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dom6:blood-magic [2024/05/29 19:48]
fenrir [Blood 8]
dom6:blood-magic [2025/01/13 03:19] (current)
fenrir [Blood 9] mild edit to the Astral Corruption formula, hopefully to reduce confusion
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 Blood Magic that uses [[Gems|Blood Slaves]] **cannot be used [[underwater]]**. It just cannot. Even if your Blood Slaves were somehow [[amphibious]], the fluid dynamics between their blood and the ocean would prevent a sacrifice from being directed to its intended purpose. The Blood spells that **don't** cost Blood Slaves **do** work underwater. Blood Magic that uses [[Gems|Blood Slaves]] **cannot be used [[underwater]]**. It just cannot. Even if your Blood Slaves were somehow [[amphibious]], the fluid dynamics between their blood and the ocean would prevent a sacrifice from being directed to its intended purpose. The Blood spells that **don't** cost Blood Slaves **do** work underwater.
  
-{{:abilities:inanimate.png?nolink}} On another note, most offensive Blood spells don't work on the [[Inanimate]]. +{{:abilities:inanimate.png?nolink}} On another note, most offensive Blood spells don't work on the [[Inanimate]]. 
 + 
 +For help understanding the tables, click [[spell-table-notation|here]]. 
  
 ==== No Research Required ==== ==== No Research Required ====
  
 ^ Spell ^ Req ^ Effect ^ Stats ^ ^ Spell ^ Req ^ Effect ^ Stats ^
-| ??Bleed?? | {{path>B1}} \\ {{gems>1B}} | {{:abilities:profuse_bleeding.png?nolink}} [[Afflictions#unspecified-hit-area|Bleeds]] a fella, if they have blood. \\ [[Magic Resistance]] negates, however. | 100 [[Fatigue]] \\ 150% Casting Time \\ Range: 30 Squares (+5 per {{:misc:magic:blood.png?15&nolink}}) \\ AOE: One Target \\ Base Penetration: 11 ({{:misc:magic:blood.png?15&nolink}}) \\ {{:abilities:undead.png?15&nolink}} [[Undead]] negates \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] negates \\ {{:abilities:profuse_bleeding.png?15&nolink}} [[Afflictions|Bleed]] (temp. -5% HP/turn) |+| ??Bleed?? | {{path>B1}} \\ {{gems>1B}} | {{:abilities:profuse_bleeding.png?nolink }} [[Afflictions#unspecified-hit-area|Bleeds]] a fella, if they have blood. \\ [[Magic Resistance]] negates. | 100 [[Fatigue]] \\ 150% Casting Time \\ Range: 30 Squares (+5 per {{:misc:magic:blood.png?15&nolink}}) \\ AOE: One Target \\ Base Penetration: 11 ({{:misc:magic:blood.png?15&nolink}}) \\ {{:abilities:undead.png?15&nolink}} [[Undead]] negates \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] negates \\ {{:abilities:profuse_bleeding.png?15&nolink}} [[Afflictions|Bleed]] (temp. -5% HP/rnd.) |
  
 ==== Blood 1 ==== ==== Blood 1 ====
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 ^ Spell ^ Req ^ Effect ^ Stats ^ ^ Spell ^ Req ^ Effect ^ Stats ^
 | ??Rejuvenate?? | {{path>B1}} \\ {{gems>10B}} | **A self buff.** \\ {{:abilities:old_age.png?nolink }} Revitalize your skin and flesh, \\ with virgin's blood. \\ I've heard a conspiracy theory like this. | **Ritual** \\ {{:abilities:undead.png?15&nolink}} [[Undead]] negates \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] negates \\ {{:abilities:old_age.png?15&nolink}} [[Age]]: -10 Years  | | ??Rejuvenate?? | {{path>B1}} \\ {{gems>10B}} | **A self buff.** \\ {{:abilities:old_age.png?nolink }} Revitalize your skin and flesh, \\ with virgin's blood. \\ I've heard a conspiracy theory like this. | **Ritual** \\ {{:abilities:undead.png?15&nolink}} [[Undead]] negates \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] negates \\ {{:abilities:old_age.png?15&nolink}} [[Age]]: -10 Years  |
