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dom6:bless [2024/05/17 19:07]
fenrir [Air Effects]
dom6:bless [2025/11/03 00:09] (current)
wigglefig
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 +[[..bless|{{:wiki:dom6_version.png?100 }}]]
 ====== Bless ====== ====== Bless ======
  
-{{:abilities:blessed.png?nolink }} A **Blessed** unit has +1 [[Morale]], if their {{:abilities:pretender.png?15&nolink}} [[Pretender God]] is staking a claimOnly {{:abilities:sacred.png?15&nolink}} [[Sacred]] beings can be Blessedincluding the Pretender Gods themselves (who are always blessed in this game).+{{:abilities:blessed.png?nolink }} A bless is a set of enhancements and bonuses that apply to a nation'[[sacred]] [[commander|commanders]] and unitsThe effects of a bless can include bonuses to [[units-attributes|units' attributes]], [[unit-abilities|special abilities]], [[physical-resistance|physical]] and [[elemental-resistance|elemental]] damage resistancesand enhancements to weapons. Most bless effects are activated in combat by blessing a unit, but some are always active both on the strategic map and in combat without need for blessing (termed "innate" in this article).  
  
-Is that all there is to it? No; one of the great things about Dominions 6 is that you get to **customize your Blessing**.+Sacred units can become blessed by a priest, by certain items, or when in a battle with a [[pretender]] or [[disciple]] in friendly dominion
  
-===== Customization =====+A nation's bless always applies to its pretender when it is within its own dominion.
  
-Bless-building is done when you create your Pretender God. It'facet of their religion, like [[Dominion]] strength and [[Scales]].+Blessing sacred unit also gives it +1 morale regardless of other bless effects.
  
-Pretender Gods get one Bless Point for every level of [[Magic]] skill they have, **above the first level in each path**. Certain especially-faithful nations start with bonus Bless Points, too. These are then used to purchase Bless Effects for your Blessing.+===== Bless Design=====
  
-The price of Bless Effect matches the amount of magic levels required to obtain itSince Bless Points are all pooled, though, you can devote all of your Bless Points to Bless Effects of the same Magic path, if you so choose. Some Bless Effects require certain Scales, too; these aren't factored into the cost.+When creating [[pretender|pretender]], a number of options are available for bless effectsThe choice of effects is tied to a pretender's [[magic#magic-paths|magic paths]] and is an important part of pretender design
  
-Note that certain Bless Effects -- generally the pricier ones -- require the Pretender God to be **incarnate**That means the Pretender God must be **alive**, on the mapIf you decide to have your Pretender start out Dormant or Imprisoned, for additional Design Points (which can be used to purchase additional Bless Points)you delay when those "Incarnate Bless Effects" start to work.+Any level in magic over the first provides one bless pointThese bless points can be used to purchase any bless which the pretender's paths fulfil the prerequisites forSome nations such as [[mictlan-la|LA Mictlan]] start with bonus bless points. Some effects require certain [[scales|scale]] choices in addition to magic paths. Some options can be taken multiple timeswhich causes their effects to stack.
  
-A few Bless Effects are //always// active on Sacred unitsand don't require the Blessing to be laid upon the subject. This page (and some other guides) will call these effects "**innate**".+Additionally, any bless effects which require at least 5 levels in any one path of magic are //incarnate// onlyactivating only when the pretender god is present on the map. These effects will be inactive both before the pretender awakens and while the pretender is dead. This means that taking a pretender dormant or imprisoned will delay when these incarnate blesses come into effect.
