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dom6:bandar-log-ma [2026/05/12 20:03]
wigglefig added elephant archer co-rider, started adding sacred armored tiger
dom6:bandar-log-ma [2026/05/18 00:12] (current)
wigglefig
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 ===== General Overview ===== ===== General Overview =====
-If you are considering picking this nation to playwhat should you know?+ 
 +MA Bandar Log has perhaps the most straightforward game plan amongst the monkey nations. The monkey troops of the Middle Age are more reliable than their Early Age counterparts, having learned how to use armorand they are not yet as outclassed as they will be by the Late Age. Tiger Riders provide early game strength, giving Bandar Log time to breathe before its powerful sacred summons come online. The demon summons inherited from Lanka give Bandar Log the opportunity to create a blood economy. The fantasy of Bandar Log lies in blitzing through enemy armies using hordes of high-quality, sacred summons that are quickened with ??Celestial Music??, supported by excellent summoned mages. 
 + 
 +Bandar Log's main weaknesses lie in its extremely narrow and shallow path access, giving it relatively few options for dealing with early threats before its summons can improve its magic diversity, and the low magic resistance of much of its recruitable roster. 
  
 ===== National Features ===== ===== National Features =====
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 | {{path>S4}} (rare 5)\\ {{path>N3}} (rare 4)\\ {{path>W1}} (rare 2) \\ {{path>E1}} (rare 2) \\ {{path>H1}}  | **Hero** \\ {{path>H2}} \\ **Summons** \\ //way too many//  | Archers, from small apes to large ape \\ Light infantry, from small apes to large apes \\ Elephants \\ Sacred Tiger Cavalry  | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:reincarnation.png?15&nolink}} [[Reincarnation]]  | {{:misc:gui:castle.png?30&nolink}} Standard Forts  | | {{path>S4}} (rare 5)\\ {{path>N3}} (rare 4)\\ {{path>W1}} (rare 2) \\ {{path>E1}} (rare 2) \\ {{path>H1}}  | **Hero** \\ {{path>H2}} \\ **Summons** \\ //way too many//  | Archers, from small apes to large ape \\ Light infantry, from small apes to large apes \\ Elephants \\ Sacred Tiger Cavalry  | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:reincarnation.png?15&nolink}} [[Reincarnation]]  | {{:misc:gui:castle.png?30&nolink}} Standard Forts  |
  
 +====Capital Sites====
 +
 +<WRAP group>
 +<WRAP column third>
 +<WRAP box><WRAP centeralign>**The Lotus Gardens**\\
 +{{ :sites:sites_0050.png?nolink }} \\ //Enables recruitment of// \\
 + **??Rishi??**\\ **??Tiger Rider??**\\ //Produces// {{gems>3S2N}} //per turn//</WRAP></WRAP></WRAP>
 +</WRAP>
 +\\ \\
 <WRAP center 35%> <WRAP center 35%>
-<WRAP center 50%>**Capitol Gems: **{{gems>3S2N}}</WRAP>+ 
 +====Scales Preferences====
  
 {{order}} **Order Limit +1**, {{heat}} **Heat Limit + 1** {{order}} **Order Limit +1**, {{heat}} **Heat Limit + 1**
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 {{heat}}{{heat}} **Prefers Heat Scale + 2** {{heat}}{{heat}} **Prefers Heat Scale + 2**
 </WRAP> </WRAP>
 +
 +====Races====
  
 <WRAP center round box 60%> <WRAP center round box 60%>
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 ===== National Units ===== ===== National Units =====
-FIXME summons, mounts, co-riders+
 ==== Commanders ==== ==== Commanders ====
 ^  Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ ^  Sprite ^ Unit Name ^ Special Attributes ^ Comments ^
-| {{:nations:ea:kailasa:markata_scout.png?nolink}}         | **??Markata Scout??**       \\ {{:misc:gui:gold.png?15&nolink}} 25 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                       | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (60) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | +| {{:nations:ea:kailasa:markata_scout.png?nolink}}         | **??Markata Scout??**       \\ {{:misc:gui:gold.png?15&nolink}} 25 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                       | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (60) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | A cheaper, stealthier ??Scout??. Excellent value, but costs fort turns to recuit. | 
-| {{:nations:ea:kailasa:atavi_chieftain.png?nolink}}       | **??Atavi Chieftain??**     \\ {{:misc:gui:gold.png?15&nolink}} 60 \\ {{:misc:gui:resources.png?15&nolink}} \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit  {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | +| {{:nations:ma:bandar_log:vanara_captain.png?nolink}}       | **??Vanara Captain??**     \\ {{:misc:gui:gold.png?15&nolink}} 50 \\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\   | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | A fairly cheap 75 leadership commander, but otherwise unremarkable. The Bandar Commander is a more efficient way to turn fort turns into mundane leadership. | 
-| {{:nations:ma:bandar_log:vanara_captain.png?nolink}}       | **??Vanara Captain??**     \\ {{:misc:gui:gold.png?15&nolink}} 50 \\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\   | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | +| {{:nations:ea:kailasa:atavi_chieftain.png?nolink}}       | **??Atavi Chieftain??**     \\ {{:misc:gui:gold.png?15&nolink}} 60 \\ {{:misc:gui:resources.png?15&nolink}} \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit  {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Capable of leading stealthy raiding parties with its modest 50 leadership, and recruitable outside of forts. | 
-| {{:nations:ma:bandar_log:bandar_commander.png?nolink}}      | **??Bandar Commander#1135??**    \\ {{:misc:gui:gold.png?15&nolink}} 105 \\ {{:misc:gui:resources.png?15&nolink}} 22 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                     | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | +| {{:nations:ma:bandar_log:bandar_commander.png?nolink}}      | **??Bandar Commander#1135??**    \\ {{:misc:gui:gold.png?15&nolink}} 105 \\ {{:misc:gui:resources.png?15&nolink}} 22 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                     | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | 100 leadership commander, capable of putting squads into formations with +1 morale. | 
-| {{:nations:ma:bandar_log:bandar_noble.png?nolink}}       | **??Bandar Noble??**     \\ {{:misc:gui:gold.png?15&nolink}} 160 \\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                      | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | +| {{:nations:ma:bandar_log:bandar_noble.png?nolink}}       | **??Bandar Noble??**     \\ {{:misc:gui:gold.png?15&nolink}} 160 \\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                      | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | 150 leadership commander, capable of putting squads into formations with +2 morale. Costs 2 CP to recruit. | 
-| {{:nations:ma:bandar_log:brahmin.png?nolink}}                  | **??Brahmin??**                \\ {{:misc:gui:gold.png?15&nolink}} 60 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                       | {{path>H1}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:reincarnation.png?15&nolink}} [[Reincarnation]] (50%) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | +| {{:nations:ma:bandar_log:brahmin.png?nolink}}                  | **??Brahmin??**                \\ {{:misc:gui:gold.png?15&nolink}} 60 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                       | {{path>H1}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:reincarnation.png?15&nolink}} [[Reincarnation]] (50%) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | A weak and fragile priestThis is Bandar Log's only recruitable option for blessing sacreds, aside from your prophet and independent priests. Wider AOE or battlefield-wide blessing has to be provided by summons, which fortunately Bandar Log has in abundance.  
-| {{:nations:ea:kailasa:yogi.png?nolink}}                  | **??Yogi??**                \\ {{:misc:gui:gold.png?15&nolink}} 80 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                       | {{path>S1R7}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:reincarnation.png?15&nolink}} [[Reincarnation]] (50%) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | +| {{:nations:ea:kailasa:yogi.png?nolink}}                  | **??Yogi??**                \\ {{:misc:gui:gold.png?15&nolink}} 80 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                       | {{path>S1R7}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:reincarnation.png?15&nolink}} [[Reincarnation]] (50%) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | The Yogi's low cost and halved upkeep from being sacred makes it an excellent research mageThe single path in astral offers a surprising amount of utility: Yogis can point-buff, join communions, or be boosted by ??Light of the Northern Star?? to cast basic damage spells.  
-| {{:nations:ea:kailasa:guru.png?nolink}}                  | **??Guru??**                \\ {{:misc:gui:gold.png?15&nolink}} 225 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                      | {{path>S2N1R11}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (10) \\ {{:abilities:reincarnation.png?15&nolink}} [[Reincarnation]] (50%) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | +| {{:nations:ea:kailasa:guru.png?nolink}}                  | **??Guru??**                \\ {{:misc:gui:gold.png?15&nolink}} 225 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                      | {{path>S2N1R11}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (10) \\ {{:abilities:reincarnation.png?15&nolink}} [[Reincarnation]] (50%) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Gurus are a good deal more expensive than Yogis, but have much better access to astral battle magic, and their {{path>N1}} provides some flexibility to access spells like Barkskin and Web, or Personal Regeneration in communions 
-| {{:nations:ma:bandar_log:rishi.png?nolink}}                | **??Rishi??**               \\ {{:misc:gui:gold.png?15&nolink}} 450 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?15&nolink}} Capital Only \\   | {{path>S3N2,100%WESN,10%WESN,R17}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (20) \\ {{:abilities:floating.png?15&nolink}} [[Floating]] \\ {{:abilities:reincarnation.png?15&nolink}} [[Reincarnation]] (50%) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. |+| {{:nations:ma:bandar_log:rishi.png?nolink}}                | **??Rishi??**               \\ {{:misc:gui:gold.png?15&nolink}} 450 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?15&nolink}} Capital Only \\   | {{path>S3N2,100%WESN,10%WESN,R17}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (20) \\ {{:abilities:floating.png?15&nolink}} [[Floating]] \\ {{:abilities:reincarnation.png?15&nolink}} [[Reincarnation]] (50%) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Rishis are powerful astral mages, and can much more easily cast high level nature magic in combat compared to GurusTheir randoms provide some much-needed magic diversity in Bandar Log's otherwise extremely narrow set of paths, including being able to cast many of Bandar Log's national summon spells.  |
  
