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dom6:andramania-la [2024/06/20 23:47] fenrir [Lore] |
dom6:andramania-la [2026/01/24 19:11] (current) impetus [Commanders] |
| {{ :nations:flags:la_andramania.png?nolink|}} | {{:wiki:dom6_no_dom5_version.png?100 }}{{ :nations:flags:la_andramania.png?nolink|}} |
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| ====== LA Andramania, Dog Republic ====== | ====== LA Andramania, Dog Republic ====== |
| Andramania is a republic of Calystrii, civilized and culturally advanced Cynocephalians. The Cynocephalian clans of Gog and Magog once served Magnificent [[ind-ma|Ind]] and their barking hordes were released upon the enemies of the Prester King. But when the Khans of [[t-ien-ch-i-la|T’ien Ch’i]] defeated the sacred armies of Ind and killed the Prester King himself, the dominion of Ind was broken and all subservient tribes and kingdoms found themselves free from the yoke of the Magnificent Kingdom. The Cynocephalians had become increasingly more civilized under the benevolent rule of the Prester King and when Ind fell cynocephalian magistrates replaced the viceroys of Ind and united the cynocephalian tribes in a nation of virtue far beyond that of the kingdoms of men. They called themselves Calystrii and promised never to fall back into the barbarism and gruesome practices of old. Now most Calystrii regard men with disdain as the inferior beings they are. | Andramania is a republic of Calystrii, civilized and culturally advanced Cynocephalians. The Cynocephalian clans of Gog and Magog once served Magnificent [[ind-ma|Ind]] and their barking hordes were released upon the enemies of the Prester King. But when the Khans of [[t-ien-ch-i-la|T’ien Ch’i]] defeated the sacred armies of Ind and killed the Prester King himself, the dominion of Ind was broken and all subservient tribes and kingdoms found themselves free from the yoke of the Magnificent Kingdom. The Cynocephalians had become increasingly more civilized under the benevolent rule of the Prester King and when Ind fell cynocephalian magistrates replaced the viceroys of Ind and united the cynocephalian tribes in a nation of virtue far beyond that of the kingdoms of men. They called themselves Calystrii and promised never to fall back into the barbarism and gruesome practices of old. Now most Calystrii regard men with disdain as the inferior beings they are. |
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| //"Ind is heavily influenced by the kingdom of Prester John, a medieval idea of a hidden christian kingdom surrounded by heathen tribes. The idea of the hidden kingdom survived until the seventeenth century. As more and more of the world became known to the Europeans the kingdom was moved to new unexplored regions. The first sources placed the kingdom in the orient. Later on it was conceived as an Ethiopian kingdom. \\ \\ | //"Piconye, Feminie and Andramania are successors to the magnificent kingdom of Ind. They mainly draw inspiration from my previous ideas of Ind and the kingdom of Prester John. I wanted the successors of Ind to split the virtues of the magnificent kingdom and so Piconye inherits the theocratic traditions of Ind, Feminine inherits the magic secrets, and Andramania inherits the order and discipline of the kingdom. |
| For inspiration on Ind I have used the first and most fantastic medieval accounts of the marvelous kingdom, with streets of gold and dining tables of emerald. I wanted to be true to the over the top accounts of the virtue of the kingdom and its inhabitants. In the descriptions of Ind's units I have paraphrased several accounts of their outstanding virtue, like everyone being a priest and every noble being a king. I have also used accounts of cannibals and other strange tribes subservient to Prester John. Ind is probably the dominions nation least influenced by my own ideas. The only addition to the nation that can't be found in the medieval accounts of the kingdom are the dog headed cynocephalians. These are also found in medieval accounts and they are placed in the orient. Combined with judaeo-christian ideas of Gog and Magog they were added to Ind as the worst of the cannibals serving the Prester King. \\ \\ | |
| Andramania draws additional inspiration from medieval myths on the cynocephalians. While most sources portray them as wild brutes, there are some representations where they appear civilized and peaceful. After some reimagining Andramania became a nation of cynocephalians trying to overcome their barbaric legacy."// -Illwinter | Andramania draws additional inspiration from medieval myths on the cynocephalians. While most sources portray them as wild brutes, there are some representations where they appear civilized and peaceful. After some reimagining Andramania became a nation of cynocephalians trying to overcome their barbaric legacy."// -Illwinter |
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| Offsetting the boons to standard combat, Andramania has no mastery (level 3 or higher) in any [[magic]] paths, and no {{path>H3}}'s beyond its [[Prophet]]. The nation pays a premium for mages whose paths are strewn wide; and while these magi are both tough and versatile, the benefits of versatility slim out in the late game. While any Andramanian magus can have [[Astral]], there is no //cheap-and-reliable// Astral to be found here, so [[Communion|Communions]] will be pricey and somewhat slow to assemble. | Offsetting the boons to standard combat, Andramania has no mastery (level 3 or higher) in any [[magic]] paths, and no {{path>H3}}'s beyond its [[Prophet]]. The nation pays a premium for mages whose paths are strewn wide; and while these magi are both tough and versatile, the benefits of versatility slim out in the late game. While any Andramanian magus can have [[Astral]], there is no //cheap-and-reliable// Astral to be found here, so [[Communion|Communions]] will be pricey and somewhat slow to assemble. |
