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damage [2021/09/22 10:32] naaira |
damage [2022/03/28 14:39] (current) joste [Critical Hits] clearity |
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| ===== Critical Hits ===== | ===== Critical Hits ===== | ||
| - | Any time damage is rolled, a check is made to see whether a critical hit was scored. Units that suffer from heavy [[fatigue]] or are [[immobilized]] are easier to crit. Every time an attack hits the defender' | + | Any time damage is rolled, a check is made to see whether a critical hit was scored. Units that suffer from heavy [[fatigue]] or are [[immobilized]] are easier to crit. Every time an attack hits, the defender' |
| - | <WRAP box round 800px center> | + | {{template>criticalhits}} |
| - | <WRAP column half> | + | |
| - | **Defender roll:** Defender' | + | |
| - | </ | + | |
| - | <WRAP column half> | + | |
| - | **Crit value** If defender [[fatigue]] is 100+ or defender is [[immobilized]]: | + | |
| - | Otherwise: Crit value = 2 | + | |
| - | </ | + | |
| - | <WRAP centeralign> | + | |