  
 ==== Troops ==== ==== Troops ====
 ^  Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ ^  Sprite ^ Unit Name ^ Special Attributes ^ Comments ^
-| {{:nations:ea:kailasa:markata.png?nolink}}               | **??Markata??**             \\ {{:misc:gui:gold.png?15&nolink}} 5 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit   | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | +| {{:nations:ea:kailasa:markata.png?nolink}}               | **??Markata??**             \\ {{:misc:gui:gold.png?15&nolink}} 5 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit   | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Fragile, undisciplined infantry with low morale, the Markata's primary redeeming features are that it is cheap, has relatively high defence skill (14) and fits 5 to a squareThis means that squads of Markatas are somewhat functional as meat shields, though their morale means they will not last long if they start dying.\\ \\ Markatas have a very weak, low-range sticks and stones attack which they will pelt enemies with upon initiating combat.  
-| {{:nations:ea:kailasa:markata_archer.png?nolink}}        | **??Markata Archer??**      \\ {{:misc:gui:gold.png?15&nolink}} 5 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit   | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | +| {{:nations:ea:kailasa:markata_archer.png?nolink}}        | **??Markata Archer??**      \\ {{:misc:gui:gold.png?15&nolink}} 5 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit   | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Markata Archers are basically identical to Markatas, but with less defence skill, no mace, and  a weak ranged attack (8 damage compared to the human standard of 11) instead of sticks and stones 
-| {{:nations:ea:kailasa:atavi_archer.png?nolink}}          | **??Atavi Archer??**        \\ {{:misc:gui:gold.png?15&nolink}} 7 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit   | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | +| {{:nations:ea:kailasa:atavi_archer.png?nolink}}          | **??Atavi Archer??**        \\ {{:misc:gui:gold.png?15&nolink}} 7 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit   | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Cheaper, stealthy, and naked versions of human infantry and archers, Atavi can function as stealthy raiders but have trouble standing up to any serious province defence due to their total lack of armor, mediocre stats, and low moraleStill, their stealth provides utility that Bandar Log's roster otherwise lacks, and they can be recruited outside of forts.  
-| {{:nations:ea:kailasa:atavi_infantry.png?nolink}}        | **??Atavi Infantry??**      \\ {{:misc:gui:gold.png?15&nolink}} 7 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit   | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. +| {{:nations:ea:kailasa:atavi_infantry.png?nolink}}        | **??Atavi Infantry??**      \\ {{:misc:gui:gold.png?15&nolink}} 7 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit   | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | :::  
-| {{:nations:ma:bandar_log:vanara_archer.png?nolink}}          | **??Vanara Archer??**        \\ {{:misc:gui:gold.png?15&nolink}} 8 \\ {{:misc:gui:resources.png?15&nolink}} 14 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3   | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | +| {{:nations:ma:bandar_log:vanara_archer.png?nolink}}          | **??Vanara Archer??**        \\ {{:misc:gui:gold.png?15&nolink}} 8 \\ {{:misc:gui:resources.png?15&nolink}} 14 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3   | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Vanara have slightly higher morale than Atavi, and have moderate protection, but are not stealthy.\\ \\ Vanara Archers are better at absorbing arrow fire than their Atavi counterparts, but the damage of their bow is identical and they are more expensive.\\ \\ Vanara Chakram Throwers have what is essentially a javelin with higher damage. \\ \\ Vanara Infantry are better than Atavi Infantry in the line of battle, but very mediocre by the standard of human infantry.\\ \\ Vanara Swordsman are the "elite" of the group, though again they are pretty mediocre by human infantry standards. | 
-| {{:nations:ma:bandar_log:vanara_infantry.png?nolink}}        | **??Vanara Infantry??**      \\ {{:misc:gui:gold.png?15&nolink}} 8 \\ {{:misc:gui:resources.png?15&nolink}} 14 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\   | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. +| {{:nations:ma:bandar_log:vanara_chakram_thrower.png?nolink}}        | **??Vanara Chakram Thrower??**      \\ {{:misc:gui:gold.png?15&nolink}} 8 \\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\   | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | ::: 
-| {{:nations:ma:bandar_log:vanara_chakram_thrower.png?nolink}}        | **??Vanara Chakram Thrower??**      \\ {{:misc:gui:gold.png?15&nolink}} 8 \\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\   | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. +| {{:nations:ma:bandar_log:vanara_infantry.png?nolink}}        | **??Vanara Infantry??**      \\ {{:misc:gui:gold.png?15&nolink}} 8 \\ {{:misc:gui:resources.png?15&nolink}} 14 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\   | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | ::: 
-| {{:nations:ma:bandar_log:vanara_swordsman.png?nolink}}        | **??Vanara Swordsman??**      \\ {{:misc:gui:gold.png?15&nolink}} 11 \\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\   | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. +| {{:nations:ma:bandar_log:vanara_swordsman.png?nolink}}        | **??Vanara Swordsman??**      \\ {{:misc:gui:gold.png?15&nolink}} 11 \\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\   | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | ::: 
-| {{:nations:ea:kailasa:light_bandar_archer.png?nolink}}   | **??Light Bandar Archer??** \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 6 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                                       | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | +| {{:nations:ea:kailasa:light_bandar_archer.png?nolink}}   | **??Light Bandar Archer??** \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 6 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                                       | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Bandar Archers use the long bow, which combined with their strength results in a fairly high damage (16) ranged attack compared to the human archer standard of 11These units are very cheap and present a deadly ranged option when massed, though Bandar Log's recruitable mages lack some of the paths that would make them really deadly. \\ \\ Light Bandar Archers are very resource-cheap but have low protection, while regular Bandar Archers are more durable.   
-| {{:nations:ma:bandar_log:light_bandar_warrior.png?nolink}}        | **??Light Bandar Warrior??**      \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 11 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                                       | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. +| {{:nations:ma:bandar_log:bandar_archer.png?nolink}}   | **??Bandar Archer??** \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 21 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                                       | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | ::: 
-| {{:nations:ma:bandar_log:bandar_archer.png?nolink}}   | **??Bandar Archer??** \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 21 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                                       | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | +| {{:nations:ma:bandar_log:bandar_warrior_2.png?nolink}}        | **??Bandar Warrior#1132??**      \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 18 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                                       | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | For their cost, Bandar Warriors have reasonable protection, good hitpoints and decent morale, making them significantly more capable as a generic frontline troop than Bandar Log's other optionsDue to their high strength, Bandar Warriors also deal a lot of damage. Their pretty average attack/defence skills mean they will struggle when fighting enemy elites without magic support. \\ \\ The two Bandar Warrior versions give you a choice between a very high-damage two-handed cudgel and a merely high damage mace/shield combo.\\ \\ The Light Bandar Warrior loses the head protection, but can throw 12-damage sticks and stones with a much greater range than Markatas.\\ \\ Royal Swordsmen cost 50% more gold than other Bandar Warriors, and gain the bodyguard ability and +1 attack/defence skill for the cost. Their falchion attack deals a bit more damage than the shield Bandar Warrior's mace, as well.   
-| {{:nations:ma:bandar_log:bandar_warrior_2.png?nolink}}        | **??Bandar Warrior#1132??**      \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 18 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                                       | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. +| {{:nations:ma:bandar_log:bandar_warrior.png?nolink}}        | **??Bandar Warrior#1133??**      \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 18 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                                       | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | ::: 
-| {{:nations:ma:bandar_log:royal_swordsman.png?nolink}}      | **??Royal Swordsman??**    \\ {{:misc:gui:gold.png?15&nolink}} 24 \\ {{:misc:gui:resources.png?15&nolink}} 22 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 11                                                     {{:abilities:bodyguard.png?15&nolink}} [[Bodyguard]] (2) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. +| {{:nations:ma:bandar_log:light_bandar_warrior.png?nolink}}        | **??Light Bandar Warrior??**      \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 11 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                                       | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | ::: 
-| {{:nations:ma:bandar_log:white_one.png?nolink}}                  | **??White One??**                \\ {{:misc:gui:gold.png?15&nolink}} 23 \\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 17                                                       | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:reincarnation.png?15&nolink}} [[Reincarnation]] (5%) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. +| {{:nations:ma:bandar_log:royal_swordsman.png?nolink}}      | **??Royal Swordsman??**    \\ {{:misc:gui:gold.png?15&nolink}} 24 \\ {{:misc:gui:resources.png?15&nolink}} 22 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 11                                                     | {{:abilities:bodyguard.png?15&nolink}} [[Bodyguard]] (2) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | ::: 
-| {{:nations:ma:bandar_log:tiger_rider.png?nolink}}         | **??Tiger Rider??**       \\ {{:misc:gui:gold.png?15&nolink}} 50 \\ {{:misc:gui:resources.png?15&nolink}} 31 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 46 \\ {{:misc:gui:fortress.png?15&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (2) \\ {{:abilities:reincarnation.png?15&nolink}} [[Reincarnation]] (10%) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ [[Mounted|Mount]]: \\ **??Sacred Armored Tiger??** | Commentary here. +| {{:nations:ma:bandar_log:war_elephant.png?nolink}}                | **??Elephant Rider??**              \\ {{:misc:gui:gold.png?15&nolink}} 90\\ {{:misc:gui:resources.png?15&nolink}} 18 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 28  | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ [[Mounted|Mount]]: **War Elephant** | War Elephants are a powerful tool in Bandar Log's roster; their ability to trample can deal a lot of damage and disrupt enemy formations. However, the Elephant mount itself has very low morale and only light protection, meaning it is prone to routing or dying as it tramples into the middle of the enemy. The former issue can be mitigated with spells like ??Rage of the Cornered Rat??, while the latter requires protection/defensive buffs to fix. Massed, and if necessary buffed, Elephants are a menace to fight, but in smaller numbers and against deadly enough opponents, they might not be worth the cost.\\ \\ The Elephant Archers this unit is packaged with are functionally identical to Atavi Archers.   | 
-| {{:nations:ma:bandar_log:armored_sacred_tiger_dom6.png?nolink}}    | //??Sacred Armored Tiger??**   | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]]\\  +| {{:nations:ea:kailasa:atavi_archer.png?nolink}}  | //Elephant Archer// × 2  | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ Mobile Archer\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]   | :::  | 
-| {{:nations:ma:bandar_log:war_elephant.png?nolink}}                | **??Elephant Rider??**              \\ {{:misc:gui:gold.png?15&nolink}} 75\\ {{:misc:gui:resources.png?15&nolink}} 12 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 46  | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ [[Mounted|Mount]]: **??War Elephant??** | Commentary here. | +| {{:nations:ma:bandar_log:war_elephant_dom6.png?nolink}}  | //War Elephant//                                                                                                                                                                                           {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]]                          | ::: | 
-| {{:nations:ea:kailasa:atavi_archer.png?nolink}}  | //Elephant Archer// × 2  | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ Mobile Archer\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]     |+| {{:nations:ma:bandar_log:white_one.png?nolink}}                  **??White One??**                \\ {{:misc:gui:gold.png?15&nolink}} 23 \\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31                                                       | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:reincarnation.png?15&nolink}} [[Reincarnation]] (5%) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | White Ones are medium infantry sacreds with reasonable attack/defence skill, a decent weapon, and perhaps most significantly an average MR stat (11) compared to the 7-8 MR more typical of Bandar Log's units. They are not spectacular in any one respect but can be recruited in all forts, allowing Bandar Log to benefit more from a bless, and their higher MR allows them to stand up a bit better to mid/late-game magic than the rest of the roster. Keep in mind their very high recruitment point cost if mass-producing these.    
 +| {{:nations:ma:bandar_log:tiger_rider_dom6.png?nolink}}         | **??Tiger Rider??**       \\ {{:misc:gui:gold.png?15&nolink}} 60 \\ {{:misc:gui:resources.png?15&nolink}} 31 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 61 \\ {{:misc:gui:fortress.png?15&nolink}} Capital Only {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (2) \\ {{:abilities:reincarnation.png?15&nolink}} [[Reincarnation]] (10%) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ [[Mounted|Mount]]: \\ **??Armored Sacred Tiger??** | Tiger Riders are a conventionally powerful cavalry sacredThey have moderate protection, good melee skill, and high quality attacks from both the rider and Sacred Tiger mount. They are not quite as strong as the best cavalry sacreds of the era, like [[man-ma|MA Man's]] Knights of Avalon, but they are also less expensive. Their primary weakness compared to their peers is their relatively low protection.\\ \\ With a moderate bless, Tiger Riders make expansion much more straightforward and provide early game power before Bandar Log's magic and summons come online.\\ \\ Note that, unlike horses, Armored Sacred Tigers are size 4, meaning that Bandar Log can take a Larger bless while maintaining two Tiger Riders to a square.   
 +| {{:nations:ma:bandar_log:armored_sacred_tiger_dom6.png?nolink}}  | //??Armored Sacred Tiger??//  | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink|% decrease in the penalty for fighting in the dark}} [[Darkvision]] (50)\\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]]\\ {{:abilities:animal.png?15&nolink}} [[Animal]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]    :::   
 ==== Heroes ==== ==== Heroes ====
 ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^
-| {{:nations:ma:bandar_log:tathagata.png?nolink}}               | **??Bandarjuna - Tathagata??** | {{path>H2}} \\  {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:reincarnation.png?15&nolink}} [[Reincarnation]] (100%) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:inspirational.png?15&nolink}} [[Inspirational]] (1) \\ {{:abilities:spreads_dominion.png?15&nolink}} [[Spreads Dominion]] (1) \\ {{:abilities:reduces_unrest.png?15&nolink}} [[Reduces Unrest]] (5) \\ {{:abilities:dominion_monster_summoner.png?15&nolink}} [[Dominion Summon|Dominion Attracts]]: \\ **??Seeker of Truths??** | Commentary here. |+| {{:nations:ma:bandar_log:tathagata.png?nolink}}               | **??Bandarjuna - Tathagata??** | {{path>H2}} \\  {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:reincarnation.png?15&nolink}} [[Reincarnation]] (100%) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:inspirational.png?15&nolink}} [[Inspirational]] (1) \\ {{:abilities:spreads_dominion.png?15&nolink}} [[Spreads Dominion]] (1) \\ {{:abilities:reduces_unrest.png?15&nolink}} [[Reduces Unrest]] (5) \\ {{:abilities:dominion_monster_summoner.png?15&nolink}} [[Dominion Summon|Dominion Attracts]]: \\ **??Seeker of Truths??** | Tathagata is not very special on a tactical or strategic level, but his ability to spread dominion and reduce unrest is a nice bonusHe is at least an inspirational leader, though his leadership score isn't especially high either (100).  |
  
