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dom6:blood-magic [2024/06/19 14:06]
fenrir [Blood 9]
dom6:blood-magic [2025/01/13 03:19] (current)
fenrir [Blood 9] mild edit to the Astral Corruption formula, hopefully to reduce confusion
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 Blood Magic that uses [[Gems|Blood Slaves]] **cannot be used [[underwater]]**. It just cannot. Even if your Blood Slaves were somehow [[amphibious]], the fluid dynamics between their blood and the ocean would prevent a sacrifice from being directed to its intended purpose. The Blood spells that **don't** cost Blood Slaves **do** work underwater. Blood Magic that uses [[Gems|Blood Slaves]] **cannot be used [[underwater]]**. It just cannot. Even if your Blood Slaves were somehow [[amphibious]], the fluid dynamics between their blood and the ocean would prevent a sacrifice from being directed to its intended purpose. The Blood spells that **don't** cost Blood Slaves **do** work underwater.
  
-{{:abilities:inanimate.png?nolink}} On another note, most offensive Blood spells don't work on the [[Inanimate]]. +{{:abilities:inanimate.png?nolink}} On another note, most offensive Blood spells don't work on the [[Inanimate]]. 
 + 
 +For help understanding the tables, click [[spell-table-notation|here]]. 
  
 ==== No Research Required ==== ==== No Research Required ====
  
 ^ Spell ^ Req ^ Effect ^ Stats ^ ^ Spell ^ Req ^ Effect ^ Stats ^
-| ??Bleed?? | {{path>B1}} \\ {{gems>1B}} | {{:abilities:profuse_bleeding.png?nolink}} [[Afflictions#unspecified-hit-area|Bleeds]] a fella, if they have blood. \\ [[Magic Resistance]] negates, however. | 100 [[Fatigue]] \\ 150% Casting Time \\ Range: 30 Squares (+5 per {{:misc:magic:blood.png?15&nolink}}) \\ AOE: One Target \\ Base Penetration: 11 ({{:misc:magic:blood.png?15&nolink}}) \\ {{:abilities:undead.png?15&nolink}} [[Undead]] negates \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] negates \\ {{:abilities:profuse_bleeding.png?15&nolink}} [[Afflictions|Bleed]] (temp. -5% HP/rnd.) |+| ??Bleed?? | {{path>B1}} \\ {{gems>1B}} | {{:abilities:profuse_bleeding.png?nolink }} [[Afflictions#unspecified-hit-area|Bleeds]] a fella, if they have blood. \\ [[Magic Resistance]] negates. | 100 [[Fatigue]] \\ 150% Casting Time \\ Range: 30 Squares (+5 per {{:misc:magic:blood.png?15&nolink}}) \\ AOE: One Target \\ Base Penetration: 11 ({{:misc:magic:blood.png?15&nolink}}) \\ {{:abilities:undead.png?15&nolink}} [[Undead]] negates \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] negates \\ {{:abilities:profuse_bleeding.png?15&nolink}} [[Afflictions|Bleed]] (temp. -5% HP/rnd.) |
  
 ==== Blood 1 ==== ==== Blood 1 ====
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 ^ Spell ^ Req ^ Effect ^ Stats ^ ^ Spell ^ Req ^ Effect ^ Stats ^
 | ??Rejuvenate?? | {{path>B1}} \\ {{gems>10B}} | **A self buff.** \\ {{:abilities:old_age.png?nolink }} Revitalize your skin and flesh, \\ with virgin's blood. \\ I've heard a conspiracy theory like this. | **Ritual** \\ {{:abilities:undead.png?15&nolink}} [[Undead]] negates \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] negates \\ {{:abilities:old_age.png?15&nolink}} [[Age]]: -10 Years  | | ??Rejuvenate?? | {{path>B1}} \\ {{gems>10B}} | **A self buff.** \\ {{:abilities:old_age.png?nolink }} Revitalize your skin and flesh, \\ with virgin's blood. \\ I've heard a conspiracy theory like this. | **Ritual** \\ {{:abilities:undead.png?15&nolink}} [[Undead]] negates \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] negates \\ {{:abilities:old_age.png?15&nolink}} [[Age]]: -10 Years  |