| ===== National Features ===== | |
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| | ===== National Features ===== |
| ^ Magic Access ^ Alt. Access ^ Unit Summary ^ Core Abilities ^ Buildings ^ | ^ Magic Access ^ Alt. Access ^ Unit Summary ^ Core Abilities ^ Buildings ^ |
| | {{path>F2}} (Rare 3)\\ {{path>E2}} (Rare 3)\\ {{path>S2}} (Rare 3)\\ {{path>N2}} (Rare 3)\\ Uncommon {{path>W1}} (Rare 2)\\ (Rare {{path>B1}})\\ (Rare {{path>D1}})\\ {{path>H2}} | | Cynocephalians \\ Skilled and disciplined infantry and crossbowmen. \\ Conscription | {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%)\\ {{:abilities:animal.png?15&nolink}} [[Animal]]\\ {{:abilities:reduces_unrest.png?15&nolink}} [[Reduces Unrest]]\\ {{:abilities:tax_collector.png?15&nolink}} [[Tax Collector]]\\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] | Standard Fort | | | {{path>F2}} (Rare 3)\\ {{path>E2}} (Rare 3)\\ {{path>S2}} (Rare 3)\\ {{path>N2}} (Rare 3)\\ {{path>W1}} (Rare 2)\\ (Rare {{path>D1}}) \\ (Rare {{path>B1}}) \\ {{path>H2}} | | Cynocephalians \\ Skilled and disciplined infantry and crossbowmen. \\ Conscription | {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:reduces_unrest.png?15&nolink}} [[Reduces Unrest]]\\ {{:abilities:tax_collector.png?15&nolink}} [[Tax Collector]]\\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] | {{:misc:gui:fortress.png?30&nolink}} Standard Fort | |
| **Capitol Gems: **{{gems>1F1E1S1N}} | **Capitol Gems: **{{gems>1F1E1S1N}} |
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| ==== National Special Features ==== | ==== National Special Features ==== |
| **Odrder Limit + 1** \\ | **Order Limit + 1** \\ |
| **Prefers {{:misc:scales:heat.png?15&nolink}} Heat Scale + 1** | **Prefers {{:misc:scales:heat.png?15&nolink}} Heat Scale + 1** |
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| ===== National Units ===== | ===== National Units ===== |
| {{:nations:la:andramania:Calystri_soldier.png?30&nolink }}: {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%), {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (3, effectively 1.5 supply usage), {{:abilities:animal.png?15&nolink}} [[Animal]] | {{:nations:la:andramania:Calystri_soldier.png?30&nolink }}: {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%), {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (3, effectively 1.5 supply usage), {{:abilities:animal.png?15&nolink}} [[Animal]] |
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| ==== Commanders ==== | ==== Commanders ==== |
| ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ |
| | {{:nations:la:andramania:calystri_scout.png?nolink}} | **??Calystri scout??**\\ {{:misc:gui:gold.png?15&nolink}} 55\\ {{:misc:gui:resources.png?15&nolink}} 4\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:nations:la:andramania:Calystri_soldier.png?30&nolink }}\\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (50) \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | | | {{:nations:la:andramania:calystri_scout.png?nolink}} | **??Calystri Scout#3848??** \\ {{:misc:gui:gold.png?15&nolink}} 55 \\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:nations:la:andramania:Calystri_soldier.png?25&nolink }} \\ \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (60) \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | More expensive than independent scouts that can easily be found in LA. Stronger than a regular scout, but not enough so to reliably defeat 1 PD without items. | |
| | {{:nations:la:andramania:calystri_commander.png?nolink}} | **??Calystri Commander??**\\ {{:misc:gui:gold.png?15&nolink}} 115\\ {{:misc:gui:resources.png?15&nolink}} 29\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:nations:la:andramania:Calystri_soldier.png?30&nolink }} | Commentary here. | | | {{:nations:la:andramania:Calystri_Magistrate.png?nolink}} | **??Calystri Magistrate#3922??** \\ {{:misc:gui:gold.png?15&nolink}} 95 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:defence_organizer.png?15&nolink}} [[Defence Organizer]] (2) \\ {{:abilities:reduces_unrest.png?15&nolink}} [[Reduces Unrest]] (1 per Month) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:tax_collector.png?15&nolink}} [[Tax Collector]] | With an upkeep of 3.17 gold per turn, they're a cost-effective way to raise your resistance to raids with sufficient foresight. Having 19 PD ahead of time also makes PD dumps cheaper, which is useful against crossbow doom stacks that are common in LA. Notably, Andramania's PD is also more cost-effective than other nations as a result of the conscription trait. | |