-| ??Soul Transaction?? | {{path>B1G1}} \\ {{gems>1B}} | {{:abilities:unseen.png?nolink }} Tries to sway a unit, \\ with the promise of no consequences. \\ Supposedly [[Morale]] negates this. | 100 Fatigue \\ 150% Casting Time \\ Range: 20 Squares \\ Sure Hit \\ AOE: One Target \\ Base Penetration: 15 ({{:misc:magic:blood.png?15&nolink}}) \\ {{:dom6:stats:mor.png?15&nolink}} [[Morale]] negates \\ {{:abilities:corruptor.png?15&nolink}} [[Charm|Charms]] (Switches Allegiance) \\ __**On Success: Infernal Invisibility**__ \\ {{:abilities:unseen.png?15&nolink}} [[Invisible]] (Attackers get -9 [[attack skill|ATT]]) \\ {{:dom6:stats:mor.png?15&nolink}} [[Rout]] |+| ??Soul Transaction?? | {{path>B1G1}} \\ {{gems>1B}} | {{:abilities:invisible.png?nolink }} Tries to sway a unit, \\ with the promise of no consequences. \\ Supposedly [[Morale]] negates this. | 100 Fatigue \\ 150% Casting Time \\ Range: 20 Squares \\ Sure Hit \\ AOE: One Target \\ Base Penetration: 15 ({{:misc:magic:blood.png?15&nolink}}) \\ {{:dom6:stats:mor.png?15&nolink}} [[Morale]] negates \\ {{:abilities:corruptor.png?15&nolink}} [[Charm|Charms]] (Switches Allegiance) \\ __**On Success: Infernal Invisibility**__ \\ {{:abilities:invisible.png?15&nolink}} [[Invisible]] (Attackers get -9 [[attack skill|ATT]]) \\ {{:dom6:stats:mor.png?15&nolink}} [[Rout]] |
 | ??Harm?? | {{path>B2}} \\ {{gems>1B}} | Grievous bodily harm! \\ Even the [[Undead]] feel it! | 100 Fatigue \\ 150% Casting Time \\ Range: 50 Squares \\ +5 Precision \\ AOE: 4 Squares (+2 per {{:misc:magic:blood.png?15&nolink}}) \\ Base Penetration: 11 ({{:misc:magic:blood.png?15&nolink}}) \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] negates \\ 2 [[Armor-Negating|AN]] {{:magic.png?15&nolink}}Magic DMG (+1 per {{:misc:magic:blood.png?15&nolink}}) \\ **__Also: Area Chest Wound__** \\ Base Penetration: 11 ({{:misc:magic:blood.png?15&nolink}}) \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] negates \\ {{:abilities:affliction.png?15&nolink}} [[Afflictions#torso-afflictions|Chest Wound]] (-1 STR, +5 [[Encumbrance|ENC]]) | | ??Harm?? | {{path>B2}} \\ {{gems>1B}} | Grievous bodily harm! \\ Even the [[Undead]] feel it! | 100 Fatigue \\ 150% Casting Time \\ Range: 50 Squares \\ +5 Precision \\ AOE: 4 Squares (+2 per {{:misc:magic:blood.png?15&nolink}}) \\ Base Penetration: 11 ({{:misc:magic:blood.png?15&nolink}}) \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] negates \\ 2 [[Armor-Negating|AN]] {{:magic.png?15&nolink}}Magic DMG (+1 per {{:misc:magic:blood.png?15&nolink}}) \\ **__Also: Area Chest Wound__** \\ Base Penetration: 11 ({{:misc:magic:blood.png?15&nolink}}) \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] negates \\ {{:abilities:affliction.png?15&nolink}} [[Afflictions#torso-afflictions|Chest Wound]] (-1 STR, +5 [[Encumbrance|ENC]]) |
 | ??Blood Rite?? | {{path>B2D2}} \\ {{gems>11B}} | {{:independents:vampire.png?nolink }} Gives a regular joe vampirism: \\ Flight, [[Immortal|Immortality]], the works. \\ They can't cross rivers! | **Ritual** \\ Local \\ **??Vampire??** x1 | | ??Blood Rite?? | {{path>B2D2}} \\ {{gems>11B}} | {{:independents:vampire.png?nolink }} Gives a regular joe vampirism: \\ Flight, [[Immortal|Immortality]], the works. \\ They can't cross rivers! | **Ritual** \\ Local \\ **??Vampire??** x1 |
