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dom6:bandar-log-ma [2026/05/15 04:16]
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dom6:bandar-log-ma [2026/06/12 01:31] (current)
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 | {{:nations:ea:kailasa:atavi_chieftain.png?nolink}}       | **??Atavi Chieftain??**     \\ {{:misc:gui:gold.png?15&nolink}} 60 \\ {{:misc:gui:resources.png?15&nolink}} 8 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit  | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Capable of leading stealthy raiding parties with its modest 50 leadership, and recruitable outside of forts. | | {{:nations:ea:kailasa:atavi_chieftain.png?nolink}}       | **??Atavi Chieftain??**     \\ {{:misc:gui:gold.png?15&nolink}} 60 \\ {{:misc:gui:resources.png?15&nolink}} 8 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit  | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Capable of leading stealthy raiding parties with its modest 50 leadership, and recruitable outside of forts. |
 | {{:nations:ma:bandar_log:bandar_commander.png?nolink}}      | **??Bandar Commander#1135??**    \\ {{:misc:gui:gold.png?15&nolink}} 105 \\ {{:misc:gui:resources.png?15&nolink}} 22 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                     | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | 100 leadership commander, capable of putting squads into formations with +1 morale. | | {{:nations:ma:bandar_log:bandar_commander.png?nolink}}      | **??Bandar Commander#1135??**    \\ {{:misc:gui:gold.png?15&nolink}} 105 \\ {{:misc:gui:resources.png?15&nolink}} 22 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                     | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | 100 leadership commander, capable of putting squads into formations with +1 morale. |
-| {{:nations:ma:bandar_log:bandar_noble.png?nolink}}       | **??Bandar Noble??**     \\ {{:misc:gui:gold.png?15&nolink}} 160 \\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                      | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | 150 leadership commander, capable of putting squads into formations with +2 morale. | +| {{:nations:ma:bandar_log:bandar_noble.png?nolink}}       | **??Bandar Noble??**     \\ {{:misc:gui:gold.png?15&nolink}} 160 \\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                      | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | 150 leadership commander, capable of putting squads into formations with +2 morale. Costs 2 CP to recruit. | 
-| {{:nations:ma:bandar_log:brahmin.png?nolink}}                  | **??Brahmin??**                \\ {{:misc:gui:gold.png?15&nolink}} 60 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                       | {{path>H1}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:reincarnation.png?15&nolink}} [[Reincarnation]] (50%) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | A weak and fragile priest. This is Bandar Log's only recruitable option for blessing sacreds, aside from your prophet. Wider AOE or battlefield-wide blessing has to be provided by summons, which fortunately Bandar Log has in abundance.  |+| {{:nations:ma:bandar_log:brahmin.png?nolink}}                  | **??Brahmin??**                \\ {{:misc:gui:gold.png?15&nolink}} 60 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                       | {{path>H1}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:reincarnation.png?15&nolink}} [[Reincarnation]] (50%) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | A weak and fragile priest. This is Bandar Log's only recruitable option for blessing sacreds, aside from your prophet and independent priests. Wider AOE or battlefield-wide blessing has to be provided by summons, which fortunately Bandar Log has in abundance.  |
 | {{:nations:ea:kailasa:yogi.png?nolink}}                  | **??Yogi??**                \\ {{:misc:gui:gold.png?15&nolink}} 80 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                       | {{path>S1R7}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:reincarnation.png?15&nolink}} [[Reincarnation]] (50%) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | The Yogi's low cost and halved upkeep from being sacred makes it an excellent research mage. The single path in astral offers a surprising amount of utility: Yogis can point-buff, join communions, or be boosted by ??Light of the Northern Star?? to cast basic damage spells.  | | {{:nations:ea:kailasa:yogi.png?nolink}}                  | **??Yogi??**                \\ {{:misc:gui:gold.png?15&nolink}} 80 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                       | {{path>S1R7}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:reincarnation.png?15&nolink}} [[Reincarnation]] (50%) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | The Yogi's low cost and halved upkeep from being sacred makes it an excellent research mage. The single path in astral offers a surprising amount of utility: Yogis can point-buff, join communions, or be boosted by ??Light of the Northern Star?? to cast basic damage spells.  |
 | {{:nations:ea:kailasa:guru.png?nolink}}                  | **??Guru??**                \\ {{:misc:gui:gold.png?15&nolink}} 225 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                      | {{path>S2N1R11}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (10) \\ {{:abilities:reincarnation.png?15&nolink}} [[Reincarnation]] (50%) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Gurus are a good deal more expensive than Yogis, but have much better access to astral battle magic, and their {{path>N1}} provides some flexibility to access spells like Barkskin and Web, or Personal Regeneration in communions.  | | {{:nations:ea:kailasa:guru.png?nolink}}                  | **??Guru??**                \\ {{:misc:gui:gold.png?15&nolink}} 225 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                      | {{path>S2N1R11}} \\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:supply_bonus.png?15&nolink}} [[Supply Bonus]] (10) \\ {{:abilities:reincarnation.png?15&nolink}} [[Reincarnation]] (50%) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Gurus are a good deal more expensive than Yogis, but have much better access to astral battle magic, and their {{path>N1}} provides some flexibility to access spells like Barkskin and Web, or Personal Regeneration in communions.  |
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 ==== Troops ==== ==== Troops ====
 ^  Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ ^  Sprite ^ Unit Name ^ Special Attributes ^ Comments ^
-| {{:nations:ea:kailasa:markata.png?nolink}}               | **??Markata??**             \\ {{:misc:gui:gold.png?15&nolink}} 5 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit   | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Fragile, undisciplined infantry with low morale, the Markata's primary redeeming features are that it is cheap, has relatively high defence skill (14) and fits 5 to a square. This means that squads of Markata are somewhat functional as meat shields, though their morale means they will not last long if they start dying.\\ \\ Markata have a very weak, low-range sticks and stones attack which they will pelt enemies with upon initiating combat. +| {{:nations:ea:kailasa:markata.png?nolink}}               | **??Markata??**             \\ {{:misc:gui:gold.png?15&nolink}} 5 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit   | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Fragile, undisciplined infantry with low morale, the Markata's primary redeeming features are that it is cheap, has relatively high defence skill (13) and fits 5 to a square. This means that squads of Markatas are somewhat functional as meat shields, though their morale means they will not last long if they start dying.\\ \\ Markatas have a very weak, low-range sticks and stones attack which they will pelt enemies with upon initiating combat. 