-===== National Spells and Item ===== +===== National Spells and Items ===== 
-==== Summons ==== +==== Rituals ==== 
-{{:nations:ma:bandar_log:naga_warrior.png?20&nolink}}: {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10){{:abilities:magic_being.png?15&nolink}} [[Magic Being]], {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]], {{:abilities:amphibious.png?15&nolink}} [[Amphibious]], {{:abilities:swamp_survival.png?15&nolink}} [[Swamp Survival]], {{:abilities:swimming.png?15&nolink}} [[Swimming]], {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]+ 
 +For the purposes of readabilityBandar Log's ritual summons are organised by theme. 
 + 
 +=== Animals ===
  
-==Ritual== 
 ^ Summon Spell ^ Unit ^ Special Attributes  ^ Comments ^ ^ Summon Spell ^ Unit ^ Special Attributes  ^ Comments ^
-| **??Host of Ganas??** \\ // (Conjuration 2) // \\ {{path>D1}} and {{gems>9D}}  | {{:nations:ea:lanka:gana.png?nolink}} \\ **??Gana#1764??** x 20++  | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]] \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:ethereal.png?15&nolink}} [[Ethereal]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]  | Commentary here.  | +| **??Herd of Elephants??** \\ // (Conjuration 3) // \\ {{path>N2}} and {{gems>20N}}  | {{:nations:ea:kailasa:elephant.png?nolink}} \\ **??Elephant#2398??** × 5 [1/2 per lvl]  | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]]  | The same comments from the recruitable version apply. Whether gems or gold are more valuable determines the viability of this spell, though Bandar Log has a lot of spells that compete for nature gems.  | 
-| **??Herd of Elephants??** \\ // (Conjuration 3) // \\ {{path>N2}} and {{gems>20N}}  | {{:nations:ea:kailasa:elephant.png?nolink}} \\ **??Elephant#2398??** x 5 [1/2 per lvl]  | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]]  | Commentary here.  | +| **??Ambush of Tigers??** \\ // (Conjuration 3) // \\ {{path>N2}} and {{gems>9N}}  | {{:nations:ea:kailasa:tiger.png?nolink}} \\ **??Tiger#1140??** × 15+  | {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  Tigers are fairly fragile but have two decent attacks  
-| **??Summon Nagas??** \\ // (Conjuration 3) // \\ {{path>W2E1}} and {{gems>15W}}  | {{:nations:ma:bandar_log:naga_warrior.png?nolink}} \\ **??Naga Warrior#1319??** x 9  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:nations:ma:bandar_log:naga_warrior.png?15&nolink}} Commentary here +| **??Herd of Buffaloes??** \\ // (Conjuration 3) // \\ {{path>N2}} and {{gems>8N}}  | {{:nations:ea:ur:buffalo.png?nolink}} \\ **??Buffalo#3009??** × 5 + [1/2 per lvl]  | {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+2) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]]  | Buffalos are significantly less expensive tramplers than Elephants, and solve the routing problem with their berserker ability. However, their low protection makes them vulnerable when trampling into enemy formations, and their smaller size means they don't do quite as much damage when trampling.  | 
-| **??Summon Angiri??** \\ // (Conjuration 3) // \\ {{path>F2}} and {{gems>5F}}  | {{:nations:ea:kailasa:angiri.png?nolink}} \\ **??Angiri#3666??** 5 + [1/2 per lvl]  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (15) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+1) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]]  | Commentary here.  | + 
-| **??Summon Apsaras??** \\ // (Conjuration 3) // \\ {{path>S2}} and {{gems>3S}}  | {{:nations:ea:kailasa:apsara.png?nolink}} \\ **??Apsara#1332??** x 5 + [1/2 per lvl {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+4) \\ {{:abilities:standard.png?15&nolink}} [[Standard]] (1) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ [[Female]]  | Commentary here.  | +===Nagas=== 
-| **??Ambush of Tigers??** \\ // (Conjuration 3) // \\ {{path>N2}} and {{gems>9N}} {{:nations:ea:kailasa:tiger.png?nolink}} \\ **??Tiger#1140??** x 15+  | {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Commentary here.  | +Nagas cannot directly be summoned with Bandar Log's recruitable mages. Outside of pretender design, Bandar Log can access its Naga summons by rolling an earth-random Yakshini, which, at {{gems>25N}} each and roughly 20% chance each time, can be costly and time-consuming. 
-| **??Herd of Buffaloes??** \\ // (Conjuration 3) // \\ {{path>N2}} and {{gems>8N}}  | {{:nations:ea:ur:buffalo.png?nolink}} \\ **??Buffalo#3009??** x 5 + [1/2 per lvl]  | {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+2\\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]]  | Commentary here.  | + 
-| **??Contact Nagini??** \\ // (Conjuration 4) // \\ {{path>W2E1}} and {{gems>25W}}  | {{:nations:ma:bandar_log:nagini.png?nolink}} \\ **??Nagini#1322??**  | {{path>W2E1G1H1,100%WESNG}}{{path>R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:nations:ma:bandar_log:naga_warrior.png?15&nolink}} \\ {{:abilities:unsurroundable.png?15&nolink}} [[Unsurroundable]] (1) \\ [[Female]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Nagini#1325??Commentary here.  | +Naga units share the following traits in common, which will be omitted for brevity. 
-| :::  | {{:nations:ma:bandar_log:nagini_2.png?nolink}} \\ //??Nagini#1325??//  | {{path>W1E1G1H1,100%WESNG}}{{path>R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:seduction.png?15&nolink}} [[Seduction]] (Morale vs. 9) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[Female]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Nagini#1322??Commentary here.  | + 
-| **??Summon Vidyadhara??** \\ // (Conjuration 4) // \\ {{path>S2}} and {{gems>15S}}  | {{:nations:ea:kailasa:vidyadhara.png?nolink}} \\ **??Vidyadhara#3668??**  | {{path>A1S2R11}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+2) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:ethereal.png?15&nolink}} [[Ethereal]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]]  | Commentary here.  | +In naga form: [[Poison Resistance]] (10), {{:abilities:magic_being.png?15&nolink}} [[Magic Being]]{{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]]{{:abilities:amphibious.png?15&nolink}} [[Amphibious]]{{:abilities:swamp_survival.png?15&nolink}} [[Swamp Survival]]{{:abilities:swimming.png?15&nolink}} [[Swimming]], {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] 
-| **??Contact Yaksha??** \\ // (Conjuration 4) // \\ {{path>E1N2}} and {{gems>25N}}  | {{:nations:ea:kailasa:yaksha.png?nolink}} \\ **??Yaksha#1329??**  | {{path>E3N1G1H1,100%WESNG,10%WESNG}}{{path>R17}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+1) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+10) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]]  | Commentary here.  | + 
-**??Contact Yakshini??** \\ // (Conjuration 4) // \\ {{path>W1N2}} and {{gems>25N}}  | {{:nations:ea:kailasa:yakshini.png?nolink}} \\ **??Yakshini#1330??**  | {{path>W3N1G1H1,100%WESNG,10%WESNG}}{{path>R17}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+2) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+10) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ [[Female]]  Commentary here.  | +In human form: {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10), {{:abilities:magic_being.png?15&nolink}} [[Magic Being]]{{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]. They also lose a level of water magic in this form. 
-| **??Contact Nagaraja??** \\ // (Conjuration 5) // \\ {{path>W2E1}} and {{gems>30W}}  | {{:nations:ma:bandar_log:nagaraja.png?nolink}} \\ **??Nagaraja#1320??**  | {{path>W2E1G1H2R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:nations:ma:bandar_log:naga_warrior.png?15&nolink}} \\ {{:abilities:unsurroundable.png?15&nolink}} [[Unsurroundable]] (1) \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Nagaraja#1323??)  Commentary here + 
-:::  | {{:nations:ma:bandar_log:nagaraja_2.png?nolink}} \\ //??Nagaraja#1323??/ {{path>W1E1G1H2R11}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Nagaraja#1320??)  | Commentary here.  | +In both forms, all Nagas are size 4. 
-| **??Summon Gandharvas??** \\ // (Conjuration 5) // \\ {{path>S2}} and {{gems>15S}}  | {{:nations:ea:kailasa:gandharva.png?nolink}} \\ **??Gandharva#1335??** x 6  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+2) \\ {{:abilities:standard.png?15&nolink}} [[Standard]] (1) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]]  | Commentary here + 
-| **??Summon Kimpurushas??** \\ // (Conjuration 5) // \\ {{path>S1N2}} and {{gems>15N}}  | {{:nations:ea:kailasa:kimpurusha.png?nolink}} \\ **??Kimpurusha#3665??**  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+2) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Commentary here +^ Summon Spell ^ Unit ^ Special Attributes  ^ Comments ^ 
-| **??Summon Vetalas??** \\ // (Conjuration 5) // \\ {{path>D2}} and {{gems>10D}}  | {{:nations:ea:lanka:possessed_corpse.png?nolink}} \\ **??Possessed Corpse#1765??** x 15  | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]] \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:never_heals.png?15&nolink}} [[Never Heals]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Wounded Shape]] (??Vetala#1766?? Commentary here.  | +| **??Summon Nagas??** \\ // (Conjuration 3) // \\ {{path>W2E1}} and {{gems>15W}}  | {{:nations:ma:bandar_log:naga_warrior.png?nolink}} \\ **??Naga Warrior#1319??** × 9  | {{:abilities:sacred.png?20&nolink}} [[Sacred]]  | Naga Warriors are heavy (albeit helmetlessinfantry sacreds who are amphibious, allowing Bandar Log to get underwater.  | 
