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dom6:cloud [2024/06/06 17:37]
fenrir [Heat Clouds]
dom6:cloud [2026/07/28 17:48] (current)
druwski note the second status roll on level 3+ clouds
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 ==== The Math ==== ==== The Math ====
  
-Clouds thin out at //roughly// a rate of cloud level per battlefield round. Older clouds dissipate first.+Heat, Poison, Death and Leeching clouds thin out at about 1.8 levels per battlefield round in clear weather, 2.8 in rain and 3.8 in a storm. Frost, Disease, Sulphur, Rust, Sleep and Shimmering Light clouds fade at about 0.9, 1.4 and 1.9 in the same conditions. Mist slows every rate by about a quarter. Older clouds dissipate first.
  
 Clouds **of the same type** //generally// don't actually overlap; if they do, it increases the existing cloud by 1 level at most (instead of being treated as its own thing), and the new clouds displace the old ones otherwise. In other words, a level 1 cloud effect can only create level 2 clouds at most, through affecting the same place twice in a tight-enough window. Clouds **of the same type** //generally// don't actually overlap; if they do, it increases the existing cloud by 1 level at most (instead of being treated as its own thing), and the new clouds displace the old ones otherwise. In other words, a level 1 cloud effect can only create level 2 clouds at most, through affecting the same place twice in a tight-enough window.
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 Everything from a Cloud is [[Protection|Armor-Negating]]. Some clouds are nonmagical, however, so the {{:abilities:ethereal.png?15&nolink}}[[Ethereal]] will only rarely have to breathe them in. Everything from a Cloud is [[Protection|Armor-Negating]]. Some clouds are nonmagical, however, so the {{:abilities:ethereal.png?15&nolink}}[[Ethereal]] will only rarely have to breathe them in.
  
-The point-value effects of clouds, Damage (DMG) and [[Fatigue]] (FAT), were applied strangely in Dominions 5. To account for units moving through cloudy squares, points were divided by 3, rounded up, and doled out roughly every sixth of a round. It is not yet clear if that is still the math; many other things were changed about clouds, such as clouds of the same type now combining into higher-level clouds instead of overlapping.+The point-value effects of clouds, Damage (DMG) and [[Fatigue]] (FAT), were applied strangely in Dominions 5. To account for units moving through cloudy squares, points were divided by 3, rounded up, and doled out roughly every sixth of a round. Dominions 6 dropped that maththe per-level tables below are the complete rule, applied to each occupant roughly twice per battlefield round.
  
 ===== Types of Clouds ===== ===== Types of Clouds =====
-The kinds of clouds and their effects are hard-coded and tied to their level. This is a departure from previous games, which also had a different list of cloud spells and considered some of these effects to be "auras".+The kinds of clouds and their effects are hard-coded and tied to their level. This is a departure from previous games, which also had a different list of cloud spells and considered some of these effects to be "[[auras|auras]]".
  
 ==== Heat Clouds ==== ==== Heat Clouds ====
 {{:abilities:heat_aura.png?nolink }} Also known as **Fire Clouds**, these are most-commonly spread by the **[[Heat Aura|Heat]]** trait on certain units. Regardless of the point value of this trait (which merely indicates how many clouds it spawns in a combat round), it lays clouds of only **1** level. {{:abilities:heat_aura.png?nolink }} Also known as **Fire Clouds**, these are most-commonly spread by the **[[Heat Aura|Heat]]** trait on certain units. Regardless of the point value of this trait (which merely indicates how many clouds it spawns in a combat round), it lays clouds of only **1** level.
  
-{{:abilities:resist_fire.png?nolink}} The cloud deals **(level)+1** Fire Fatigue, and **(level)-2** Fire Damage. Only Fire Clouds of **level 3 or higher** deal damage. +{{:abilities:resist_fire.png?nolink}} The cloud deals **(level)+1** Fire Fatigue, and **(level)-2** Fire Damage. Only Fire Clouds of **level 3 or higher** deal damage.
  