-| {{:nations:ea:kailasa:markata_archer.png?nolink}}        | **??Markata Archer??**      \\ {{:misc:gui:gold.png?15&nolink}} 5 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit   | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Markata Archers are basically identical to Markata, but with less defence skill, no mace, and  a weak ranged attack (8 damage compared to the human standard of 11) instead of sticks and stones.  |+| {{:nations:ea:kailasa:markata_archer.png?nolink}}        | **??Markata Archer??**      \\ {{:misc:gui:gold.png?15&nolink}} 5 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit   | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Markata Archers are basically identical to Markatas, but with less defence skill, no mace, and  a weak ranged attack (8 damage compared to the human standard of 11) instead of sticks and stones.  |
 | {{:nations:ea:kailasa:atavi_archer.png?nolink}}          | **??Atavi Archer??**        \\ {{:misc:gui:gold.png?15&nolink}} 7 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit   | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Cheaper, stealthy, and naked versions of human infantry and archers, Atavi can function as stealthy raiders but have trouble standing up to any serious province defence due to their total lack of armor, mediocre stats, and low morale. Still, their stealth provides utility that Bandar Log's roster otherwise lacks, and they can be recruited outside of forts.  | | {{:nations:ea:kailasa:atavi_archer.png?nolink}}          | **??Atavi Archer??**        \\ {{:misc:gui:gold.png?15&nolink}} 7 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit   | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Cheaper, stealthy, and naked versions of human infantry and archers, Atavi can function as stealthy raiders but have trouble standing up to any serious province defence due to their total lack of armor, mediocre stats, and low morale. Still, their stealth provides utility that Bandar Log's roster otherwise lacks, and they can be recruited outside of forts.  |
 | {{:nations:ea:kailasa:atavi_infantry.png?nolink}}        | **??Atavi Infantry??**      \\ {{:misc:gui:gold.png?15&nolink}} 7 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit   | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | :::  | | {{:nations:ea:kailasa:atavi_infantry.png?nolink}}        | **??Atavi Infantry??**      \\ {{:misc:gui:gold.png?15&nolink}} 7 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit   | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | :::  |
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 | {{:nations:ea:kailasa:light_bandar_archer.png?nolink}}   | **??Light Bandar Archer??** \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 6 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                                       | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Bandar Archers use the long bow, which combined with their strength results in a fairly high damage (16) ranged attack compared to the human archer standard of 11. These units are very cheap and present a deadly ranged option when massed, though Bandar Log's recruitable mages lack some of the paths that would make them really deadly. \\ \\ Light Bandar Archers are very resource-cheap but have low protection, while regular Bandar Archers are more durable.   | | {{:nations:ea:kailasa:light_bandar_archer.png?nolink}}   | **??Light Bandar Archer??** \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 6 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                                       | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Bandar Archers use the long bow, which combined with their strength results in a fairly high damage (16) ranged attack compared to the human archer standard of 11. These units are very cheap and present a deadly ranged option when massed, though Bandar Log's recruitable mages lack some of the paths that would make them really deadly. \\ \\ Light Bandar Archers are very resource-cheap but have low protection, while regular Bandar Archers are more durable.   |
 | {{:nations:ma:bandar_log:bandar_archer.png?nolink}}   | **??Bandar Archer??** \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 21 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                                       | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | ::: | | {{:nations:ma:bandar_log:bandar_archer.png?nolink}}   | **??Bandar Archer??** \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 21 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                                       | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | ::: |
-| {{:nations:ma:bandar_log:bandar_warrior_2.png?nolink}}        | **??Bandar Warrior#1132??**      \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 18 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                                       | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | For their cost, Bandar Warriors have reasonable protection, good hitpoints and decent morale, making them significantly more capable as a generic frontline troop than Bandar Log's other options. Due to their high strength, Bandar Warriors also deal a lot of damage. Their pretty average attack/defence skills mean they will struggle when fighting enemy elites without magic support. \\ \\ The two Bandar Warrior versions give you a choice between a very high-damage two-handed cudgel and a merely high damage mace/shield combo with a bit more defence skill.