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dom6:bandar-log-ma [2026/05/14 02:50] wigglefig |
dom6:bandar-log-ma [2026/05/15 00:01] (current) wigglefig national features formatting |
| | {{path>S4}} (rare 5)\\ {{path>N3}} (rare 4)\\ {{path>W1}} (rare 2) \\ {{path>E1}} (rare 2) \\ {{path>H1}} | **Hero** \\ {{path>H2}} \\ **Summons** \\ //way too many// | Archers, from small apes to large ape \\ Light infantry, from small apes to large apes \\ Elephants \\ Sacred Tiger Cavalry | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:reincarnation.png?15&nolink}} [[Reincarnation]] | {{:misc:gui:castle.png?30&nolink}} Standard Forts | | | {{path>S4}} (rare 5)\\ {{path>N3}} (rare 4)\\ {{path>W1}} (rare 2) \\ {{path>E1}} (rare 2) \\ {{path>H1}} | **Hero** \\ {{path>H2}} \\ **Summons** \\ //way too many// | Archers, from small apes to large ape \\ Light infantry, from small apes to large apes \\ Elephants \\ Sacred Tiger Cavalry | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:reincarnation.png?15&nolink}} [[Reincarnation]] | {{:misc:gui:castle.png?30&nolink}} Standard Forts | |
| |
| | ====Capital Sites==== |
| | |
| | <WRAP group> |
| | <WRAP column third> |
| | <WRAP box><WRAP centeralign>**Sri Pada**\\ |
| | {{ :sites:sites_0050.png?nolink }} \\ //Enables recruitment of// \\ |
| | **??Rishi??**\\ **??Tiger Rider??**\\ //Produces// {{gems>3S2N}} //per turn//</WRAP></WRAP></WRAP> |
| | </WRAP> |
| | \\ \\ |
| <WRAP center 35%> | <WRAP center 35%> |
| <WRAP center 50%>**Capitol Gems: **{{gems>3S2N}}</WRAP> | |
| | ====Scales Preferences==== |
| |
| {{order}} **Order Limit +1**, {{heat}} **Heat Limit + 1** | {{order}} **Order Limit +1**, {{heat}} **Heat Limit + 1** |
| {{heat}}{{heat}} **Prefers Heat Scale + 2** | {{heat}}{{heat}} **Prefers Heat Scale + 2** |
| </WRAP> | </WRAP> |
| | |
| | ====Races==== |
| |
| <WRAP center round box 60%> | <WRAP center round box 60%> |
| |
| ===== National Units ===== | ===== National Units ===== |
| FIXME summons, mounts, co-riders | |
| ==== Commanders ==== | ==== Commanders ==== |
| ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ |
| ==== Troops ==== | ==== Troops ==== |
| ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ | ^ Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ |
| | {{:nations:ea:kailasa:markata.png?nolink}} | **??Markata??** \\ {{:misc:gui:gold.png?15&nolink}} 5 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Fragile, undisciplined infantry with low morale, the Markata's primary redeeming features are that it is cheap, has relatively high defence skill (14) and fits 5 to a square. This means that squads of Markata are somewhat functional as meat shields, though their morale means they will not last long if they start dying. | | | {{:nations:ea:kailasa:markata.png?nolink}} | **??Markata??** \\ {{:misc:gui:gold.png?15&nolink}} 5 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Fragile, undisciplined infantry with low morale, the Markata's primary redeeming features are that it is cheap, has relatively high defence skill (14) and fits 5 to a square. This means that squads of Markata are somewhat functional as meat shields, though their morale means they will not last long if they start dying.\\ \\ Markata have a very weak, low-range sticks and stones attack which they will pelt enemies with upon initiating combat. | |
| | {{:nations:ea:kailasa:markata_archer.png?nolink}} | **??Markata Archer??** \\ {{:misc:gui:gold.png?15&nolink}} 5 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Markata Archers are basically identical to Markata, but with less defence skill and a very weak ranged attack. | | | {{:nations:ea:kailasa:markata_archer.png?nolink}} | **??Markata Archer??** \\ {{:misc:gui:gold.png?15&nolink}} 5 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Markata Archers are basically identical to Markata, but with less defence skill, no mace, and a weak ranged attack (8 damage compared to the human standard of 11) instead of sticks and stones. | |
| | {{:nations:ea:kailasa:atavi_archer.png?nolink}} | **??Atavi Archer??** \\ {{:misc:gui:gold.png?15&nolink}} 7 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Cheaper, stealthy, and naked versions of human infantry and archers, Atavi can function as stealthy raiders but have trouble standing up to any serious province defence due to their total lack of armor, mediocre stats, and low morale. Still, their stealth provides utility that Bandar Log's roster otherwise lacks, and they can be recruited outside of forts. | | | {{:nations:ea:kailasa:atavi_archer.png?nolink}} | **??Atavi Archer??** \\ {{:misc:gui:gold.png?15&nolink}} 7 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Cheaper, stealthy, and naked versions of human infantry and archers, Atavi can function as stealthy raiders but have trouble standing up to any serious province defence due to their total lack of armor, mediocre stats, and low morale. Still, their stealth provides utility that Bandar Log's roster otherwise lacks, and they can be recruited outside of forts. | |
| | {{:nations:ea:kailasa:atavi_infantry.png?nolink}} | **??Atavi Infantry??** \\ {{:misc:gui:gold.png?15&nolink}} 7 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | ::: | | | {{:nations:ea:kailasa:atavi_infantry.png?nolink}} | **??Atavi Infantry??** \\ {{:misc:gui:gold.png?15&nolink}} 7 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | ::: | |
| | {{:nations:ea:kailasa:light_bandar_archer.png?nolink}} | **??Light Bandar Archer??** \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 6 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8 | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Bandar Archers use the long bow, which combined with their strength results in a fairly high damage (16) ranged attack compared to the human archer standard of 11. These units are very cheap and present a deadly ranged option when massed, though Bandar Log's recruitable mages lack some of the paths that would make them really deadly. \\ \\ Light Bandar Archers are very resource-cheap but have low protection, while regular Bandar Archers are more durable. | | | {{:nations:ea:kailasa:light_bandar_archer.png?nolink}} | **??Light Bandar Archer??** \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 6 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8 | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Bandar Archers use the long bow, which combined with their strength results in a fairly high damage (16) ranged attack compared to the human archer standard of 11. These units are very cheap and present a deadly ranged option when massed, though Bandar Log's recruitable mages lack some of the paths that would make them really deadly. \\ \\ Light Bandar Archers are very resource-cheap but have low protection, while regular Bandar Archers are more durable. | |
