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dom6:ages

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Ages

A game of Dominions will start in one of three Ages. These set the available nations to play as, along with the independent cultures in provinces between the various capitals. These also set the economic conditions of the game, both materially and magically, though these effects can be modified to an extent in the settings.

The Early Ages

The Early Ages have 35 different nations to choose from; of these, less than a third are predominantly human, though some element of humanity is present in around half. Much of the world does have iron, but it hasn't been made impressive yet. Steel armor is restricted to a few, powerful melee weapons are only a bit more prevalent, and the strongest ranged weapons in the world are merely giant bows. Most role models of the world are literal giants, most of whom have some reason and magical powers; these fellows can often be viewed as miniature Pretender Gods in their own right.

Even now, the "independents" of the surface world are mostly human, though civilization is unknown to a very-large chunk of them. While many are savages, some live in totemist tribes, druid-led clans, or sorcerous Amazon groups, each of which may expand a nation's magic access somewhat.

The Middle Ages

WIP

The Late Ages

WIP

dom6/ages.1722533831.txt.gz · Last modified: 2024/08/01 17:37 by fenrir