\\ \\ The Light Bandar Warrior loses the head protection, but can throw 12-damage sticks and stones with a much greater range than Markatas.\\ \\ Royal Swordsmen cost 50% more gold than other Bandar Warriors, and gain the bodyguard ability and +1 attack/defence skill for the cost. Their falchion attack deals a bit more damage than the shield Bandar Warrior's mace, as well.   |+| {{:nations:ma:bandar_log:bandar_warrior_2.png?nolink}}        | **??Bandar Warrior#1132??**      \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 18 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                                       | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | For their cost, Bandar Warriors have reasonable protection, good hitpoints and decent morale, making them significantly more capable as a generic frontline troop than Bandar Log's other options. Due to their high strength, Bandar Warriors also deal a lot of damage. Their pretty average attack/defence skills mean they will struggle when fighting enemy elites without magic support. \\ \\ The two Bandar Warrior versions give you a choice between a very high-damage two-handed cudgel and a merely high damage mace/shield combo.\\ \\ The Light Bandar Warrior loses the head protection, but can throw 12-damage sticks and stones with a much greater range than Markatas.\\ \\ Royal Swordsmen cost 50% more gold than other Bandar Warriors, and gain the bodyguard ability and +1 attack/defence skill for the cost. Their falchion attack deals a bit more damage than the shield Bandar Warrior's mace, as well.   |
 | {{:nations:ma:bandar_log:bandar_warrior.png?nolink}}        | **??Bandar Warrior#1133??**      \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 18 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                                       | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | ::: | | {{:nations:ma:bandar_log:bandar_warrior.png?nolink}}        | **??Bandar Warrior#1133??**      \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 18 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                                       | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | ::: |
 | {{:nations:ma:bandar_log:light_bandar_warrior.png?nolink}}        | **??Light Bandar Warrior??**      \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 11 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                                       | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | ::: | | {{:nations:ma:bandar_log:light_bandar_warrior.png?nolink}}        | **??Light Bandar Warrior??**      \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 11 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                                       | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | ::: |
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 | {{:nations:ma:bandar_log:war_elephant_dom6.png?nolink}}  | //War Elephant//                                                                                                                                                                                           | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]]                          | ::: | | {{:nations:ma:bandar_log:war_elephant_dom6.png?nolink}}  | //War Elephant//                                                                                                                                                                                           | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]]                          | ::: |
 | {{:nations:ma:bandar_log:white_one.png?nolink}}                  | **??White One??**                \\ {{:misc:gui:gold.png?15&nolink}} 23 \\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31                                                       | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:reincarnation.png?15&nolink}} [[Reincarnation]] (5%) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | White Ones are medium infantry sacreds with reasonable attack/defence skill, a decent weapon, and perhaps most significantly an average MR stat (11) compared to the 7-8 MR more typical of Bandar Log's units. They are not spectacular in any one respect but can be recruited in all forts, allowing Bandar Log to benefit more from a bless, and their higher MR allows them to stand up a bit better to mid/late-game magic than the rest of the roster. Keep in mind their very high recruitment point cost if mass-producing these.    | | {{:nations:ma:bandar_log:white_one.png?nolink}}                  | **??White One??**                \\ {{:misc:gui:gold.png?15&nolink}} 23 \\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31                                                       | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:reincarnation.png?15&nolink}} [[Reincarnation]] (5%) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | White Ones are medium infantry sacreds with reasonable attack/defence skill, a decent weapon, and perhaps most significantly an average MR stat (11) compared to the 7-8 MR more typical of Bandar Log's units. They are not spectacular in any one respect but can be recruited in all forts, allowing Bandar Log to benefit more from a bless, and their higher MR allows them to stand up a bit better to mid/late-game magic than the rest of the roster. Keep in mind their very high recruitment point cost if mass-producing these.    |
