User Tools

Site Tools


dom6:atlantis-ea

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
dom6:atlantis-ea [2024/06/02 16:51]
johnnydown [Early Game] Added text
dom6:atlantis-ea [2024/07/08 23:19] (current)
johnnydown Add Dom6 version marker
Line 1: Line 1:
-{{ :nations:flags:ea_atlantis.png?nolink|}} +[[..atlantis-ea|{{:wiki:dom6_version.png?100 }}]]{{ :nations:flags:ea_atlantis.png?nolink|}} 
  
 ====== EA Atlantis, Emergence of the Deep Ones  ====== ====== EA Atlantis, Emergence of the Deep Ones  ======
Line 113: Line 113:
  
 ==== Mid Game ==== ==== Mid Game ====
-Mid game options.+{{:misc:magic:nature.png?15&nolink}}Nature is one of the most common schools of magic for indie mages, so try to find a land province with nature mages. Hand them a ??Ring of Water Breathing?? to site-search underwater as well for good measure, as nature construction items like ??Boots of the Messenger?? and a ??Ring of Regeneration?? are a big help for your ??Basalt King#1702??s. Even an Indie {{path>N1}} mage can craft these, if you either have ??Forge of the Ancients?? or can trade for a single ??Thistle Mace?? (and then make more ??Thistle Mace??s of your own). 
 + 
 +Mid game is also an excellent time to run up Construction to level 6 (for ??Forge of the Ancients??) and 7 (for ??Lightless Lantern??s). If you took {{:misc:scales:drain.png?15&nolink}}Drain scales, ??Lightless Lantern??s are even more pressing. 
 + 
 +Finally, if running up Construction, it’s a good idea to empower a ??Basalt King#1702?? either twice in {{:misc:magic:fire.png?15&nolink}}Fire or once in {{:misc:magic:fire.png?15&nolink}}Fire and once in {{:misc:magic:death.png?15&nolink}}Death. That’s a whole lot of gems, but it unlocks the ??Flame Helmet??, the ??Staff of Elemental Mastery#76??, and possibly the ??Skull of Fire?? These {{:misc:magic:fire.png?15&nolink}}Fire Boosters will allow you to cast high level fire spells like ??Fire Storm?? and ??Heat from Hell?? that your ??Warrior of the Deep#1689??s and ??Living Pillar#1690??s resist.  Hopefully, ??Voice of Tiamat?? has been kind enough to give you the {{:misc:magic:firegem.png?15&nolink}}Fire gems you’ll need. 
  
 ==== Late Game ==== ==== Late Game ====
-Late game options.+Even without empowering for boosters to cast ??Fire Storm?? with, ??Acid Storm?? is another great battlefield wipe that both Kings and Mages can cast It can be made even better when combined with ??Quagmire?? and ??Grip of Winter??, so {{:misc:magic:water.png?15&nolink}}Water boosters are well worth the investment.   
 + 
 +If ??Voice of Tiamat?? gave you a lot of {{:misc:magic:airgem.png?15&nolink}}Air gems, empowering for {{:misc:magic:air.png?15&nolink}}Air Spells, perhaps using an {{:misc:magic:astral.png?15&nolink}}Astral ??Mage of the Deep#1692?? for communions, can also give you access to air-based battlefield wipes and buffs. 
 + 
 +And if ??Voice of Tiamat?? gave you a lot of {{:misc:magic:watergem.png?15&nolink}}Water gems, consider going Evocation 8 for ??Maelstrom??, to turn some of those {{:misc:magic:watergem.png?15&nolink}}Water gems into other gems and to set up ??Green Lion#1983?? (??Manifest Vitriol??) and ??Gelatinous Cube#2159?? (??Vile Water??) factories on all your coasts. 
 + 
 +Try to have {{path>E2S2}} on your pretender, or gun it for ??Forge of the Ancients??, as this will be needed to forge ??Crystal Coin??s and ??Starshine Skullcap??s.  These open up ??Golem??s, which you can gear for a teleporting thug option. ??Golem??s are also naturally [[Poison Resistant]], letting them wield a ??Snake Bladder Stick?? and opening up another threat vector your enemies will have to prepare for. 
 + 
 +Finally, ??Crown of the Magi?? is another incredible item, well worth an {{:misc:magic:astral.png?15&nolink}}Astral Empowerment to craft.  It gives you 30% fast-casting, letting your ??Basalt King#1695??s cast ??Earthquake?? before most enemy mages can cast battlefield-wide buffs. Stopping an enemy mage from casting ??Army of Mist?? or ??Army of Bronze?? can turn a battle all on its own.   
 + 
 +With how many times Construction items have been mentioned, is it any wonder ??Forge of the Ancients?? keeps getting mentioned as well?  If you do manage to get and keep the Forge, Construction 9 should be your first level 9 research goal, as there are some items, (such as ??The Ark??,) that can be worth an entire army all by themselves. 
  
