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dom6:cold-blooded [2024/06/20 02:55] fenrir |
dom6:cold-blooded [2024/06/26 17:19] (current) fenrir |
{{:misc:scales:cold.png?nolink }} Just for reference, everyone within Temperatures colder than {{scales>C1}} suffers additional **Base [[Encumbrance]]**. The //first// point beyond {{scales>C1}}, {{scales>C2}}, adds 0.5; this is trivial, unless the unit is [[mounted]] and has another half-point from their Armor-&-Shield Encumbrance being halved. {{scales>C3}} adds 1.5, **plus** the penalty from {{scales>C2}}. Every 5 points of [[Cold Resistance]] on a unit keeps them comfy in another point of Coldness, so 5 Cold Resistance removes the penalty from {{scales>C2}}, 10 Cold Resistance removes the penalty from both {{scales>C2}} and {{scales>C3}}, and so on. | {{:misc:scales:cold.png?nolink }} Just for reference, everyone within Temperatures colder than {{scales>C1}} suffers additional **Base [[Encumbrance]]**. The //first// point beyond {{scales>C1}}, {{scales>C2}}, adds 0.5; this is trivial, unless the unit is [[mounted]] and has another half-point from their Armor-&-Shield Encumbrance being halved. {{scales>C3}} adds 1.5, **plus** the penalty from {{scales>C2}}. Every 5 points of [[Cold Resistance]] on a unit keeps them comfy in another point of Coldness, so 5 Cold Resistance removes the penalty from {{scales>C2}}, 10 Cold Resistance removes the penalty from both {{scales>C2}} and {{scales>C3}}, and so on. |
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{{:dom6:stats:enc.png?nolink }} On top of the above, Cold-Blooded suffer **__extra__ Base [[Encumbrance]]** from Cold Scales, on top of the typical penalties for this stuff. Each point of Cold colder than {{scales>H0}} adds **2 points**. | {{:dom6:stats:enc.png?nolink }} On top of the above, Cold-Blooded fellows suffer **__extra__ Base [[Encumbrance]]** from Cold Scales, on top of the typical penalties for this stuff. Each point of Cold colder than {{scales>H0}} adds **2 points**. |
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{{:abilities:resist_cold.png?nolink }} New to Dominions 6, Cold Resistance can relieve Cold-Blooded units in the Cold. 5 Points will reduce their additional penalty by 50%, while 10 Points will remove that extra penalty entirely. Almost all Cold-Blooded nations have some source of this resistance. | {{:abilities:resist_cold.png?nolink }} New to Dominions 6, Cold Resistance can relieve Cold-Blooded units in the Cold. 5 Points will reduce their additional penalty by 50%, while 10 Points will remove that extra penalty entirely. Almost all Cold-Blooded nations have some source of this resistance. |
For reference, here's how Coldness increases the Encumbrance of regular troops, versus Cold-Blooded ones. (Neither have Cold Resistance!) | For reference, here's how Coldness increases the Encumbrance of regular troops, versus Cold-Blooded ones. (Neither have Cold Resistance!) |
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^ Temperature ^ Regular Fellas ^ Cold-Blooded Fellas ^ | ^ Temperature ^ Regular Fellas ^ Cold-Blooded Fellas ^ |
| {{scales>C1}} | +0 | +2 | | | {{scales>C1}} | +0 | +2 | |
| {{scales>C2}} | +0.5 | +4.5 | | | {{scales>C2}} | +0.5 | +4.5 | |
| {{scales>C3}} | +2 | +8 | | | {{scales>C3}} | +2 | +8 | |
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