| | {{:nations:la:andramania:calystri_general.png?nolink}} | **??Calystri General??**\\ {{:misc:gui:gold.png?15&nolink}} 175\\ {{:misc:gui:resources.png?15&nolink}} 29\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:nations:la:andramania:Calystri_soldier.png?30&nolink }} | Commentary here. | | | {{:nations:la:andramania:calystri_commander.png?nolink}} | **??Calystri Commander#3849??** \\ {{:misc:gui:gold.png?15&nolink}} 115 \\ {{:misc:gui:resources.png?15&nolink}} 29 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{:nations:la:andramania:Calystri_soldier.png?25&nolink }} | Provides line formations and the most leadership per commander point. Due to your good units not having shields, line formations are exceptionally valuable to keep casualties down. | |
| | {{:nations:la:andramania:calystri_presbyter.png?nolink}} | **??Clystri Presbyter??**\\ {{:misc:gui:gold.png?15&nolink}} 90\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{path>H1}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:nations:la:andramania:Calystri_soldier.png?30&nolink }} | Commentary here. | | | {{:nations:la:andramania:calystri_general.png?nolink}} | **??Calystri General#3973??** \\ {{:misc:gui:gold.png?15&nolink}} 175 \\ {{:misc:gui:resources.png?15&nolink}} 29 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{:nations:la:andramania:Calystri_soldier.png?25&nolink }} | Provides a +1 morale bonus in exchange for costing twice as many commander points as the commander. | |
| | {{:nations:la:andramania:Apprentice_Magus.png?nolink}} | **??Apprentice Magus#3920??**\\ {{:misc:gui:gold.png?15&nolink}} 110\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>N1,100%FES,R9}}\\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (10) | Commentary here. | | | {{:nations:la:andramania:calystri_presbyter.png?nolink}} | **??Calystri Presbyter#3919??** \\ {{:misc:gui:gold.png?15&nolink}} 90 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 | {{path>H1}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:nations:la:andramania:Calystri_soldier.png?25&nolink }} | It's your standard priest, but a bit tougher in exchange for 5 gold. | |
| | {{:nations:la:andramania:Calystri_Magus.png?nolink}} | **??Calystri Magus??**\\ {{:misc:gui:gold.png?15&nolink}} 275\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>F1S1N2,100%FES,10%DB}}{{path>R15}}\\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (20) | Commentary here. | | | {{:nations:la:andramania:Apprentice_Magus.png?nolink}} | **??Apprentice Magus#3920??** \\ {{:misc:gui:gold.png?15&nolink}} 110 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>N1,100%FES}}{{path>R9}} \\ {{:nations:la:andramania:Calystri_soldier.png?25&nolink }} \\ \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (10) | Not only your cheapest research option, but also your cheapest option for point buffs and a variety of support functions. All Apprentices can cast ??Barkskin?? to raise your units' protection to 21. {{path>S1}} Apprentices can cast ??Body Ethereal?? and ??Communion Slave??, {{path>E1}} Apprentices can equip Earth Boots and cast ??Legions of Steel?? for small armies, and {{path>F1}} Apprentices can cast {{path>N1}} spells the other randoms won't, like ??Healing Touch?? in [[:naaira-communion|healing communions]]. Anecdotally, a ratio of 50% Apprentices and 50% Calystri Magus provides a good baseline in the midgame for having enough communion slaves/healers and casters if you don't wish to balance it on a per-fort basis. | |
| | {{:nations:la:andramania:Calystri_Magistrate.png?nolink}} | **??Bishop Magistrate??**\\ {{:misc:gui:gold.png?15&nolink}} 100\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:defence_organizer.png?15&nolink}} [[Defence Organizer]] (2)\\ {{:abilities:reduces_unrest.png?15&nolink}} [[Reduces Unrest]] (1 per month) \\ {{:abilities:tax_collector.png?15&nolink}} [[Tax Collector]] | Commentary here. | | | {{:nations:la:andramania:Calystri_Magus.png?nolink}} | **??Calystri Magus#3921??** \\ {{:misc:gui:gold.png?15&nolink}} 275 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 | {{path>F1S1N2,100%FES,10%DB}}{{path>R15}} \\ {{:nations:la:andramania:Calystri_soldier.png?25&nolink }} \\ \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (20) | A mage which can cast big battlefield spells with exceptional ease, but is a bit expensive for what it does before sufficient research is available. {{path>S2}} Magi can ??Power of the Spheres?? and cast ??Antimagic?? or ??Howl??. {{path>E1}} Magi can grab two communion slaves and cast ??Earthpower?? into ??Legions of Steel??, or cast ??Strength of Gaia?? to get {{path>N4}} and cast ??Oaken Army?? and ??Army Regeneration??. {{path>F2}} Magi are the least useful of the bunch if you don't need fire or cold resistance, as fire evocations are far less effective than buffing Senatorial Guard, but they do get to cast ??Solar Eclipse?? for one gem instead of three, which is very useful when fighting nations without darkvision. In case you have excess Calystri Magi available after buffing, the generic option is casting ??Breath of the Dragon?? and ??Swarm??, preferably with a big communion. | |
| | {{:nations:la:andramania:Serene_Master.png?nolink}} | **??Serene Master??**\\ {{:misc:gui:gold.png?15&nolink}} 260\\ {{:misc:gui:resources.png?15&nolink}} 31\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>H1}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:animal.png?15&nolink}} [[animal]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%) | Commentary here. | | | {{:nations:la:andramania:presbyter_Magistrate.png?nolink}} | **??Presbyter Magistrate#3923??** \\ {{:misc:gui:gold.png?15&nolink}} 145 \\ {{:misc:gui:resources.png?15&nolink}} 11 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>H2}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:nations:la:andramania:Calystri_soldier.png?25&nolink }} \\ \\ {{:abilities:defence_organizer.png?15&nolink}} [[Defence Organizer]] (2) \\ {{:abilities:reduces_unrest.png?15&nolink}} [[Reduces Unrest]] (1 per month) \\ {{:abilities:tax_collector.png?15&nolink}} [[Tax Collector]] | If you're expanding with ??Serene One??s then this is the cheapest option for blessing and leading them at the same time. | |