-| {{:nations:ma:bandar_log:tiger_rider_dom6.png?nolink}}         | **??Tiger Rider??**       \\ {{:misc:gui:gold.png?15&nolink}} 60 \\ {{:misc:gui:resources.png?15&nolink}} 31 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 61 \\ {{:misc:gui:fortress.png?15&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (2) \\ {{:abilities:reincarnation.png?15&nolink}} [[Reincarnation]] (10%) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ [[Mounted|Mount]]: \\ **??Armored Sacred Tiger??** | Tiger Riders are a conventionally powerful cavalry sacred. They have moderate protection, good melee skill, and high quality attacks from both the rider and Sacred Tiger mount. They are not quite as powerful as the best cavalry sacreds of the era, like [[man-ma|MA Man's]] Knights of Avalon, but they are also less expensive. Their primary weakness compared to their peers is their relatively low protection.\\ \\ With a moderate bless, Tiger Riders make expansion much more straightforward and provide early game power before Bandar Log's magic and summons come online.\\ \\ Note that, unlike horses, Armored Sacred Tigers are size 4, meaning that Bandar Log can take a Larger bless while maintaining two Tiger Riders to a square.   |+| {{:nations:ma:bandar_log:tiger_rider_dom6.png?nolink}}         | **??Tiger Rider??**       \\ {{:misc:gui:gold.png?15&nolink}} 60 \\ {{:misc:gui:resources.png?15&nolink}} 31 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 61 \\ {{:misc:gui:fortress.png?15&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (2) \\ {{:abilities:reincarnation.png?15&nolink}} [[Reincarnation]] (10%) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ [[Mounted|Mount]]: \\ **??Armored Sacred Tiger??** | Tiger Riders are a conventionally powerful cavalry sacred. They have moderate protection, good melee skill, and high quality attacks from both the rider and Sacred Tiger mount. They are not quite as strong as the best cavalry sacreds of the era, like [[man-ma|MA Man's]] Knights of Avalon, but they are also less expensive. Their primary weakness compared to their peers is their relatively low protection.\\ \\ With a moderate bless, Tiger Riders make expansion much more straightforward and provide early game power before Bandar Log's magic and summons come online.\\ \\ Note that, unlike horses, Armored Sacred Tigers are size 4, meaning that Bandar Log can take a Larger bless while maintaining two Tiger Riders to a square.   |
 | {{:nations:ma:bandar_log:armored_sacred_tiger_dom6.png?nolink}}  | //??Armored Sacred Tiger??//  | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink|% decrease in the penalty for fighting in the dark}} [[Darkvision]] (50)\\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]]\\ {{:abilities:animal.png?15&nolink}} [[Animal]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]    | :::  |  | {{:nations:ma:bandar_log:armored_sacred_tiger_dom6.png?nolink}}  | //??Armored Sacred Tiger??//  | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink|% decrease in the penalty for fighting in the dark}} [[Darkvision]] (50)\\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]]\\ {{:abilities:animal.png?15&nolink}} [[Animal]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]    | :::  | 
  
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 ===Nagas=== ===Nagas===
-Nagas cannot be summoned with Bandar Log's recruitable mages, barring an extremely lucky RishiThey can summon each otherhowever.+Nagas cannot directly be summoned with Bandar Log's recruitable mages. Outside of pretender design, Bandar Log can access its Naga summons by rolling an earth-random Yakshini, which, at {{gems>25N}} each and roughly 20% chance each timecan be costly and time-consuming.
  
-Naga units share some traits in common, which will be omitted for brevity.+Naga units share the following traits in common, which will be omitted for brevity.
  
 In naga form: [[Poison Resistance]] (10), {{:abilities:magic_being.png?15&nolink}} [[Magic Being]], {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]], {{:abilities:amphibious.png?15&nolink}} [[Amphibious]], {{:abilities:swamp_survival.png?15&nolink}} [[Swamp Survival]], {{:abilities:swimming.png?15&nolink}} [[Swimming]], {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] In naga form: [[Poison Resistance]] (10), {{:abilities:magic_being.png?15&nolink}} [[Magic Being]], {{:abilities:cold_blooded.png?15&nolink}} [[Cold Blooded]], {{:abilities:amphibious.png?15&nolink}} [[Amphibious]], {{:abilities:swamp_survival.png?15&nolink}} [[Swamp Survival]], {{:abilities:swimming.png?15&nolink}} [[Swimming]], {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]
  
 In human form: {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10), {{:abilities:magic_being.png?15&nolink}} [[Magic Being]], {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]. They also lose a level of water magic in this form. In human form: {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (10), {{:abilities:magic_being.png?15&nolink}} [[Magic Being]], {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]. They also lose a level of water magic in this form.
- + 
 +In both forms, all Nagas are size 4.
  
 ^ Summon Spell ^ Unit ^ Special Attributes  ^ Comments ^ ^ Summon Spell ^ Unit ^ Special Attributes  ^ Comments ^
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 ===Celestial Beings=== ===Celestial Beings===
 Bandar Log can easily cast most of these summon spells with its recruitable mages, so they can be pretty reliably be incorporated into any strategy. Bandar Log can easily cast most of these summon spells with its recruitable mages, so they can be pretty reliably be incorporated into any strategy.
 +
 +Almost all of these summons are size 4.