-| **??Contact Nagarishi??** \\ // (Conjuration 6) // \\ {{path>W3E1}} and {{gems>40W}}  | {{:nations:ma:bandar_log:nagarishi.png?nolink}} \\ **??Nagarishi#1321??**  | {{path>W3E2S1N1G1H1,100%WESNG,10%WESNG}}{{path>R23}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:nations:ma:bandar_log:naga_warrior.png?15&nolink}} \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+10) \\ {{:abilities:unsurroundable.png?15&nolink}} [[Unsurroundable]] (1) \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Nagarishi#1324?? Commentary here.  | +| **??Contact Nagini??** \\ // (Conjuration 4) // \\ {{path>W2E1}} and {{gems>25W}}  | {{:nations:ma:bandar_log:nagini.png?nolink}} \\ **??Nagini#1322??**  | {{path>W2E1G1H1,100%WESNG}}{{path>R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:unsurroundable.png?15&nolink}} [[Unsurroundable]] (1) \\ [[Female]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Nagini#1325??Naginis offer good magic diversity, including glamour access, and are able to summon the other Naga units. In human form, they can seduce enemy commanders.  | 
-:::  | {{:nations:ma:bandar_log:nagarishi_2.png?nolink}} \\ //??Nagarishi#1324??//  {{path>W2E2S1N1G1H1,100%WESNG,10%WESNG}}{{path>R21}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+10) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Nagarishi#1321?? Commentary here.  | +| :::  | {{:nations:ma:bandar_log:nagini_2.png?nolink}} \\ //??Nagini#1325??//  | {{path>W1E1G1H1,100%WESNG}}{{path>R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:seduction.png?15&nolink}} [[Seduction]] (Morale vs. 9)\\ [[Female]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Nagini#1322??:::  | 
-| **??Summon Garudas??** \\ // (Conjuration 6) // \\ {{path>S2}} and {{gems>21S}}  | {{:nations:ea:kailasa:garuda.png?nolink}} \\ **??Garuda#3664??** 6  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+2) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] Commentary here.  | +| **??Contact Nagaraja??** \\ // (Conjuration 5) // \\ {{path>W2E1}} and {{gems>30W}}  | {{:nations:ma:bandar_log:nagaraja.png?nolink}} \\ **??Nagaraja#1320??**  | {{path>W2E1G1H2R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:unsurroundable.png?15&nolink}} [[Unsurroundable]] (1) \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Nagaraja#1323?? | Nagarajas are slightly worse mages but better priests than Naginis. In human form, they are excellent army leaders with 150 leadership and 40 magic leadership. 
-| **??Summon Maruts??** \\ // (Conjuration 6) // \\ {{path>S2}} and {{gems>18S}}  | {{:nations:ea:kailasa:marut.png?nolink}} \\ **??Marut#3667??** 3  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (15) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (15) \\ {{:abilities:storm_power.png?15&nolink}} [[Storm Power]] (1) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]] Commentary here.  | +| :::  | {{:nations:ma:bandar_log:nagaraja_2.png?nolink}} \\ //??Nagaraja#1323??//  | {{path>W1E1G1H2R11}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Nagaraja#1320?? :::  | 
-| **??Summon Kinnara??** \\ // (Conjuration 6) // \\ {{path>S3}} and {{gems>25S}}  | {{:nations:ea:kailasa:kinnara.png?nolink}} \\ **??Kinnara#1331??**  | {{path>A2S2H2R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+3) \\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (1) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] Commentary here.  | +| **??Contact Nagarishi??** \\ // (Conjuration 6) // \\ {{path>W3E1}} and {{gems>40W}}  | {{:nations:ma:bandar_log:nagarishi.png?nolink}} \\ **??Nagarishi#1321??**  | {{path>W3E2S1N1G1H1,100%WESNG,10%WESNG}}{{path>R23}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+10) \\ {{:abilities:unsurroundable.png?15&nolink}} [[Unsurroundable]] (1) \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Nagarishi#1324?? Nagarishis are powerful mages with diverse paths. In human form, they have 90 magic leadership but are not otherwise good generals, being incapable of using formations or granting morale bonuses like Nagarajas.  | 
-| **??Summon Siddha??** \\ // (Conjuration 7) // \\ {{path>S4}} and {{gems>35S}}  | {{:nations:ea:kailasa:siddha.png?nolink}} \\ **??Siddha#1337??**  | {{path>A2S3H3R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+3) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (4) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:teleport.png?15&nolink}} [[Teleporter]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] Commentary here.  | +:::  | {{:nations:ma:bandar_log:nagarishi_2.png?nolink}} \\ //??Nagarishi#1324??//  | {{path>W2E2S1N1G1H1,100%WESNG,10%WESNG}}{{path>R21}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+10) \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Nagarishi#1321?? ::: | 
-| **??Summon Devata??** \\ // (Conjuration 8) // \\ {{path>S5}} and {{gems>45S}}  | {{:nations:ea:kailasa:devata.png?nolink}} \\ **??Devata#1336??**  | {{path>A3S2H3R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+5) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (5) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] Commentary here.  | + 
-| **??Summon Devala??** \\ // (Conjuration 9) // \\ {{path>S5}} and {{gems>55S}}  | {{:nations:ea:kailasa:devala.png?nolink}} \\ **??Devala#1713??**  | {{path>A3H4R11}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+4) \\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (1) \\ {{:abilities:spreads_dominion.png?15&nolink}} [[Spreads Dominion]] (1) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[Female]] Commentary here.  | +===Celestial Beings=== 
-| **??Summon Rudra??** \\ // (Conjuration 9) // \\ {{path>S5}} and {{gems>55S}}  | {{:nations:ea:kailasa:rudra.png?nolink}} \\ **??Rudra#1906??**  | {{path>F3A3D3H1R3}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (20) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (20) \\ {{:abilities:storm_power.png?15&nolink}} [[Storm Power]] (2) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+8) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (5) \\ {{:abilities:forge_bonus.png?15&nolink}} [[Forge Bonus]] (-5) \\ [[Eyes]] (3) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] Commentary here.  | +Bandar Log can easily cast most of these summon spells with its recruitable mages, so they can be pretty reliably be incorporated into any strategy. 
-| **??Summon Rakshasas??** \\ // (Blood 1) // \\ {{path>B1}} and {{gems>8B}}  | {{:nations:ea:lanka:rakshasa.png?nolink}} \\ **??Rakshasa#1736??** 3  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (4) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] Commentary here.  | + 
-| **??Feast of Flesh??** \\ // (Blood 2) // \\ {{path>N1B1}} and {{gems>50B}}  | {{:nations:ea:lanka:praghasa.png?nolink}} \\ **??Praghasa#1742??** 18  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (7) \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] Commentary here +Almost all of these summons are size 4. 
-| **??Summon Asrapas??** \\ // (Blood 3) // \\ {{path>B2}} and {{gems>8B}}  | {{:nations:ea:lanka:asrapa.png?nolink}} \\ **??Asrapa#1741??** 3  | {{path>B1H1R7}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+3) \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ [[Female]] Commentary here + 
-| **??Summon Rakshasa Warriors??** \\ // (Blood 4) // \\ {{path>B2}} and {{gems>21B}}  | {{:nations:ea:lanka:rakshasa_warrior.png?nolink}} \\ **??Rakshasa Warrior#1737??** 5  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (4) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] Commentary here.  | +^ Summon Spell ^ Unit ^ Special Attributes  ^ Comments ^ 
-| **??Summon Sandhyabalas??** \\ // (Blood 5) // \\ {{path>D1B2}} and {{gems>25B}}  | {{:nations:ea:lanka:sandhyabala.png?nolink}} \\ **??Sandhyabala#1743??** 3  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (10) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:dark_power.png?15&nolink}} [[Dark Power]] (1) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (4) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] Commentary here.  | +| **??Summon Angiri??** \\ // (Conjuration 3) // \\ {{path>F2}} and {{gems>5F}}  | {{:nations:ea:kailasa:angiri.png?nolink}} \\ **??Angiri#3666??** × 5 + [1/2 per lvl]  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (15) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+1) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]]  | Angiris are cheap, naked, sacred infantry; essentially ??Yavana??s from [[kailasa-ea|Kailasa]] with fire resistanceBandar Log lacks the means to summon Angiris in their recruitable mage lineup, and their lack of protection makes them very fragile, but they are at least very cheap.   
-| **??Summon Dakini??** \\ // (Blood 6) // \\ {{path>A1B4}} and {{gems>81B}}  | {{:nations:ea:lanka:dakini.png?nolink}} \\ **??Dakini#1714??**  | {{path>A3D1B3H2R19}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+6) \\ {{:abilities:damage_reversal.png?15&nolink}} [[Damage Reversal]] (12 vs. MR) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[Female]] Commentary here +**??Summon Apsaras??** \\ // (Conjuration 3) // \\ {{path>S2}} and {{gems>3S}}  | {{:nations:ea:kailasa:apsara.png?nolink}} \\ **??Apsara#1332??** × 5 + [1/2 per lvl]  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+4) \\ {{:abilities:standard.png?15&nolink}} [[Standard]] (1) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:praise.png?15&nolink}} [[Praise]] (3\\ [[Female]]  Apsaras are mostly notable for their standard ability, which grants a morale bonus to their squad. Otherwise, they are fragile units that deal little damage, with only awe for defense.  | 
-| **??Summon Samanishada??** \\ // (Blood 7) // \\ {{path>D1B3}} and {{gems>35B}}  | {{:nations:ea:lanka:samanishada.png?nolink}} \\ **??Samanishada#1744??**  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (10) \\ {{:abilities:stealthu.png?10&nolink}} [[Stealthy]] (+60) \\ {{:abilities:dark_power.png?15&nolink}} [[Dark Power]] (2) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\  {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (2) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (4) \\ {{:abilities:assassin.png?15&nolink}} [[Assassin]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] Commentary here +| **??Summon Vidyadhara??** \\ // (Conjuration 4) // \\ {{path>S2}} and {{gems>15S}}  | {{:nations:ea:kailasa:vidyadhara.png?nolink}} \\ **??Vidyadhara#3668??**  | {{path>A1S2R11}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+2) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:ethereal.png?15&nolink}} [[Ethereal]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]]  | Essentially the little siblings of Kinnaras, Vidyadharas are very mobile mages that add air magic into communions. While boosting or communioning up to very high air magic is a challenge, even medium air magic offers great utility to Bandar Log. | 
