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dom6:bandar-log-ma [2026/05/17 09:22]
wigglefig
dom6:bandar-log-ma [2026/06/12 01:31] (current)
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 ==== Troops ==== ==== Troops ====
 ^  Sprite ^ Unit Name ^ Special Attributes ^ Comments ^ ^  Sprite ^ Unit Name ^ Special Attributes ^ Comments ^
-| {{:nations:ea:kailasa:markata.png?nolink}}               | **??Markata??**             \\ {{:misc:gui:gold.png?15&nolink}} 5 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit   | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Fragile, undisciplined infantry with low morale, the Markata's primary redeeming features are that it is cheap, has relatively high defence skill (14) and fits 5 to a square. This means that squads of Markatas are somewhat functional as meat shields, though their morale means they will not last long if they start dying.\\ \\ Markatas have a very weak, low-range sticks and stones attack which they will pelt enemies with upon initiating combat. +| {{:nations:ea:kailasa:markata.png?nolink}}               | **??Markata??**             \\ {{:misc:gui:gold.png?15&nolink}} 5 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit   | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Fragile, undisciplined infantry with low morale, the Markata's primary redeeming features are that it is cheap, has relatively high defence skill (13) and fits 5 to a square. This means that squads of Markatas are somewhat functional as meat shields, though their morale means they will not last long if they start dying.\\ \\ Markatas have a very weak, low-range sticks and stones attack which they will pelt enemies with upon initiating combat. 
-| {{:nations:ea:kailasa:markata_archer.png?nolink}}        | **??Markata Archer??**      \\ {{:misc:gui:gold.png?15&nolink}} 5 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit   | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Markata Archers are basically identical to Markats, but with less defence skill, no mace, and  a weak ranged attack (8 damage compared to the human standard of 11) instead of sticks and stones.  |+| {{:nations:ea:kailasa:markata_archer.png?nolink}}        | **??Markata Archer??**      \\ {{:misc:gui:gold.png?15&nolink}} 5 \\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit   | {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]] \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Markata Archers are basically identical to Markatas, but with less defence skill, no mace, and  a weak ranged attack (8 damage compared to the human standard of 11) instead of sticks and stones.  |
 | {{:nations:ea:kailasa:atavi_archer.png?nolink}}          | **??Atavi Archer??**        \\ {{:misc:gui:gold.png?15&nolink}} 7 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit   | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Cheaper, stealthy, and naked versions of human infantry and archers, Atavi can function as stealthy raiders but have trouble standing up to any serious province defence due to their total lack of armor, mediocre stats, and low morale. Still, their stealth provides utility that Bandar Log's roster otherwise lacks, and they can be recruited outside of forts.  | | {{:nations:ea:kailasa:atavi_archer.png?nolink}}          | **??Atavi Archer??**        \\ {{:misc:gui:gold.png?15&nolink}} 7 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit   | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Cheaper, stealthy, and naked versions of human infantry and archers, Atavi can function as stealthy raiders but have trouble standing up to any serious province defence due to their total lack of armor, mediocre stats, and low morale. Still, their stealth provides utility that Bandar Log's roster otherwise lacks, and they can be recruited outside of forts.  |
 | {{:nations:ea:kailasa:atavi_infantry.png?nolink}}        | **??Atavi Infantry??**      \\ {{:misc:gui:gold.png?15&nolink}} 7 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit   | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | :::  | | {{:nations:ea:kailasa:atavi_infantry.png?nolink}}        | **??Atavi Infantry??**      \\ {{:misc:gui:gold.png?15&nolink}} 7 \\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 3 \\ {{:misc:gui:forest.png?15&nolink}} Forest Recruit   | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (40) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | :::  |
