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combat-mechanics [2022/01/26 23:14] naaira [Melee Attacks] |
combat-mechanics [2022/01/26 23:16] (current) naaira [Ranged Combat & Spellcasting] |
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| Ranged combat and [[combat-magic|spellcasting]] are different from melee combat in that they do not use defence values. Instead, a [[precision roll]] is used to determine which square a missile or spell hits. | Ranged combat and [[combat-magic|spellcasting]] are different from melee combat in that they do not use defence values. Instead, a [[precision roll]] is used to determine which square a missile or spell hits. | ||
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| * Shields can [[precision roll|prevent]] ranged weapons from striking true. | * Shields can [[precision roll|prevent]] ranged weapons from striking true. | ||
| * Every point of [[precision roll|precision]] above 10 counts for double. | * Every point of [[precision roll|precision]] above 10 counts for double. | ||