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divine-magic [2021/12/18 03:38]
wigglefig Removed blood banishment caveat, this appears to be untrue from testing (you just get the default banish spell)
divine-magic [2024/02/29 16:10] (current)
joste [See More]
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 ^ Spell name  ^ Paths  ^ Spell description  ^ Effect  ^ ^ Spell name  ^ Paths  ^ Spell description  ^ Effect  ^
 | ??Blessing??            | {{path>H1}}       | //This prayer can be used to bless the priest or a group of sacred warriors. Blessed units receive increased morale and additional powers if their God is powerful enough to claim a divine title.//                   | Applies your [[Blesses|Bless]] to friendly {{:abilities:sacred.png?15&nolink}} [[Sacred|Sacred]] units in 5 (+5 for every extra Priest level) squares within 15 (+10 for every extra Priest level) squares of the caster.       | | ??Blessing??            | {{path>H1}}       | //This prayer can be used to bless the priest or a group of sacred warriors. Blessed units receive increased morale and additional powers if their God is powerful enough to claim a divine title.//                   | Applies your [[Blesses|Bless]] to friendly {{:abilities:sacred.png?15&nolink}} [[Sacred|Sacred]] units in 5 (+5 for every extra Priest level) squares within 15 (+10 for every extra Priest level) squares of the caster.       |
-| ??Divine Blessing??     | {{path>H3}}       | //This is the same as the Blessing prayer, except that it affects all holy units on the entire battlefield.//   | Blesses all of your teammates on the field that can be blessed, but takes 25% longer to cast. |+| ??Divine Blessing??     | {{path>H3}}       | //This is the same as the Blessing prayer, except that it affects all holy units on the entire battlefield.//   | Blesses all of your teammates on the field that can be blessed. Before 5.57it took 25% longer to cast. |
  
 ===== Banishment spells ===== ===== Banishment spells =====
  
-All Banishment spells require {{path>H1}} and affect only {{:abilities:undead.png?15&nolink}}[[Undead]] foes. You will have only **one** of these accessible to you in each game; you'll get a different spell from the generic Banishment if your Pretender has at least 4 in a Magic path in creation, determined by which path has the highest level, picking the leftmost path ({{:misc:magic:fire.png?15&nolink}}{{:misc:magic:air.png?15&nolink}}{{:misc:magic:water.png?15&nolink}}{{:misc:magic:earth.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}{{:misc:magic:death.png?15&nolink}}{{:misc:magic:nature.png?15&nolink}}{{:misc:magic:blood.png?15&nolink}}) in the event of a tie. +All Banishment spells require {{path>H1}} and affect only {{:abilities:undead.png?15&nolink}}[[Undead]] foes. You will have only **one** of these accessible to you in each game; you'll get a different spell from the generic Banishment if your Pretender has at least 4 in a Magic path in creation, determined by which path has the highest level, picking the leftmost path ({{:misc:magic:fire.png?15&nolink}}{{:misc:magic:air.png?15&nolink}}{{:misc:magic:water.png?15&nolink}}{{:misc:magic:earth.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}{{:misc:magic:death.png?15&nolink}}{{:misc:magic:nature.png?15&nolink}}{{:misc:magic:blood.png?15&nolink}}) in the event of a tie. There is no {{:misc:magic:blood.png?15&nolink}}blood-specific banishment spell; if this is the highest path of your pretender, you receive the default banishment spell instead.
  
 ^ Spell name                    ^ Paths                                 ^ Spell description                                                                                                                                                                                                                                                       ^ Effect                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              ^ ^ Spell name                    ^ Paths                                 ^ Spell description                                                                                                                                                                                                                                                       ^ Effect                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              ^
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 ^ Spell name  ^ Paths  ^ Spell description  ^ Effect  ^ ^ Spell name  ^ Paths  ^ Spell description  ^ Effect  ^
 | ??Sermon of Courage??            | {{path>H2}}       | //Soldiers' morale is increased with the help of this prayer.//                   | Gives a +1 Morale bonus to all friendly units in 10 (+5 for every extra Priest level) squares within 25 (+10 for every extra Priest level) squares of the caster.        | | ??Sermon of Courage??            | {{path>H2}}       | //Soldiers' morale is increased with the help of this prayer.//                   | Gives a +1 Morale bonus to all friendly units in 10 (+5 for every extra Priest level) squares within 25 (+10 for every extra Priest level) squares of the caster.        |
-| ??Fanaticism??                   | {{path>H4}}       | //This prayer has the same effect as Sermon of Courage, but it affects all friendly units on the entire battlefield.//                   | Gives +1 Morale to all of your teammates on the battlefield but takes 25% longer to cast.        |+| ??Fanaticism??                   | {{path>H4}}       | //This prayer has the same effect as Sermon of Courage, but it affects all friendly units on the entire battlefield.//                   | Gives +1 Morale to all of your teammates on the battlefield. Before version 5.57, it took 25% longer to cast.        |
  
 ===== Other Divine Spells ===== ===== Other Divine Spells =====
  
 ^ Spell name  ^ Paths  ^ Spell description  ^ Effect  ^ ^ Spell name  ^ Paths  ^ Spell description  ^ Effect  ^
-| ??Smite Demon??            | {{path>H2}}                                  +| ??Smite Demon??            | {{path>H2}}       //This prayer will make a divine bolt strike down from the sky and deliver massive damage to a demon who fails to resist the spell.//                   Does 15 [[Armor-Negating|AN]] DMG to a [[Demon]], scaling with {{:misc:magic:holy.png?14&nolink}} (+5 Dmg). MR Negates.        
-| ??Holy Word??              | {{path>H2}}                                  +| ??Holy Word??              | {{path>H2}}       //With a holy word from the next true God the priest is able to stun a sacred warrior of a false pretender.//                   [[Stun|Stuns]] an opposing [[Sacred]] unit or [[Pretender]]. MR negates.        
-| ??Holy Avenger??           | {{path>H2}}       | Each time the caster is damagedan enemy unit is hit at random by damaging beam (MR negates)It is possible to store up these holy strikes so they will continue to hit even after the caster is dead |         +| ??Holy Avenger??           | {{path>H2}}       | //Any harm done to the casting priest will result in a divine bolt striking in the midst of the enemy.// | Each time the caster takes damagethe damager is hit with 20 [[Armor-Negating|AN]] DMG beam during the next round. MR NegatesThese build up with multiple hits, but only one will hit each round, and only three can hit after the caster's death.        
-| ??Divine Channeling??      | {{path>H5}}                                  |+| ??Divine Channeling??      | {{path>H5}}       //The priest channels the divine might of his God onto the battlefield. All friendly priests of low power have their priest skill increased for the duration of the battle.//                   A [[battle-enchantment|Battlefield Enchantment]] that provides a +{{path>H1}} pathboost to all friendly {{path>H1}} priests. This **does** cause Fatigue, 90 at base.       |
  
 ===== See More ===== ===== See More =====
 [[Pretenders]] [[Pretenders]]
 +{{template>magicindex}}
  
 {{template>spells}} {{template>spells}}
 +{{tag>spell Magic-Path }}
  
divine-magic.1639798710.txt.gz · Last modified: 2021/12/18 03:38 by wigglefig