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dom6:assassin [2024/04/14 22:27] johnnydown [Assassin] |
dom6:assassin [2025/09/24 21:18] (current) fenrir [Seduction] |
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| There is a 50% (FIXME is it still 50%?) chance that an assassination will occur at night, which has potential to incur some [[darkness]] penalties. Commanders that are assassinated are considered to be surprised and will disregard any scripted orders they are given, including conservative gem usage. The assassin however will carry out their script as normal. | There is a 50% (FIXME is it still 50%?) chance that an assassination will occur at night, which has potential to incur some [[darkness]] penalties. Commanders that are assassinated are considered to be surprised and will disregard any scripted orders they are given, including conservative gem usage. The assassin however will carry out their script as normal. | ||
| - | FIXME Assassination locations | + | Assassinations |
| - | + | ||
| - | FIXME Bloodhunting and Assassinations | + | |
| + | Before Dominions 6, all Assassination battles took place in an outdoor arena, significantly smaller than the standard battlefield. Dominions 6 adds new locations where Assassinations may take place, notably indoor ones which are even smaller: | ||
| + | * In the target' | ||
| + | * In a tavern (filled with neutral Commoners and furniture) | ||
| + | * In a study (filled with bookshelves) | ||
| + | * FIXME (there are probably more) | ||
| ====Patience and Bodyguards==== | ====Patience and Bodyguards==== | ||
| Line 22: | Line 25: | ||
| ====Blood Slaves==== | ====Blood Slaves==== | ||
| - | FIXME | + | In Dominions 5, ??Blood Slave??s had the same rules as Bodyguards for showing up in Assassinations. They are units (err, people), after all, and they aren't stored in the same pouch as your [[gems]]. This may seem counterintuitive for the Assassin themselves, though. |
| + | FIXME (does it still work that way?) | ||
| ====Seduction==== | ====Seduction==== | ||
| - | A unit with the [[seduction]] trait can effectively serve as an assassin. | + | A unit with the [[seduction]] trait can effectively serve as an assassin, though with some randomness added. Seducers will attempt an Assassination under one of the following circumstances: |
| + | * The target they pick has the same sex as them (i.e. [[Female]] if they are also Female) | ||
| + | * The target they pick is [[Mindless]] | ||
| + | * The target they pick is immune to being [[Charm|Charmed]] | ||
| + | * The [[DRN]] Seduction roll is **lower** than the target' | ||
| + | |||
| + | The seducer wants their Seduction roll to be **higher** than the target' | ||
| + | There are other traits with mostly the same function, but one or two distinguishing features; [[Corruptor]] disregards sex, for example, while [[Dream Seduction]] // | ||
| ====Charming==== | ====Charming==== | ||
| Successful ??Charm?? or ??Enslave Mind?? during assassination results in a charmed unit attacking its current province at the regular battle phase. FIXME Still true for Dom6? | Successful ??Charm?? or ??Enslave Mind?? during assassination results in a charmed unit attacking its current province at the regular battle phase. FIXME Still true for Dom6? | ||