-| ??Soul Transaction?? | {{path>B1G1}} \\ {{gems>1B}} | {{:abilities:unseen.png?nolink }} Tries to sway a unit, \\ with the promise of no consequences. \\ Supposedly [[Morale]] negates this. | 100 Fatigue \\ 150% Casting Time \\ Range: 20 Squares \\ Sure Hit \\ AOE: One Target \\ Base Penetration: 15 ({{:misc:magic:blood.png?15&nolink}}) \\ {{:dom6:stats:mor.png?15&nolink}} [[Morale]] negates \\ {{:abilities:corruptor.png?15&nolink}} [[Charm|Charms]] (Switches Allegiance) \\ __**On Success: Infernal Invisibility**__ \\ {{:abilities:unseen.png?15&nolink}} [[Invisible]] (Attackers get -9 [[attack skill|ATT]]) \\ {{:dom6:stats:mor.png?15&nolink}} [[Rout]] |+| ??Soul Transaction?? | {{path>B1G1}} \\ {{gems>1B}} | {{:abilities:invisible.png?nolink }} Tries to sway a unit, \\ with the promise of no consequences. \\ Supposedly [[Morale]] negates this. | 100 Fatigue \\ 150% Casting Time \\ Range: 20 Squares \\ Sure Hit \\ AOE: One Target \\ Base Penetration: 15 ({{:misc:magic:blood.png?15&nolink}}) \\ {{:dom6:stats:mor.png?15&nolink}} [[Morale]] negates \\ {{:abilities:corruptor.png?15&nolink}} [[Charm|Charms]] (Switches Allegiance) \\ __**On Success: Infernal Invisibility**__ \\ {{:abilities:invisible.png?15&nolink}} [[Invisible]] (Attackers get -9 [[attack skill|ATT]]) \\ {{:dom6:stats:mor.png?15&nolink}} [[Rout]] |
 | ??Harm?? | {{path>B2}} \\ {{gems>1B}} | Grievous bodily harm! \\ Even the [[Undead]] feel it! | 100 Fatigue \\ 150% Casting Time \\ Range: 50 Squares \\ +5 Precision \\ AOE: 4 Squares (+2 per {{:misc:magic:blood.png?15&nolink}}) \\ Base Penetration: 11 ({{:misc:magic:blood.png?15&nolink}}) \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] negates \\ 2 [[Armor-Negating|AN]] {{:magic.png?15&nolink}}Magic DMG (+1 per {{:misc:magic:blood.png?15&nolink}}) \\ **__Also: Area Chest Wound__** \\ Base Penetration: 11 ({{:misc:magic:blood.png?15&nolink}}) \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] negates \\ {{:abilities:affliction.png?15&nolink}} [[Afflictions#torso-afflictions|Chest Wound]] (-1 STR, +5 [[Encumbrance|ENC]]) | | ??Harm?? | {{path>B2}} \\ {{gems>1B}} | Grievous bodily harm! \\ Even the [[Undead]] feel it! | 100 Fatigue \\ 150% Casting Time \\ Range: 50 Squares \\ +5 Precision \\ AOE: 4 Squares (+2 per {{:misc:magic:blood.png?15&nolink}}) \\ Base Penetration: 11 ({{:misc:magic:blood.png?15&nolink}}) \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] negates \\ 2 [[Armor-Negating|AN]] {{:magic.png?15&nolink}}Magic DMG (+1 per {{:misc:magic:blood.png?15&nolink}}) \\ **__Also: Area Chest Wound__** \\ Base Penetration: 11 ({{:misc:magic:blood.png?15&nolink}}) \\ {{:abilities:inanimate.png?15&nolink}} [[Inanimate]] negates \\ {{:abilities:affliction.png?15&nolink}} [[Afflictions#torso-afflictions|Chest Wound]] (-1 STR, +5 [[Encumbrance|ENC]]) |
