Reinvigoration
Reinvigoration is a Fatigue recovery modifier. Units will recover 1 point of Fatigue at the start of each of their turns, 5 points if they are unconscious (from having 100 points of Fatigue or more). The amount of Reinvigoration a unit has directly increases how much Fatigue they will recover on each of their turns.
You can apply Reinvigoration to your Blessed units for
2 Bless Points per point of Reinvigoration. If you don't want to do that but still want early Reinvigoration, your early sources of Reinvigoration are:
- The Ranger's Boots, which require
1, 5
Nature Gems, & Level 2 in Construction to create (for +2 Reinvigoration and some other stuff), - and the Summon Earthpower combat spell, which requires
2 & Level 3 in Conjuration to cast (for +4 Reinvigoration & temporary +
1).
Mid-to-late-game you will get other options. Does anyone wanna list them?
The early-game
1 Reinvigoration spell does not provide Reinvigoration; it fully recovers the caster's Fatigue instead, for the low price of one
Blood Slave. The late-game
5 Relief spell does not provide Reinvigoration either, instead reducing the Fatigue accrued by the caster and their friends for one battle for a single
Nature Gem.