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 | {{:nations:ea:kailasa:light_bandar_archer.png?nolink}}   | **??Light Bandar Archer??** \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 6 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                                       | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Bandar Archers use the long bow, which combined with their strength results in a fairly high damage (16) ranged attack compared to the human archer standard of 11. These units are very cheap and present a deadly ranged option when massed, though Bandar Log's recruitable mages lack some of the paths that would make them really deadly. \\ \\ Light Bandar Archers are very resource-cheap but have low protection, while regular Bandar Archers are more durable.   | | {{:nations:ea:kailasa:light_bandar_archer.png?nolink}}   | **??Light Bandar Archer??** \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 6 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                                       | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | Bandar Archers use the long bow, which combined with their strength results in a fairly high damage (16) ranged attack compared to the human archer standard of 11. These units are very cheap and present a deadly ranged option when massed, though Bandar Log's recruitable mages lack some of the paths that would make them really deadly. \\ \\ Light Bandar Archers are very resource-cheap but have low protection, while regular Bandar Archers are more durable.   |
 | {{:nations:ma:bandar_log:bandar_archer.png?nolink}}   | **??Bandar Archer??** \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 21 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                                       | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | ::: | | {{:nations:ma:bandar_log:bandar_archer.png?nolink}}   | **??Bandar Archer??** \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 21 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                                       | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | ::: |
-| {{:nations:ma:bandar_log:bandar_warrior_2.png?nolink}}        | **??Bandar Warrior#1132??**      \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 18 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                                       | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | For their cost, Bandar Warriors have reasonable protection, good hitpoints and decent morale, making them significantly more capable as a generic frontline troop than Bandar Log's other options. Due to their high strength, Bandar Warriors also deal a lot of damage. Their pretty average attack/defence skills mean they will struggle when fighting enemy elites without magic support. \\ \\ The two Bandar Warrior versions give you a choice between a very high-damage two-handed cudgel and a merely high damage mace/shield combo with a bit more defence skill.\\ \\ The Light Bandar Warrior loses the head protection, but can throw 12-damage sticks and stones with a much greater range than Markatas.\\ \\ Royal Swordsmen cost 50% more gold than other Bandar Warriors, and gain the bodyguard ability and +1 attack/defence skill for the cost. Their falchion attack deals a bit more damage than the shield Bandar Warrior's mace, as well.   |+| {{:nations:ma:bandar_log:bandar_warrior_2.png?nolink}}        | **??Bandar Warrior#1132??**      \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 18 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                                       | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | For their cost, Bandar Warriors have reasonable protection, good hitpoints and decent morale, making them significantly more capable as a generic frontline troop than Bandar Log's other options. Due to their high strength, Bandar Warriors also deal a lot of damage. Their pretty average attack/defence skills mean they will struggle when fighting enemy elites without magic support. \\ \\ The two Bandar Warrior versions give you a choice between a very high-damage two-handed cudgel and a merely high damage mace/shield combo.\\ \\ The Light Bandar Warrior loses the head protection, but can throw 12-damage sticks and stones with a much greater range than Markatas.\\ \\ Royal Swordsmen cost 50% more gold than other Bandar Warriors, and gain the bodyguard ability and +1 attack/defence skill for the cost. Their falchion attack deals a bit more damage than the shield Bandar Warrior's mace, as well.   |
