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divine-magic [2021/12/18 03:38] wigglefig Removed blood banishment caveat, this appears to be untrue from testing (you just get the default banish spell) |
divine-magic [2024/02/29 16:10] (current) joste [See More] |
^ Spell name ^ Paths ^ Spell description ^ Effect ^ | ^ Spell name ^ Paths ^ Spell description ^ Effect ^ |
| ??Blessing?? | {{path>H1}} | //This prayer can be used to bless the priest or a group of sacred warriors. Blessed units receive increased morale and additional powers if their God is powerful enough to claim a divine title.// | Applies your [[Blesses|Bless]] to friendly {{:abilities:sacred.png?15&nolink}} [[Sacred|Sacred]] units in 5 (+5 for every extra Priest level) squares within 15 (+10 for every extra Priest level) squares of the caster. | | | ??Blessing?? | {{path>H1}} | //This prayer can be used to bless the priest or a group of sacred warriors. Blessed units receive increased morale and additional powers if their God is powerful enough to claim a divine title.// | Applies your [[Blesses|Bless]] to friendly {{:abilities:sacred.png?15&nolink}} [[Sacred|Sacred]] units in 5 (+5 for every extra Priest level) squares within 15 (+10 for every extra Priest level) squares of the caster. | |
| ??Divine Blessing?? | {{path>H3}} | //This is the same as the Blessing prayer, except that it affects all holy units on the entire battlefield.// | Blesses all of your teammates on the field that can be blessed, but takes 25% longer to cast. | | | ??Divine Blessing?? | {{path>H3}} | //This is the same as the Blessing prayer, except that it affects all holy units on the entire battlefield.// | Blesses all of your teammates on the field that can be blessed. Before 5.57, it took 25% longer to cast. | |
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===== Banishment spells ===== | ===== Banishment spells ===== |
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All Banishment spells require {{path>H1}} and affect only {{:abilities:undead.png?15&nolink}}[[Undead]] foes. You will have only **one** of these accessible to you in each game; you'll get a different spell from the generic Banishment if your Pretender has at least 4 in a Magic path in creation, determined by which path has the highest level, picking the leftmost path ({{:misc:magic:fire.png?15&nolink}}{{:misc:magic:air.png?15&nolink}}{{:misc:magic:water.png?15&nolink}}{{:misc:magic:earth.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}{{:misc:magic:death.png?15&nolink}}{{:misc:magic:nature.png?15&nolink}}{{:misc:magic:blood.png?15&nolink}}) in the event of a tie. | All Banishment spells require {{path>H1}} and affect only {{:abilities:undead.png?15&nolink}}[[Undead]] foes. You will have only **one** of these accessible to you in each game; you'll get a different spell from the generic Banishment if your Pretender has at least 4 in a Magic path in creation, determined by which path has the highest level, picking the leftmost path ({{:misc:magic:fire.png?15&nolink}}{{:misc:magic:air.png?15&nolink}}{{:misc:magic:water.png?15&nolink}}{{:misc:magic:earth.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}{{:misc:magic:death.png?15&nolink}}{{:misc:magic:nature.png?15&nolink}}{{:misc:magic:blood.png?15&nolink}}) in the event of a tie. There is no {{:misc:magic:blood.png?15&nolink}}blood-specific banishment spell; if this is the highest path of your pretender, you receive the default banishment spell instead. |
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^ Spell name ^ Paths ^ Spell description ^ Effect ^ | ^ Spell name ^ Paths ^ Spell description ^ Effect ^ |
^ Spell name ^ Paths ^ Spell description ^ Effect ^ | ^ Spell name ^ Paths ^ Spell description ^ Effect ^ |
| ??Sermon of Courage?? | {{path>H2}} | //Soldiers' morale is increased with the help of this prayer.// | Gives a +1 Morale bonus to all friendly units in 10 (+5 for every extra Priest level) squares within 25 (+10 for every extra Priest level) squares of the caster. | | | ??Sermon of Courage?? | {{path>H2}} | //Soldiers' morale is increased with the help of this prayer.// | Gives a +1 Morale bonus to all friendly units in 10 (+5 for every extra Priest level) squares within 25 (+10 for every extra Priest level) squares of the caster. | |
| ??Fanaticism?? | {{path>H4}} | //This prayer has the same effect as Sermon of Courage, but it affects all friendly units on the entire battlefield.// | Gives +1 Morale to all of your teammates on the battlefield but takes 25% longer to cast. | | | ??Fanaticism?? | {{path>H4}} | //This prayer has the same effect as Sermon of Courage, but it affects all friendly units on the entire battlefield.// | Gives +1 Morale to all of your teammates on the battlefield. Before version 5.57, it took 25% longer to cast. | |
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===== Other Divine Spells ===== | ===== Other Divine Spells ===== |
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^ Spell name ^ Paths ^ Spell description ^ Effect ^ | ^ Spell name ^ Paths ^ Spell description ^ Effect ^ |
| ??Smite Demon?? | {{path>H2}} | | | | | ??Smite Demon?? | {{path>H2}} | //This prayer will make a divine bolt strike down from the sky and deliver massive damage to a demon who fails to resist the spell.// | Does 15 [[Armor-Negating|AN]] DMG to a [[Demon]], scaling with {{:misc:magic:holy.png?14&nolink}} (+5 Dmg). MR Negates. | |
| ??Holy Word?? | {{path>H2}} | | | | | ??Holy Word?? | {{path>H2}} | //With a holy word from the next true God the priest is able to stun a sacred warrior of a false pretender.// | [[Stun|Stuns]] an opposing [[Sacred]] unit or [[Pretender]]. MR negates. | |
| ??Holy Avenger?? | {{path>H2}} | Each time the caster is damaged, an enemy unit is hit at random by a damaging beam (MR negates). It is possible to store up these holy strikes so they will continue to hit even after the caster is dead | | | | ??Holy Avenger?? | {{path>H2}} | //Any harm done to the casting priest will result in a divine bolt striking in the midst of the enemy.// | Each time the caster takes damage, the damager is hit with a 20 [[Armor-Negating|AN]] DMG beam during the next round. MR Negates. These build up with multiple hits, but only one will hit each round, and only three can hit after the caster's death. | |
| ??Divine Channeling?? | {{path>H5}} | | | | | ??Divine Channeling?? | {{path>H5}} | //The priest channels the divine might of his God onto the battlefield. All friendly priests of low power have their priest skill increased for the duration of the battle.// | A [[battle-enchantment|Battlefield Enchantment]] that provides a +{{path>H1}} pathboost to all friendly {{path>H1}} priests. This **does** cause Fatigue, 90 at base. | |
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===== See More ===== | ===== See More ===== |
[[Pretenders]] | [[Pretenders]] |
| {{template>magicindex}} |
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{{template>spells}} | {{template>spells}} |
| {{tag>spell Magic-Path }} |
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