  
 ^ Summon Spell ^ Unit ^ Special Attributes  ^ Comments ^ ^ Summon Spell ^ Unit ^ Special Attributes  ^ Comments ^
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 | **??Summon Gandharvas??** \\ // (Conjuration 5) // \\ {{path>S2}} and {{gems>15S}}  | {{:nations:ea:kailasa:gandharva.png?nolink}} \\ **??Gandharva#1335??** × 6  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+2) \\ {{:abilities:standard.png?15&nolink}} [[Standard]] (1) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]]\\ {{:abilities:praise.png?15&nolink}} [[Praise]] (3) \\   | Gandharvas are relatively affordable heavy sacred infantry, coming in at 2.5 astral pearls each. Both durable and fairly deadly, they are excellent all-round units to include in the front line of a mid-to-late game army - as long as you have the pearls.  | | **??Summon Gandharvas??** \\ // (Conjuration 5) // \\ {{path>S2}} and {{gems>15S}}  | {{:nations:ea:kailasa:gandharva.png?nolink}} \\ **??Gandharva#1335??** × 6  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+2) \\ {{:abilities:standard.png?15&nolink}} [[Standard]] (1) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]]\\ {{:abilities:praise.png?15&nolink}} [[Praise]] (3) \\   | Gandharvas are relatively affordable heavy sacred infantry, coming in at 2.5 astral pearls each. Both durable and fairly deadly, they are excellent all-round units to include in the front line of a mid-to-late game army - as long as you have the pearls.  |
 | **??Summon Kimpurushas??** \\ // (Conjuration 5) // \\ {{path>S1N2}} and {{gems>15N}}  | {{:nations:ea:kailasa:kimpurusha.png?nolink}} \\ **??Kimpurusha#3665??** × 6  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+2) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Kimpurushas are very similar to Gandharvas, but focus more on offence, losing the helmet and 2 defence skill to gain +1 attack skill and an extra attack.  | | **??Summon Kimpurushas??** \\ // (Conjuration 5) // \\ {{path>S1N2}} and {{gems>15N}}  | {{:nations:ea:kailasa:kimpurusha.png?nolink}} \\ **??Kimpurusha#3665??** × 6  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink}} [[Darkvision]] (50%) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+2) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Kimpurushas are very similar to Gandharvas, but focus more on offence, losing the helmet and 2 defence skill to gain +1 attack skill and an extra attack.  |
-| **??Summon Garudas??** \\ // (Conjuration 6) // \\ {{path>S2}} and {{gems>21S}}  | {{:nations:ea:kailasa:garuda.png?nolink}} \\ **??Garuda#3664??** × 6  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+2) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]]  | Garudas are poison-resistant Gandharvas who can fly. They are more expensive at 3.5 astral pearls each, but can be excellent shock troops to force enemies to guard their rear.  |+| **??Summon Garudas??** \\ // (Conjuration 6) // \\ {{path>S2}} and {{gems>21S}}  | {{:nations:ea:kailasa:garuda.png?nolink}} \\ **??Garuda#3664??** × 6  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}} [[Poison Resistance]] (15) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+2) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]]  | Garudas are poison-resistant Gandharvas who can fly. They are more expensive at 3.5 astral pearls each, but can be excellent shock troops to force enemies to guard their rear. \\ \\ Unlike other Celestial beings, Garudas are size 5 due to their wings.  |
 | **??Summon Maruts??** \\ // (Conjuration 6) // \\ {{path>S2}} and {{gems>18S}}  | {{:nations:ea:kailasa:marut.png?nolink}} \\ **??Marut#3667??** × 3  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (15) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (15) \\ {{:abilities:storm_power.png?15&nolink}} [[Storm Power]] (1) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]]  | Maruts are very expensive at 6 astral pearls each, but come with an AN lightning ranged weapon, making them essentially really pricey ??Storm Demon??s or ??Shed??im. Lightning that doesn't come from mages is nice, but it comes at a premium for Bandar Log.  | | **??Summon Maruts??** \\ // (Conjuration 6) // \\ {{path>S2}} and {{gems>18S}}  | {{:nations:ea:kailasa:marut.png?nolink}} \\ **??Marut#3667??** × 3  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (15) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (15) \\ {{:abilities:storm_power.png?15&nolink}} [[Storm Power]] (1) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]]  | Maruts are very expensive at 6 astral pearls each, but come with an AN lightning ranged weapon, making them essentially really pricey ??Storm Demon??s or ??Shed??im. Lightning that doesn't come from mages is nice, but it comes at a premium for Bandar Log.  |
 | **??Summon Kinnara??** \\ // (Conjuration 6) // \\ {{path>S3}} and {{gems>25S}}  | {{:nations:ea:kailasa:kinnara.png?nolink}} \\ **??Kinnara#1331??**  | {{path>A2S2H2R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+3) \\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (1) \\ {{:abilities:praise.png?15&nolink}} [[Praise]] (5) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]]  | Kinnaras have slightly more skill in air magic that Vidyadharas, allowing them to reach higher air magic more easily. They can also [[communion]] up to cast battlefield-wide Divine Blessing due to having both astral and holy magic.  | | **??Summon Kinnara??** \\ // (Conjuration 6) // \\ {{path>S3}} and {{gems>25S}}  | {{:nations:ea:kailasa:kinnara.png?nolink}} \\ **??Kinnara#1331??**  | {{path>A2S2H2R13}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+3) \\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (1) \\ {{:abilities:praise.png?15&nolink}} [[Praise]] (5) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]]  | Kinnaras have slightly more skill in air magic that Vidyadharas, allowing them to reach higher air magic more easily. They can also [[communion]] up to cast battlefield-wide Divine Blessing due to having both astral and holy magic.  |
