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combat-mechanics [2021/09/15 23:36] naaira [Preventing damage] |
combat-mechanics [2022/01/26 23:16] (current) naaira [Ranged Combat & Spellcasting] |
====== Combat Mechanics ====== | ====== Combat Mechanics ====== |
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Anytime a sword is swung, an arrow is shot or a spell is cast a series of rolls are made to determine whether the action is succesful and whether damage is caused. Most rolls involve the [[dominions-random-number|Dominions Random Number]] or DRN. To fully understand Combat Mechanics start by reading up on how the DRN is calculated. | Anytime a sword is swung, an arrow is shot or a spell is cast a series of rolls are made to determine whether the action is successful and whether damage is caused. Most rolls involve the [[dominions-random-number|Dominions Random Number]] or DRN. To fully understand Combat Mechanics start by reading up on how the DRN is calculated. |
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All offensive abilities in the game basically functions in the same way: | All offensive abilities in the game basically functions in the same way: |
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==== Melee Attacks ==== | ==== Attack rolls ==== |
For melee attacks the attacker makes an [[attack roll]] at the same time as the defender makes a [[defense roll]]. These are compared. If the attack roll (with modifiers) is greater than the defense roll, it hits. If not, it misses. | For melee attacks the attacker makes an [[attack roll]] at the same time as the defender makes a [[defence roll]]. These are compared. If the attack roll (with modifiers) is greater than the defence roll, it hits. If not, it misses. |
* [[Fatigue]] can affect both the attacker and defender negatively. | |
* Getting attacked by multiple attacks at once can [[harassment|harass]] down a unit's defense skill making it easier to hit - and can open up for critical strikes. | {{template>attackroll}} |
* Wielding [[multiple attacks|multiple weapons]] can make it harder to hit. | * Various effects can increase or decrease the [[melee-roll#Attack modifiers|attack]] and [[melee-roll#defense modifiers|defense modifiers]] skills of units. |
* Fighting [[underwater]] can give penalties based on the [[physical damage types|weapon used]] | |
* Various effects can lower the attack and defense skills of units, such as ??Darkness??. | |
* Defenders with long weapons can [[repel]] attackers, preventing the attack from happening. | * Defenders with long weapons can [[repel]] attackers, preventing the attack from happening. |
* [[defensive effects order|Defensive abilities]] (such as [[ethereal|etherealness]]), spells (such as ??Astral Shield?? or ??Fire Shield??) and items (such as ??Vine Shield??) can prevent an attacker from attacking or punish the attacker. | * [[defensive effects order|Defensive abilities]] (such as [[ethereal|etherealness]]), spells (such as ??Astral Shield?? or ??Fire Shield??) and items (such as ??Vine Shield??) can prevent an attacker from attacking or punish the attacker. |
==== Ranged Combat & Spellcasting ==== | ==== Ranged Combat & Spellcasting ==== |
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Ranged combat and [[combat-magic|spellcasting]] are different from melee combat in that they do not use defense values. Instead, a [[precision roll]] is used to determine which square a missile or spell hits. | Ranged combat and [[combat-magic|spellcasting]] are different from melee combat in that they do not use defence values. Instead, a [[precision roll]] is used to determine which square a missile or spell hits. |