-| **??Summon Danavas??** \\ // (Blood 8) // \\ {{path>B5}} and {{gems>70B}}  | {{:nations:ea:lanka:danava.png?nolink}} \\ **??Danava#1767??** x 3  {{path>H2,50%B,50%B,50%A,50%A}}{{path>R9}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (2) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+5) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (8) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] Commentary here.  | +| **??Contact Yaksha??** \\ // (Conjuration 4) // \\ {{path>E1N2}} and {{gems>25N}}  | {{:nations:ea:kailasa:yaksha.png?nolink}} \\ **??Yaksha#1329??**  | {{path>E3N1G1H1,100%WESNG,10%WESNG}}{{path>R17}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+1) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+10) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] Yakshas are powerful earth mages, singlehandedly providing the earth magic Bandar Log needs for most combat magic and ritualsThey are vital for gaining access to buffs like Steel Slice Warriors, Marble Warriors, Giant Strength Warriors and Legions of Steel.   
-| **??Summon Daitya??** \\ // (Blood 8) // \\ {{path>B5}} and {{gems>45B}}  | {{:nations:ea:lanka:daitya.png?nolink}} \\ **??Daitya#3663??**  | {{path>H2,50%B,50%B,50%A,50%A,50%G,50%G}}{{path>R11}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (2) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] Commentary here +| **??Contact Yakshini??** \\ // (Conjuration 4) // \\ {{path>W1N2}} and {{gems>25N}}  | {{:nations:ea:kailasa:yakshini.png?nolink}} \\ **??Yakshini#1330??**  | {{path>W3N1G1H1,100%WESNG,10%WESNG}}{{path>R17}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+2) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+10) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ [[Female]]  | Similar to Yakshas, Yakshinis provide enough water magic for most of the important combat magic and rituals. Highlights include Wave Warriors, water evocations, and the fire/cold resist spells.  | 
-==== Other Spells and Items ==== +| **??Summon Gandharvas??** \\ // (Conjuration 5) // \\ {{path>S2}} and {{gems>15S}}  | {{:nations:ea:kailasa:gandharva.png?nolink}} \\ **??Gandharva#1335??** × 6  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+2) \\ {{:abilities:standard.png?15&nolink}} [[Standard]] (1) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]]\\ {{:abilities:praise.png?15&nolink}} [[Praise]] (3\\   Gandharvas are relatively affordable heavy sacred infantry, coming in at 2.5 astral pearls each. Both durable and fairly deadly, they are excellent all-round units to include in the front line of a mid-to-late game army - as long as you have the pearls.  | 
-=== Combat === +**??Summon Kimpurushas??** \\ // (Conjuration 5) // \\ {{path>S1N2}} and {{gems>15N}}  | {{:nations:ea:kailasa:kimpurusha.png?nolink}} \\ **??Kimpurusha#3665??** × 6  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+2) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Kimpurushas are very similar to Gandharvas, but focus more on offence, losing the helmet and 2 defence skill to gain +1 attack skill and an extra attack.  | 
-  * **??Celestial Music??** //(Thaumaturgy 6)// \\ {{path>S3}} and {{gems>1S}} \\ Commentary here.+| **??Summon Garudas??** \\ // (Conjuration 6) // \\ {{path>S2}} and {{gems>21S}}  | {{:nations:ea:kailasa:garuda.png?nolink}} \\ **??Garuda#3664??** × 6  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+2) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] Garudas are poison-resistant Gandharvas who can fly. They are more expensive at 3.5 astral pearls each, but can be excellent shock troops to force enemies to guard their rear. \\ \\ Unlike other Celestial beings, Garudas are size 5 due to their wings.  | 
 +| **??Summon Maruts??** \\ // (Conjuration 6) // \\ {{path>S2}} and {{gems>18S}}  | {{:nations:ea:kailasa:marut.png?nolink}} \\ **??Marut#3667??** × 3  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (15) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (15) \\ {{:abilities:storm_power.png?15&nolink}} [[Storm Power]] (1) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]] Maruts are very expensive at 6 astral pearls each, but come with an AN lightning ranged weapon, making them essentially really pricey ??Storm Demon??s or ??Shed??im. Lightning that doesn't come from mages is nice, but it comes at a premium for Bandar Log.  | 
 +| **??Summon Kinnara??** \\ // (Conjuration 6) // \\ {{path>S3}} and {{gems>25S}}  | {{:nations:ea:kailasa:kinnara.png?nolink}} \\ **??Kinnara#1331??**  | {{path>A2S2H2R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+3) \\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (1) \\ {{:abilities:praise.png?15&nolink}} [[Praise]] (5) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] Kinnaras have slightly more skill in air magic that Vidyadharas, allowing them to reach higher air magic more easily. They can also [[communion]] up to cast battlefield-wide Divine Blessing due to having both astral and holy magic.  | 
 +| **??Summon Siddha??** \\ // (Conjuration 7) // \\ {{path>S4}} and {{gems>35S}}  | {{:nations:ea:kailasa:siddha.png?nolink}} \\ **??Siddha#1337??**  | {{path>A2S3H3R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+3) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (4) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:teleport.png?15&nolink}} [[Teleporter]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] One research level up from Kinnaras, Siddhas are teleporting {{path>H3}}s, allowing Bandar Log to have Divine Blessing wherever needed, or claim thrones with ease.  | 
 +| **??Summon Devata??** \\ // (Conjuration 8) // \\ {{path>S5}} and {{gems>45S}}  | {{:nations:ea:kailasa:devata.png?nolink}} \\ **??Devata#1336??**  | {{path>A3S2H3R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+5) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (5) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] Devatas have good combat stats and abilities, but are a bit expensive considering their magic paths are about equivalent with Siddhas. Aside from their skill in air magic, their main utility lies in being great army leaders - their 150 mundane and 80 magic leadership allows them to lead plenty of Bandar Log's sacred magic being summons by default.\\ \\ A much cheaper option for leading armies of magic beings, albeit one that is difficult to access for Bandar Log, is the ??Sleeper?? at {{path>G4}} for just {{gems>10G}}.  | 
 +| **??Summon Devala??** \\ // (Conjuration 9) // \\ {{path>S5}} and {{gems>55S}}  | {{:nations:ea:kailasa:devala.png?nolink}} \\ **??Devala#1713??**  | {{path>S3H4R11}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+4) \\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (1) \\ {{:abilities:spreads_dominion.png?15&nolink}} [[Spreads Dominion]] (1) \\ {{:abilities:praise.png?15&nolink}} [[Praise]] (8) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:spreads_magic.png?15&nolink}} [[Spreads Magic]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[Female]] Devalas are very expensive, but the high cost is not necessarily matched by an increase in utility. With their {{path>H4}} path, Devalas can naturally cast Fanaticism for a battle-field wide morale boost, but this capability is also available to Siddhas in communions. They don't even have arm slots, as all of them are devoted to playing instruments. Finally, unlocking at Conjuration level 9 makes them prohibitively expensive to reseach, meaning they are unlikely to be relevant in most multiplayer games.  | 
 +| **??Summon Rudra??** \\ // (Conjuration 9) // \\ {{path>S5}} and {{gems>55S}}  | {{:nations:ea:kailasa:rudra.png?nolink}} \\ **??Rudra#1906??**  | {{path>F3A3D3H1R3}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (20) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (20) \\ {{:abilities:storm_power.png?15&nolink}} [[Storm Power]] (2) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+8) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (5) \\ {{:abilities:forge_bonus.png?15&nolink}} [[Forge Bonus]] (-5) \\ [[Eyes]] (3) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] Rudras are unlikely to be relevant in most multiplayer games due to coming in at research level 9, but are very nice if Bandar Log ever makes it there. They have excellent magic paths for self buffs, 4 hand slots, fear, and great mobility with flying and magic-phase capability. Properly geared, they are capable of destroying entire armies - though by the time Rudras arrive, countermeasures to single supercombatants are usually easily available.  | 
 + 
 +===Undead=== 
 +Bandar Log needs independent mages to cast these undead summon spells. 
 + 
 +^ Summon Spell ^ Unit ^ Special Attributes  ^ Comments ^ 
 +| **??Host of Ganas??** \\ // (Conjuration 2) // \\ {{path>D1}} and {{gems>9D}}  | {{:nations:ea:lanka:gana.png?nolink}} \\ **??Gana#1764??** × 20 + 2/level  | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]] \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:ethereal.png?15&nolink}} [[Ethereal]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]  | Ganas are not particularly deadly on their own, but can tank slightly better than mundane units due to being ethereal and can be summoned in large numbers relatively cheaply. 