| | {{:nations:ma:bandar_log:bandar_archer.png?nolink}} | **??Bandar Archer??** \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 21 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8 | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | ::: | | | {{:nations:ma:bandar_log:bandar_archer.png?nolink}} | **??Bandar Archer??** \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 21 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8 | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | ::: | |
| | {{:nations:ma:bandar_log:bandar_warrior_2.png?nolink}} | **??Bandar Warrior#1132??** \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 18 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8 | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | For their cost, Bandar Warriors have reasonable protection, good hitpoints and decent morale, making them significantly more capable as a generic frontline troop than Bandar Log's other options. Due to their high strength, Bandar Warriors also deal a lot of damage. Their pretty average attack/defence skills mean they will struggle when fighting enemy elites without magic support. \\ \\ The two Bandar Warrior versions give you a choice between a very high-damage two-handed cudgel and a merely high damage mace/shield combo with a bit more defence skill.\\ \\ The Light Bandar Warrior loses the head protection, but can throw 12-damage sticks and stones at close range.\\ \\ Royal Swordsmen cost 50% more gold than other Bandar Warriors, and gain the bodyguard ability and +1 attack/defence skill for the cost. Their falchion attack deals a bit more damage than the shield Bandar Warrior's mace, as well. | | | {{:nations:ma:bandar_log:bandar_warrior_2.png?nolink}} | **??Bandar Warrior#1132??** \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 18 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8 | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | For their cost, Bandar Warriors have reasonable protection, good hitpoints and decent morale, making them significantly more capable as a generic frontline troop than Bandar Log's other options. Due to their high strength, Bandar Warriors also deal a lot of damage. Their pretty average attack/defence skills mean they will struggle when fighting enemy elites without magic support. \\ \\ The two Bandar Warrior versions give you a choice between a very high-damage two-handed cudgel and a merely high damage mace/shield combo with a bit more defence skill.\\ \\ The Light Bandar Warrior loses the head protection, but can throw 12-damage sticks and stones with a much greater range than Markatas.\\ \\ Royal Swordsmen cost 50% more gold than other Bandar Warriors, and gain the bodyguard ability and +1 attack/defence skill for the cost. Their falchion attack deals a bit more damage than the shield Bandar Warrior's mace, as well. | |
| | {{:nations:ma:bandar_log:bandar_warrior.png?nolink}} | **??Bandar Warrior#1133??** \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 18 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8 | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | ::: | | | {{:nations:ma:bandar_log:bandar_warrior.png?nolink}} | **??Bandar Warrior#1133??** \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 18 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8 | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | ::: | |
| | {{:nations:ma:bandar_log:light_bandar_warrior.png?nolink}} | **??Light Bandar Warrior??** \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 11 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8 | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | ::: | | | {{:nations:ma:bandar_log:light_bandar_warrior.png?nolink}} | **??Light Bandar Warrior??** \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 11 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8 | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | ::: | |
| |
| === Animals === | === Animals === |
| | |
| ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ | ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ |
| | **??Herd of Elephants??** \\ // (Conjuration 3) // \\ {{path>N2}} and {{gems>20N}} | {{:nations:ea:kailasa:elephant.png?nolink}} \\ **??Elephant#2398??** x 5 + [1/2 per lvl] | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]] | The same comments from the recruitable version apply. Whether gems or gold are more valuable determines the viability of this spell, though Bandar Log has a lot of spells that compete for nature gems. | | | **??Herd of Elephants??** \\ // (Conjuration 3) // \\ {{path>N2}} and {{gems>20N}} | {{:nations:ea:kailasa:elephant.png?nolink}} \\ **??Elephant#2398??** × 5 + [1/2 per lvl] | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]] | The same comments from the recruitable version apply. Whether gems or gold are more valuable determines the viability of this spell, though Bandar Log has a lot of spells that compete for nature gems. | |
| | **??Ambush of Tigers??** \\ // (Conjuration 3) // \\ {{path>N2}} and {{gems>9N}} | {{:nations:ea:kailasa:tiger.png?nolink}} \\ **??Tiger#1140??** x 15+ | {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Tigers are fairly fragile but have two decent attacks. | | | **??Ambush of Tigers??** \\ // (Conjuration 3) // \\ {{path>N2}} and {{gems>9N}} | {{:nations:ea:kailasa:tiger.png?nolink}} \\ **??Tiger#1140??** × 15+ | {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Tigers are fairly fragile but have two decent attacks. | |
