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combat-mechanics [2021/09/15 22:38]
naaira [Preventing damage]
combat-mechanics [2022/01/26 23:16] (current)
naaira [Ranged Combat & Spellcasting]
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 ====== Combat Mechanics ====== ====== Combat Mechanics ======
  
-Anytime a sword is swung, an arrow is shot or a spell is cast a series of rolls are made to determine whether the action is succesful and whether damage is caused. Most rolls involve the [[dominions-random-number|Dominions Random Number]] or DRN. To fully understand Combat Mechanics start by reading up on how the DRN is calculated.+Anytime a sword is swung, an arrow is shot or a spell is cast a series of rolls are made to determine whether the action is successful and whether damage is caused. Most rolls involve the [[dominions-random-number|Dominions Random Number]] or DRN. To fully understand Combat Mechanics start by reading up on how the DRN is calculated.
  
 All offensive abilities in the game basically functions in the same way: All offensive abilities in the game basically functions in the same way:
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-==== Melee Attacks ==== +==== Attack rolls ==== 
-For melee attacks the attacker makes an [[attack roll]] at the same time as the defender makes a [[defense roll]]. These are compared. If the attack roll (with modifiers) is greater than the defense roll, it hits. If not, it misses.  +For melee attacks the attacker makes an [[attack roll]] at the same time as the defender makes a [[defence roll]]. These are compared. If the attack roll (with modifiers) is greater than the defence roll, it hits. If not, it misses. 
-  * [[Fatigue]] can affect both the attacker and defender negatively. + 
-  * Getting attacked by multiple attacks at once can [[harassment|harass]] down a unit's defense skill making it easier to hit - and can open up for critical strikes. +{{template>attackroll}}  
-  * Wielding [[multiple attacks|multiple weapons]] can make it harder to hit.  +  * Various effects can increase or decrease the [[melee-roll#Attack modifiers|attack]] and [[melee-roll#defense modifiers|defense modifiers]] skills of units.
-  * Fighting [[underwater]] can give penalties based on the [[physical damage types|weapon used]] +
-  * Various effects can lower the attack and defense skills of units, such as ??Darkness??.+
   * Defenders with long weapons can [[repel]] attackers, preventing the attack from happening.   * Defenders with long weapons can [[repel]] attackers, preventing the attack from happening.
   * [[defensive effects order|Defensive abilities]] (such as [[ethereal|etherealness]]), spells (such as ??Astral Shield?? or ??Fire Shield??) and items (such as ??Vine Shield??) can prevent an attacker from attacking or punish the attacker.   * [[defensive effects order|Defensive abilities]] (such as [[ethereal|etherealness]]), spells (such as ??Astral Shield?? or ??Fire Shield??) and items (such as ??Vine Shield??) can prevent an attacker from attacking or punish the attacker.
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 ==== Ranged Combat & Spellcasting ==== ==== Ranged Combat & Spellcasting ====
  
-Ranged combat and [[combat-magic|spellcasting]] are different from melee combat in that they do not use defense values. Instead, a [[precision roll]] is used to determine which square a missile or spell hits.+Ranged combat and [[combat-magic|spellcasting]] are different from melee combat in that they do not use defence values. Instead, a [[precision roll]] is used to determine which square a missile or spell hits. 
 + 
 +{{template>precisionroll}}
   * Shields can [[precision roll|prevent]] ranged weapons from striking true.   * Shields can [[precision roll|prevent]] ranged weapons from striking true.
   * Every point of [[precision roll|precision]] above 10 counts for double.   * Every point of [[precision roll|precision]] above 10 counts for double.
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   * [[Defensive effects order|Defensive spells and effects]] like ??Twist Fate??, ??Mossbody?? and ??Mistform?? can prevent or decrease damage taken.   * [[Defensive effects order|Defensive spells and effects]] like ??Twist Fate??, ??Mossbody?? and ??Mistform?? can prevent or decrease damage taken.
  