 | ??Blood Rite?? | {{path>B2D2}} \\ {{gems>11B}} | {{:independents:vampire.png?nolink }} Gives a regular joe vampirism: \\ Flight, [[Immortal|Immortality]], the works. \\ They can't cross rivers! | **Ritual** \\ Local \\ **??Vampire??** x1 | | ??Blood Rite?? | {{path>B2D2}} \\ {{gems>11B}} | {{:independents:vampire.png?nolink }} Gives a regular joe vampirism: \\ Flight, [[Immortal|Immortality]], the works. \\ They can't cross rivers! | **Ritual** \\ Local \\ **??Vampire??** x1 |
-| ??Blood Rain?? | {{path>B3}} \\ {{gems>3B}} | Blood will pour from the sky. \\ It shaves up to 5 [[Morale]] off foes! \\ It's not actually [[weather|rain]], though. | 300 Fatigue \\ 275% Casting Time \\ Battlefield Enchantment (Enemies) \\ Periodic 1 {{:abilities:fear.png?15&nolink}}[[Fear|Frighten]] "DMG" |+| ??Blood Rain?? | {{path>B3}} \\ {{gems>3B}} | Blood will pour from the sky. \\ It shaves up to 5 [[Morale]] off foes! \\ It's not actually [[weather|rain]], though. | 300 Fatigue \\ 275% Casting Time \\ Battlefield Enchantment (Enemies) \\ Periodic 1 {{:abilities:unknown:0138.png?15&nolink}}[[Fear#Fear-Damage|Frighten]] "DMG" |
 | ??Bind Ice Devil?? | {{path>B3W3}} \\ {{gems>88B}} | {{:ice_devil:nycafor.png?nolink }} This summons one of six unique fellas. \\ All have {{path>W3}}! \\ (Except Gaap, who studied the blade.) \\ Each have their own perks, too. \\ With story events on, only Nycafor is safe... | **Ritual** \\ Local \\ **__One of Six Commanders:__** \\ **??Nycafor - Ice Devil??** (3 attacks) \\ **??Oriax - Ice Devil??** (??Frost Brand??) \\ **??Gaap - Ice Devil??** (??Hell Sword??) \\ **??Bifrons - Ice Devil??** ({{path>S2}}) \\ **??Cimejes - Ice Devil??** (??Frost Fiend??s) \\ **??Bune - Ice Devil??** ({{path>D3}}) | | ??Bind Ice Devil?? | {{path>B3W3}} \\ {{gems>88B}} | {{:ice_devil:nycafor.png?nolink }} This summons one of six unique fellas. \\ All have {{path>W3}}! \\ (Except Gaap, who studied the blade.) \\ Each have their own perks, too. \\ With story events on, only Nycafor is safe... | **Ritual** \\ Local \\ **__One of Six Commanders:__** \\ **??Nycafor - Ice Devil??** (3 attacks) \\ **??Oriax - Ice Devil??** (??Frost Brand??) \\ **??Gaap - Ice Devil??** (??Hell Sword??) \\ **??Bifrons - Ice Devil??** ({{path>S2}}) \\ **??Cimejes - Ice Devil??** (??Frost Fiend??s) \\ **??Bune - Ice Devil??** ({{path>D3}}) |
 | ??Call Horror?? | {{path>B3S3}} \\ {{gems>3B}} | {{:independents:horror.png?nolink }} Lures a random "Greater" Horror. \\ Will they listen to you? \\ Hopefully. \\ It would be awkward if they didn't. | 200 Fatigue \\ 225% Casting Time \\ Range: 5 Squares \\ **[[Horrors|Greater Horror]]** x1 | | ??Call Horror?? | {{path>B3S3}} \\ {{gems>3B}} | {{:independents:horror.png?nolink }} Lures a random "Greater" Horror. \\ Will they listen to you? \\ Hopefully. \\ It would be awkward if they didn't. | 200 Fatigue \\ 225% Casting Time \\ Range: 5 Squares \\ **[[Horrors|Greater Horror]]** x1 |
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 | ??Infernal Crusade?? | {{path>B5E2}} \\ {{gems>50B}} | {{:independents:demon_knight.png?nolink }} Demons pushing a God's cause? \\ How ironic. \\ These knights have [[Fear]] auras, \\ so big quantities work nicely. | **Ritual** \\ Local \\ **??Demon Knight??** x10 (+1 per {{:misc:magic:blood.png?15&nolink}}) | | ??Infernal Crusade?? | {{path>B5E2}} \\ {{gems>50B}} | {{:independents:demon_knight.png?nolink }} Demons pushing a God's cause? \\ How ironic. \\ These knights have [[Fear]] auras, \\ so big quantities work nicely. | **Ritual** \\ Local \\ **??Demon Knight??** x10 (+1 per {{:misc:magic:blood.png?15&nolink}}) |