| | **??Herd of Buffaloes??** \\ // (Conjuration 3) // \\ {{path>N2}} and {{gems>8N}} | {{:nations:ea:ur:buffalo.png?nolink}} \\ **??Buffalo#3009??** x 5 + [1/2 per lvl] | {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+2) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]] | Buffalos are significantly less expensive tramplers than Elephants, and solve the routing problem with their berserker ability. However, their low protection makes them vulnerable when trampling into enemy formations, and their smaller size means they don't do quite as much damage when trampling. | | | **??Herd of Buffaloes??** \\ // (Conjuration 3) // \\ {{path>N2}} and {{gems>8N}} | {{:nations:ea:ur:buffalo.png?nolink}} \\ **??Buffalo#3009??** × 5 + [1/2 per lvl] | {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+2) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]] | Buffalos are significantly less expensive tramplers than Elephants, and solve the routing problem with their berserker ability. However, their low protection makes them vulnerable when trampling into enemy formations, and their smaller size means they don't do quite as much damage when trampling. | |
| |
| ===Nagas=== | ===Nagas=== |
| | Nagas cannot be summoned with Bandar Log's recruitable mages, barring an extremely lucky Rishi. They can summon each other, however. |
| |
| Naga units share some traits in common, which will be omitted for brevity. | Naga units share some traits in common, which will be omitted for brevity. |
| |
| ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ | ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ |
| | **??Summon Nagas??** \\ // (Conjuration 3) // \\ {{path>W2E1}} and {{gems>15W}} | {{:nations:ma:bandar_log:naga_warrior.png?nolink}} \\ **??Naga Warrior#1319??** x 9 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] | Naga Warriors are heavy (albeit helmetless) infantry sacreds who are amphibious, allowing Bandar Log to get underwater. | | | **??Summon Nagas??** \\ // (Conjuration 3) // \\ {{path>W2E1}} and {{gems>15W}} | {{:nations:ma:bandar_log:naga_warrior.png?nolink}} \\ **??Naga Warrior#1319??** × 9 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] | Naga Warriors are heavy (albeit helmetless) infantry sacreds who are amphibious, allowing Bandar Log to get underwater. | |
| | **??Contact Nagini??** \\ // (Conjuration 4) // \\ {{path>W2E1}} and {{gems>25W}} | {{:nations:ma:bandar_log:nagini.png?nolink}} \\ **??Nagini#1322??** | {{path>W2E1G1H1,100%WESNG}}{{path>R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:unsurroundable.png?15&nolink}} [[Unsurroundable]] (1) \\ [[Female]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Nagini#1325??) | Naginis offer good magic diversity, including glamour access, and are able to summon the other Naga units. In human form, they can seduce enemy commanders. | | | **??Contact Nagini??** \\ // (Conjuration 4) // \\ {{path>W2E1}} and {{gems>25W}} | {{:nations:ma:bandar_log:nagini.png?nolink}} \\ **??Nagini#1322??** | {{path>W2E1G1H1,100%WESNG}}{{path>R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:unsurroundable.png?15&nolink}} [[Unsurroundable]] (1) \\ [[Female]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Nagini#1325??) | Naginis offer good magic diversity, including glamour access, and are able to summon the other Naga units. In human form, they can seduce enemy commanders. | |
| | ::: | {{:nations:ma:bandar_log:nagini_2.png?nolink}} \\ //??Nagini#1325??// | {{path>W1E1G1H1,100%WESNG}}{{path>R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:seduction.png?15&nolink}} [[Seduction]] (Morale vs. 9)\\ [[Female]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Nagini#1322??) | ::: | | | ::: | {{:nations:ma:bandar_log:nagini_2.png?nolink}} \\ //??Nagini#1325??// | {{path>W1E1G1H1,100%WESNG}}{{path>R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:seduction.png?15&nolink}} [[Seduction]] (Morale vs. 9)\\ [[Female]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Shapechanger]] (??Nagini#1322??) | ::: | |
| |
| ===Celestial Beings=== | ===Celestial Beings=== |
| | Bandar Log can easily cast most of these summon spells with its recruitable mages, so they can be pretty reliably be incorporated into any strategy. |
| | |
| ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ | ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ |
| | **??Summon Angiri??** \\ // (Conjuration 3) // \\ {{path>F2}} and {{gems>5F}} | {{:nations:ea:kailasa:angiri.png?nolink}} \\ **??Angiri#3666??** x 5 + [1/2 per lvl] | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (15) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+1) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] | Cheap, naked, sacred infantry; essentially ??Yavana??s from [[kailasa-ea|Kailasa]] with fire resistance. Bandar Log lacks the means to summon Angiris in their recruitable mage lineup, and their lack of protection makes them very fragile, but they are at least very cheap. | | | **??Summon Angiri??** \\ // (Conjuration 3) // \\ {{path>F2}} and {{gems>5F}} | {{:nations:ea:kailasa:angiri.png?nolink}} \\ **??Angiri#3666??** × 5 + [1/2 per lvl] | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (15) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+1) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] | Angiris are cheap, naked, sacred infantry; essentially ??Yavana??s from [[kailasa-ea|Kailasa]] with fire resistance. Bandar Log lacks the means to summon Angiris in their recruitable mage lineup, and their lack of protection makes them very fragile, but they are at least very cheap. | |
| | **??Summon Apsaras??** \\ // (Conjuration 3) // \\ {{path>S2}} and {{gems>3S}} | {{:nations:ea:kailasa:apsara.png?nolink}} \\ **??Apsara#1332??** x 5 + [1/2 per lvl] | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+4) \\ {{:abilities:standard.png?15&nolink}} [[Standard]] (1) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ [[Female]] | Apsaras are mostly notable for their standard ability, which grants a morale bonus to their squad. Otherwise, they are fragile units that deal little damage, with only awe for defense. | | | **??Summon Apsaras??** \\ // (Conjuration 3) // \\ {{path>S2}} and {{gems>3S}} | {{:nations:ea:kailasa:apsara.png?nolink}} \\ **??Apsara#1332??** × 5 + [1/2 per lvl] | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+4) \\ {{:abilities:standard.png?15&nolink}} [[Standard]] (1) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:praise.png?15&nolink}} [[Praise]] (3) \\ [[Female]] | Apsaras are mostly notable for their standard ability, which grants a morale bonus to their squad. Otherwise, they are fragile units that deal little damage, with only awe for defense. | |