| | {{:nations:la:andramania:presbyter_Magistrate.png?nolink}} | **??Presbyter Magistrate??**\\ {{:misc:gui:gold.png?15&nolink}} 145\\ {{:misc:gui:resources.png?15&nolink}} 11\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>H2}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:defence_organizer.png?15&nolink}} [[Defence Organizer]] (2)\\ {{:abilities:reduces_unrest.png?15&nolink}} [[Reduces Unrest]] (1 per month) \\ {{:abilities:tax_collector.png?15&nolink}} [[Tax Collector]] | Commentary here. | | | {{:nations:la:andramania:Serene_Master.png?nolink}} | **??Serene Master#3975??** \\ {{:misc:gui:gold.png?15&nolink}} 260 \\ {{:misc:gui:resources.png?15&nolink}} 31 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>H1}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] | A Calystri General and Calystri Presbyter in one unit. A bit more reliable in expansion than the Presbyter Magistrate due to having armour and enough stats to fight alone if the independents decide to partially ignore your units, but pays a high price for the privilege. | |
| | {{:nations:la:andramania:Magistrate_magus.png?nolink}} | **??Magistrate Magus??**\\ {{:misc:gui:gold.png?15&nolink}} 370\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>F2E1S1,100%ESN,10%FWESN}} {{path>R15}}\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:tax_collector.png?15&nolink}} [[Tax Collector]] | Commentary here. | | | {{:nations:la:andramania:Magistrate_magus.png?nolink}} | **??Magistrate Magus#3924??** \\ {{:misc:gui:gold.png?15&nolink}} 370 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>F2E1S1,100%ESN,10%FWESN}}{{path>R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:old_age.png?15&nolink}} [[Old Age]] (44/30) \\ {{:abilities:tax_collector.png?15&nolink}} [[Tax Collector]] | Dreadfully expensive for the same amount of paths as a Calystri Magus, this mage provides the fastest access to {{path>F2}} and {{path>E2}}, if you're desperate for that. Even then, it competes with the Calystri Senator, with which it compares unfavourably. | |
| | {{:nations:la:andramania:Calystri_senator.png?nolink}} | **??Calystri Senator??**\\ {{:misc:gui:gold.png?15&nolink}} 465\\ {{:misc:gui:resources.png?15&nolink}} 2\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>F2E1S1N2H2,100%WES,10%FWESN}}{{path>R19}}\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (20) | Commentary here. | | | {{:nations:la:andramania:Calystri_senator.png?nolink}} | **??Calystri Senator#3925??** \\ {{:misc:gui:gold.png?15&nolink}} 465 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{path>F2E1S1N2H2,100%WES,10%FWESN}}{{path>R19}}\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:nations:la:andramania:Calystri_soldier.png?25&nolink }} \\ \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (20) | Not much more powerful as a mage than the Calystri Magus, the Senator nonetheless provides a few key options, most notably {{path>W1}} access. {{path>S2}} Senators can cast {{path>N4}} spells without a communion via ??Power of the Spheres?? and ??Strength of Gaia??. They can also equip a ??Starshine Skullcap?? and ??Teleport?? in order to fill gaps in your buff coverage anywhere you need it, for example when a key mage dies in your army and you don't have a spare. {{path>E2}} Senators can cast ??Marble Army?? and ??Steel Slice Warriors?? without a communion, craft ??Earth Boots?? and ??Coin of Meteoric Iron?? and summon ??Golem??s. {{path>W1}} Senators can site search and craft ??Coral Blade??s for your communions, but also cast ??Foul Vapors?? to make storming your forts a pyrrhic endeavour. With two boosters you can even use ??Ritual of Returning?? and ??Teleport?? to surprise your enemies with little risk. | |
| | {{:nations:la:andramania:Howler_champion.png?nolink }} | **??Howler Champion??**\\ {{:misc:gui:gold.png?15&nolink}} 95\\ {{:misc:gui:resources.png?15&nolink}} 7\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:mountain.png?20&nolink}} non fort recruit only | {{:nations:ma:ind:cynocephalian_chieftain.png?20&nolink}} \\ {{:abilities:chaos_recruitment.png?15&nolink}} [[Chaos Recruitment]] (5) \\ {{:abilities:animal_awe.png?15&nolink}} [[Animal Awe]] (+1)\\ ... | Commentary here. | | | {{:nations:la:andramania:Howler_champion.png?nolink }} | **??Howler Champion#3976??** \\ {{:misc:gui:gold.png?15&nolink}} 95 \\ {{:misc:gui:resources.png?15&nolink}} 7 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\ {{:misc:gui:highlands.png?20&nolink}} Non-fort Highlands \\ {{:misc:gui:mountain.png?20&nolink}} Non-fort Mountains | {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:chaos_recruitment.png?15&nolink}} [[Chaos Recruitment]] (5) \\ {{:abilities:animal_awe.png?15&nolink}} [[Animal Awe]] (+1) \\ {{:abilities:detested.png?15&nolink}} [[Detested]] (-1) \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+2) \\ {{:abilities:pillager.png?15&nolink}} [[Pillager]] (5) \\ {{:abilities:cause_unrest.png?15&nolink}} [[Causes Unrest]] (2 per Month) \\ {{:abilities:corpse_eater.png?15&nolink}} [[Corpse Eater]] (3) \\ [[Bonus HP per Corpse]] (1 to Max of 10) \\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] | Only useful as a way to lead Howlers recruited in provinces that may not have independent commanders available. | |