-| ??Blood Rain?? | {{path>B3}} \\ {{gems>3B}} | Blood will pour from the sky. \\ It shaves up to 5 [[Morale]] off foes! \\ It's not actually [[weather|rain]], though. | 300 Fatigue \\ 275% Casting Time \\ Battlefield Enchantment (Enemies) \\ Periodic 1 {{:abilities:fear.png?15&nolink}}Fear "DMG" \\ (Max. 5 Morale Loss) |+| ??Blood Rain?? | {{path>B3}} \\ {{gems>3B}} | Blood will pour from the sky. \\ It shaves up to 5 [[Morale]] off foes! \\ It's not actually [[weather|rain]], though. | 300 Fatigue \\ 275% Casting Time \\ Battlefield Enchantment (Enemies) \\ Periodic 1 {{:abilities:unknown:0138.png?15&nolink}}[[Fear#Fear-Damage|Frighten]] "DMG" |
 | ??Bind Ice Devil?? | {{path>B3W3}} \\ {{gems>88B}} | {{:ice_devil:nycafor.png?nolink }} This summons one of six unique fellas. \\ All have {{path>W3}}! \\ (Except Gaap, who studied the blade.) \\ Each have their own perks, too. \\ With story events on, only Nycafor is safe... | **Ritual** \\ Local \\ **__One of Six Commanders:__** \\ **??Nycafor - Ice Devil??** (3 attacks) \\ **??Oriax - Ice Devil??** (??Frost Brand??) \\ **??Gaap - Ice Devil??** (??Hell Sword??) \\ **??Bifrons - Ice Devil??** ({{path>S2}}) \\ **??Cimejes - Ice Devil??** (??Frost Fiend??s) \\ **??Bune - Ice Devil??** ({{path>D3}}) | | ??Bind Ice Devil?? | {{path>B3W3}} \\ {{gems>88B}} | {{:ice_devil:nycafor.png?nolink }} This summons one of six unique fellas. \\ All have {{path>W3}}! \\ (Except Gaap, who studied the blade.) \\ Each have their own perks, too. \\ With story events on, only Nycafor is safe... | **Ritual** \\ Local \\ **__One of Six Commanders:__** \\ **??Nycafor - Ice Devil??** (3 attacks) \\ **??Oriax - Ice Devil??** (??Frost Brand??) \\ **??Gaap - Ice Devil??** (??Hell Sword??) \\ **??Bifrons - Ice Devil??** ({{path>S2}}) \\ **??Cimejes - Ice Devil??** (??Frost Fiend??s) \\ **??Bune - Ice Devil??** ({{path>D3}}) |
 | ??Call Horror?? | {{path>B3S3}} \\ {{gems>3B}} | {{:independents:horror.png?nolink }} Lures a random "Greater" Horror. \\ Will they listen to you? \\ Hopefully. \\ It would be awkward if they didn't. | 200 Fatigue \\ 225% Casting Time \\ Range: 5 Squares \\ **[[Horrors|Greater Horror]]** x1 | | ??Call Horror?? | {{path>B3S3}} \\ {{gems>3B}} | {{:independents:horror.png?nolink }} Lures a random "Greater" Horror. \\ Will they listen to you? \\ Hopefully. \\ It would be awkward if they didn't. | 200 Fatigue \\ 225% Casting Time \\ Range: 5 Squares \\ **[[Horrors|Greater Horror]]** x1 |
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 ^ Spell ^ Req ^ Effect ^ Stats ^ ^ Spell ^ Req ^ Effect ^ Stats ^
-| ??Leech?? | {{path>B1}} \\ {{gems>1B}} | The pinnacle of "low" blood magic. \\ This sucks the life right out of a square! \\ It also takes the "unlife" force of [[Undead]], \\ but not the magic of [[Inanimate|Inanimates]]. | 100 Fatigue \\ 150% Casting Time \\ Range: 30 Squares \\ +25 [[Precision]] \\ AOE: 1 square \\ 25 [[Armor-Negating|AN]] {{:magic.png?15&nolink}}[[Life Drain|Drain]] DMG (+1 per {{:misc:magic:blood.png?15&nolink}}) |+| ??Leech?? | {{path>B1}} \\ {{gems>1B}} | The pinnacle of "low" blood magic. \\ This sucks the life right out of a square! \\ It also takes the "unlife" force of [[Undead]], \\ but not the magic of [[Inanimate|Inanimates]]. | 100 Fatigue \\ 150% Casting Time \\ Range: 30 Squares \\ +25 [[Precision]] \\ AOE: 1 square \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] negates \\ 25 [[Armor-Negating|AN]] {{:magic.png?15&nolink}}[[Life Drain|Drain]] DMG (+1 per {{:misc:magic:blood.png?15&nolink}}) |