| | **??Summon Vidyadhara??** \\ // (Conjuration 4) // \\ {{path>S2}} and {{gems>15S}} | {{:nations:ea:kailasa:vidyadhara.png?nolink}} \\ **??Vidyadhara#3668??** | {{path>A1S2R11}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+2) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:ethereal.png?15&nolink}} [[Ethereal]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]] | Essentially the little siblings of Kinnaras, Vidyadharas are very mobile mages that add air magic into communions. While boosting or communioning up to very high air magic is a challenge, even medium air magic offers great utility to Bandar Log. | | | **??Summon Vidyadhara??** \\ // (Conjuration 4) // \\ {{path>S2}} and {{gems>15S}} | {{:nations:ea:kailasa:vidyadhara.png?nolink}} \\ **??Vidyadhara#3668??** | {{path>A1S2R11}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+2) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:ethereal.png?15&nolink}} [[Ethereal]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]] | Essentially the little siblings of Kinnaras, Vidyadharas are very mobile mages that add air magic into communions. While boosting or communioning up to very high air magic is a challenge, even medium air magic offers great utility to Bandar Log. | |
| | **??Contact Yaksha??** \\ // (Conjuration 4) // \\ {{path>E1N2}} and {{gems>25N}} | {{:nations:ea:kailasa:yaksha.png?nolink}} \\ **??Yaksha#1329??** | {{path>E3N1G1H1,100%WESNG,10%WESNG}}{{path>R17}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+1) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+10) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] | Yakshas are powerful earth mages, singlehandedly granting access to basically all the earth magic Bandar Log really needs for both combat magic and rituals. They are vital for gaining access to buffs like Steel Slice Warriors, Marble Warriors, Giant Strength Warriors and Legions of Steel. | | | **??Contact Yaksha??** \\ // (Conjuration 4) // \\ {{path>E1N2}} and {{gems>25N}} | {{:nations:ea:kailasa:yaksha.png?nolink}} \\ **??Yaksha#1329??** | {{path>E3N1G1H1,100%WESNG,10%WESNG}}{{path>R17}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+1) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+10) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] | Yakshas are powerful earth mages, singlehandedly granting access to basically all the earth magic Bandar Log really needs for both combat magic and rituals. They are vital for gaining access to buffs like Steel Slice Warriors, Marble Warriors, Giant Strength Warriors and Legions of Steel. | |
| | **??Contact Yakshini??** \\ // (Conjuration 4) // \\ {{path>W1N2}} and {{gems>25N}} | {{:nations:ea:kailasa:yakshini.png?nolink}} \\ **??Yakshini#1330??** | {{path>W3N1G1H1,100%WESNG,10%WESNG}}{{path>R17}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+2) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+10) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ [[Female]] | Similar to Yakshas, Yakshinis provide enough water magic for most of the important combat magic and rituals. Highlights include Wave Warriors, water evocations, and the fire/cold resist spells. | | | **??Contact Yakshini??** \\ // (Conjuration 4) // \\ {{path>W1N2}} and {{gems>25N}} | {{:nations:ea:kailasa:yakshini.png?nolink}} \\ **??Yakshini#1330??** | {{path>W3N1G1H1,100%WESNG,10%WESNG}}{{path>R17}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (5) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+2) \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (+10) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:amphibious.png?15&nolink}} [[Amphibious]] \\ [[Female]] | Similar to Yakshas, Yakshinis provide enough water magic for most of the important combat magic and rituals. Highlights include Wave Warriors, water evocations, and the fire/cold resist spells. | |
| | **??Summon Gandharvas??** \\ // (Conjuration 5) // \\ {{path>S2}} and {{gems>15S}} | {{:nations:ea:kailasa:gandharva.png?nolink}} \\ **??Gandharva#1335??** x 6 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+2) \\ {{:abilities:standard.png?15&nolink}} [[Standard]] (1) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] | Gandharvas are relatively affordable heavy sacred infantry, coming in at 2.5 astral pearls each. Both durable and fairly deadly, they are excellent all-round units to include in the front line of a mid-to-late game army - as long as you have the pearls. | | | **??Summon Gandharvas??** \\ // (Conjuration 5) // \\ {{path>S2}} and {{gems>15S}} | {{:nations:ea:kailasa:gandharva.png?nolink}} \\ **??Gandharva#1335??** × 6 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+2) \\ {{:abilities:standard.png?15&nolink}} [[Standard]] (1) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]]\\ {{:abilities:praise.png?15&nolink}} [[Praise]] (3) \\ | Gandharvas are relatively affordable heavy sacred infantry, coming in at 2.5 astral pearls each. Both durable and fairly deadly, they are excellent all-round units to include in the front line of a mid-to-late game army - as long as you have the pearls. | |
| | **??Summon Kimpurushas??** \\ // (Conjuration 5) // \\ {{path>S1N2}} and {{gems>15N}} | {{:nations:ea:kailasa:kimpurusha.png?nolink}} \\ **??Kimpurusha#3665??** | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+2) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Kimpurushas are very similar to Gandharvas, but focus more on offence, losing the helmet and 2 defence skill to gain +1 attack skill and an extra attack. | | | **??Summon Kimpurushas??** \\ // (Conjuration 5) // \\ {{path>S1N2}} and {{gems>15N}} | {{:nations:ea:kailasa:kimpurusha.png?nolink}} \\ **??Kimpurusha#3665??** × 6 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+2) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Kimpurushas are very similar to Gandharvas, but focus more on offence, losing the helmet and 2 defence skill to gain +1 attack skill and an extra attack. | |