| ==== Troops ==== | ==== Troops ==== |
| ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ |
| | {{:nations:la:andramania:Calystri_militia.png?nolink }} | **??Calystri Mititia??**\\ {{:misc:gui:gold.png?15&nolink}} 20\\ {{:misc:gui:resources.png?15&nolink}} 3\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 15 | {{:nations:la:andramania:Calystri_soldier.png?30&nolink }} | Commentary here. | | | {{:nations:la:andramania:Calystri_militia.png?nolink }} | **??Calystri Mititia#3840??** \\ {{:misc:gui:gold.png?15&nolink}} 20 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 15 | {{:nations:la:andramania:Calystri_soldier.png?25&nolink }} | Too costly to serve as patrol chaff and loses too much skill for its cost. Independent units or summons are superior for patrolling purposes. | |
| | {{:nations:la:andramania:Calystri_city_guard.png?nolink }} | **??Calystri City Guard??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 11\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 22 | {{:nations:la:andramania:Calystri_soldier.png?30&nolink }}\\ {{:abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence Bonus]] (1)\\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (1) | Commentary here. | | | {{:nations:la:andramania:Calystri_city_guard.png?nolink }} | **??Calystri City Guard#3841??** \\ {{:misc:gui:gold.png?15&nolink}} 25 \\ {{:misc:gui:resources.png?15&nolink}} 11 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 22 | {{:nations:la:andramania:Calystri_soldier.png?25&nolink }} \\ \\ {{:abilities:castle_defence_bonus.png?15&nolink}} [[Castle Defence Bonus]] (1) \\ {{:abilities:patrol_bonus.png?15&nolink}} [[Patrol Bonus]] (1) | Exceptional damage for its resource cost makes this unit situationally useful for clearing the cap circle during expansion so that better units can be recruited faster. | |
| | {{:nations:la:andramania:Calystri_crossbowman.png?nolink }} | **??Calystri Crossbowman??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 31\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 22 | {{:nations:la:andramania:Calystri_soldier.png?30&nolink }} | Commentary here. | | | {{:nations:la:andramania:Calystri_crossbowman.png?nolink }} | **??Calystri Crossbowman#3842??** \\ {{:misc:gui:gold.png?15&nolink}} 25 \\ {{:misc:gui:resources.png?15&nolink}} 31 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 22 | {{:nations:la:andramania:Calystri_soldier.png?25&nolink }} | Worse cost performance as a ranged unit compared to the independent crossbows that are commonly found in LA. Can technically stay in one place while firing in order to absorb more point buffs from your mages, akin to MA Shinuyama's Dai Bakemono, but the loss of skill and damage compared to Andramania's other options makes this suboptimal. | |
| | {{:nations:la:andramania:Calystri_footman.png?nolink }} | **??Calystri Footman??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 12\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 22 | {{:nations:la:andramania:Calystri_soldier.png?30&nolink }}\\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) | Commentary here. | | | {{:nations:la:andramania:Calystri_footman.png?nolink }} | **??Calystri Footman#3843??** \\ {{:misc:gui:gold.png?15&nolink}} 25 \\ {{:misc:gui:resources.png?15&nolink}} 13 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 22 | {{:nations:la:andramania:Calystri_soldier.png?25&nolink }} \\ \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) | Deals 16 damage with its spear compared to the City Guard's 26 damage glaive. Technically superior performance against independents with poor armour and lots of projectiles, but the loss of damage makes it inferior against independents that would actually give your starting army trouble. | |
| | {{:nations:la:andramania:Calystri_Pikeneer.png?nolink }} | **??Calystri Pikeneer??**\\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 27\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 22 | {{:nations:la:andramania:Calystri_soldier.png?30&nolink }}\\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) | Commentary here. | | | {{:nations:la:andramania:Calystri_soldier.png?nolink }} | **??Calystri Soldier#3844??** \\ {{:misc:gui:gold.png?15&nolink}} 25 \\ {{:misc:gui:resources.png?15&nolink}} 29 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 22 | {{:nations:la:andramania:Calystri_soldier.png?25&nolink }} \\ \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) | Andramania's only armoured shield option, but the spear makes it deal too little damage to be usable, despite Andramania's troubles with crossbows. | |
| | {{:nations:la:andramania:Calystri_man_at_arms.png?nolink }} | **??Calystri Man at Arms??**\\ {{:misc:gui:gold.png?15&nolink}} 30\\ {{:misc:gui:resources.png?15&nolink}} 31\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 29 | {{:abilities:animal.png?15&nolink}} [[animal]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%) | Commentary here. | | | {{:nations:la:andramania:Calystri_Pikeneer.png?nolink }} | **??Calystri Pikeneer#3845??** \\ {{:misc:gui:gold.png?15&nolink}} 25 \\ {{:misc:gui:resources.png?15&nolink}} 27 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 22 | {{:nations:la:andramania:Calystri_soldier.png?25&nolink }} \\ \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) | Pikeneers can situationally be useful with repel against troops with low defence, length 3 weapons and mediocre morale. In all other cases the loss of damage and defence skill makes it inferior, as the next two troops perform better per cost. | |