 | ??Father Illearth?? | {{path>B3E4}} \\ {{gems>105B}} | {{:elemental_royalty:pedoseion.png?nolink }} He was once the King of Soil. \\ Then he was fed Blood. \\ Now he has {{path>E4B3}}, \\ and command of ??Illearth??s. | **Ritual** \\ Local \\ **??Pedoseion - Father Illearth??** x1 \\ (Unique Commander) | | ??Father Illearth?? | {{path>B3E4}} \\ {{gems>105B}} | {{:elemental_royalty:pedoseion.png?nolink }} He was once the King of Soil. \\ Then he was fed Blood. \\ Now he has {{path>E4B3}}, \\ and command of ??Illearth??s. | **Ritual** \\ Local \\ **??Pedoseion - Father Illearth??** x1 \\ (Unique Commander) |
 | ??Send Dream Horror?? | {{path>B3S4}} \\ {{gems>15B}} | {{:independents:defiler_of_dreams.png?nolink }} Sends a nightmare boogeyman. \\ It's very tough to find. \\ It's even tougher to hit in battle, \\ being [[Ethereal]] and [[Invisible]]. \\ It has a 5% chance to [[levy|desert]] each turn, however. | **Ritual** \\ Range: 6 provinces \\ {{:abilities:horror_mark.png?15&nolink}} [[Horror Mark|Horror Marks]] Caster (20%) \\ **__Horrific Dreams__** \\ "Anonymous" \\ {{:misc:gui:unrest.png?12&nolink}} +30 [[Unrest]] \\ **??Defiler of Dreams??** Commander x1 \\ (Independent & [[Stealthy]]) | | ??Send Dream Horror?? | {{path>B3S4}} \\ {{gems>15B}} | {{:independents:defiler_of_dreams.png?nolink }} Sends a nightmare boogeyman. \\ It's very tough to find. \\ It's even tougher to hit in battle, \\ being [[Ethereal]] and [[Invisible]]. \\ It has a 5% chance to [[levy|desert]] each turn, however. | **Ritual** \\ Range: 6 provinces \\ {{:abilities:horror_mark.png?15&nolink}} [[Horror Mark|Horror Marks]] Caster (20%) \\ **__Horrific Dreams__** \\ "Anonymous" \\ {{:misc:gui:unrest.png?12&nolink}} +30 [[Unrest]] \\ **??Defiler of Dreams??** Commander x1 \\ (Independent & [[Stealthy]]) |
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 | ??Infernal Prison?? | {{path>B3F1}} \\ {{gems>2B}} | {{:abilities:fire_power.png?32&nolink }} Chucks a fellow to HELL! \\ (The hot kind of Hell.) \\ You can worry about them later! | 200 [[Fatigue]] \\ 175% Casting Time \\ Range: 35 Squares \\ Sure Hit \\ AOE: One Target \\ {{:abilities:fire_power.png?15&nolink}} **Banishes to the [[Inferno]]** | | ??Infernal Prison?? | {{path>B3F1}} \\ {{gems>2B}} | {{:abilities:fire_power.png?32&nolink }} Chucks a fellow to HELL! \\ (The hot kind of Hell.) \\ You can worry about them later! | 200 [[Fatigue]] \\ 175% Casting Time \\ Range: 35 Squares \\ Sure Hit \\ AOE: One Target \\ {{:abilities:fire_power.png?15&nolink}} **Banishes to the [[Inferno]]** |
 | ??Claws of Kokytos?? | {{path>B3W1}} \\ {{gems>2B}} | {{:abilities:cold_power.png?32&nolink }} Chucks a fellow to HELL! \\ (The cold kind of Hell.) \\ You can worry about them later! | 200 [[Fatigue]] \\ 175% Casting Time \\ Range: 35 Squares \\ Sure Hit \\ AOE: One Target \\ {{:abilities:cold_power.png?15&nolink}} **Banishes to [[Kokytos]]** | | ??Claws of Kokytos?? | {{path>B3W1}} \\ {{gems>2B}} | {{:abilities:cold_power.png?32&nolink }} Chucks a fellow to HELL! \\ (The cold kind of Hell.) \\ You can worry about them later! | 200 [[Fatigue]] \\ 175% Casting Time \\ Range: 35 Squares \\ Sure Hit \\ AOE: One Target \\ {{:abilities:cold_power.png?15&nolink}} **Banishes to [[Kokytos]]** |