-{{:misc:scales:heat.png?nolink }} In previous games, **Heat** on the local [[Scales]] would increase the Fatigue of Heat aura clouds, point-for-point. Whether or not this still applies is not entirely clear.+Each hit that lands also rolls to set the target [[burn|alight]]. Subtract Fire Resistance from that hit's damage and roll against what is left. The fatigue hit burns the target when a **d75** comes up under that number. The damage hit, which exists only from level 3, rolls a **d25** instead, so each point of its damage weighs three times as heavily. Fire Resistance counts double against the fatigue hit but only once against the damage hit. A creature that shrugs off the fatigue can still catch fire from a high-level cloud. 
 + 
 +{{:misc:scales:heat.png?nolink }} In Dominions 6, **Heat** on the local [[Scales]] increases how many clouds the aura lays rather than the damage; the per-level numbers stay fixed.
 ==== Frost Clouds ==== ==== Frost Clouds ====
 {{:abilities:chill_aura.png?nolink }} Also known as **Chill Clouds** or **Freezing Mists**, these are most-commonly spread by the **[[Chill Aura|Chill]]** trait on certain units. Regardless of the point value of this trait (which merely indicates how many clouds it spawns in a combat round), it lays clouds of only **1** level. {{:abilities:chill_aura.png?nolink }} Also known as **Chill Clouds** or **Freezing Mists**, these are most-commonly spread by the **[[Chill Aura|Chill]]** trait on certain units. Regardless of the point value of this trait (which merely indicates how many clouds it spawns in a combat round), it lays clouds of only **1** level.
  
 {{:abilities:resist_cold.png?nolink }} The cloud deals **(level)+1** Cold Fatigue, and **(level)-2** Cold Damage. Only Freezing Mists of **level 3 or higher** deal damage. The damage is **capped** (unable to be higher than 1 after Damage/Protection [[DRN|DRNs]]) unless the target is **[[freeze|frozen]]**. {{:abilities:resist_cold.png?nolink }} The cloud deals **(level)+1** Cold Fatigue, and **(level)-2** Cold Damage. Only Freezing Mists of **level 3 or higher** deal damage. The damage is **capped** (unable to be higher than 1 after Damage/Protection [[DRN|DRNs]]) unless the target is **[[freeze|frozen]]**.
 +
 +Each hit that lands also rolls to freeze the target. Subtract Cold Resistance from that hit's damage and roll against what is left. The fatigue hit freezes the target when a **d75** comes up under that number. The damage hit, which exists only from level 3, rolls a **d25** instead, so each point of its damage weighs three times as heavily. Cold Resistance counts double against the fatigue hit but only once against the damage hit. A creature that shrugs off the fatigue can still freeze in a high-level cloud.
 +
 +{{:misc:scales:cold.png?nolink }} In Dominions 6, **Cold** on the local Scales increases how many clouds the aura lays rather than the damage; the per-level numbers stay fixed.
  
 Frost Clouds and Heat Clouds are the only clouds that cannot coexist in a single square; their levels cancel each other out. Frost Clouds and Heat Clouds are the only clouds that cannot coexist in a single square; their levels cancel each other out.
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 ==== Disease Clouds ==== ==== Disease Clouds ====
-{{:abilities:plague_carrier.png?32&nolink }} Primarly spread by **[[Plague Carrier|Plague Carriers]]** such as a ??Mummy??, the Disease Cloud inflicts [[afflictions#torso-afflictions|Disease]] on those passing through who fail a Death Magic Resistance check. For level 1 and level 2 clouds, the Penetration is **7**. For level 3 or higher clouds, the Penetration is **11**.+{{:abilities:plague_carrier.png?32&nolink }} Primarly spread by **[[Plague Carrier|Plague Carriers]]** such as a ??Mummy??, the Disease Cloud inflicts [[afflictions#torso-afflictions|Disease]] on those passing through who fail a Magic Resistance check that belongs to no magic path. For level 1 and level 2 clouds, the Penetration is **7**. For level 3 or higher clouds, the Penetration is **11**.
  
 ==== Sleep Clouds ==== ==== Sleep Clouds ====
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 ==== Healing Clouds ==== ==== Healing Clouds ====
 These aren't in Dominions 6. They //were// in Dominions 5, though, so they may return in a later update. These aren't in Dominions 6. They //were// in Dominions 5, though, so they may return in a later update.
 +
dom6/cloud.1717695478.txt.gz · Last modified: 2024/06/06 17:37 by fenrir