| | {{:nations:la:andramania:Calystri_senatorial_guard.png?nolink }} | **??Calystri Senatorial Guard??**\\ {{:misc:gui:gold.png?15&nolink}} 35\\ {{:misc:gui:resources.png?15&nolink}} 30\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 29 | {{:nations:la:andramania:Calystri_soldier.png?30&nolink }}\\ {{:abilities:bodyguard.png?15&nolink}} [[Bodyguard]] (2)\\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) | Commentary here. | | | {{:nations:la:andramania:Calystri_man_at_arms.png?nolink }} | **??Calystri Man at Arms#3846??** \\ {{:misc:gui:gold.png?15&nolink}} 30 \\ {{:misc:gui:resources.png?15&nolink}} 31 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 29 | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] | Lacks formation fighter, but the higher attack skill and lower cost makes this unit superior to Senatorial Guard in early fights or when raiding, where point buffs aren't present and square density doesn't impact how many units can hit at one time (100 Man at Arms in a line fill a battefield's width, making it the cutoff point). Notably has worse performance against length 2 units like greatswords (that won't get replled) compared to Senatorial Guard. | |
| | {{:nations:la:andramania:Serene_one.png?nolink }} | **??Serene One??**\\ {{:misc:gui:gold.png?15&nolink}} 35\\ {{:misc:gui:resources.png?15&nolink}} 31\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 29\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}} [[Sacred]]\\ {{:abilities:animal.png?15&nolink}} [[animal]]\\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%) | Commentary here. | | | {{:nations:la:andramania:Calystri_senatorial_guard.png?nolink }} | **??Calystri Senatorial Guard#3847??** \\ {{:misc:gui:gold.png?15&nolink}} 35 \\ {{:misc:gui:resources.png?15&nolink}} 30 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 29 | {{:nations:la:andramania:Calystri_soldier.png?25&nolink }} \\ \\ {{:abilities:bodyguard.png?15&nolink}} [[Bodyguard]] (2) \\ {{:abilities:formation_fighter.png?15&nolink}} [[Formation Fighter]] (2) | Andramania's premier unit. Boasts exceptional skill, damage, attack density and gold density per square. This unit will win fights against almost any melee unit in the game without mages being involved, but the low HP per gold makes this unit relatively weak to projectiles, especially crossbows. Takes buffs incredibly well. | |
| | {{:nations:la:andramania:Howler.png?nolink }} | **??Howler??**\\ {{:misc:gui:gold.png?15&nolink}} 40\\ {{:misc:gui:resources.png?15&nolink}} 7\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14\\ {{:misc:gui:mountain.png?20&nolink}} Mountain Recruit \\ {{:misc:gui:highlands.png?20&nolink}} Highlands Recruit | {{:nations:ma:ind:cynocephalian_flesh_eater.png?20&nolink }}\\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (2)\\ {{:abilities:pillager.png?15&nolink}} [[Pillager]] (2)\\ {{:abilities:cause_unrest.png?15&nolink}} [[Causes Unrest]] (4 per month)\\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]]\\ {{:abilities:animal.png?15&nolink}} [[Animal]]\\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]]\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] | Commentary here. | | | {{:nations:la:andramania:Serene_one.png?nolink }} | **??Serene One#3974??** \\ {{:misc:gui:gold.png?15&nolink}} 35 \\ {{:misc:gui:resources.png?15&nolink}} 31 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 29 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] | A fine sacred overshadowed by the strength of the Senatorial Guard. Comparatively, gains +3/+2 attack/defence, but loses 4 damage. As the only sacred worth considering in Andramania's roster, this unit can be customized to deal with specific threats like lightning damage or ethereal by taking resistance or magic weapons in your bless. Alternatively, the unit can boost expansion by taking a defence-stacking bless. | |
| | | {{:nations:la:andramania:Howler.png?nolink }} | **??Howler#3880??** \\ {{:misc:gui:gold.png?15&nolink}} 40 \\ {{:misc:gui:resources.png?15&nolink}} 7 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14 \\ {{:misc:gui:highlands.png?20&nolink}} Non-fort Highlands \\ {{:misc:gui:mountain.png?20&nolink}} Non-fort Mountains | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:chaos_recruitment.png?15&nolink}} [[Chaos Recruitment]] (5) \\ {{:abilities:animal_awe.png?15&nolink}} [[Animal Awe]] (+1) \\ {{:abilities:detested.png?15&nolink}} [[Detested]] (-1) \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (2) \\ {{:abilities:pillager.png?15&nolink}} [[Pillager]] (2) \\ {{:abilities:cause_unrest.png?15&nolink}} [[Causes Unrest]] (.4 per Month) \\ {{:abilities:corpse_eater.png?15&nolink}} [[Corpse Eater]] (2) \\ [[Bonus HP per Corpse]] (1 to Max of 8) \\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:wasteland_survival.png?15&nolink}} [[Wasteland Survival]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] | As a nation that will almost always take order scales, this unit is only usable when raiding opponents with turmoil scales, whereupon Howlers can situationally be recruited to further raid territory. | |
| |