  
 ===== A List of Bless Effects ===== ===== A List of Bless Effects =====
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 ^ Paths ^ Side Reqs. ^ Name ^ Effect ^ ^ Paths ^ Side Reqs. ^ Name ^ Effect ^
-| {{path>F1}}    |                          | Superior Morale    | **+1 [[Morale]]** (stackable) |+| {{path>F1}}    |                          | Superior Morale    | {{:dom6:stats:mor.png?nolink}} **+1 [[Morale]]** (stackable) |
 | {{path>F1D1}}  |                          | Wasteland Survival | {{:abilities:wasteland_survival.png?nolink}} **[[Wasteland Survival]]** (innate) | | {{path>F1D1}}  |                          | Wasteland Survival | {{:abilities:wasteland_survival.png?nolink}} **[[Wasteland Survival]]** (innate) |
 | {{path>F2}}    |                          | Fire Resistance    | {{:abilities:resist_fire.png?nolink}} **+5 [[Fire Resistance]]** (stackable) | | {{path>F2}}    |                          | Fire Resistance    | {{:abilities:resist_fire.png?nolink}} **+5 [[Fire Resistance]]** (stackable) |
-| {{path>F2}}    |                          | Attack Skill       | {{:items:enchanted_sword.png?nolink}} **+1 [[Attack Skill]]** (stackable) |+| {{path>F2}}    |                          | Attack Skill       | {{:dom6:stats:att.png?nolink}} **+1 [[Attack Skill]]** (stackable) |
 | {{path>F3}}    |                          | Inspirational Presence | {{:abilities:inspirational_dom6.png?nolink}} **[[Inspirational]] (+1)**, {{:misc:gui:leadership.png?nolink}} **+50 [[Leadership]]** (innate and stackable) | | {{path>F3}}    |                          | Inspirational Presence | {{:abilities:inspirational_dom6.png?nolink}} **[[Inspirational]] (+1)**, {{:misc:gui:leadership.png?nolink}} **+50 [[Leadership]]** (innate and stackable) |
 | {{path>F4}}    |                          | Righteous Wrath    | **Righteous Fury** when a sacred within 2 squares dies \\ (Temporary Att +3, Str +3, Morale +6) | | {{path>F4}}    |                          | Righteous Wrath    | **Righteous Fury** when a sacred within 2 squares dies \\ (Temporary Att +3, Str +3, Morale +6) |
-| {{path>F5}}    | **Incarnate**            | Death Explosion    | **Explode on Death** \\ (10 AP Fire DMG, AOE = 4+[[Size]]) |+| {{path>F5}}    | **Incarnate**            | Death Explosion    | {{:abilities:explode-on-death.png?nolink }} **Explode on Death** \\ (10 AP Fire DMG, AOE = 4+[[Size]]) |
 | {{path>F5}}    | **Incarnate**            | Heat Aura    | {{:abilities:heat_aura.png?nolink}} **[[Heat Aura]]**, {{:abilities:resist_fire.png?nolink}} **+10 [[Fire Resistance]]** | | {{path>F5}}    | **Incarnate**            | Heat Aura    | {{:abilities:heat_aura.png?nolink}} **[[Heat Aura]]**, {{:abilities:resist_fire.png?nolink}} **+10 [[Fire Resistance]]** |
 | {{path>F6}}    | **Incarnate**            | Fire Shield  | {{:abilities:fire_shield.png?nolink}} **[[Fire Shield]] (7)** | | {{path>F6}}    | **Incarnate**            | Fire Shield  | {{:abilities:fire_shield.png?nolink}} **[[Fire Shield]] (7)** |
 | {{path>F7}}    | **Incarnate**            | Flaming Weapons    | {{:abilities:flaming_weapons.png?nolink}} **Flaming Weapons** (8 AP Fire DMG on hit) | | {{path>F7}}    | **Incarnate**            | Flaming Weapons    | {{:abilities:flaming_weapons.png?nolink}} **Flaming Weapons** (8 AP Fire DMG on hit) |