-| ??Horror Seed?? | {{path>B3S4}} \\ {{gems>25B}} | {{:abilities:tainted_presence.png?32&nolink }} Starts a game of Werewolf. \\ One fellow in the province goes bad! \\ The foe must [[Patrol]] them out; \\ they'll [[Curse]], [[Horror Mark|Mark]], and convert others \\ until caught! | **Ritual** \\ Range: 6 Provinces \\ {{:abilities:tainted_presence.png?15&nolink}} Horror Seed \\ (9 effects per turn) \\ ([[Horror]] battle when caught) |+| ??Horror Seed?? | {{path>B3S4}} \\ {{gems>25B}} | {{:abilities:tainted_presence.png?32&nolink }} Starts a game of Werewolf. \\ One fellow in the province goes bad! \\ The foe must [[Patrol]] them out; \\ they'll [[Curse]], [[Horror Mark|Mark]], and convert others \\ until caught! \\ Fortunately, only //Lesser// Horrors \\ are involved in this mess. \\ FIXME //Can// the target's nation stop it? | **Ritual** \\ Range: 6 Provinces (Random Unit) \\ Base Penetration: 15 ({{:misc:magic:blood.png?15&nolink}}) \\ {{:abilities:tainted_presence.png?15&nolink}} Horror Seed **(Blooms on Death)** \\ __**Each Turn before Blooming, it:**__ \\ - {{:abilities:horror_mark.png?15&nolink}} [[Horror Mark|Horror Marks]] the Seeded (20% chance) \\ - {{:abilities:cursed.png?15&nolink}} [[Cursed|Curses]] the Seeded (10% chance) \\ - **__Marks 5 Others__** \\ {{:dom6:stats:mr.png?15&nolink}} [[Magic Resistance|MR]] vs. 15 negates \\ {{:abilities:mindless.png?15&nolink}} [[Mindless]] negates \\ {{:abilities:horror_mark.png?15&nolink}} Horror Mark \\ - **__Seeds 2 Others__** \\ {{:dom6:stats:mr.png?15&nolink}} [[Magic Resistance|MR]] vs. 11 negates \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] negates \\ {{:abilities:mindless.png?15&nolink}} [[Mindless]] negates \\ {{:abilities:tainted_presence.png?15&nolink}} Lesser Horror Seed \\ (Also Marks/Curses the Seeded, \\ but doesn't Mark/Seed others) \\ **(Blooms at 2 Horror Marks** [10% chance/turn]**, \\ or on Death, \\ or when the "main" Horror Seed Blooms)** \\ **__When a Seed Blooms:__** \\ **Instakill** \\ **[[Horrors|Lesser Horror]]** x1 (Independent, same square) |
 | ??Curse of Blood?? | {{path>B3D4}} \\ {{gems>96B}} | {{:independents:vampire_lord.png?nolink }} Gives a reliable fellow Vampirism. \\ Gets you a Blood Hunter, with Blood! \\ Each has {{path>D3B3}}, and [[Immortal|Immortality]]. \\ They still can't cross rivers! | **Ritual** \\ Local \\ **??Vampire Lord??** Commander x1 | | ??Curse of Blood?? | {{path>B3D4}} \\ {{gems>96B}} | {{:independents:vampire_lord.png?nolink }} Gives a reliable fellow Vampirism. \\ Gets you a Blood Hunter, with Blood! \\ Each has {{path>D3B3}}, and [[Immortal|Immortality]]. \\ They still can't cross rivers! | **Ritual** \\ Local \\ **??Vampire Lord??** Commander x1 |
 | ??Bind Heliophagus?? | {{path>B5}} \\ {{gems>111B}} | {{:heliophagus:mastema.png?nolink }} This summons one of four unique fellas. \\ All have at least {{path>B3}}! \\ They're also [[Invisible]]. \\ Only Amaimon is safe, though... \\ (At least, with story events.) | **Ritual** \\ Local \\ **__One of Four Commanders:__** \\ **??Mastema - Heliophagus??** ({{path>B4}}, Summoner) \\ **??Amaimon - Heliophagus??** ({{path>F4B3}}, Leader) \\ **??Gorilon - Heliophagus??** ({{path>D4B3}}, Summoner) \\ **??Mabakiel - Heliophagus??** ({{path>D3B3}}, Jerk) | | ??Bind Heliophagus?? | {{path>B5}} \\ {{gems>111B}} | {{:heliophagus:mastema.png?nolink }} This summons one of four unique fellas. \\ All have at least {{path>B3}}! \\ They're also [[Invisible]]. \\ Only Amaimon is safe, though... \\ (At least, with story events.) | **Ritual** \\ Local \\ **__One of Four Commanders:__** \\ **??Mastema - Heliophagus??** ({{path>B4}}, Summoner) \\ **??Amaimon - Heliophagus??** ({{path>F4B3}}, Leader) \\ **??Gorilon - Heliophagus??** ({{path>D4B3}}, Summoner) \\ **??Mabakiel - Heliophagus??** ({{path>D3B3}}, Jerk) |