 +| **??Summon Vetalas??** \\ // (Conjuration 5) // \\ {{path>D2}} and {{gems>10D}}  | {{:nations:ea:lanka:possessed_corpse.png?nolink}} \\ **??Possessed Corpse#1765??** × 15  | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]] \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:never_heals.png?15&nolink}} [[Never Heals]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Wounded Shape]] (??Vetala#1766?? | Possessed Corpses are actually fairly reasonable in terms of combat stats, being essentially Bandar Warriors with a bit more attack skill. If they die, they revert to a second Vetala form that can cause the feebleminded [[affliction]] with one of its attacks. If this second form manages to survive to the end of the battle, it returns to its Possessed Corpse form.  | 
 + 
 +===Demons=== 
 +Due to a complete lack of blood hunting ability in its roster, the demon summons Bandar Log inherits from [[lanka-ea|EA Lanka]] are largely relegated to the mid-late game. However, they provide great tools if Bandar Log can start a blood economy. See the [[blood hunting#bootstrapping|Bootstrapping]] section of the Blood Hunting page for more details. 
 + 
 +^ Summon Spell ^ Unit ^ Special Attributes  ^ Comments ^ 
 +| **??Summon Rakshasas??** \\ // (Blood 1) // \\ {{path>B1}} and {{gems>8B}}  | {{:nations:ea:lanka:rakshasa.png?nolink}} \\ **??Rakshasa#1736??** × 3  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (4) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] Rakshasas are sort of the baseline Lanka demon summon, with many of the traits common to these units. They are sacred, have high hitpoints, strength, morale, and attack skill, and their magic resistance is reasonable at 13. Due to being demons, they have 100% darkvision. However, their demon tag and fire vulnerability makes them vulnerable to certain types of magic, and while they do not need to eat, their gluttony can easily starve out your units that do eat food if Rakshasas make up a significant part of your army.\\ \\ The basic Rakshasa unit suffers from being totally naked, and its claw attacks do not make the best use of its high strength. They are very cheap, though.  | 
 +| **??Feast of Flesh??** \\ // (Blood 2) // \\ {{path>N1B1}} and {{gems>50B}}  | {{:nations:ea:lanka:praghasa.png?nolink}} \\ **??Praghasa#1742??** × 18  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (7) \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] Praghasas are similar to Rakshasas but are a bit stronger, have more hitpoints, and wield a mace instead of two claw attacksThey come in huge numbers per cast.   
 +| **??Summon Asrapas??** \\ // (Blood 3) // \\ {{path>B2}} and {{gems>8B}}  | {{:nations:ea:lanka:asrapa.png?nolink}} \\ **??Asrapa#1741??** × 3  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+3) \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ [[Female]] Like basic Rakshasas and Praghasas, Asrapas are still totally naked, but have even less natural protectionTheir lower strength means they deal less damage, but they do go berserk and have a life-drain attack. They are also not vulnerable to fire damage.\\ \\ If turned into a commander, Asrapas gain {{path>B1H1}}.   
 +| **??Summon Rakshasa Warriors??** \\ // (Blood 4) // \\ {{path>B2}} and {{gems>21B}}  | {{:nations:ea:lanka:rakshasa_warrior.png?nolink}} \\ **??Rakshasa Warrior#1737??** × 5  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (4) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] Rakshasa Warriors put the excellent base stats of Rakshasas to better use with basic armor and an immensely hard-hitting iron cudgel attack (33 damage!). They are fairly efficient to summon, coming 5 per cast at only 4.2 blood slaves each.  | 
 +| **??Summon Sandhyabalas??** \\ // (Blood 5) // \\ {{path>D1B2}} and {{gems>25B}}  | {{:nations:ea:lanka:sandhyabala.png?nolink}} \\ **??Sandhyabala#1743??** × 3  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (10) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:dark_power.png?15&nolink}} [[Dark Power]] (1) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (4) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] Sandhyabalasa are the luxury end of Lanka's size 4 demons, costing almost twice as much per unit (8.3 blood slaves) as regular Rakshasa Warriors. For the cost, they gain stealth, dark power, even better melee skills and a high-damage moon blade attack that does extra damage to magic beings. They could serve as a specialised task force for stealthy raiding or killing magic beings. Note that they are extra vulnerable to fire compared to regular Rakshasas.  | 
 +| **??Summon Dakini??** \\ // (Blood 6) // \\ {{path>A1B4}} and {{gems>81B}}  | {{:nations:ea:lanka:dakini.png?nolink}} \\ **??Dakini#1714??**  | {{path>A3D1B3H2R19}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+6) \\ {{:abilities:damage_reversal.png?15&nolink}} [[Damage Reversal]] (12 vs. MR) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[Female]] Dakinis are powerful mages with a host of neat abilities: fear and damage reversal make them hard to kill, and they are highly mobile due to being able to fly. High air magic opens up a lot of versatility, from coveted buff spells like Fog Warriors to direct damage with lightning evocations. They can even do their own blood hunting to fuel subsequent Dakini summons!\\ \\ For Bandar Log and Patala, Dakinis are the most obvious route for starting a blood economy. They do not come terribly late in the research tree, and they are effective blood hunters without any items. That said, researching Blood as a non-blood nation is of limited immediate value, meaning this is more of a mid-late game pursuit. | 
 +| **??Summon Samanishada??** \\ // (Blood 7) // \\ {{path>D1B3}} and {{gems>35B}}  | {{:nations:ea:lanka:samanishada.png?nolink}} \\ **??Samanishada#1744??**  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (10) \\ {{:abilities:stealthu.png?10&nolink}} [[Stealthy]] (+60) \\ {{:abilities:dark_power.png?15&nolink}} [[Dark Power]] (2) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\  {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (2) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (4) \\ {{:abilities:assassin.png?15&nolink}} [[Assassin]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] A commander version of the Sandhyabala, the Samanishada trades the buckler for an AN duskdagger attack, and has the ability to assassinate enemy commanders  
 +| **??Summon Mandeha??** \\ // (Blood 8) // \\ {{path>D2B5}} and {{gems>133B}}  | {{:nations:ea:lanka:mandeha.png?nolink}} \\ One of three unique **Mandehas**  | **Common Attributes:** \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (10) \\ {{:abilities:dark_power.png?15&nolink}} [[Dark Power]] (3) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (2) \\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+5 per Month) \\ {{:abilities:sleep_aura.png?15&nolink}} [[Sleep Aura]] (15\\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (10) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ {{:abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] \\ Casts each battle (??Battle Darkness#66?? Mandehas are powerful super-magesTheir fear and sleep aura are excellent defenses against counter-thugs, and they auto-cast Darkness in battle to boost their own stats (dark power) and debuff non-darkvision units (all demons have darkvision). This is not to mention their skill in air, death and holy magic, giving them access to great battle magic and battlefield-wide Divine Blessing. In summary, Mandehas are the capstone of a Lankan summon army, strong mages in their own right who come packaged with excellent utility abilities. They do come late in the research tree, though!\\ \\ For Bandar Log and Patala, the Mandeha's ability to autocast Darkness is perhaps less useful as they have a smaller blood economy than Lanka and are unlikely to be able to field as many demon summons with darkvision.   | 
 +| :::  | **??Mandeha#1748??** or  | {{path>A3D3B2H3R21}} \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+8)  | :::  | 
 +| :::  | **??Mandeha#3635??** or  | {{path>A3D2B3H3R21}} \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+7)  | :::  | 
 +| :::  | **??Mandeha#3636??**     | {{path>A2D3B3H3R21}} \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+8)  | :::  | 
 +| **??Summon Danavas??** \\ // (Blood 8) // \\ {{path>B5}} and {{gems>70B}}  | {{:nations:ea:lanka:danava.png?nolink}} \\ **??Danava#1767??** × 3  {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (2) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+5) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (8) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]  | Danavas are ultra-elite units that deal a lot of damage, have a lot of hitpoints, paralyze sacreds, and even come with a fear aura. However, their protection is pretty low and they are very expensive at 23.3 blood slaves each. Danavas could perhaps be used to add fear auras into an army's front line, but unless blood slave economy is absolutely no concern, they are probably too expensive to be anything other than special forces. They also come very late in the research tree.\\ \\ If turned into a commander, Danavas gain {{path>H2,50%B,50%B,50%A,50%A}}{{path>R9}}. | 
 +| **??Summon Daitya??** \\ // (Blood 8) // \\ {{path>B5}} and {{gems>45B}}  | {{:nations:ea:lanka:daitya.png?nolink}} \\ **??Daitya#3663??** × 3  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (2) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] Daityas are cheaper but much less threatening than DanavasUnlike their larger cousins, they have only one melee attack, and they have no fear aura. They do have a plague bow ranged attack that diseases anything it damages, however.\\ \\ If turned into a commander, Daityas gain {{path>H2,50%B,50%B,50%A,50%A,50%G,50%G}}{{path>R11}}.   | 
 + 
 +==== Combat ==== 
 + 
 +  * **??Celestial Music??** //(Thaumaturgy 6)// \\ {{path>S3}} and {{gems>1S}} \\ Battlefield-wide Quickness is absurdly powerful if an army includes a good number of sacred magic beings, which all Nagas and Celestial Beings are. This spell is also very easy to cast: even Gurus can boost up to it with an extra gem.
  