-| {{path>F8S4}}    | **Incarnate**            | Unbearable Splendour    | {{:abilities:eye_vengeance.png?nolink}} **[[Sight Vengeance]]** (attacker [[Afflictions|loses an Eye]] unless [[Magic Resistance|MR]] negates) |+| {{path>F8S4}}    | **Incarnate**            | Unbearable Splendour    | {{:abilities:eye_vengeance.png?nolink}} **[[Sight Vengeance]]** (attacker is [[Afflictions|blinded]] unless [[Magic Resistance|MR]] negates) |
  
 ==== Air Effects ==== ==== Air Effects ====
 ^ Paths ^ Side Reqs. ^ Name ^ Effect ^ ^ Paths ^ Side Reqs. ^ Name ^ Effect ^
-| {{path>A1}} |      | Precision | {{:items:bow_of_war.png?nolink}} **+1 [[Precision]]** (stackable) |+| {{path>A1}} |      | Precision | {{:dom6:stats:prec.png?nolink}} **+1 [[Precision]]** (stackable) |
 | {{path>A2}} |      | Shock Resistance | {{:abilities:resist_shock.png?nolink}} **+5 [[Shock Resistance]]** (stackable) | | {{path>A2}} |      | Shock Resistance | {{:abilities:resist_shock.png?nolink}} **+5 [[Shock Resistance]]** (stackable) |
 | {{path>A2}} |      | Farshot | **+30% Range** (weapons only, stackable) | | {{path>A2}} |      | Farshot | **+30% Range** (weapons only, stackable) |
 | {{path>A3}} |      | Awareness | {{:nations:la:rlyeh:thing_of_many_eyes.png?nolink}} **[[Unsurroundable]] (2)** (stackable) | | {{path>A3}} |      | Awareness | {{:nations:la:rlyeh:thing_of_many_eyes.png?nolink}} **[[Unsurroundable]] (2)** (stackable) |
-| {{path>A4}} |      | Swiftness | {{:abilities:swiftness.png?nolink}} **[[Swiftness]] (30)**, {{:items:shield_of_valor.png?nolink}} **+1 [[Defence Skill]]** (stackable) |+| {{path>A4}} |      | Swiftness | {{:abilities:swiftness.png?nolink}} **[[Swiftness]] (30)**, {{:dom6:stats:def.png?nolink}} **+1 [[Defence Skill]]** (stackable) |
 | {{path>A4}} |      | Storm Flight | {{:abilities:storm_immunity.png?nolink}} **[[Storm Immunity]]** | | {{path>A4}} |      | Storm Flight | {{:abilities:storm_immunity.png?nolink}} **[[Storm Immunity]]** |
-| {{path>A5}} | **Incarnate**      | Wind Walker | {{:items:boots_of_youth.png?nolink}} **+6 [[Map Movement]]** (innate) |+| {{path>A5}} | **Incarnate**      | Wind Walker | {{:dom6:stats:mm.png?nolink}} **+6 [[Map Movement]]** (innate) |
 | {{path>A5E1}} | **Incarnate**      | Weightlessness | {{:abilities:floating.png?nolink}} **[[Floating]]**, **Halved Armor [[Encumbrance]]** | | {{path>A5E1}} | **Incarnate**      | Weightlessness | {{:abilities:floating.png?nolink}} **[[Floating]]**, **Halved Armor [[Encumbrance]]** |
 | {{path>A6}} | **Incarnate**      | Air Shield | {{:abilities:air_shield.png?nolink}} **[[Air Shield]] (80)** | | {{path>A6}} | **Incarnate**      | Air Shield | {{:abilities:air_shield.png?nolink}} **[[Air Shield]] (80)** |
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 | {{path>W1N1}} |              | Swamp Survival | {{:abilities:swamp_survival.png?nolink}} **[[Swamp Survival]]** (innate) | | {{path>W1N1}} |              | Swamp Survival | {{:abilities:swamp_survival.png?nolink}} **[[Swamp Survival]]** (innate) |
 | {{path>W2}} |              | Cold Resistance | {{:abilities:resist_cold.png?nolink}} **+5 [[Cold Resistance]]** (stackable) | | {{path>W2}} |              | Cold Resistance | {{:abilities:resist_cold.png?nolink}} **+5 [[Cold Resistance]]** (stackable) |
-| {{path>W2}} |              | Swimming | {{:abilities:swimming.png?nolink}} **[[Swimming]]**, **Upgrades {{:abilities:poor_amphibian.png?nolink}} [[Poor Amphibian]] to {{:abilities:amphibious.png?nolink}} [[Amphibious]]** (innate) | +| {{path>W2}} |              | Swimming | {{:abilities:swimming.png?nolink}} **[[Swimming]]** (innate) | 
