User Tools

Site Tools


dom6:attack-skill

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
dom6:attack-skill [2024/04/17 20:53]
fenrir created
dom6:attack-skill [2025/11/27 23:21] (current)
dalts
Line 1: Line 1:
 ====== Attack Skill ====== ====== Attack Skill ======
  
-{{:items:enchanted_sword.png?nolink }} **Attack Skill** is offensive martial talent, particularly in melee combat. When attacking someone elseyour Attack Skill gets a [[DRN]] rollthe defender gets a [[Defence Skill]] DRN rolland the result of the attack depends on the result.+{{:dom6:stats:att.png?nolink }} **Attack Skill** is an offensive martial talent, most often used in melee combat to determine whether an attack hits successfully. When attacking with a melee weaponthe attacker’s Attack Skill gets a [[DRN]] roll added and this is compared to the defender’s [[Defence Skill]] plus a DRN roll. To successfully attack and proceed to the damage checks the attacker's total must beat the defender's total (noting the interaction below with shield parry bonus):
  
   * **If the Attack result is higher than the Defence result**, the attack lands, ignoring the target's shield (if they have one).   * **If the Attack result is higher than the Defence result**, the attack lands, ignoring the target's shield (if they have one).
-  * **If the Attack result is lower than the Defence result**, what happens depends on if the defender's Parry bonus is what's responsible. +  * **If the Attack result is lower than or equal to the Defence result**, what happens depends on if the defender's Parry bonus is what's responsible. 
-        *  **If the Parry bonus is what makes the difference**, the attack hits the target's shield, and the shield's [[Protection]] value matters.+        *  **If the Parry bonus is what makes the difference**, the attack hits the target's shield, and the shield's [[Protection]] value is used in damage calculations.
         * **If the Parry bonus is not what made the difference**, the attack misses completely.         * **If the Parry bonus is not what made the difference**, the attack misses completely.
  
-Whether or not the attack does any damage depends on a different dueling pair of DRN rolls (Damage vs. Protection), and on a different pair of attributes ([[Strength]] and Protection).+After the attack hits, whether or not it does any damage depends on a different dueling pair of DRN rolls (Damage vs. Protection), and on a different pair of attributes ([[Strength]] and Protection).
  
 ==== Some other details ==== ==== Some other details ====
  
-  * Attack Skill and Defence Skill are also relevant for [[repelling]], the art of dissuading a foe's attack with a weapon.+  * Attack Skill and Defence Skill are also relevant for [[:repel|repelling]], the art of dissuading a foe's attack with a weapon.
   * [[Fatigue]] effectively reduces Attack Skill, with every 20 points of Fatigue counting as **-1** Attack Skill. This is less severe than the drop-off for Defence Skill (-1 for every 10 points), however, so both frontlines "fatiguing out" will result in more hits landed on both sides.   * [[Fatigue]] effectively reduces Attack Skill, with every 20 points of Fatigue counting as **-1** Attack Skill. This is less severe than the drop-off for Defence Skill (-1 for every 10 points), however, so both frontlines "fatiguing out" will result in more hits landed on both sides.
   * [[Experience]] stars increase Attack Skill.   * [[Experience]] stars increase Attack Skill.
dom6/attack-skill.1713387205.txt.gz · Last modified: 2024/04/17 20:53 by fenrir