-=== Items === +==== Items ==== 
-  * **??Headdress of the Bull??** {{nations:ea:ur:headdress_of_the_bull.png?8&nolink}} //(Construction 5)// \\ {{path>N1}} and {{gems>5N}} \\ Commentary here+  * **??Headdress of the Bull??** {{nations:ea:ur:headdress_of_the_bull.png?8&nolink}} //(Construction 5)// \\ {{path>N1}} and {{gems>5N}} \\ A free buffalo is useful on both ends of an assassination battle, and provides a bit of chaff otherwise
-  * **??Vajra??** {{nations:ea:kailasa:vajra.png?15&nolink}} //(Construction 5)// \\ {{path>S2}} and {{gems>10S}} \\ Commentary here.+  * **??Vajra??** {{nations:ea:kailasa:vajra.png?15&nolink}} //(Construction 5)// \\ {{path>S2}} and {{gems>10S}} \\ Allows any commander to cast ??Lightning Bolt??. A bit expensive for this ability and costs a gem type that is in high demand for Bandar Log's summons.
  
  
 =====Magic Access===== =====Magic Access=====
-//See [[Magic Access]].// These guides supplement the summaries at the top. 
  
 ====General==== ====General====
Line 149: Line 203:
   * {{path>H1}} on ??Brahmin??s   * {{path>H1}} on ??Brahmin??s
  