-| {{path>W2}} |              | Defence Skill | {{:items:shield_of_valor.png?nolink}} **+1 [[Defence Skill]]** (stackable) |+| {{path>W2}} |              | Defence Skill | {{:dom6:stats:def.png?nolink}} **+1 [[Defence Skill]]** (stackable) |
 | {{path>W5}}    | **Incarnate**            | Chill Aura    | {{:abilities:chill_aura.png?nolink}} **[[Chill Aura]]**, {{:abilities:resist_cold.png?nolink}} **+10 [[Cold Resistance]]** | | {{path>W5}}    | **Incarnate**            | Chill Aura    | {{:abilities:chill_aura.png?nolink}} **[[Chill Aura]]**, {{:abilities:resist_cold.png?nolink}} **+10 [[Cold Resistance]]** |
 | {{path>W5}}    | **Incarnate**            | Slowing Weapons    | {{:abilities:slowed.png?nolink}} **Weapons cast ??Slow?? on hit** (-2 Att, -2 Def, acts 50% slower, [[Magic Resistance|MR]] negates) | | {{path>W5}}    | **Incarnate**            | Slowing Weapons    | {{:abilities:slowed.png?nolink}} **Weapons cast ??Slow?? on hit** (-2 Att, -2 Def, acts 50% slower, [[Magic Resistance|MR]] negates) |
 | {{path>W6F2}}    | **Incarnate**            | Vitriol Weapons    | **Acid Weapons** (7 AP [[Acid]] DMG on hit) | | {{path>W6F2}}    | **Incarnate**            | Vitriol Weapons    | **Acid Weapons** (7 AP [[Acid]] DMG on hit) |
-| {{path>W6}}    | **Incarnate**            | Water Breathing    | {{:abilities:water_breathing.png?nolink}} **[[Water Breathing]]** (functionally {{:abilities:poor_amphibian.png?nolink}} **[[Poor Amphibian]]**) (innate) |+| {{path>W6}}    | **Incarnate**            | Water Breathing    | {{:abilities:water_breathing.png?nolink}} **[[Underwater#underwater-traits|Water Breathing]]** (innate) |
 | {{path>W7}}    | {{scales>C1}}, **Incarnate**            | Frost Mist Weapons    | {{:items:ice_mist_scimitar.png?nolink}} **Weapons spread Cold [[Clouds]]** (AOE 1, level 3) | | {{path>W7}}    | {{scales>C1}}, **Incarnate**            | Frost Mist Weapons    | {{:items:ice_mist_scimitar.png?nolink}} **Weapons spread Cold [[Clouds]]** (AOE 1, level 3) |
 | {{path>W9}}    | {{scales>M1}}, **Incarnate**            | Quickness    | {{:abilities:quickness.png?nolink}} **[[Quickness]]** | | {{path>W9}}    | {{scales>M1}}, **Incarnate**            | Quickness    | {{:abilities:quickness.png?nolink}} **[[Quickness]]** |
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 | {{path>E1}} |      | Mountain Survival | {{:abilities:mountain_survival.png?nolink}} **[[Mountain Survival]]** (innate) | | {{path>E1}} |      | Mountain Survival | {{:abilities:mountain_survival.png?nolink}} **[[Mountain Survival]]** (innate) |
 | {{path>E2}} |      | Reinvigoration | {{:abilities:reinvigoration.png?nolink}} **[[Reinvigoration]] (1)** (stackable) | | {{path>E2}} |      | Reinvigoration | {{:abilities:reinvigoration.png?nolink}} **[[Reinvigoration]] (1)** (stackable) |
-| {{path>E2}} |      | Strength of the Earth | {{:items:the_copper_arm.png?nolink}} **+1 [[Strength]]** (stackable) |+| {{path>E2}} |      | Strength of the Earth | {{:dom6:stats:str.png?nolink}} **+1 [[Strength]]** (stackable) |
 | {{path>E4}} |      | Unbreakable | {{:abilities:affliction_resistance.png?nolink}} **[[Affliction Resistance]] (3)** | | {{path>E4}} |      | Unbreakable | {{:abilities:affliction_resistance.png?nolink}} **[[Affliction Resistance]] (3)** |
 | {{path>E4N3}} |      | Larger | {{:abilities:enlarged.png?nolink}} **Permanently ??Enlarge??d** (innate) | | {{path>E4N3}} |      | Larger | {{:abilities:enlarged.png?nolink}} **Permanently ??Enlarge??d** (innate) |