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| ==Ritual== | ==Ritual== |
| ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ | ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ |
| | **??Herd of Elephants??** \\ // (Conjuration 3) // \\ {{path>N2}} and {{gems>20N}} | {{:nations:ea:kailasa:elephant.png?nolink}} \\ ??Elephant?? x 5+[1/2 lvl] | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]] | Commentary here. | | | **??Herd of Elephants??** \\ // (Conjuration 3) // \\ {{path>N2}} and {{gems>20N}} | {{:nations:ea:kailasa:elephant.png?nolink}} \\ **??Elephant#2398??** x 5 + [1/2 per lvl] | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]] | Commentary here. | |
| | **??Pride of Lions??** \\ // (Conjuration 3) // \\ {{path>N2}} and {{gems>9N}} | {{:nations:ea:abysia:great_lion.png?nolink}} \\ ??Great Lion?? x 15+ | {{:abilities:Darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:undisciplined.png?20&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?20&nolink}} [[Animal]] | Commentary here. | | | **??Pride of Lions??** \\ //(Conjuration 3)// \\ {{path>N2}} and {{gems>9N}} | {{:nations:ea:abysia:great_lion.png?nolink}} \\ **??Great Lion#628??** x 15+ | {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] | Commentary here. | |
| | **??Ambush of Tigers??** \\ // (Conjuration 3) // \\ {{path>N2}} and {{gems>9N}} | {{:nations:ea:kailasa:tiger.png?nolink}} \\ ??Tiger?? x 15+ | {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | | | **??Ambush of Tigers??** \\ // (Conjuration 3) // \\ {{path>N2}} and {{gems>9N}} | {{:nations:ea:kailasa:tiger.png?nolink}} \\ **??Tiger#1140??** x 15+ | {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | |
| | **??Herd of Buffaloes??** \\ // (Conjuration 3) // \\ {{path>N2}} and {{gems>8N}} | {{:nations:ea:ur:buffalo.png?nolink}} \\ ??Buffalo#3009?? x 5+[1/2 lvl] | {{:abilities:berserker.png?15&nolink}} [[Berserker]] (2) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]] | Commentary here. | | | **??Herd of Buffaloes??** \\ // (Conjuration 3) // \\ {{path>N2}} and {{gems>8N}} | {{:nations:ea:ur:buffalo.png?nolink}} \\ **??Buffalo#3009??** x 5 + [1/2 per lvl] | {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+2) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]] | Commentary here. | |
| |
| =====Magic Access===== | =====Magic Access===== |
| |
| ==== Boosted Access ==== | ==== Boosted Access ==== |
| | ??The Copper Arm?? \\ |
| | {{path>F2E2}} ??Magistrate Magus#3924?? (1 in 3) or ??Calystri Senator#3925?? (1 in 3) + {{:misc:magic:earth.png?15&nolink}} |
| | |
| | ??The Silver Arms?? //Unique// \\ |
| | {{path>F2E2}} ??Magistrate Magus#3924?? (1 in 3) or ??Calystri Senator#3925?? (1 in 3) + {{:misc:magic:fire.png?15&nolink}}{{:misc:magic:earth.png?15&nolink}} |
| | |
| | The ??The Copper Arm?? and ??The Silver Arms?? are especially useful in the {{:misc:magic:nature.png?15&nolink}}Nature and {{:misc:magic:death.png?15&nolink}}Death paths. |
| | |
| | === Multi-Path Access === |
| | Getting the four {{:misc:magic:astral.png?15&nolink}}Astral boosters is tricky, requiring //Uniques// and/or empowerment. |
| | |
| | ??Ring of Sorcery?? \\ |
| | {{path>S2}} ??Prester King#3795?? (1 in 5) + {{:misc:magic:astral.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}} |
| | |
| | ??Ring of Wizardry?? \\ |
| | {{path>S2}} ??Prester King#3795?? (1 in 5) + ??Ring of Sorcery?? + {{:misc:magic:astral.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}} |
| | |
| ===Fire=== | ===Fire=== |
| Climbing Fire leans on whether or not you get a {{path>D1}} ??Calystri Magus??; a 5% chance is not terrible for this game (just look at [[ulm-ma|MA Ulm]]), but it is unreliable. With the ??Skull of Fire??, you can summon a ??Flame Spirit?? and climb the rest of the ladder as normal. | Highest Starting: {{path>F2}} ??Magistrate Magus#3924??, ??Calystri Senator#3925??, or ??Calystri Magus#3921?? (1 in 3) |
| | |
| | ??Skull of Fire?? \\ |
| | {{path>F1D1}} ??Calystri Magus#3921?? (1 in 20) |
| |
| ===Air=== | ===Air=== |
| **No native access.** Not particularly easy to bust into, especially since this is the Late Ages (where ??Deer Tribe Shaman??s and ??Crystal Sorceress??es are uncommon). You do have expensive {{path>A1}} access that can plug into Communions, however; see the Astral section below. | No national access. |
| |
| ===Water=== | ===Water=== |
| {{path>W1}} is unfortunately capped at {{path>W2}} (the ??Water Bracelet??) for Andramania. | Highest Starting: {{path>W1}} ??Calystri Senator#3925?? (1 in 3) |
| | |
| | <color navy/tan>??Contact Naiad??</color> \\ |
| | {{path>W1N2}} ??Calystri Senator#3925?? (1 in 3) + {{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}} \\ |
| | ??Naiad#1226?? has {{path>W3}} |
| | |
| | ??Orb of Atlantis?? //Unique// \\ |
| | {{path>W1E1}} ??Calystri Senator#3925?? (1 in 3) + {{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}} |
| |
| ===Earth=== | ===Earth=== |
| With {{path>E2}}, Andramania climbs the Earth ladder as usual. The chance of a {{path>B1}} ??Calystri Magus?? who also has {{path>E1}} is one-in-sixty, so getting the ??Blood Stone?? is //theoretically// less of a hassle for Andramania than for most nations. | Highest Starting: {{path>E2}} ??Magistrate Magus#3924?? (1 in 3) or ??Calystri Senator#3925?? (1 in 3) |
| | |
| | ??The Tome of Gaia?? //Unique// \\ |
| | {{path>E2N2}} ??Calystri Senator#3925?? (1 in 3) |
| |
| ===Astral=== | ===Astral=== |