 | ??Three Red Seconds?? | {{path>B5}} \\ {{gems>120B}} | {{:misc:gui:citadel.png?nolink }} In three red seconds, \\ devils can make a [[Forts|Citadel]]! \\ **3 Commander Points**, \\ in one place! \\ Requires an open lot. | **Ritual** \\ Range: 4 Provinces \\ {{:misc:gui:fortress.png?15&nolink}} Fort negates \\ {{:misc:gui:citadel.png?15&nolink}} **Citadel of Power** | | ??Three Red Seconds?? | {{path>B5}} \\ {{gems>120B}} | {{:misc:gui:citadel.png?nolink }} In three red seconds, \\ devils can make a [[Forts|Citadel]]! \\ **3 Commander Points**, \\ in one place! \\ Requires an open lot. | **Ritual** \\ Range: 4 Provinces \\ {{:misc:gui:fortress.png?15&nolink}} Fort negates \\ {{:misc:gui:citadel.png?15&nolink}} **Citadel of Power** |
-| ??Blood Vortex?? | {{path>B7}} \\ {{gems>166B}} | **A provincial Global Enchantment.** \\ An End-of-Evangelion-esque "Gem generator". \\ {{:misc:magic:bloodslave.png?nolink }} It draws in population, \\ for the caster to pick through! \\ The closer you are to the storm, \\ the more likely you are to get drawn in. \\ It ends early if the casting site is lost! | __Global Enchantment (Local)__ \\ {{:misc:gui:sea.png?20&nolink}} [[Underwater|Seas]] are immune \\ {{:misc:gui:cave.png?15&nolink}} [[Caves]] are immune \\ **{{:abilities:population_killer.png?15&nolink}} [[Population Killer|Kills Population]] in 4 provinces/turn** \\ (Casting place, 1 adjacent, & 2 random) \\ **__In the Province it's cast in:__** \\ 10% + 10*[[DRN|D100]] Killed \\ {{gems>B}}[[gems|Slave]] Yield: Pop Loss / 30 \\ **__In each of the other 3 Provinces:__** \\ 5% + 10*[[DRN|D50]] Killed, + 1-10 {{:misc:gui:unrest.png?12&nolink}} Unrest \\ {{scales>O2}}+ resists (halved effect) \\ {{scales>T2}}+ gives in (doubled effect) \\ {{gems>B}}[[gems|Slave]] Yield: Pop Loss / 90 \\ **Ends if no Slaves are generated in a turn** |+| ??Blood Vortex?? | {{path>B7}} \\ {{gems>166B}} | **A provincial Global Enchantment.** \\ An End-of-Evangelion-esque "Gem generator". \\ {{:misc:magic:bloodslave.png?nolink }} It draws in population, \\ for the caster to pick through! \\ The closer you are to the storm, \\ the more likely you are to get drawn in. \\ It ends early if the casting site is lost! \\ {{:independents:erinyes:alecto.png?nolink }} This ritual is highly illegal, by the way. \\ If you're going to cast it, \\ have a really tough guy do it... | __Global Enchantment (Local)__ \\ {{:misc:gui:sea.png?20&nolink}} [[Underwater|Seas]] are immune \\ {{:misc:gui:cave.png?15&nolink}} [[Caves]] are immune \\ **{{:abilities:population_killer.png?15&nolink}} [[Population Killer|Kills Population]] in 4 provinces/turn** \\ (Casting place, 1 adjacent, & 2 random) \\ **__In the Province it's cast in:__** \\ 10% + 10*[[DRN|D100]] Killed \\ {{gems>B}}[[gems|Slave]] Yield: Pop Loss / 30 \\ **__In each of the other 3 Provinces:__** \\ 5% + 10*[[DRN|D50]] Killed, + 1-10 {{:misc:gui:unrest.png?12&nolink}} Unrest \\ {{scales>O2}}+ resists (halved effect) \\ {{scales>T2}}+ gives in (doubled effect) \\ {{gems>B}}[[gems|Slave]] Yield: Pop Loss / 90 \\ **Ends if no Slaves are generated in a turn** 
 + 
 +==== Blood 9 ==== 
 +In typical games, you may only research one of these spells at a time. 