 | ??Forces of Darkness?? | {{path>B6}} \\ {{gems>50B}} | {{:independents:fiend_of_darkness.png?nolink }} Living Fiends for cheap! \\ They're not flashy, but they're numerous. \\ {{path>B6}} isn't much tougher than {{path>B5}}, anyway. | **Ritual** \\ Local \\ **??Fiend of Darkness??** x22 (+1 per {{:misc:magic:blood.png?15&nolink}}) | | ??Forces of Darkness?? | {{path>B6}} \\ {{gems>50B}} | {{:independents:fiend_of_darkness.png?nolink }} Living Fiends for cheap! \\ They're not flashy, but they're numerous. \\ {{path>B6}} isn't much tougher than {{path>B5}}, anyway. | **Ritual** \\ Local \\ **??Fiend of Darkness??** x22 (+1 per {{:misc:magic:blood.png?15&nolink}}) |
-| ??Astral Corruption?? | {{path>B6S6}} \\ {{gems>166B}} | **A Global Enchantment.** \\ Literally "poisons the well" for out-of-combat Magic. \\ The main eight paths? Totally unsafe. \\ Blood? Totally fine to use. \\ This imitates the game's "[[cataclysm|sudden death]]" conditions; \\ it does not stack with those conditions, however! | __Global Enchantment__ \\ {{:abilities:unsleeping.png?15&nolink}} **Makes Horrors 10x more Common** \\ Makes Stronger Horrors more Common \\ __**If [[Gems]] (not Blood Slaves) are Spent:**__ \\ x = 1 - {{:misc:scales:drain.png?15&nolink}}[[scales#magic-and-drain|Drain]] + ({{:abilities:gem_generator.png?15&nolink}}[[Gems]] Spent) \\ y = 20 * {{:abilities:horror_mark.png?15&nolink}}[[Horror Mark|Horror Marks]] \\ z = (x + y) / 35 \\ (z)% chance of [[Assassin|Assassination]] by **[[Horror]]** |+| ??Astral Corruption?? | {{path>B6S6}} \\ {{gems>166B}} | **A Global Enchantment.** \\ Literally "poisons the well" for out-of-combat Magic. \\ The main eight paths? Totally unsafe. \\ Blood? Totally fine to use. \\ This imitates the game's "[[cataclysm|sudden death]]" conditions; \\ it does not stack with those conditions, however! | __Global Enchantment__ \\ {{:abilities:unsleeping.png?15&nolink}} **Makes Horrors 10x more Common** \\ Makes Stronger Horrors more Common \\ __**If [[Gems]] (not Blood Slaves) are Spent:**__ \\ x = 1 - {{:misc:scales:drain.png?15&nolink}}[[scales#magic-and-drain|Drain]] + ({{:abilities:gem_generator.png?15&nolink}}[[Gems]] Spent) \\ y = 20 * {{:abilities:horror_mark.png?15&nolink}}[[Horror Mark|Horror Marks]] \\ z = [(x + y) / 35] * 100 \\ (z)% chance of [[Assassin|Assassination]] by **[[Horrors|Horror]]** |
 | ??The Looming Hell?? | {{path>B8}} \\ {{gems>150B}} | **A Global Enchantment.** \\ {{:abilities:corruptor.png?nolink }} Each turn, devils will tempt at least 5 fellows \\ within your [[Dominion]]. \\ Those who don't resist are [[charm|charmed]]! \\ Of course, if they're not [[Stealthy|in your lands]], \\ they'll immediately fight their former kin. \\ The devils use intimidation to accomplish all this. | __Global Enchantment__ \\ __**Within Dominion:**__ \\ Targets a random fellow \\ {{:dom6:stats:mor.png?15&nolink}}[[Morale]] negates (vs. 10) \\ -{{:abilities:fear.png?15&nolink}}[[Fear]] makes Morale negate vs. 6 \\ {{:abilities:corruptor.png?15&nolink}} [[Charm|Charms]] \\ **(5 x Dominion)% chance to go again,** \\ **even if it fails!