 | {{path>E5}} | **Incarnate** | Reconstruction | {{:abilities:regeneration.png?nolink}} **[[Regeneration]] for {{:abilities:inanimate.png?nolink}} [[Inanimate|Inanimates]]** | | {{path>E5}} | **Incarnate** | Reconstruction | {{:abilities:regeneration.png?nolink}} **[[Regeneration]] for {{:abilities:inanimate.png?nolink}} [[Inanimate|Inanimates]]** |
 | {{path>E6}} | **Incarnate** | Resilience of the Earth | {{:abilities:resist_fire.png?nolink}} **+10 [[Fire Resistance]]**, {{:abilities:resist_shock.png?nolink}} **+10 [[Shock Resistance]]** | | {{path>E6}} | **Incarnate** | Resilience of the Earth | {{:abilities:resist_fire.png?nolink}} **+10 [[Fire Resistance]]**, {{:abilities:resist_shock.png?nolink}} **+10 [[Shock Resistance]]** |
-| {{path>E6}} | **Incarnate** | Hard Skin | {{:items:copper_plate.png?nolink}} **+5 [[Natural Protection]]** |+| {{path>E6}} | **Incarnate** | Hard Skin | {{:dom6:stats:prot.png?nolink}} **+5 [[Natural Protection]]** |
 | {{path>E8}} | **Incarnate** | Fortitude | {{:abilities:resist_pierce.png?nolink}} {{:abilities:resist_blunt.png?nolink}} {{:abilities:resist_slash.png?nolink}} **All Three [[Physical Resistance|Physical Resistances]]** | | {{path>E8}} | **Incarnate** | Fortitude | {{:abilities:resist_pierce.png?nolink}} {{:abilities:resist_blunt.png?nolink}} {{:abilities:resist_slash.png?nolink}} **All Three [[Physical Resistance|Physical Resistances]]** |
  
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 ^ Paths ^ Side Reqs. ^ Name ^ Effect ^ ^ Paths ^ Side Reqs. ^ Name ^ Effect ^
 | {{path>S1}} |      | Arcane Command | {{:misc:gui:magicleadership.png?nolink}} **[[Magic Leadership]]** (0->10, **+25** otherwise) (innate and stackable) | | {{path>S1}} |      | Arcane Command | {{:misc:gui:magicleadership.png?nolink}} **[[Magic Leadership]]** (0->10, **+25** otherwise) (innate and stackable) |
-| {{path>S2}} |      | Magic Resistance | {{:abilities:twiceborn.png?nolink}} **+1 [[Magic Resistance]]** (stackable) |+| {{path>S2}} |      | Magic Resistance | {{:dom6:stats:mr.png?nolink}} **+1 [[Magic Resistance]]** (stackable) |
 | {{path>S3D1}} |     | Spirit Sight | {{:abilities:spirit_sight.png?32&nolink}} **[[Spirit Sight]]** | | {{path>S3D1}} |     | Spirit Sight | {{:abilities:spirit_sight.png?32&nolink}} **[[Spirit Sight]]** |
 | {{path>S3F1}} |     | Solar Weapons | {{:abilities:solar_weapons.png?32&nolink}} **Solar Weapons** (4 AP [[Damage Multiplier|Holy]] Fire DMG on hit) | | {{path>S3F1}} |     | Solar Weapons | {{:abilities:solar_weapons.png?32&nolink}} **Solar Weapons** (4 AP [[Damage Multiplier|Holy]] Fire DMG on hit) |
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 | {{path>D5}} | **Incarnate**     | Stygian Flesh | {{:abilities:invulnerability.png?nolink}} **[[Invulnerability]] (10)** | | {{path>D5}} | **Incarnate**     | Stygian Flesh | {{:abilities:invulnerability.png?nolink}} **[[Invulnerability]] (10)** |
 | {{path>D6}} | **Incarnate**     | Reforming Flesh | {{:abilities:regeneration.png?nolink}} **[[Regeneration]] (10%) for the {{:abilities:undead.png?nolink}} [[Undead]]** (includes Undead [[Inanimate|Inanimates]]) | | {{path>D6}} | **Incarnate**     | Reforming Flesh | {{:abilities:regeneration.png?nolink}} **[[Regeneration]] (10%) for the {{:abilities:undead.png?nolink}} [[Undead]]** (includes Undead [[Inanimate|Inanimates]]) |