 + 
 +^ Spell ^ Req ^ Effect ^ Stats ^ 
 +| ??Infernal Fumes?? | {{path>B4E3}} \\ {{gems>40B}} | **A remote attack spell.** \\ {{:misc:gui:sea.png?nolink }} This one does a little trolling upon a sea. \\ Sulfuric trolling, to be exact. \\ New to Dominions 6, this causes a "battle" you get to watch, \\ where the targets get to try to resist it all. | **Ritual** \\ Range: 5 Provinces \\ {{:misc:gui:sea.png?20&nolink}} [[Underwater|Seas]] only \\ **The Attack:** \\ Targets a random 50% of the battlefield \\ {{:abilities:resist_fire.png?15&nolink}}{{:abilities:resist_poison.png?15&nolink}}[[Clouds#sulphur-clouds|Sulphur Clouds]] (10 Levels, +1 per {{:misc:magic:blood.png?15&nolink}}) \\ (Levels beyond 7 disperse outward) 
 +| ??Send Horror?? | {{path>B4S4}} \\ {{gems>30B}} | {{:independents:horror.png?nolink }} A better "??Send Lesser Horror??". \\ Who goes? that's still random. \\ They won't stay after finishing. \\ They may remember the caster... | **Ritual** \\ Range: 6 Prrovinces \\ **[[Horrors|Greater Horror]]** x1 \\ (Independent) \\ {{:abilities:horror_mark.png?15&nolink}} [[Horror Mark|Horror Marks]] Caster (40%) | 
 +| ??Infernal Forces?? | {{path>B5F2}} \\ {{gems>50B}} | {{:independents:devil.png?nolink }} Now you can summon Devils economically! \\ {{:independents:imp.png?nolink }} Oh, and also imps. \\ They need the virgins. | **Ritual** \\ Local \\ **??Devil??** x18 (+1 per {{:misc:magic:blood.png?15&nolink}}) \\ **??Imp??** x40 | 
 +| ??Infernal Tempest?? | {{path>B5A2}} \\ {{gems>50B}} | {{:independents:storm_demon.png?nolink }} Storm Demons are very useful! \\ Thus, this spell gives you fewer guys \\ than the one above. Oh well. | **Ritual** \\ Local \\ **??Storm Demon??** x12 (+1 per {{:misc:magic:blood.png?15&nolink}}) | 
 +| ??Forces of Ice?? | {{path>B5W2}} \\ {{gems>50B}} | {{:independents:frost_fiend.png?nolink }} Whips up a frosty firing squad. \\ Imagine how long it would take \\ to get them in other ways... | **Ritual** \\ Local \\ **??Frost Fiend??** x15 (+1 per {{:misc:magic:blood.png?15&nolink}}) | 
 +| ??Infernal Crusade?? | {{path>B5E2}} \\ {{gems>50B}} | {{:independents:demon_knight.png?nolink }} Demons pushing a God's cause? \\ How ironic. \\ These knights have [[Fear]] auras, \\ so big quantities work nicely. | **Ritual** \\ Local \\ **??Demon Knight??** x10 (+1 per {{:misc:magic:blood.png?15&nolink}}) | 
 +| ??Forces of Darkness?? | {{path>B6}} \\ {{gems>50B}} | {{:independents:fiend_of_darkness.png?nolink }} Living Fiends for cheap! \\ They're not flashy, but they're numerous. \\ {{path>B6}} isn't much tougher than {{path>B5}}, anyway. | **Ritual** \\ Local \\ **??Fiend of Darkness??** x22 (+1 per {{:misc:magic:blood.png?15&nolink}}) | 