** \\ (Dominion sampled from target's province) \\ **5 Effects/turn** (without go-agains)  | | ??The Looming Hell?? | {{path>B8}} \\ {{gems>150B}} | **A Global Enchantment.** \\ {{:abilities:corruptor.png?nolink }} Each turn, devils will tempt at least 5 fellows \\ within your [[Dominion]]. \\ Those who don't resist are [[charm|charmed]]! \\ Of course, if they're not [[Stealthy|in your lands]], \\ they'll immediately fight their former kin. \\ The devils use intimidation to accomplish all this. | __Global Enchantment__ \\ __**Within Dominion:**__ \\ Targets a random fellow \\ {{:dom6:stats:mor.png?15&nolink}}[[Morale]] negates (vs. 10) \\ -{{:abilities:fear.png?15&nolink}}[[Fear]] makes Morale negate vs. 6 \\ {{:abilities:corruptor.png?15&nolink}} [[Charm|Charms]] \\ **(5 x Dominion)% chance to go again,** \\ **even if it fails!** \\ (Dominion sampled from target's province) \\ **5 Effects/turn** (without go-agains)  |
 | ??Bind Demon Lord?? | {{path>B8}} \\ {{gems>150B}} | {{:independents:demon_lord:pazuzu.png?nolink }} Summons a fella. \\ There are six. \\ Each are neat, \\ though not nice to be around. \\ All have twelve magic levels! \\ Only Pazuzu and Geryon //won't// backstab you. \\ (Backstabbing requires story events.) | **Ritual** \\ Local \\ __**One of Six Commanders:**__ \\ **??Pazuzu - Lord of the Plague Wind??** \\ ({{path>A5D3B4}}, [[Reaper|deadly to be around]]) \\ **??Belphegor - Lord of Hell??** \\ ({{path>F4E4B4}}, {{gems>3B}}/turn, [[Heretic|duplicitous]]) \\ **??Belial - Lord of Corruption??** \\ ({{path>N4G4B4}}, [[Corruptor]], [[Bringer of Misfortune|unlucky]]) \\ **??Buer - Goat Sun??** \\ ({{path>F5D3B4}}, technically a Sun) \\ **??Geryon - Monster of Fraud??** \\ ({{path>D3G5B4}}, [[Heretic|duplicitous]], [[Bringer of Misfortune|unlucky]]) \\ **??Ashmedai - Prince of Lust??** \\ ({{path>S4G4B4}}, {{gems>3B}}/turn, +10 {{:misc:gui:unrest.png?12&nolink}} [[Unrest]]/turn) \\ __**Upon a Successful Summoning:**__ \\ {{:dom6:stats:age.png?15&nolink}} [[Age|Ages]] the caster 10 Years  | | ??Bind Demon Lord?? | {{path>B8}} \\ {{gems>150B}} | {{:independents:demon_lord:pazuzu.png?nolink }} Summons a fella. \\ There are six. \\ Each are neat, \\ though not nice to be around. \\ All have twelve magic levels! \\ Only Pazuzu and Geryon //won't// backstab you. \\ (Backstabbing requires story events.) | **Ritual** \\ Local \\ __**One of Six Commanders:**__ \\ **??Pazuzu - Lord of the Plague Wind??** \\ ({{path>A5D3B4}}, [[Reaper|deadly to be around]]) \\ **??Belphegor - Lord of Hell??** \\ ({{path>F4E4B4}}, {{gems>3B}}/turn, [[Heretic|duplicitous]]) \\ **??Belial - Lord of Corruption??** \\ ({{path>N4G4B4}}, [[Corruptor]], [[Bringer of Misfortune|unlucky]]) \\ **??Buer - Goat Sun??** \\ ({{path>F5D3B4}}, technically a Sun) \\ **??Geryon - Monster of Fraud??** \\ ({{path>D3G5B4}}, [[Heretic|duplicitous]], [[Bringer of Misfortune|unlucky]]) \\ **??Ashmedai - Prince of Lust??** \\ ({{path>S4G4B4}}, {{gems>3B}}/turn, +10 {{:misc:gui:unrest.png?12&nolink}} [[Unrest]]/turn) \\ __**Upon a Successful Summoning:**__ \\ {{:dom6:stats:age.png?15&nolink}} [[Age|Ages]] the caster 10 Years  |
dom6/blood-magic.1718805985.txt.gz · Last modified: 2024/06/19 14:06 by fenrir