 | {{:nations:ma:bandar_log:bandar_warrior.png?nolink}}        | **??Bandar Warrior#1133??**      \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 18 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                                       | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | ::: | | {{:nations:ma:bandar_log:bandar_warrior.png?nolink}}        | **??Bandar Warrior#1133??**      \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 18 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                                       | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | ::: |
 | {{:nations:ma:bandar_log:light_bandar_warrior.png?nolink}}        | **??Light Bandar Warrior??**      \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 11 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                                       | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | ::: | | {{:nations:ma:bandar_log:light_bandar_warrior.png?nolink}}        | **??Light Bandar Warrior??**      \\ {{:misc:gui:gold.png?15&nolink}} 16 \\ {{:misc:gui:resources.png?15&nolink}} 11 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 8                                                       | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | ::: |
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 | {{:nations:ma:bandar_log:war_elephant_dom6.png?nolink}}  | //War Elephant//                                                                                                                                                                                           | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]]                          | ::: | | {{:nations:ma:bandar_log:war_elephant_dom6.png?nolink}}  | //War Elephant//                                                                                                                                                                                           | {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:trample.png?15&nolink}} [[Trample]]                          | ::: |
 | {{:nations:ma:bandar_log:white_one.png?nolink}}                  | **??White One??**                \\ {{:misc:gui:gold.png?15&nolink}} 23 \\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31                                                       | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:reincarnation.png?15&nolink}} [[Reincarnation]] (5%) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | White Ones are medium infantry sacreds with reasonable attack/defence skill, a decent weapon, and perhaps most significantly an average MR stat (11) compared to the 7-8 MR more typical of Bandar Log's units. They are not spectacular in any one respect but can be recruited in all forts, allowing Bandar Log to benefit more from a bless, and their higher MR allows them to stand up a bit better to mid/late-game magic than the rest of the roster. Keep in mind their very high recruitment point cost if mass-producing these.    | | {{:nations:ma:bandar_log:white_one.png?nolink}}                  | **??White One??**                \\ {{:misc:gui:gold.png?15&nolink}} 23 \\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31                                                       | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:reincarnation.png?15&nolink}} [[Reincarnation]] (5%) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] | White Ones are medium infantry sacreds with reasonable attack/defence skill, a decent weapon, and perhaps most significantly an average MR stat (11) compared to the 7-8 MR more typical of Bandar Log's units. They are not spectacular in any one respect but can be recruited in all forts, allowing Bandar Log to benefit more from a bless, and their higher MR allows them to stand up a bit better to mid/late-game magic than the rest of the roster. Keep in mind their very high recruitment point cost if mass-producing these.    |
-| {{:nations:ma:bandar_log:tiger_rider_dom6.png?nolink}}         | **??Tiger Rider??**       \\ {{:misc:gui:gold.png?15&nolink}} 60 \\ {{:misc:gui:resources.png?15&nolink}} 31 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 61 \\ {{:misc:gui:fortress.png?15&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (2) \\ {{:abilities:reincarnation.png?15&nolink}} [[Reincarnation]] (10%) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ [[Mounted|Mount]]: \\ **??Armored Sacred Tiger??** | Tiger Riders are a conventionally powerful cavalry sacred. They have moderate protection, good melee skill, and high quality attacks from both the rider and Sacred Tiger mount. They are not quite as powerful as the best cavalry sacreds of the era, like [[man-ma|MA Man's]] Knights of Avalon, but they are also less expensive. Their primary weakness compared to their peers is their relatively low protection.