 | **??Summon Siddha??** \\ // (Conjuration 7) // \\ {{path>S4}} and {{gems>35S}}  | {{:nations:ea:kailasa:siddha.png?nolink}} \\ **??Siddha#1337??**  | {{path>A2S3H3R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+3) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (4) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:teleport.png?15&nolink}} [[Teleporter]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]  | One research level up from Kinnaras, Siddhas are teleporting {{path>H3}}s, allowing Bandar Log to have Divine Blessing wherever needed, or claim thrones with ease.  | | **??Summon Siddha??** \\ // (Conjuration 7) // \\ {{path>S4}} and {{gems>35S}}  | {{:nations:ea:kailasa:siddha.png?nolink}} \\ **??Siddha#1337??**  | {{path>A2S3H3R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+3) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (4) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:teleport.png?15&nolink}} [[Teleporter]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]  | One research level up from Kinnaras, Siddhas are teleporting {{path>H3}}s, allowing Bandar Log to have Divine Blessing wherever needed, or claim thrones with ease.  |
-| **??Summon Devata??** \\ // (Conjuration 8) // \\ {{path>S5}} and {{gems>45S}}  | {{:nations:ea:kailasa:devata.png?nolink}} \\ **??Devata#1336??**  | {{path>A3S2H3R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+5) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (5) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]  | Devatas have good combat stats and abilities, but are very expensive for just their combat abilityTheir main utility lies in being great army leaders - their 150 mundane and 80 magic leadership allows them to lead plenty of Bandar Log's sacred magic being summons by default.\\ \\ A much cheaper option for leading armies of magic beings, albeit one that is difficult to access for Bandar Log, is the ??Sleeper?? at {{path>G4}} for just {{gems>10G}}.  |+| **??Summon Devata??** \\ // (Conjuration 8) // \\ {{path>S5}} and {{gems>45S}}  | {{:nations:ea:kailasa:devata.png?nolink}} \\ **??Devata#1336??**  | {{path>A3S2H3R15}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+5) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (5) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]  | Devatas have good combat stats and abilities, but are a bit expensive considering their magic paths are about equivalent with SiddhasAside from their skill in air magic, their main utility lies in being great army leaders - their 150 mundane and 80 magic leadership allows them to lead plenty of Bandar Log's sacred magic being summons by default.\\ \\ A much cheaper option for leading armies of magic beings, albeit one that is difficult to access for Bandar Log, is the ??Sleeper?? at {{path>G4}} for just {{gems>10G}}.  |
 | **??Summon Devala??** \\ // (Conjuration 9) // \\ {{path>S5}} and {{gems>55S}}  | {{:nations:ea:kailasa:devala.png?nolink}} \\ **??Devala#1713??**  | {{path>S3H4R11}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+4) \\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (1) \\ {{:abilities:spreads_dominion.png?15&nolink}} [[Spreads Dominion]] (1) \\ {{:abilities:praise.png?15&nolink}} [[Praise]] (8) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:spreads_magic.png?15&nolink}} [[Spreads Magic]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[Female]]  | Devalas are very expensive, but the high cost is not necessarily matched by an increase in utility. With their {{path>H4}} path, Devalas can naturally cast Fanaticism for a battle-field wide morale boost, but this capability is also available to Siddhas in communions. They don't even have arm slots, as all of them are devoted to playing instruments. Finally, unlocking at Conjuration level 9 makes them prohibitively expensive to reseach, meaning they are unlikely to be relevant in most multiplayer games.  | | **??Summon Devala??** \\ // (Conjuration 9) // \\ {{path>S5}} and {{gems>55S}}  | {{:nations:ea:kailasa:devala.png?nolink}} \\ **??Devala#1713??**  | {{path>S3H4R11}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (+4) \\ {{:abilities:inspirational_dom6.png?15&nolink}} [[Inspirational]] (1) \\ {{:abilities:spreads_dominion.png?15&nolink}} [[Spreads Dominion]] (1) \\ {{:abilities:praise.png?15&nolink}} [[Praise]] (8) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:spreads_magic.png?15&nolink}} [[Spreads Magic]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[Female]]  | Devalas are very expensive, but the high cost is not necessarily matched by an increase in utility. With their {{path>H4}} path, Devalas can naturally cast Fanaticism for a battle-field wide morale boost, but this capability is also available to Siddhas in communions. They don't even have arm slots, as all of them are devoted to playing instruments. Finally, unlocking at Conjuration level 9 makes them prohibitively expensive to reseach, meaning they are unlikely to be relevant in most multiplayer games.  |