| | **??Summon Garudas??** \\ // (Conjuration 6) // \\ {{path>S2}} and {{gems>21S}} | {{:nations:ea:kailasa:garuda.png?nolink}} \\ **??Garuda#3664??** x 6 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+2) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] | Garudas are poison-resistant Gandharvas who can fly. They are more expensive at 3.5 astral pearls each, but can be excellent shock troops to force enemies to guard their rear. | | | **??Summon Garudas??** \\ // (Conjuration 6) // \\ {{path>S2}} and {{gems>21S}} | {{:nations:ea:kailasa:garuda.png?nolink}} \\ **??Garuda#3664??** × 6 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+2) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] | Garudas are poison-resistant Gandharvas who can fly. They are more expensive at 3.5 astral pearls each, but can be excellent shock troops to force enemies to guard their rear. | |
| | **??Summon Maruts??** \\ // (Conjuration 6) // \\ {{path>S2}} and {{gems>18S}} | {{:nations:ea:kailasa:marut.png?nolink}} \\ **??Marut#3667??** x 3 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (15) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (15) \\ {{:abilities:storm_power.png?15&nolink}} [[Storm Power]] (1) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]] | Maruts are very expensive at 6 astral pearls each, but come with an AN lightning ranged weapon, making them essentially really pricey ??Storm Demon??s or ??Shed??im. Lightning that doesn't come from mages is nice, but it comes at a premium for Bandar Log. | | | **??Summon Maruts??** \\ // (Conjuration 6) // \\ {{path>S2}} and {{gems>18S}} | {{:nations:ea:kailasa:marut.png?nolink}} \\ **??Marut#3667??** × 3 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (15) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (15) \\ {{:abilities:storm_power.png?15&nolink}} [[Storm Power]] (1) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]] | Maruts are very expensive at 6 astral pearls each, but come with an AN lightning ranged weapon, making them essentially really pricey ??Storm Demon??s or ??Shed??im. Lightning that doesn't come from mages is nice, but it comes at a premium for Bandar Log. | |
| | **??Summon Kinnara??** \\ // (Conjuration 6) // \\ {{path>S3}} and {{gems>25S}} | {{:nations:ea:kailasa:kinnara.png?nolink}} \\ **??Kinnara#1331??** | {{path>A2S2H2R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+3) \\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (1) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] | Kinnaras have slightly more skill in air magic that Vidyadharas, allowing them to reach higher air magic more easily. They can also communion up to cast battlefield-wide Divine Blessing with their holy magic. | | | **??Summon Kinnara??** \\ // (Conjuration 6) // \\ {{path>S3}} and {{gems>25S}} | {{:nations:ea:kailasa:kinnara.png?nolink}} \\ **??Kinnara#1331??** | {{path>A2S2H2R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+3) \\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (1) \\ {{:abilities:praise.png?15&nolink}} [[Praise]] (5) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] | Kinnaras have slightly more skill in air magic that Vidyadharas, allowing them to reach higher air magic more easily. They can also [[communion]] up to cast battlefield-wide Divine Blessing with their holy magic. | |
| | **??Summon Siddha??** \\ // (Conjuration 7) // \\ {{path>S4}} and {{gems>35S}} | {{:nations:ea:kailasa:siddha.png?nolink}} \\ **??Siddha#1337??** | {{path>A2S3H3R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+3) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (4) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:teleport.png?15&nolink}} [[Teleporter]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | One research level up from Kinnaras, Siddhas are teleporting {{path>H3}}s, allowing Bandar Log to have Divine Blessing wherever needed. This insane movement ability is also very useful for claiming thrones. | | | **??Summon Siddha??** \\ // (Conjuration 7) // \\ {{path>S4}} and {{gems>35S}} | {{:nations:ea:kailasa:siddha.png?nolink}} \\ **??Siddha#1337??** | {{path>A2S3H3R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+3) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (4) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:teleport.png?15&nolink}} [[Teleporter]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | One research level up from Kinnaras, Siddhas are teleporting {{path>H3}}s, allowing Bandar Log to have Divine Blessing wherever needed, or claim thrones with ease. | |
| | **??Summon Devata??** \\ // (Conjuration 8) // \\ {{path>S5}} and {{gems>45S}} | {{:nations:ea:kailasa:devata.png?nolink}} \\ **??Devata#1336??** | {{path>A3S2H3R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+5) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (5) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Devatas are more expensive than Siddhas, the cost going towards better melee skills, high awe, and basic gear. They lose out on the significant utility from the teleport ability that Siddhas have. | | | **??Summon Devata??** \\ // (Conjuration 8) // \\ {{path>S5}} and {{gems>45S}} | {{:nations:ea:kailasa:devata.png?nolink}} \\ **??Devata#1336??** | {{path>A3S2H3R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+5) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (5) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Devatas are more expensive than Siddhas, the cost going towards better melee skills, high awe, and basic gear. They are also great army leaders - their 150 mundane and 80 magic leadership allows them to lead plenty of Bandar Log's sacred magic being summons by default. | |