\\ \\ With a moderate bless, Tiger Riders make expansion much more straightforward and provide early game power before Bandar Log's magic and summons come online.\\ \\ Note that, unlike horses, Armored Sacred Tigers are size 4, meaning that Bandar Log can take a Larger bless while maintaining two Tiger Riders to a square.   |+| {{:nations:ma:bandar_log:tiger_rider_dom6.png?nolink}}         | **??Tiger Rider??**       \\ {{:misc:gui:gold.png?15&nolink}} 60 \\ {{:misc:gui:resources.png?15&nolink}} 31 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 61 \\ {{:misc:gui:fortress.png?15&nolink}} Capital Only | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:skilled_rider.png?15&nolink}} [[Skilled Rider]] (2) \\ {{:abilities:reincarnation.png?15&nolink}} [[Reincarnation]] (10%) \\ {{:abilities:animal.png?15&nolink}} [[Animal]] \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]] \\ [[Mounted|Mount]]: \\ **??Armored Sacred Tiger??** | Tiger Riders are a conventionally powerful cavalry sacred. They have moderate protection, good melee skill, and high quality attacks from both the rider and Sacred Tiger mount. They are not quite as strong as the best cavalry sacreds of the era, like [[man-ma|MA Man's]] Knights of Avalon, but they are also less expensive. Their primary weakness compared to their peers is their relatively low protection.\\ \\ With a moderate bless, Tiger Riders make expansion much more straightforward and provide early game power before Bandar Log's magic and summons come online.\\ \\ Note that, unlike horses, Armored Sacred Tigers are size 4, meaning that Bandar Log can take a Larger bless while maintaining two Tiger Riders to a square.   |
 | {{:nations:ma:bandar_log:armored_sacred_tiger_dom6.png?nolink}}  | //??Armored Sacred Tiger??//  | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink|% decrease in the penalty for fighting in the dark}} [[Darkvision]] (50)\\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]]\\ {{:abilities:animal.png?15&nolink}} [[Animal]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]    | :::  |  | {{:nations:ma:bandar_log:armored_sacred_tiger_dom6.png?nolink}}  | //??Armored Sacred Tiger??//  | {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:darkvision.png?15&nolink|% decrease in the penalty for fighting in the dark}} [[Darkvision]] (50)\\ {{:abilities:smart_mount.png?15&nolink}} [[Smart Mount]] (100) \\ {{:abilities:undisciplined.png?15&nolink}} [[Undisciplined]]\\ {{:abilities:animal.png?15&nolink}} [[Animal]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]    | :::  | 
  
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   * {{path>F3}} from Rudras (Conjuration 9, {{path>S5}} - difficult to research)   * {{path>F3}} from Rudras (Conjuration 9, {{path>S5}} - difficult to research)
   * {{path>A1}} from Vidyadharas (Conjuration 4, {{path>S2}}), {{path>A2}} from Kinnaras (Conjuration 6, {{path>S3}}), {{path>A3}} from Dakinis (Blood 6, {{path>B4A1}} - likely needs pretender intervention), Rudras   * {{path>A1}} from Vidyadharas (Conjuration 4, {{path>S2}}), {{path>A2}} from Kinnaras (Conjuration 6, {{path>S3}}), {{path>A3}} from Dakinis (Blood 6, {{path>B4A1}} - likely needs pretender intervention), Rudras
-  * {{path>W3}}/{{path>W4}} from Yakshinis (Conjuration 4, {{path>N2W1}}), Nagarishis (Conjuration 6, {{path>W3E1}})+  * {{path>W3}}/{{path>W4}} from Yakshinis (Conjuration 4, {{path>N2W1}}), Nagarishis (Conjuration 6, {{path>W3E1}} - likely needs pretender intervention)
   * {{path>E3}}/{{path>E4}} from Yakshas (Conjuration 4, {{path>N2E1}})   * {{path>E3}}/{{path>E4}} from Yakshas (Conjuration 4, {{path>N2E1}})
  
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   * {{path>D1}} from Dakinis, {{path>D3}} from Mandehas (Blood 8, {{path>B5D2}}); both likely need pretender intervention.   * {{path>D1}} from Dakinis, {{path>D3}} from Mandehas (Blood 8, {{path>B5D2}}); both likely need pretender intervention.
   * {{path>N3}} on one-in-four ??Rishi??s; no higher access from summons   * {{path>N3}} on one-in-four ??Rishi??s; no higher access from summons
-  * {{path>G1}}/{{path>G2}} from Yakshas, Yakshinis, Naginis (Conjuration 4, {{path>W2E1}}), and Nagarishis.+  * {{path>G1}}/{{path>G2}} from Yakshas, Yakshinis, Naginis (Conjuration 4, {{path>W2E1}} - likely needs pretender intervention), and Nagarishis.
 ===Rites=== ===Rites===
   * {{path>B3}} from Dakinis and Mandehas.   * {{path>B3}} from Dakinis and Mandehas.
dom6/bandar-log-ma.1779009755.txt.gz · Last modified: 2026/05/17 09:22 by wigglefig