-| {{path>D7}} | **Incarnate**     | Reanimators | {{:independents:soulless_0197_1.png?nolink}} **All hits deal [[Unlife]] Damage** (including spells), {{:misc:gui:undeadleadership.png?nolink}} **+5 [[Undead Leadership]]** |+| {{path>D7}} | **Incarnate**     | Reanimators | {{:abilities:reanimator.png?32&nolink}} **50% of hits deal [[Unlife]] Damage** (including spells), {{:misc:gui:undeadleadership.png?nolink}} **+5 [[Undead Leadership]]** |
 | {{path>D8}} | **Incarnate**     | Death Weapons | {{:abilities:death_weapons.png?nolink}} **Deadly Weapons** (2 AN DMG and [[Disease]] on hit, MR negates each independently) | | {{path>D8}} | **Incarnate**     | Death Weapons | {{:abilities:death_weapons.png?nolink}} **Deadly Weapons** (2 AN DMG and [[Disease]] on hit, MR negates each independently) |
 | {{path>D8}} | **Incarnate**     | Fear | {{:abilities:fear.png?nolink}} **[[Fear]] (5)** | | {{path>D8}} | **Incarnate**     | Fear | {{:abilities:fear.png?nolink}} **[[Fear]] (5)** |
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 ==== Nature Effects ==== ==== Nature Effects ====
 ^ Paths ^ Side Reqs. ^ Name ^ Effect ^ ^ Paths ^ Side Reqs. ^ Name ^ Effect ^
-| {{path>N1}} |      | Resilient | {{:abilities:profuse_bleeding.png?nolink}} **+1 [[Hit Points|Hit Point]]** (stackable) |+| {{path>N1}} |      | Resilient | {{:dom6:stats:hp.png?nolink}} **+1 [[Hit Points|Hit Point]]** (stackable) |
 | {{path>N1}} |      | Low Light Vision | {{:abilities:darkvision.png?32&nolink}} **[[Darkvision]] (50)** | | {{path>N1}} |      | Low Light Vision | {{:abilities:darkvision.png?32&nolink}} **[[Darkvision]] (50)** |
 | {{path>N2}} |      | Poison Resistance | {{:abilities:resist_poison.png?nolink}} **+5 [[Poison Resistance]]** (stackable) | | {{path>N2}} |      | Poison Resistance | {{:abilities:resist_poison.png?nolink}} **+5 [[Poison Resistance]]** (stackable) |
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 ==== Glamour Effects ==== ==== Glamour Effects ====
 ^ Paths ^ Side Reqs. ^ Name ^ Effect ^ ^ Paths ^ Side Reqs. ^ Name ^ Effect ^
-| {{path>G1}} |      | Undreaming | {{:nations:la:atlantis:unsleeping.png?24&nolink}} **[[Undreaming]] (4)** |+| {{path>G1}} |      | Undreaming | {{:abilities:unsleeping.png?nolink|AAA}} **[[Unsleeping]] (4)** |
 | {{path>G1}} |      | Heroism | {{:abilities:experience.png?nolink}} **+35% [[Experience]] Gain** (stackable) | | {{path>G1}} |      | Heroism | {{:abilities:experience.png?nolink}} **+35% [[Experience]] Gain** (stackable) |
 | {{path>G2}} |      | Quiet Stride | {{:abilities:stealthy.png?nolink}} **+20 [[Stealthy|Stealth]]** (does not affect the Stealth-less) (innate and stackable) | | {{path>G2}} |      | Quiet Stride | {{:abilities:stealthy.png?nolink}} **+20 [[Stealthy|Stealth]]** (does not affect the Stealth-less) (innate and stackable) |
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 | {{path>G6F2}} | **Incarnate**     | Awe | {{:abilities:awe.png?nolink}} **[[Awe]] (3)** | | {{path>G6F2}} | **Incarnate**     | Awe | {{:abilities:awe.png?nolink}} **[[Awe]] (3)** |
 | {{path>G7}} | **Incarnate**     | Displacement | **-5 [[Attack Skill]] for attackers** ([[Glamour-skill|Glamour-like]] effect) \\ Replaces Blur, and has the same drawbacks. | | {{path>G7}} | **Incarnate**     | Displacement | **-5 [[Attack Skill]] for attackers** ([[Glamour-skill|Glamour-like]] effect) \\ Replaces Blur, and has the same drawbacks. |
-| {{path>G7}} | **Incarnate**     | Dread | {{:abilities:fear.png?nolink}} **[[Fear]] (5)**, [[True Sight]] or [[Spirit Sight]] negates | +| {{path>G7}} | **Incarnate**     | Dread | {{:dom6:dread.png?nolink}} **[[Dread]] (5)**, [[True Sight]] or [[Spirit Sight]] negates | 