| Andramania can climb Astral fairly high due to having {{path>E2}} and {{path>E1S2}} mages, allowing for the ??Sky Metal Coin?? and the ??Starshine Skullcap??; that's {{path>S4}}, at least. One-in-sixty ??Calystri Magus??es have {{path>S2D1}}, and can then open an ??Ether Gate?? for a {{path>S3D2,100%ASDB}} mage. | Highest Starting: {{path>S2}} ??Magistrate Magus#3924?? (1 in 3), ??Calystri Senator#3925?? (1 in 3), or ??Calystri Magus#3921?? (1 in 3) |
| | |
| | ??Coin of Meteoritic Iron?? \\ |
| | {{path>E2S1}} ??Magistrate Magus#3924?? (1 in 3) or ??Calystri Senator#3925?? (1 in 3) + {{:misc:magic:astral.png?15&nolink}} \\ |
| | {{path>E1S2}} ??Magistrate Magus#3924?? (1 in 3) or ??Calystri Senator#3925?? (1 in 3) + {{:misc:magic:earth.png?15&nolink}} |
| |
| ===Death=== | ===Death=== |
| See the Astral section above and add a ??Skull Staff??. | Highest Starting: {{path>D1}} ??Calystri Magus#3921?? (1 in 20) |
| | |
| | <color navy/tan>??Ether Gate??</color> \\ |
| | {{path>S1D1}} ??Calystri Magus#3921?? (1 in 20) + {{:misc:magic:astral.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}}{{:misc:magic:astral.png?15&nolink}} |
| | |
| | <color navy/tan>??Forest Troll Tribe??</color> \\ |
| | {{path>N2}} ??Calystri Magus#3921?? or ??Calystri Senator#3925?? + {{:misc:magic:nature.png?15&nolink}} \\ |
| | ??Troll Shaman#2220?? has at least {{path>D1}}. |
| |
| ===Nature=== | ===Nature=== |
| Andramania's deepest path, in spite of its own objections. {{path>S1N2}} mages get to craft the ??Thistle Mace?? and the ??Moonvine Bracelet??, summon a ??Vine Ogre??, and so on. There are even {{path>E1N2}} mages for getting ??The Tome of Gaia??, if you're in the mood for Artifact-rushing. | Highest Starting: {{path>N2}} ??Calystri Magus#3921?? or ??Calystri Senator#3925?? |
| | |
| | <color navy/tan>??Contact Naiad??</color> \\ |
| | {{path>W1N2}} ??Calystri Senator#3925?? (1 in 3) + {{:misc:magic:water.png?15&nolink}}{{:misc:magic:water.png?15&nolink}} \\ |
| | ??Naiad#1226?? has {{path>W3}} |
| | |
| | ??The Tome of Gaia?? //Unique// \\ |
| | {{path>E2N2}} ??Calystri Senator#3925?? (1 in 3) |
| | |
| | ??Moonvine Bracelet?? \\ |
| | {{path>S1N2}} ??Calystri Senator#3925?? or ??Magistrate Magus#3924?? + {{:misc:magic:nature.png?15&nolink}} |
| |
| ===Glamour=== | ===Glamour=== |
| **No native access.** Being both a [[Nature]] nation and a half-decent [[Earth]] nation, though, Andramania can get {{path>G1}} through the Trolls. | No national access. |
| | |
| | <color navy/tan>??Troll King's Court??</color> \\ |
| | {{path>E2}} ??Magistrate Magus#3924?? (1 in 3) or ??Calystri Senator#3925?? (1 in 3) + {{:misc:magic:earth.png?15&nolink}}{{:misc:magic:earth.png?15&nolink}} \\ |
| | ??Troll King#519?? has {{path>G1}} |
| | |
| | <color navy/tan>??Forest Troll Tribe??</color> \\ |
| | {{path>N2}} ??Calystri Magus#3921?? or ??Calystri Senator#3925?? + {{:misc:magic:nature.png?15&nolink}} \\ |
| | ??Troll Shaman#2220?? has a 1 in 4 chance of {{path>G1}}. |
| |
| ===Blood=== | ===Blood=== |
| | Highest Starting: {{path>B1}} ??Calystri Magus#3921?? (1 in 20) |
| | |
| {{path>B1}} on 5% of your Calystri Maguses is enough to do some small-scale blood farming, but bootstrapping will be slow. With all that being said, your {{path>B1}}'s also have {{path>N2}}, so they can do ??Blood Fecundity?? and craft the ??Armor of Twisting Thorns?? if you try. | {{path>B1}} on 5% of your Calystri Maguses is enough to do some small-scale blood farming, but bootstrapping will be slow. With all that being said, your {{path>B1}}'s also have {{path>N2}}, so they can do ??Blood Fecundity?? and craft the ??Armor of Twisting Thorns?? if you try. |
| | |
| | |
| ===== Strategy ===== | ===== Strategy ===== |
| How to win as the nation. Feel free to use the following sections, or delete them, or change them. | How to win as the nation. Feel free to use the following sections, or delete them, or change them. |
| |
| ==== Early Game ==== | ==== Early Game ==== |
| Early game options. | Recruit Calystri Apprentices and research Alt3 for ??Barkskin?? and ??Body Ethereal?? (assuming you're not fighting Abysia) then point buff ??Senatorial Guard?? for your first war. Man at Arms should be recruited in moderate amounts to serve as raiding parties led by independent commanders. |
| |
| ==== Mid Game ==== | ==== Mid Game ==== |
| Mid game options. | Research Alteration 5 for ??Solar Eclipse?? and ??Cat-Eyed Warriors??, and start recruiting ??Calystri Magus?? as you reach said research in order to be able to deploy both spells. Don't forget Conjuration 3 for ??Phoenix Power??, ??Summon Earthpower?? and ??Power of the Spheres??. |
| | |
| | Work towards Construction 6 to get ??Legions of Steel??, and spend your earth gems on ??Earth Boots?? so you can cast the spell easily. ??Thistle Mace?? is also useful, for saving gems when casting ??Howl?? from Conjuration 5. |
| |
| | Next is Alteration 7 for ??Oaken Army??. By this point you can cast Solar Eclipse, Legions of Steel and Oaken Army in every single army with just three Calystri Magus, adding in a fourth for Howl if you're up against crossbows or evocations. You can also save gems when casting the above four spells by bringing two communion slaves. Bring a random Apprentice for ??Heal?? duty if you're concerned, but the regeneration from ??Strength of Gaia?? should be enough to keep the communion stable. |
| ==== Late Game ==== | ==== Late Game ==== |
| Late game options. | Late game options. |