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combat-mechanics [2022/01/26 23:14]
naaira [Melee Attacks]
combat-mechanics [2022/01/26 23:16] (current)
naaira [Ranged Combat & Spellcasting]
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 Ranged combat and [[combat-magic|spellcasting]] are different from melee combat in that they do not use defence values. Instead, a [[precision roll]] is used to determine which square a missile or spell hits. Ranged combat and [[combat-magic|spellcasting]] are different from melee combat in that they do not use defence values. Instead, a [[precision roll]] is used to determine which square a missile or spell hits.
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 +{{template>precisionroll}}
   * Shields can [[precision roll|prevent]] ranged weapons from striking true.   * Shields can [[precision roll|prevent]] ranged weapons from striking true.
   * Every point of [[precision roll|precision]] above 10 counts for double.   * Every point of [[precision roll|precision]] above 10 counts for double.
combat-mechanics.1643238891.txt.gz · Last modified: 2022/01/26 23:14 by naaira