 | {{path>G8}} | {{scales>L2}}, **Incarnate**     | Luck | {{:abilities:luck.png?nolink}} **[[Luck]]** | | {{path>G8}} | {{scales>L2}}, **Incarnate**     | Luck | {{:abilities:luck.png?nolink}} **[[Luck]]** |
  
 ==== Blood Effects ==== ==== Blood Effects ====
 ^ Paths ^ Side Reqs. ^ Name ^ Effect ^ ^ Paths ^ Side Reqs. ^ Name ^ Effect ^
-| {{path>B1}} |      | Strong Vitae | {{:abilities:profuse_bleeding.png?nolink}} **+1 [[Hit Points|Hit Point]]** (stackable) | +| {{path>B1}} |      | Strong Vitae | {{:dom6:stats:hp.png?nolink}} **+1 [[Hit Points|Hit Point]]** (stackable) | 
-| {{path>B2}} |      | Strength of the Blood | {{:items:the_copper_arm.png?nolink}} **+1 [[Strength]]** (stackable) |+| {{path>B2}} |      | Strength of the Blood | {{:dom6:stats:str.png?nolink}} **+1 [[Strength]]** (stackable) |
 | {{path>B3}} |      | Strong Blood | {{:abilities:resist_poison.png?nolink}} **+5 [[Poison Resistance]]**, {{:abilities:disease_immunity.png?nolink}} **[[Disease Resistance]] (80)** (innate) | | {{path>B3}} |      | Strong Blood | {{:abilities:resist_poison.png?nolink}} **+5 [[Poison Resistance]]**, {{:abilities:disease_immunity.png?nolink}} **[[Disease Resistance]] (80)** (innate) |
-| {{path>B3}} |      | Enchanted Blood | {{:abilities:regeneration.png?nolink}} **[[Regeneration]] (0.5)**, {{:abilities:twiceborn.png?nolink}} **+1 [[Magic Resistance]]**, **[[Bleeding]] immunity** | +| {{path>B3}} |      | Enchanted Blood | {{:abilities:regeneration.png?nolink}} **[[Regeneration]] (0.5)**, {{:dom6:stats:mr.png?nolink}} **+1 [[Magic Resistance]]**, **[[Bleeding]] immunity** | 
-| {{path>B4}} |      | Blood Surge | **Blood Surge** when killing a non-[[Inanimate]] \\ (Temporary Att +3, Str +3, Def +1, +1 [[Reinvigoration]]) |+| {{path>B4}} |      | Blood Surge | {{:abilities:blood_surge.png?nolink }} **Blood Surge** when killing a non-[[Inanimate]] \\ (Temporary Att +3, Str +3, Def +1, +1 [[Reinvigoration]]) |
 | {{path>B5}} | **Incarnate** | Blood Bond | {{:abilities:blood_bond.png?32&nolink}} **Half of damage taken is dispersed to other Blood-Bonded within 5 squares** | | {{path>B5}} | **Incarnate** | Blood Bond | {{:abilities:blood_bond.png?32&nolink}} **Half of damage taken is dispersed to other Blood-Bonded within 5 squares** |
-| {{path>B6}} | **Incarnate** | Unholy Weapons | {{:abilities:unholy_weapons.png?32&nolink}} **Unholy Weapons** (10 AP DMG on hit, affects [[Sacred|Sacreds]] & the Blessed only) |+| {{path>B6}} | **Incarnate** | Unholy Weapons | {{:abilities:unholy_weapons.png?32&nolink}} **Unholy Weapons** (15 AP DMG on hit, affects [[Sacred|Sacreds]] & the Blessed only) |
 | {{path>B7}} | **Incarnate** | Blood Vengeance | {{:abilities:blood_vengeance.png?32&nolink}} **[[Blood Vengeance]]** (Attacker also takes damage unless MR negates) | | {{path>B7}} | **Incarnate** | Blood Vengeance | {{:abilities:blood_vengeance.png?32&nolink}} **[[Blood Vengeance]]** (Attacker also takes damage unless MR negates) |
 | {{path>B8D4}} | **Incarnate** | Vampiric Weapons | {{:items:blood_thorn.png?nolink}} **Life-Draining Weapons** (3 AN [[Life Drain|Drain]] DMG on damage) | | {{path>B8D4}} | **Incarnate** | Vampiric Weapons | {{:items:blood_thorn.png?nolink}} **Life-Draining Weapons** (3 AN [[Life Drain|Drain]] DMG on damage) |
dom6/bless.1715972859.txt.gz · Last modified: 2024/05/17 19:07 by fenrir