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dom6:bless [2025/11/02 23:50]
wigglefig correcting Unholy weaps damage
dom6:bless [2025/11/03 00:09] (current)
wigglefig
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 +[[..bless|{{:wiki:dom6_version.png?100 }}]]
 ====== Bless ====== ====== Bless ======
  
-{{:abilities:blessed.png?nolink }} A **Blessed** unit has +1 [[Morale]], if their {{:abilities:pretender.png?15&nolink}} [[Pretender God]] is staking a claimOnly {{:abilities:sacred.png?15&nolink}} [[Sacred]] beings can be Blessedincluding the Pretender Gods themselves (who are always blessed in this game).+{{:abilities:blessed.png?nolink }} A bless is a set of enhancements and bonuses that apply to a nation'[[sacred]] [[commander|commanders]] and unitsThe effects of a bless can include bonuses to [[units-attributes|units' attributes]], [[unit-abilities|special abilities]], [[physical-resistance|physical]] and [[elemental-resistance|elemental]] damage resistancesand enhancements to weapons. Most bless effects are activated in combat by blessing a unit, but some are always active both on the strategic map and in combat without need for blessing (termed "innate" in this article).  
  
-Is that all there is to it? No; one of the great things about Dominions 6 is that you get to **customize your Blessing**.+Sacred units can become blessed by a priest, by certain items, or when in a battle with a [[pretender]] or [[disciple]] in friendly dominion
  
-===== Customization =====+A nation's bless always applies to its pretender when it is within its own dominion.
  
-Bless-building is done when you create your Pretender God. It'facet of their religion, like [[Dominion]] strength and [[Scales]].+Blessing sacred unit also gives it +1 morale regardless of other bless effects.
  
-Pretender Gods get one Bless Point for every level of [[Magic]] skill they have, **above the first level in each path**. Certain especially-faithful nations start with bonus Bless Points, too. These are then used to purchase Bless Effects for your Blessing.+===== Bless Design=====
  
-The price of Bless Effect matches the amount of magic levels required to obtain itSince Bless Points are all pooled, though, you can devote all of your Bless Points to Bless Effects of the same Magic path, if you so choose. Some Bless Effects require certain Scales, too; these aren't factored into the cost.+When creating [[pretender|pretender]], a number of options are available for bless effectsThe choice of effects is tied to a pretender's [[magic#magic-paths|magic paths]] and is an important part of pretender design
  
-Note that certain Bless Effects -- generally the pricier ones -- require the Pretender God to be **incarnate**That means the Pretender God must be **alive**, on the mapIf you decide to have your Pretender start out Dormant or Imprisoned, for additional Design Points (which can be used to purchase additional Bless Points)you delay when those "Incarnate Bless Effects" start to work.+Any level in magic over the first provides one bless pointThese bless points can be used to purchase any bless which the pretender's paths fulfil the prerequisites forSome nations such as [[mictlan-la|LA Mictlan]] start with bonus bless points. Some effects require certain [[scales|scale]] choices in addition to magic paths. Some options can be taken multiple timeswhich causes their effects to stack.
  
-A few Bless Effects are //always// active on Sacred unitsand don't require the Blessing to be laid upon the subject. This page (and some other guides) will call these effects "**innate**".+Additionally, any bless effects which require at least 5 levels in any one path of magic are //incarnate// onlyactivating only when the pretender god is present on the map. These effects will be inactive both before the pretender awakens and while the pretender is dead. This means that taking a pretender dormant or imprisoned will delay when these incarnate blesses come into effect.
  
 ===== A List of Bless Effects ===== ===== A List of Bless Effects =====
dom6/bless.1762127403.txt.gz · Last modified: 2025/11/02 23:50 by wigglefig