| | **??Summon Devala??** \\ // (Conjuration 9) // \\ {{path>S5}} and {{gems>55S}} | {{:nations:ea:kailasa:devala.png?nolink}} \\ **??Devala#1713??** | {{path>S3H4R11}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+4) \\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (1) \\ {{:abilities:spreads_dominion.png?15&nolink}} [[Spreads Dominion]] (1) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[Female]] | Devalas are much more expensive than Siddhas, but the increase in cost is not necessarily matched by an increase in utility. With their {{path>H4}} path, Devalas can naturally cast Fanaticism for a battle-field wide morale boost, but this capability is also available to Siddhas in communions. They don't even have arm slots, as all of them are devoted to playing instruments. | | | **??Summon Devala??** \\ // (Conjuration 9) // \\ {{path>S5}} and {{gems>55S}} | {{:nations:ea:kailasa:devala.png?nolink}} \\ **??Devala#1713??** | {{path>S3H4R11}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+4) \\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (1) \\ {{:abilities:spreads_dominion.png?15&nolink}} [[Spreads Dominion]] (1) \\ {{:abilities:praise.png?15&nolink}} [[Praise]] (8) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:spreads_magic.png?15&nolink}} [[Spreads Magic]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[Female]] | Devalas are much more expensive than Siddhas, but the increase in cost is not necessarily matched by an increase in utility. With their {{path>H4}} path, Devalas can naturally cast Fanaticism for a battle-field wide morale boost, but this capability is also available to Siddhas in communions. They don't even have arm slots, as all of them are devoted to playing instruments. | |
| | **??Summon Rudra??** \\ // (Conjuration 9) // \\ {{path>S5}} and {{gems>55S}} | {{:nations:ea:kailasa:rudra.png?nolink}} \\ **??Rudra#1906??** | {{path>F3A3D3H1R3}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (20) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (20) \\ {{:abilities:storm_power.png?15&nolink}} [[Storm Power]] (2) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+8) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (5) \\ {{:abilities:forge_bonus.png?15&nolink}} [[Forge Bonus]] (-5) \\ [[Eyes]] (3) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Rudras are unlikely to be relevant in most multiplayer games due to coming in at research level 9, but are very nice if Bandar Log ever makes it there. They have excellent magic paths for self buffs, 4 hand slots, fear, and great mobility with flying and magic-phase capability. Properly geared, they are capable of destroying entire armies - though by the point Rudras arrive, countermeasures to single supercombatants are usually easily available. | | | **??Summon Rudra??** \\ // (Conjuration 9) // \\ {{path>S5}} and {{gems>55S}} | {{:nations:ea:kailasa:rudra.png?nolink}} \\ **??Rudra#1906??** | {{path>F3A3D3H1R3}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (20) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (20) \\ {{:abilities:storm_power.png?15&nolink}} [[Storm Power]] (2) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+8) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (5) \\ {{:abilities:forge_bonus.png?15&nolink}} [[Forge Bonus]] (-5) \\ [[Eyes]] (3) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Rudras are unlikely to be relevant in most multiplayer games due to coming in at research level 9, but are very nice if Bandar Log ever makes it there. They have excellent magic paths for self buffs, 4 hand slots, fear, and great mobility with flying and magic-phase capability. Properly geared, they are capable of destroying entire armies - though by the point Rudras arrive, countermeasures to single supercombatants are usually easily available. | |
| |
| ===Undead=== | ===Undead=== |
| | Bandar Log needs independent mages to cast these undead summon spells. |
| | |
| ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ | ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ |
| | **??Host of Ganas??** \\ // (Conjuration 2) // \\ {{path>D1}} and {{gems>9D}} | {{:nations:ea:lanka:gana.png?nolink}} \\ **??Gana#1764??** x 20++ | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]] \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:ethereal.png?15&nolink}} [[Ethereal]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Commentary here. | | | **??Host of Ganas??** \\ // (Conjuration 2) // \\ {{path>D1}} and {{gems>9D}} | {{:nations:ea:lanka:gana.png?nolink}} \\ **??Gana#1764??** × 20 + 2/level | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]] \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:ethereal.png?15&nolink}} [[Ethereal]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Ganas are not particularly deadly on their own, but can tank slightly better than mundane units due to being ethereal and can be summoned in large numbers relatively cheaply. | |
| | **??Summon Vetalas??** \\ // (Conjuration 5) // \\ {{path>D2}} and {{gems>10D}} | {{:nations:ea:lanka:possessed_corpse.png?nolink}} \\ **??Possessed Corpse#1765??** x 15 | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]] \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:never_heals.png?15&nolink}} [[Never Heals]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Wounded Shape]] (??Vetala#1766??) | Commentary here. | | | **??Summon Vetalas??** \\ // (Conjuration 5) // \\ {{path>D2}} and {{gems>10D}} | {{:nations:ea:lanka:possessed_corpse.png?nolink}} \\ **??Possessed Corpse#1765??** × 15 | {{:abilities:resist_cold.png?15&nolink}} [[Cold Resistance]] (15) \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (25) \\ {{:abilities:poor_amphibian.png?15&nolink}} [[Poor Amphibian]] \\ {{:abilities:undead.png?15&nolink}} [[Undead]] \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:never_heals.png?15&nolink}} [[Never Heals]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ {{:abilities:shapechanger.png?15&nolink}} [[Wounded Shape]] (??Vetala#1766??) | Possessed Corpses are actually fairly reasonable in terms of combat stats, being essentially Bandar Warriors with a bit more attack skill. If they die, they revert to a second Vetala form that can cause the feebleminded [[affliction]] with one of its attacks. If this second form manages to survive to the end of the battle, it returns to its Possessed Corpse form. | |