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| {{template>precisionroll}} |
* Shields can [[precision roll|prevent]] ranged weapons from striking true. | * Shields can [[precision roll|prevent]] ranged weapons from striking true. |
* Every point of [[precision roll|precision]] above 10 counts for double. | * Every point of [[precision roll|precision]] above 10 counts for double. |
* [[Defensive effects order|Defensive spells and effects]] like ??Twist Fate??, ??Mossbody?? and ??Mistform?? can prevent or decrease damage taken. | * [[Defensive effects order|Defensive spells and effects]] like ??Twist Fate??, ??Mossbody?? and ??Mistform?? can prevent or decrease damage taken. |
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^ Combat Mechanics ^^^ | ^ Combat Mechanics ||| |
| **Rolling to hit** | //[[attack roll|Melee attacks]]// | [[:Attack Roll]] • [[:Fatigue]] • [[:Multiple Attacks]] • [[:Repel]] • [[:Trample]] • [[:Area of Effect]] • [[:Melee Attack Penalties]] | | | **Rolling to hit** | //[[attack roll|Melee attacks]]// | [[:Attack Roll]] • [[:Fatigue]] • [[:Multiple Attacks]] • [[:Repel]] • [[:Trample]] • [[:Area of Effect]] • [[:Melee Attack Penalties]] | |
| ::: | //[[precision roll|Ranged attacks & Spellcasting]]// | [[:Precision]] • [[:Air Shield]] • [[:Area of Effect]] • [[:Storm]] • [[:Ranged Attack Penalties]] | | | ::: | //[[precision roll|Ranged attacks & Spellcasting]]// | [[:Precision]] • [[:Air Shield]] • [[:Area of Effect]] • [[:Storm]] • [[:Ranged Attack Penalties]] | |
| **[[:Damage]]** | //[[:Physical]]// | [[damage type#Blunt damage|Blunt]] • [[damage type#slashing damage|Slashing]] • [[damage type#piercing damage|Piercing]] • [[damage type#untyped damage|Untyped]] | | | **[[:Damage]]** | //[[:Physical]]// | [[damage type#Blunt damage|Blunt]] • [[damage type#slashing damage|Slashing]] • [[damage type#piercing damage|Piercing]] • [[damage type#untyped damage|Untyped]] | |
| ::: | //[[:Elemental ]]// | [[damage type#fire damage|Fire]] • [[damage type#shock damage|Shock]] • [[damage type#cold damage|Cold]] • [[damage type#poison damage|Poison]] • [[damage type#acid damage|Acid]] • [[damage type#salt damage|Salt]] | | | ::: | //[[:Elemental]]// | [[damage type#fire damage|Fire]] • [[damage type#shock damage|Shock]] • [[damage type#cold damage|Cold]] • [[damage type#poison damage|Poison]] • [[damage type#acid damage|Acid]] • [[damage type#salt damage|Salt]] | |
| ::: | //[[:Damage Tags ]]// | [[:Armor Piercing]] • [[:Armor Negating]] • [[:Magic]] • [[:Fatigue Damage]] • [[:Life Drain]] • [[:Paralysis]] • [[:Soul Slaying]] • [[:Ignores Shield]] • [[:Charge Bonus]] | | | ::: | //[[:Damage Tags]]// | [[:Armor Piercing]] • [[:Armor Negating]] • [[:Magic]] • [[:Fatigue Damage]] • [[:Life Drain]] • [[:Paralysis]] • [[:Soul Slaying]] • [[:Ignores Shield]] • [[:Charge Bonus]] | |
| [[:Damage Prevention]] | //Basic// | [[:Protection]] • [[:Defense Roll|Defense]] • [[Shield|Shields]] | | | [[:Damage Prevention]] | //Basic// | [[:Protection]] • [[:Defence Roll|Defence]] • [[Shield|Shields]] | |
| ::: | //[[Resistances]]// | [[:Physical Resistance]] • [[Elemental Resistance]] • [[Magic Resistance]] | | | ::: | //[[Resistances]]// | [[:Physical Resistance]] • [[Elemental Resistance]] • [[Magic Resistance]] | |
| ::: | //Other// | [[:Protective Force]] • [[:Mistform]] • [[:Mossbody]] • [[:Mirror Image]] • [[:Luck]] • [[:Ethereal]] • [[Defensive effects order]] | | | ::: | //Other// | [[:Protective Force]] • [[:Mistform]] • [[:Mossbody]] • [[:Mirror Image]] • [[:Luck]] • [[:Ethereal]] • [[Defensive effects order]] • [[awe]] | |
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{{tag>Combat-Mechanics}} | {{tag>Combat-Mechanics}} |