-==== Path Boosting ==== +====National Summons==== 
-FIXME (for Kailasa) +Base paths as well as randoms have been included as summons are more expensive to acquire than recruitable magesmaking rolling for specific random paths more difficult.
-=== Fire === +
-**No recruitable access.** {{path>S5}} can ??Summon Rudra??which has {{path>F3}}.+
  
-=== Air === +===Elements=== 
-**No recruitable access.** {{path>G4N1}} can cast ??Faerie Court?? in Cold and have a 1 in 2 chance of {{path>A2}}. It can also cast ??Faerie Court?? not in Cold and have a 1 in 3 chance of {{path>A2}}.+  {{path>F3}} from Rudras (Conjuration 9, {{path>S5}} - difficult to research) 
 +  {{path>A1}} from Vidyadharas (Conjuration 4, {{path>S2}}), {{path>A2}} from Kinnaras (Conjuration 6, {{path>S3}}), {{path>A3}} from Dakinis (Blood 6, {{path>B4A1}} - likely needs pretender intervention), Rudras 
 +  {{path>W3}}/{{path>W4}} from Yakshinis (Conjuration 4, {{path>N2W1}}), Nagarishis (Conjuration 6, {{path>W3E1}} - likely needs pretender intervention) 
 +  * {{path>E3}}/{{path>E4}} from Yakshas (Conjuration 4, {{path>N2E1}})
  
-{{path>S2}} can ??Summon Vidyadhara??, which has {{path>A1}}.+===Sorcery=== 
 +  * {{path>S4}} on one-in-four ??Rishi??s; no higher access from summons 
 +  * {{path>D1}} from Dakinis, {{path>D3}} from Mandehas (Blood 8, {{path>B5D2}}); both likely need pretender intervention. 
 +  * {{path>N3}} on one-in-four ??Rishi??s; no higher access from summons 
 +  * {{path>G1}}/{{path>G2}} from Yakshas, Yakshinis, Naginis (Conjuration 4, {{path>W2E1}} - likely needs pretender intervention), and Nagarishis. 
 +===Rites=== 
 +  * {{path>B3}} from Dakinis and Mandehas. 
 +  * {{path>H2}} from Kinnaras (can be {{path>H3}} in combat due to communions), {{path>H3}} from Siddhas (Conjuration 7, {{path>S4}}), {{path>H4}} from Devalas (Conjuration 9, {{path>S5}} - difficult to research)
  
-{{path>S3}} can ??Summon Kinnara??, which has {{path>A2}}.+//See [[Magic Access]] guide for further details on how to boost to higher levels of magic.//
  
-{{path>S4}} can ??Summon Siddha??, which has {{path>A2}}. +===== See More =====
- +
-{{path>S5}} can ??Summon Devata??, ??Summon Devala??, or ??Summon Rudra??, all of which have {{path>A3}}. +
- +
-=== Water === +
-{{path>W4}} ??Yakshini?? (~1 in 5) starts high up in {{:misc:magic:water.png?15&nolink}}Water. +
- +
-=== Earth === +
-{{path>E4}} ??Yaksha?? (~1 in 5), with a {{:misc:magic:nature.png?15&nolink}}Nature booster, can create ??The Tome of Gaia??. +
- +
-=== Astral === +
-Ascending {{:misc:magic:astral.png?15&nolink}}Astral with EA Kailasa while minimizing empowerment is complicated. Between a {{path>S2}} ??Guru?? and a {{path>S1}} ??Yaksha?? (1 in 5), they can create a variety of boosters and work their way up the path. The ??Guru?? can make a ??Starshine Skullcap?? and then the unique ??Dimensional Rod??. Without the ??Dimensional Rod??, empowerment is necessary on the ??Yaksha?? to get the ??Coin of Meteoritic Iron??. {{:misc:magic:glamour.png?15&nolink}}Glamour boosters may help the ??Yaksha?? create the unique ??The Trapped Dreams of Hruvur??. Similar with {{:misc:magic:earth.png?15&nolink}}Earth and the unique ??Atlas of Creation??+
- +
-EA Kailasa can't easily forge ??The Copper Arm?? or ??Abominable Arms??.+
  
-=== Death === +  * [[https://www.youtube.com/watch?v=_oaU45pQMy4&t=3410s|Dominions 6 National Overview MA Bandar Log]] by ChazzyBurger 
-**No recruitable access.** {{path>G4N1}} can cast ??Faerie Court?? in Cold and have a 1 in 2 chance of {{path>D2}}. Also, ??Summon Fay Prince?? in Cold to get {{path>D1}}.+  [[https://www.youtube.com/watch?v=AaV13mdKPcw&t=1745s|Dominions 6: Bandar-Log Overview and Guide - Going Ape]] by CairnBuilder
  
-{{path>N3}} can cast ??Forest Troll Tribe?? to get at least {{path>D1}}. 
- 
-{{path>S5}} can ??Summon Rudra??, which has {{path>D3}}. 
- 
-=== Nature === 
-{{path>N2}} ??Yaksha?? (1 in 5) can get the unique ??The Tome of Gaia??. With two {{:misc:magic:nature.png?15&nolink}}Nature boosters, an {{:misc:magic:astral.png?15&nolink}}Astral ??Yaksha?? can forge a ??Moonvine Bracelet??. 
- 
-EA Kailasa can't easily forge ??The Copper Arm?? or ??Abominable Arms??. 
- 
-=== Glamour === 
- 
-You can't recruit any, but roughly half of your ??Rishi??s can summon {{path>G1}} mages (with a chance of {{path>G2}} mages). 
- 
-{{path>G2}} ??Yaksha?? (1 in 5) will need to be empowered to {{path>G3}} to get a ??Gossamer Veil?? and a ??Mirage Crystal??. With enough {{:misc:magic:glamour.png?15&nolink}}Glamour and {{:misc:magic:astral.png?15&nolink}}Astral boosters on a different, {{:misc:magic:astral.png?15&nolink}}Astral random ??Yaksha??, it can create the unique ??The Trapped Dreams of Hruvur??. 
- 
-=== Blood === 
-**No native access**. {{path>N5}} for ??Awaken Treelord?? gives a 1 in 3 chance of {{path>B1}}. 
- 
-===== Strategy ===== 
-How to win as the nation. Feel free to use the following sections, or delete them, or change them. 
- 
-==== Expansion ==== 
-Different expansion options. 
- 
-==== Early Game ==== 
-Early game options. 
- 
-==== Mid Game ==== 
-Mid game options. 
- 
-==== Late Game ==== 
-Late game options. 
- 
-==== Example Pretender Builds ==== 
-<WRAP box centeralign> 
-<WRAP column twothirds> 
-{{:pretenders:titan_of_crossroads_1.png |}} Format for putting a pretender build in. 
- 
-</WRAP> 
-<WRAP column third> 
-**Chassis:** Awake ??Titan of Crossroads?? \\ 
-**Paths:** {{path>S4D5N7}} \\  
-**Bless:** MW/Arcane Finesse, Invuln 10, Regen. \\ 
-**Scales:** {{scales>dom6T2P0H3D1M2M3}} 
-</WRAP></WRAP> 
- 
-<WRAP box centeralign> 
-<WRAP column twothirds> 
-{{:pretenders:titan_of_crossroads_1.png |}} Format for putting a pretender build in. 
- 
-</WRAP> 
-<WRAP column third> 
-**Chassis:** Awake ??Titan of Crossroads?? \\ 
-**Paths:** {{path>S4D5N7}} \\  
-**Bless:** MW/Arcane Finesse, Invuln 10, Regen. \\ 
-**Scales:** {{scales>dom6T2P0H3D1M2M3}} 
-</WRAP></WRAP> 
- 
-===== Weaknesses ===== 
-What are the nation's weaknesses? 
- 
-===== See More ===== 
-Add links to guides or other overviews for this nation here. 
  
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 {{tag>nation}} {{tag>nation}}
dom6/bandar-log-ma.1778616214.txt.gz · Last modified: 2026/05/12 20:03 by wigglefig