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| ===Demons=== | ===Demons=== |
| | Due to a complete lack of blood hunting ability in its roster, the demon summons Bandar Log inherits from [[lanka-ea|EA Lanka]] are largely relegated to the mid-late game. However, they provide great tools if Bandar Log can start a blood economy. See the [[blood hunting#bootstrapping|Bootstrapping]] section of the Blood Hunting page for more details. |
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| ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ | ^ Summon Spell ^ Unit ^ Special Attributes ^ Comments ^ |
| | **??Summon Rakshasas??** \\ // (Blood 1) // \\ {{path>B1}} and {{gems>8B}} | {{:nations:ea:lanka:rakshasa.png?nolink}} \\ **??Rakshasa#1736??** x 3 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (4) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | | | **??Summon Rakshasas??** \\ // (Blood 1) // \\ {{path>B1}} and {{gems>8B}} | {{:nations:ea:lanka:rakshasa.png?nolink}} \\ **??Rakshasa#1736??** × 3 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (4) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Rakshasas are sort of the baseline Lanka demon summon, with many of the traits common to these units. They are sacred, have high hitpoints, strength, morale, and attack skill, and their magic resistance is reasonable at 13. Due to being demons, they have 100% darkvision. However, their demon tag and fire vulnerability makes them vulnerable to certain types of magic, and while they do not need to eat, their gluttony can easily starve out your units that do eat food if Rakshasas make up a significant part of your army.\\ \\ The basic Rakshasa unit suffers from being totally naked, and its claw attacks do not make the best use of its high strength. They are very cheap, though. | |
| | **??Feast of Flesh??** \\ // (Blood 2) // \\ {{path>N1B1}} and {{gems>50B}} | {{:nations:ea:lanka:praghasa.png?nolink}} \\ **??Praghasa#1742??** x 18 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (7) \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | | | **??Feast of Flesh??** \\ // (Blood 2) // \\ {{path>N1B1}} and {{gems>50B}} | {{:nations:ea:lanka:praghasa.png?nolink}} \\ **??Praghasa#1742??** × 18 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (7) \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Praghasas are similar to Rakshasas but are a bit stronger, have more hitpoints, and wield a mace instead of two claw attacks. They come in huge numbers per cast. | |
| | **??Summon Asrapas??** \\ // (Blood 3) // \\ {{path>B2}} and {{gems>8B}} | {{:nations:ea:lanka:asrapa.png?nolink}} \\ **??Asrapa#1741??** x 3 | {{path>B1H1R7}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+3) \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ [[Female]] | Commentary here. | | | **??Summon Asrapas??** \\ // (Blood 3) // \\ {{path>B2}} and {{gems>8B}} | {{:nations:ea:lanka:asrapa.png?nolink}} \\ **??Asrapa#1741??** × 3 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:berserker.png?15&nolink}} [[Berserker]] (+3) \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ [[Female]] | Like basic Rakshasas and Praghasas, Asrapas are still totally naked, but have even less natural protection. Their lower strength means they deal less damage, but they do go berserk and have a life-drain attack. They are also not vulnerable to fire damage.\\ \\ If turned into a commander, Asrapas gain {{path>B1H1}}. | |
| | **??Summon Rakshasa Warriors??** \\ // (Blood 4) // \\ {{path>B2}} and {{gems>21B}} | {{:nations:ea:lanka:rakshasa_warrior.png?nolink}} \\ **??Rakshasa Warrior#1737??** x 5 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (4) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | | | **??Summon Rakshasa Warriors??** \\ // (Blood 4) // \\ {{path>B2}} and {{gems>21B}} | {{:nations:ea:lanka:rakshasa_warrior.png?nolink}} \\ **??Rakshasa Warrior#1737??** × 5 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (4) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Rakshasa Warriors put the excellent base stats of Rakshasas to better use with basic armor and an immensely hard-hitting iron cudgel attack (33 damage!). They are fairly efficient to summon, coming 5 per cast at only 4.2 blood slaves each. | |
| | **??Summon Sandhyabalas??** \\ // (Blood 5) // \\ {{path>D1B2}} and {{gems>25B}} | {{:nations:ea:lanka:sandhyabala.png?nolink}} \\ **??Sandhyabala#1743??** x 3 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (10) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:dark_power.png?15&nolink}} [[Dark Power]] (1) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (4) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | | | **??Summon Sandhyabalas??** \\ // (Blood 5) // \\ {{path>D1B2}} and {{gems>25B}} | {{:nations:ea:lanka:sandhyabala.png?nolink}} \\ **??Sandhyabala#1743??** × 3 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (10) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:dark_power.png?15&nolink}} [[Dark Power]] (1) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (4) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Sandhyabalasa are the luxury end of Lanka's size 4 demons, costing almost twice as much per unit (8.3 blood slaves) as regular Rakshasa Warriors. For the cost, they gain stealth, dark power, even better melee skills and a high-damage moon blade attack that does extra damage to magic beings. They could serve as a specialised task force for stealthy raiding or killing magic beings. Note that they are extra vulnerable to fire compared to regular Rakshasas. | |