 | **??Summon Rudra??** \\ // (Conjuration 9) // \\ {{path>S5}} and {{gems>55S}}  | {{:nations:ea:kailasa:rudra.png?nolink}} \\ **??Rudra#1906??**  | {{path>F3A3D3H1R3}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (20) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (20) \\ {{:abilities:storm_power.png?15&nolink}} [[Storm Power]] (2) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+8) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (5) \\ {{:abilities:forge_bonus.png?15&nolink}} [[Forge Bonus]] (-5) \\ [[Eyes]] (3) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]  | Rudras are unlikely to be relevant in most multiplayer games due to coming in at research level 9, but are very nice if Bandar Log ever makes it there. They have excellent magic paths for self buffs, 4 hand slots, fear, and great mobility with flying and magic-phase capability. Properly geared, they are capable of destroying entire armies - though by the time Rudras arrive, countermeasures to single supercombatants are usually easily available.  | | **??Summon Rudra??** \\ // (Conjuration 9) // \\ {{path>S5}} and {{gems>55S}}  | {{:nations:ea:kailasa:rudra.png?nolink}} \\ **??Rudra#1906??**  | {{path>F3A3D3H1R3}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_fire.png?15&nolink}} [[Fire Resistance]] (20) \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (20) \\ {{:abilities:storm_power.png?15&nolink}} [[Storm Power]] (2) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+8) \\ {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (5) \\ {{:abilities:forge_bonus.png?15&nolink}} [[Forge Bonus]] (-5) \\ [[Eyes]] (3) \\ {{:abilities:magic_being.png?15&nolink}} [[Magic Being]] \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:storm_immunity.png?15&nolink}} [[Storm Immunity]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]]  | Rudras are unlikely to be relevant in most multiplayer games due to coming in at research level 9, but are very nice if Bandar Log ever makes it there. They have excellent magic paths for self buffs, 4 hand slots, fear, and great mobility with flying and magic-phase capability. Properly geared, they are capable of destroying entire armies - though by the time Rudras arrive, countermeasures to single supercombatants are usually easily available.  |
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 | **??Summon Sandhyabalas??** \\ // (Blood 5) // \\ {{path>D1B2}} and {{gems>25B}}  | {{:nations:ea:lanka:sandhyabala.png?nolink}} \\ **??Sandhyabala#1743??** × 3  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (10) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:dark_power.png?15&nolink}} [[Dark Power]] (1) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (4) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Sandhyabalasa are the luxury end of Lanka's size 4 demons, costing almost twice as much per unit (8.3 blood slaves) as regular Rakshasa Warriors. For the cost, they gain stealth, dark power, even better melee skills and a high-damage moon blade attack that does extra damage to magic beings. They could serve as a specialised task force for stealthy raiding or killing magic beings. Note that they are extra vulnerable to fire compared to regular Rakshasas.  | | **??Summon Sandhyabalas??** \\ // (Blood 5) // \\ {{path>D1B2}} and {{gems>25B}}  | {{:nations:ea:lanka:sandhyabala.png?nolink}} \\ **??Sandhyabala#1743??** × 3  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (10) \\ {{:abilities:stealthy.png?10&nolink}} [[Stealthy]] (+40) \\ {{:abilities:dark_power.png?15&nolink}} [[Dark Power]] (1) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (4) \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Sandhyabalasa are the luxury end of Lanka's size 4 demons, costing almost twice as much per unit (8.3 blood slaves) as regular Rakshasa Warriors. For the cost, they gain stealth, dark power, even better melee skills and a high-damage moon blade attack that does extra damage to magic beings. They could serve as a specialised task force for stealthy raiding or killing magic beings. Note that they are extra vulnerable to fire compared to regular Rakshasas.  |
 | **??Summon Dakini??** \\ // (Blood 6) // \\ {{path>A1B4}} and {{gems>81B}}  | {{:nations:ea:lanka:dakini.png?nolink}} \\ **??Dakini#1714??**  | {{path>A3D1B3H2R19}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+6) \\ {{:abilities:damage_reversal.png?15&nolink}} [[Damage Reversal]] (12 vs. MR) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[Female]]  | Dakinis are powerful mages with a host of neat abilities: fear and damage reversal make them hard to kill, and they are highly mobile due to being able to fly. High air magic opens up a lot of versatility, from coveted buff spells like Fog Warriors to direct damage with lightning evocations. They can even do their own blood hunting to fuel subsequent Dakini summons!\\ \\ For Bandar Log and Patala, Dakinis are the most obvious route for starting a blood economy. They do not come terribly late in the research tree, and they are effective blood hunters without any items. That said, researching Blood as a non-blood nation is of limited immediate value, meaning this is more of a mid-late game pursuit. | | **??Summon Dakini??** \\ // (Blood 6) // \\ {{path>A1B4}} and {{gems>81B}}  | {{:nations:ea:lanka:dakini.png?nolink}} \\ **??Dakini#1714??**  | {{path>A3D1B3H2R19}} \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+6) \\ {{:abilities:damage_reversal.png?15&nolink}} [[Damage Reversal]] (12 vs. MR) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ [[Female]]  | Dakinis are powerful mages with a host of neat abilities: fear and damage reversal make them hard to kill, and they are highly mobile due to being able to fly. High air magic opens up a lot of versatility, from coveted buff spells like Fog Warriors to direct damage with lightning evocations. They can even do their own blood hunting to fuel subsequent Dakini summons!\\ \\ For Bandar Log and Patala, Dakinis are the most obvious route for starting a blood economy. They do not come terribly late in the research tree, and they are effective blood hunters without any items. That said, researching Blood as a non-blood nation is of limited immediate value, meaning this is more of a mid-late game pursuit. |