 +| ??Astral Corruption?? | {{path>B6S6}} \\ {{gems>166B}} | **A Global Enchantment.** \\ Literally "poisons the well" for out-of-combat Magic. \\ The main eight paths? Totally unsafe. \\ Blood? Totally fine to use. \\ This imitates the game's "[[cataclysm|sudden death]]" conditions; \\ it does not stack with those conditions, however! | __Global Enchantment__ \\ {{:abilities:unsleeping.png?15&nolink}} **Makes Horrors 10x more Common** \\ Makes Stronger Horrors more Common \\ __**If [[Gems]] (not Blood Slaves) are Spent:**__ \\ x = 1 - {{:misc:scales:drain.png?15&nolink}}[[scales#magic-and-drain|Drain]] + ({{:abilities:gem_generator.png?15&nolink}}[[Gems]] Spent) \\ y = 20 * {{:abilities:horror_mark.png?15&nolink}}[[Horror Mark|Horror Marks]] \\ z = [(x + y) / 35] * 100 \\ (z)% chance of [[Assassin|Assassination]] by **[[Horrors|Horror]]** | 
 +| ??The Looming Hell?? | {{path>B8}} \\ {{gems>150B}} | **A Global Enchantment.** \\ {{:abilities:corruptor.png?nolink }} Each turn, devils will tempt at least 5 fellows \\ within your [[Dominion]]. \\ Those who don't resist are [[charm|charmed]]! \\ Of course, if they're not [[Stealthy|in your lands]], \\ they'll immediately fight their former kin. \\ The devils use intimidation to accomplish all this. | __Global Enchantment__ \\ __**Within Dominion:**__ \\ Targets a random fellow \\ {{:dom6:stats:mor.png?15&nolink}}[[Morale]] negates (vs. 10) \\ -{{:abilities:fear.png?15&nolink}}[[Fear]] makes Morale negate vs. 6 \\ {{:abilities:corruptor.png?15&nolink}} [[Charm|Charms]] \\ **(5 x Dominion)% chance to go again,** \\ **even if it fails!** \\ (Dominion sampled from target's province) \\ **5 Effects/turn** (without go-agains) 
 +| ??Bind Demon Lord?? | {{path>B8}} \\ {{gems>150B}} | {{:independents:demon_lord:pazuzu.png?nolink }} Summons a fella. \\ There are six. \\ Each are neat, \\ though not nice to be around. \\ All have twelve magic levels! \\ Only Pazuzu and Geryon //won't// backstab you. \\ (Backstabbing requires story events.) | **Ritual** \\ Local \\ __**One of Six Commanders:**__ \\ **??Pazuzu - Lord of the Plague Wind??** \\ ({{path>A5D3B4}}, [[Reaper|deadly to be around]]) \\ **??Belphegor - Lord of Hell??** \\ ({{path>F4E4B4}}, {{gems>3B}}/turn, [[Heretic|duplicitous]]) \\ **??Belial - Lord of Corruption??** \\ ({{path>N4G4B4}}, [[Corruptor]], [[Bringer of Misfortune|unlucky]]) \\ **??Buer - Goat Sun??** \\ ({{path>F5D3B4}}, technically a Sun) \\ **??Geryon - Monster of Fraud??** \\ ({{path>D3G5B4}}, [[Heretic|duplicitous]], [[Bringer of Misfortune|unlucky]]) \\ **??Ashmedai - Prince of Lust??** \\ ({{path>S4G4B4}}, {{gems>3B}}/turn, +10 {{:misc:gui:unrest.png?12&nolink}} [[Unrest]]/turn) \\ __**Upon a Successful Summoning:**__ \\ {{:dom6:stats:age.png?15&nolink}} [[Age|Ages]] the caster 10 Years  |
dom6/blood-magic.1717012102.txt.gz · Last modified: 2024/05/29 19:48 by fenrir