-^  Combat Mechanics  ^^^ +^  Combat Mechanics                                                                                                                                                                                                                                                                                      ||| 
-| [[melee]] [[:Conjuration]] | [[:Summon Animals]], [[:Raven Feast]], [[:Wind Ride]][[:Winged Monkeys]][[:Vermin Feast]][[:Wild Hunt]][[:The Kindly Ones]][[:Guardians of the Deep]][[:Tartarian Gate]], [[:Enchanted Forests]] |  +**Rolling to hit**      | //[[attack roll|Melee attacks]]//                     | [[:Attack Roll]] • [[:Fatigue]] • [[:Multiple Attacks]] • [[:Repel]] • [[:Trample]] • [[:Area of Effect]] • [[:Melee Attack Penalties]]                                                                                
-| ::: | [[:Alteration]] [[:Transformation]], [[:Sea of Ice]], [[:Fata Morgana]], [[:Utterdark]], [[:Wish]] | +| :::                     //[[precision roll|Ranged attacks & Spellcasting]]//  | [[:Precision]] • [[:Air Shield]] • [[:Area of Effect]] • [[:Storm]] • [[:Ranged Attack Penalties]]                                                                                                                     
-| ::: | [[:Evocation]] | [[:Astral Projection]][[:Fires from Afar]][[:Fate of Oedipus]][[:Perpetual Storm]][[:Mind Hunt]], [[:Murdering Winter]], [[:Second Sun]], [[:Flames from the Sky]], [[:Strands of Arcane Power]] | +**[[:Damage]]**         //[[:Physical]]//                                     | [[damage type#Blunt damage|Blunt]] • [[damage type#slashing damage|Slashing]] • [[damage type#piercing damage|Piercing]] • [[damage type#untyped damage|Untyped]]                                                      
-::: | [[:Enchantment]] | [[:Seeking Arrow]], [[:Katabasis]], [[:Twiceborn]], [[:Faery Trod]], [[:The Eyes of God]], [[:Friendly Currents]], [[:Hidden in Sand]], [[:Hidden Underneath]], [[:Hidden in Snow]], [[:Ritual of Rebirth]], [[:Dome of Flaming Death]], [[:Ghost Ship Armada]], [[:Theft of the Sun]], [[:Haunted Forest]] +| :::                     //[[:Elemental]]//                                    | [[damage type#fire damage|Fire]] • [[damage type#shock damage|Shock]] • [[damage type#cold damage|Cold]] • [[damage type#poison damage|Poison]] • [[damage type#acid damage|Acid]] • [[damage type#salt damage|Salt]]  
-| ::: | [[:Thaumaturgy]] [[:Mind Vessel]][[:Vengeance of the Dead]][[:Pyre of Catharsis]][[:Gateway]], [[:End of Culture]], [[:Dreams of R'lyeh]], [[:Imprint Souls]], [[:Gale Gate]], [[:Stygian Paths]] |  +| :::                     //[[:Damage Tags]]//                                  | [[:Armor Piercing]] • [[:Armor Negating]] • [[:Magic]] • [[:Fatigue Damage]] • [[:Life Drain]] • [[:Paralysis]] • [[:Soul Slaying]] • [[:Ignores Shield]] • [[:Charge Bonus]]                                          
-| ::: | [[:Blood Magic]] | [[:Improved Cross breeding|(Improved)]] [[:Cross breeding]], [[:Infernal Breeding]], [[:Blood Feast]], [[:Send Horror|Send]] [[:Send Lesser Horror|(Lesser)]] [[:Send Horror|Horror]][[:Infernal Disease]], [[:Send Dream Horror]], [[:Dome of Corruption]], [[:Astral Corruption]], [[:Horror Seed]], [[:Blood Vortex]]  +| [[:Damage Prevention]]  | //Basic//                                             | [[:Protection]] • [[:Defence Roll|Defence]] • [[Shield|Shields]]                                                                                                                                                       
-| [[:Ranged]] [[:Conjuration]] [[:Entanglement]] | +| :::                     //[[Resistances]]//                                   | [[:Physical Resistance]] • [[Elemental Resistance]] • [[Magic Resistance]]                                                                                                                                             
-| ::: | [[:Alteration]] | [[:False Fetters]][[:Earth Grip]][[:Mossbody]][[:Armor of Achilles]][[:Soul Vortex]][[:Iron Bane]][[:Transformation]][[:Phoenix Pyre]][[:Time Stop]] | +| :::                     //Other//                                             | [[:Protective Force]] • [[:Mistform]] • [[:Mossbody]] • [[:Mirror Image]] • [[:Luck]] • [[:Ethereal]] • [[Defensive effects order]] • [[awe]]                                                                          |
-| ::: | [[:Evocation]] | [[:Rain]][[:Mist]][[:Magic Duel]], [[:Storm]], [[:Wrathful Skies]], [[:Wailing Winds]], [[:Stream of Life]], [[:Rain of Stones]], [[:Fire Storm]], [[:Acid Storm]], [[:Meteor Shower]] | +
-| ::: | [[:Enchantment]] | [[:Foul Vapors]][[:Rigor Mortis]][[:Heat from Hell]], [[:Grip of Winter]], [[:Life after Death]], [[:Fields of the Dead]] | +
-| ::: | [[:Thaumaturgy]] | [[:Communions]][[:Returning]][[:Rage]][[:Growing Fury]][[:Gift of Reason]]/[[:Divine Name]][[:Soul Slay]][[:Plague]], [[:Soul Drain]] |  +
-| ::: | [[:Blood Magic]] | [[:Hell Power]], [[:Pain Transfer]], [[:Call Horror|Call]] [[:Call Lesser Horror|(Lesser)]] [[:Call Horror|Horror]] |+
  
 {{tag>Combat-Mechanics}} {{tag>Combat-Mechanics}}
combat-mechanics.1631745500.txt.gz · Last modified: 2021/09/15 22:38 by naaira