-| **??Summon Samanishada??** \\ // (Blood 7) // \\ {{path>D1B3}} and {{gems>35B}}  | {{:nations:ea:lanka:samanishada.png?nolink}} \\ **??Samanishada#1744??**  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (10) \\ {{:abilities:stealthu.png?10&nolink}} [[Stealthy]] (+60) \\ {{:abilities:dark_power.png?15&nolink}} [[Dark Power]] (2) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\  {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (2) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (4) \\ {{:abilities:assassin.png?15&nolink}} [[Assassin]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | A commander version of the Sandhyabala, the Samanishada trades the buckler for an AN duskdagger attack, and have the ability to assassinate enemy commanders.   | +| **??Summon Samanishada??** \\ // (Blood 7) // \\ {{path>D1B3}} and {{gems>35B}}  | {{:nations:ea:lanka:samanishada.png?nolink}} \\ **??Samanishada#1744??**  | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (10) \\ {{:abilities:stealthu.png?10&nolink}} [[Stealthy]] (+60) \\ {{:abilities:dark_power.png?15&nolink}} [[Dark Power]] (2) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (1) \\  {{:abilities:ambidextrous.png?15&nolink}} [[Ambidextrous]] (2) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (4) \\ {{:abilities:assassin.png?15&nolink}} [[Assassin]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | A commander version of the Sandhyabala, the Samanishada trades the buckler for an AN duskdagger attack, and has the ability to assassinate enemy commanders.   | 
-| **??Summon Mandeha??** \\ // (Blood 8) // \\ {{path>D2B5}} and {{gems>133B}}  | {{:nations:ea:lanka:mandeha.png?nolink}} \\ One of three unique **Mandehas**  | **Common Attributes:** \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (10) \\ {{:abilities:dark_power.png?15&nolink}} [[Dark Power]] (3) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (2) \\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+5 per Month) \\ {{:abilities:sleep_aura.png?15&nolink}} [[Sleep Aura]] (15) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (10) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ {{:abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] \\ Casts each battle (??Battle Darkness#66?? | Mandehas are powerful super-mages. Their fear and sleep aura are excellent defenses against counter-thugs, and they auto-cast Darkness in battle to boost their own stats (dark power) and debuff non-darkvision units (demons all have darkvision). This is not to mention their skill in air, death and holy magic, giving them access to great battle magic and battlefield-wide Divine Blessing. In summary, Mandehas are the capstone of a Lankan summon army, strong mages in their own right who come packaged with excellent utility abilities. They do come late in the research tree, though!\\ \\ For Bandar Log and Patala, the Mandeha's ability to autocast Darkness is perhaps less useful as they have a smaller blood economy than Lanka and are unlikely to be able to field as many demon summons with darkvision.   |+| **??Summon Mandeha??** \\ // (Blood 8) // \\ {{path>D2B5}} and {{gems>133B}}  | {{:nations:ea:lanka:mandeha.png?nolink}} \\ One of three unique **Mandehas**  | **Common Attributes:** \\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:vulnerability_fire.png?15&nolink}} [[Fire Vulnerability]] (10) \\ {{:abilities:dark_power.png?15&nolink}} [[Dark Power]] (3) \\ {{:abilities:chaos_power.png?15&nolink}} [[Chaos Power]] (2) \\ {{:abilities:cause_unrest.png?15&nolink}} [[Cause Unrest]] (+5 per Month) \\ {{:abilities:sleep_aura.png?15&nolink}} [[Sleep Aura]] (15) \\ {{:abilities:gluttony.png?15&nolink}} [[Gluttony]] (10) \\ {{:abilities:flying.png?15&nolink}} [[Flying]] \\ {{:abilities:need_not_eat.png?15&nolink}} [[Need Not Eat]] \\ {{:abilities:demon.png?15&nolink}} [[Demon]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ {{:abilities:spirit_sight.png?15&nolink}} [[Spirit Sight]] \\ {{:abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] \\ Casts each battle (??Battle Darkness#66?? | Mandehas are powerful super-mages. Their fear and sleep aura are excellent defenses against counter-thugs, and they auto-cast Darkness in battle to boost their own stats (dark power) and debuff non-darkvision units (all demons have darkvision). This is not to mention their skill in air, death and holy magic, giving them access to great battle magic and battlefield-wide Divine Blessing. In summary, Mandehas are the capstone of a Lankan summon army, strong mages in their own right who come packaged with excellent utility abilities. They do come late in the research tree, though!\\ \\ For Bandar Log and Patala, the Mandeha's ability to autocast Darkness is perhaps less useful as they have a smaller blood economy than Lanka and are unlikely to be able to field as many demon summons with darkvision.   |
 | :::  | **??Mandeha#1748??** or  | {{path>A3D3B2H3R21}} \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+8)  | :::  | | :::  | **??Mandeha#1748??** or  | {{path>A3D3B2H3R21}} \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+8)  | :::  |
 | :::  | **??Mandeha#3635??** or  | {{path>A3D2B3H3R21}} \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+7)  | :::  | | :::  | **??Mandeha#3635??** or  | {{path>A3D2B3H3R21}} \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (5) \\ {{:abilities:fear.png?15&nolink}} [[Fear]] (+7)  | :::  |
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   * {{path>D1}} from Dakinis, {{path>D3}} from Mandehas (Blood 8, {{path>B5D2}}); both likely need pretender intervention.   * {{path>D1}} from Dakinis, {{path>D3}} from Mandehas (Blood 8, {{path>B5D2}}); both likely need pretender intervention.
   * {{path>N3}} on one-in-four ??Rishi??s; no higher access from summons   * {{path>N3}} on one-in-four ??Rishi??s; no higher access from summons
-  * {{path>G1}}/{{path>G2}} from Yakshas, Yakshinis, Naginis (Conjuration 4, {{path>W2E1}}), and Nagarishis.+  * {{path>G1}}/{{path>G2}} from Yakshas, Yakshinis, Naginis (Conjuration 4, {{path>W2E1}} - likely needs pretender intervention), and Nagarishis.
 ===Rites=== ===Rites===
   * {{path>B3}} from Dakinis and Mandehas.   * {{path>B3}} from Dakinis and Mandehas.
dom6/bandar-log-ma.1778818560.txt.gz · Last modified: 2026/05/15 04:16 by wigglefig