood 33 Bind Heliophagus 1/4 Blood 8 111bloodslave
death 44 death 44blood 33 1/4
death 33 death 33blood 33 1/4
blood 88 air 55death 33 air 55death 33blood 44 Bind Demon Lord 1/6 Blood 9 150bloodslave
nature 44glamour 44 nature 44glamour 44blood 44 1/6
fire 55death 33 fire 55death 33blood 44 1/6
death 33glamour 55 death 33glamour 55blood 44 1/6
astral 44glamour 44 astral 44glamour 44blood 44 1/6
fire 44earth 44 fire 44earth 44blood 44 1/6

Combat Path Boosting

Gem Boosting

Gem Boosting is when a mage in battle uses a gem to increase their path level by one for a spell. For example, a earth 11 mage can use a gem to cast Summon Earthpower, a earth 22 spell. A mage can only use as many gems in one spell as their path level, which can prevent them from gem boosting. As an example, if a nature 33 Nature mage casts Howl, which costs 3naturegem, they can only use 3naturegem, and need all of them for the spell, leaving none left over for gem boosting.

Combat Path Boosting Spells

Boost Path School Spell Notes
fire 22 Conj. 3 Phoenix Power
air 11 Conj. 2 Summon Storm Power Req. Storm. See below.
water 11 Conj. 2 Summon Water Power Req. Underwater
earth 22 Conj. 3 Summon Earthpower Also, grants Reinvigoration
astral 11 & 1astralpearl Conj. 3 Power of the Spheres +1 to all paths except Blood and Holy.
astral 33 Conj. 4 Light of the Northern Star +1 Astral to entire battlefield.
earth 11nature 33 Conj. 4 Strength of Gaia Also grants combat boons
glamour 33 & 1glamourgem Alt. 4 Twilight +1 Glamour to entire battlefield.
blood 33 & 3bloodslave Blood 2 Hell Power +2 to all paths.
holy 55 Divine Channeling +1 Holy for all friendly priests.
Combat Path Boosting Support
Path School Spell Notes
air 44 & 1airgem Alt. 5 Storm Enchants Battlefield. Required for Storm Power
air 55 & 40airgem Cons. 7 Staff of Storms Item casts Storm at the start of battle.
air 55 & 70airgem Evo. 6 Perpetual Storm Global Enchantment. All battles are enchanted with Storm.
astral 44 & 25astralpearl Cons. 7 Banner of the Northern Star Item casts Light of the Northern Star at the start of battle.
glamour 88 & 90glamourgem Alt. 8 Eternal Twilight Global Enchantment. All battles are enchanted with Twilight.

Thanks

MelficeBelmont made the definitive Magic Boosting and Access Guide, the inspiration for this guide. (Attica helped.) He drew from the work of Telos, who drew from Sector24, who drew from the ramblings of the multi-dimensional squid beings of New Jersey.

dom6/magic-access.txt · Last modified: 2024/04/26 20:20 by fenrir