| | **??Summon Dakini??** \\ // (Blood 6) // \\ {{path>A1B4}} and {{gems>81B}} | {{:nations:ea:lanka:dakini.png?nolink}} \\ **??Dakini#1714??** | {{path>A3D1B3H2R19}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+6) \\ {{:abilities:damage_reversal.png?15&nolink}} [[Damage Reversal]] (12 vs. MR) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[Female]] | Commentary here. | | | **??Summon Dakini??** \\ // (Blood 6) // \\ {{path>A1B4}} and {{gems>81B}} | {{:nations:ea:lanka:dakini.png?nolink}} \\ **??Dakini#1714??** | {{path>A3D1B3H2R19}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+6) \\ {{:abilities:damage_reversal.png?15&nolink}} [[Damage Reversal]] (12 vs. MR) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[Female]] | Dakinis are powerful mages with a host of neat abilities: fear and damage reversal make them hard to kill, and they are highly mobile due to being able to fly. High air magic opens up a lot of versatility, from coveted buff spells like Fog Warriors to direct damage with lightning evocations. They can even do their own blood hunting to fuel subsequent Dakini summons!\\ \\ For Bandar Log and Patala, Dakinis are the most obvious route for starting a blood economy. They do not come terribly late in the research tree, and they are effective blood hunters without any items. That said, researching Blood as a non-blood nation is of limited immediate value, meaning this is more of a mid-late game pursuit. | |
| | **??Summon Samanishada??** \\ // (Blood 7) // \\ {{path>D1B3}} and {{gems>35B}} | {{:nations:ea:lanka:samanishada.png?nolink}} \\ **??Samanishada#1744??** | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (10) \\ {{:abilities:stealthu.png?10&nolink}} [[Stealthy]] (+60) \\ {{:abilities:dark_power.png?15&nolink}} [[Dark Power]] (2) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (2) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (4) \\ {{:abilities:assassin.png?15&nolink}} [[Assassin]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Commentary here. | | | **??Summon Samanishada??** \\ // (Blood 7) // \\ {{path>D1B3}} and {{gems>35B}} | {{:nations:ea:lanka:samanishada.png?nolink}} \\ **??Samanishada#1744??** | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (10) \\ {{:abilities:stealthu.png?10&nolink}} [[Stealthy]] (+60) \\ {{:abilities:dark_power.png?15&nolink}} [[Dark Power]] (2) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (2) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (4) \\ {{:abilities:assassin.png?15&nolink}} [[Assassin]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | A commander version of the Sandhyabala, the Samanishada trades the buckler for an AN duskdagger attack, and have the ability to assassinate enemy commanders. | |
| | **??Summon Danavas??** \\ // (Blood 8) // \\ {{path>B5}} and {{gems>70B}} | {{:nations:ea:lanka:danava.png?nolink}} \\ **??Danava#1767??** x 3 | {{path>H2,50%B,50%B,50%A,50%A}}{{path>R9}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (2) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+5) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (8) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Commentary here. | | | **??Summon Mandeha??** \\ // (Blood 8) // \\ {{path>D2B5}} and {{gems>133B}} | {{:nations:ea:lanka:mandeha.png?nolink}} \\ One of three unique **Mandehas** | **Common Attributes:** \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (10) \\ {{:abilities:dark_power.png?15&nolink}} [[Dark Power]] (3) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (2) \\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+5 per Month) \\ {{:abilities:sleep_aura.png?15&nolink}} [[Sleep Aura]] (15) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (10) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ {{:abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] \\ Casts each battle (??Battle Darkness#66??) | Mandehas are powerful super-mages. Their fear and sleep aura are excellent defenses against counter-thugs, and they auto-cast Darkness in battle to boost their own stats (dark power) and debuff non-darkvision units (demons all have darkvision). This is not to mention their skill in air, death and holy magic, giving them access to great battle magic and battlefield-wide Divine Blessing. In summary, Mandehas are the capstone of a Lankan summon army, strong mages in their own right who come packaged with excellent utility abilities. They do come late in the research tree, though! | |
| | **??Summon Daitya??** \\ // (Blood 8) // \\ {{path>B5}} and {{gems>45B}} | {{:nations:ea:lanka:daitya.png?nolink}} \\ **??Daitya#3663??** | {{path>H2,50%B,50%B,50%A,50%A,50%G,50%G}}{{path>R11}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (2) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Commentary here. | | | ::: | **??Mandeha#1748??** or | {{path>A3D3B2H3R21}} \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+8) | ::: | |
| | | ::: | **??Mandeha#3635??** or | {{path>A3D2B3H3R21}} \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+7) | ::: | |
| | | ::: | **??Mandeha#3636??** | {{path>A2D3B3H3R21}} \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+8) | ::: | |
| | | **??Summon Danavas??** \\ // (Blood 8) // \\ {{path>B5}} and {{gems>70B}} | {{:nations:ea:lanka:danava.png?nolink}} \\ **??Danava#1767??** × 3 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (2) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+5) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (8) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Danavas are ultra-elite units that deal a lot of damage, have a lot of hitpoints, paralyze sacreds, and even come with a fear aura. However, their protection is pretty low and they are very expensive at 23.3 blood slaves each. Danavas could perhaps be used as to add fear auras into an army's front line, but unless blood slave economy is absolutely no concern, they are probably too expensive to be anything other than special forces.\\ \\ If turned into a commander, Danavas gain {{path>H2,50%B,50%B,50%A,50%A}}{{path>R9}}. | |
| | | **??Summon Daitya??** \\ // (Blood 8) // \\ {{path>B5}} and {{gems>45B}} | {{:nations:ea:lanka:daitya.png?nolink}} \\ **??Daitya#3663??** × 3 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (5) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (2) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] | Daityas are cheaper but much less threatening than Danavas. Unlike their larger cousins, they have only one melee attack, and they have no fear aura. They do have a plague bow ranged attack that diseases anything it damages, however.\\ \\ If turned into a commander, Daityas gain {{path>H2,50%B,50%B,50%A,50%A,50%G,50%G}}{{path>R11}}. | |
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| ==== Combat ==== | ==== Combat ==== |