 ==== Example Pretender Builds ==== ==== Example Pretender Builds ====
-<WRAP box centeralign>+<WRAP box leftalign>
 <WRAP column twothirds> <WRAP column twothirds>
-{{:pretenders:titan_of_crossroads_1.png |}} Format for putting a pretender build in.+**Shub Niggurath** \\ An awake titan that expands well into his own dominion and can help you bully other nations in the Underwater Knife Fight. The Hard Skin bless and {{:misc:scales:productivity.png?15&nolink}}Production 1 also lets ??Living Pillar#1690?? expand without much trouble.  Later on he can transition into holding {{:misc:magic:earth.png?15&nolink}}Earth globals or leading big armies as needed.   
 + 
 +Some people will take {{:misc:scales:drain.png?15&nolink}}Drain 2 to pay for {{:misc:scales:fortune.png?15&nolink}}Fortune, {{:misc:scales:growth.png?15&nolink}}Growth, or more magic paths, but that can make your research exceptionally slow prior to ??Lightless Lantern??s.  It does help you defend against mind blasters in your own dominion though. 
  
 </WRAP> </WRAP>
 <WRAP column third> <WRAP column third>
-**Chassis:** Awake ??Titan of Crossroads?? \\ +{{ :pretenders:dagon.png }} \\ 
-**Paths:** {{path>S4D5N7}} \\  +**Chassis:** Awake ??Dagon?? \\ 
-**Bless:** MW/Arcane Finesse, Invuln 10, Regen. \\ +**Paths:** {{path>W2E6}} \\  
-**Scales:** {{scales>dom6T2P0H3D1M2M3}}+**Bless:** Hard Skin \\ 
 +**Scales:** {{scales>dom5O2P1C2G0L0M0}}
 </WRAP></WRAP> </WRAP></WRAP>
  
-<WRAP box centeralign>+<WRAP box leftalign>
 <WRAP column twothirds> <WRAP column twothirds>
-{{:pretenders:titan_of_crossroads_1.png |}} Format for putting pretender build in.+**The Basaltiest of them All** \\ This is a more ??Basalt King#1702??-focused bless.  Early game, a ??Basalt King#1702?? with a ??Coral Priest#1694?? set to bless and retreat can take most provinces on their own.  Later on, forge ??Flask of Holy Water??s so the Kings can bless themselves.  In the late game, you’ll want most of your ??Basalt King#1702??s regenerating anyway so trading a ??Ring of Regeneration?? for a ??Flask of Holy Water?? is a good trade. 
 + 
 +High {{:misc:magic:nature.png?15&nolink}}Nature unlocks new globals and rituals (if you can find the gems for them), and {{path>S3}} lets you #GodDrop your monolith in the magic phase to really screw with your enemies’ plans.  The monolith can also natively forge ??Starshine Skullcap?? and a ??Crystal Coin??, making it easier to reach ??Golem??s as you climb up Construction. 
 + 
 +Once again, sprinkle {{:misc:scales:drain.png?15&nolink}}Drain scales in to taste, but for my taste “0” is quite enough. 
  
 </WRAP> </WRAP>
 <WRAP column third> <WRAP column third>
-**Chassis:** Awake ??Titan of Crossroads?? \\ +{{ :pretenders:monolith.png }} \\ 
-**Paths:** {{path>S4D5N7}} \\  +**Chassis:** Awake ??Monolith?? \\ 
-**Bless:** MW/Arcane FinesseInvuln 10, Regen. \\ +**Paths:** {{path>E6S3N7}} \\  
-**Scales:** {{scales>dom6T2P0H3D1M2M3}}+**Bless:** Hard SkinRegeneration \\ 
 +**Scales:** {{scales>dom5O2S2C2G0L0M0}}
 </WRAP></WRAP> </WRAP></WRAP>
  
Line 148: Line 174:
 ===== See More ===== ===== See More =====
 Add links to guides or other overviews for this nation here. Add links to guides or other overviews for this nation here.
 +
 +==== Thanks ====
 +EclecticEel for much of the commentary and the pretender builds.
  
 {{template>dom6:nationindex}} {{template>dom6:nationindex}}
dom6/atlantis-ea.1717347102.txt.gz · Last modified: 2024/06/02 16:51 by johnnydown