Both sides previous revision
Previous revision
Next revision
|
Previous revision
|
demo-skratti-turbo-communions [2021/08/07 02:38] 7thpath |
demo-skratti-turbo-communions [2021/08/07 02:41] (current) 7thpath |
{{:jotun_skratti_2_with_stats.png?200|}} | {{:jotun_skratti_2_with_stats.png?200|}} |
| |
{{:nations:ma:jotunheim:jotun_werewolf.png?200|}} | {{:nations:ma:jotunheim:jotun_werewolf.png?50|}} |
| |
**Part 1: Regen.** The werewolf form is accessed by the "Change shape" command and has 53 HP and regenerates at 10% for 6 HP/round. Jotunheim and Niefelheim get Irminsul, the preeminent Regen pretender chassis. So slap a shroud of the battle saint on a werewolf once you reach construction 4 for another 10% regen bumping us up to 12 HP per round. It is expensive but you can also put a ring of regeneration for +10%. Finally, you can cast personal regen with a communion or sabbath master for a grand total of 40% regen and 24 HP per round. This can be improved further with coral blades (construction 2) which give +8 HP and +4 HP per combat round for 30 HP per round. | **Part 1: Regen.** The werewolf form is accessed by the "Change shape" command and has 53 HP and regenerates at 10% for 6 HP/round. Jotunheim and Niefelheim get Irminsul, the preeminent Regen pretender chassis. So slap a shroud of the battle saint on a werewolf once you reach construction 4 for another 10% regen bumping us up to 12 HP per round. It is expensive but you can also put a ring of regeneration for +10%. Finally, you can cast personal regen with a communion or sabbath master for a grand total of 40% regen and 24 HP per round. This can be improved further with coral blades (construction 2) which give +8 HP and +4 HP per combat round for 30 HP per round. |
| |
**Part 2: Number of masters.** It had previously been that a slave at 200 fatigue will take damage every time a master casts a spell but this is no longer so. I do not know the formulae unfortunately but I do know it's said that it's 1 damage per 50 fatigue over 200. | **Part 2: Number of masters.** |
| |
Beware of using small numbers of these batteries. The fatigue a master gets from casting a spell is divided evenly among herself and the slaves. So if you have one slave, you're only avoiding 50% of the fatigue going to the master. With two slaves, the master receives only 33%, and so forth. So bear in mind that although a single battery can support 30 masters in theory, it's not always good to do so. Finally, masters get a boost to their magic paths equal to 2^n where 'n' is the number of slaves. So e.g. at 2, 4, and 8 slaves you get +1, +2, and +3 path boost, respectively. | Beware of using small numbers of these batteries. The fatigue a master gets from casting a spell is divided evenly among herself and the slaves. So if you have one slave, you're only avoiding 50% of the fatigue going to the master. With two slaves, the master receives only 33%, and so forth. So bear in mind that although a single battery can support 30 masters in theory, it's not always good to do so. Finally, masters get a boost to their magic paths equal to 2^n where 'n' is the number of slaves. So e.g. at 2, 4, and 8 slaves you get +1, +2, and +3 path boost, respectively. |