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dom6:cold-blooded [2024/06/20 02:55]
fenrir
dom6:cold-blooded [2024/06/26 17:19] (current)
fenrir
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 {{:misc:scales:cold.png?nolink }} Just for reference, everyone within Temperatures colder than {{scales>C1}} suffers additional **Base [[Encumbrance]]**. The //first// point beyond {{scales>C1}}, {{scales>C2}}, adds 0.5; this is trivial, unless the unit is [[mounted]] and has another half-point from their Armor-&-Shield Encumbrance being halved. {{scales>C3}} adds 1.5, **plus** the penalty from {{scales>C2}}. Every 5 points of [[Cold Resistance]] on a unit keeps them comfy in another point of Coldness, so 5 Cold Resistance removes the penalty from {{scales>C2}}, 10 Cold Resistance removes the penalty from both {{scales>C2}} and {{scales>C3}}, and so on. {{:misc:scales:cold.png?nolink }} Just for reference, everyone within Temperatures colder than {{scales>C1}} suffers additional **Base [[Encumbrance]]**. The //first// point beyond {{scales>C1}}, {{scales>C2}}, adds 0.5; this is trivial, unless the unit is [[mounted]] and has another half-point from their Armor-&-Shield Encumbrance being halved. {{scales>C3}} adds 1.5, **plus** the penalty from {{scales>C2}}. Every 5 points of [[Cold Resistance]] on a unit keeps them comfy in another point of Coldness, so 5 Cold Resistance removes the penalty from {{scales>C2}}, 10 Cold Resistance removes the penalty from both {{scales>C2}} and {{scales>C3}}, and so on.
  
-{{:dom6:stats:enc.png?nolink }} On top of the above, Cold-Blooded suffer **__extra__ Base [[Encumbrance]]** from Cold Scales, on top of the typical penalties for this stuff. Each point of Cold colder than {{scales>H0}} adds **2 points**.+{{:dom6:stats:enc.png?nolink }} On top of the above, Cold-Blooded fellows suffer **__extra__ Base [[Encumbrance]]** from Cold Scales, on top of the typical penalties for this stuff. Each point of Cold colder than {{scales>H0}} adds **2 points**.
  
 {{:abilities:resist_cold.png?nolink }} New to Dominions 6, Cold Resistance can relieve Cold-Blooded units in the Cold. 5 Points will reduce their additional penalty by 50%, while 10 Points will remove that extra penalty entirely. Almost all Cold-Blooded nations have some source of this resistance. {{:abilities:resist_cold.png?nolink }} New to Dominions 6, Cold Resistance can relieve Cold-Blooded units in the Cold. 5 Points will reduce their additional penalty by 50%, while 10 Points will remove that extra penalty entirely. Almost all Cold-Blooded nations have some source of this resistance.
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 For reference, here's how Coldness increases the Encumbrance of regular troops, versus Cold-Blooded ones. (Neither have Cold Resistance!) For reference, here's how Coldness increases the Encumbrance of regular troops, versus Cold-Blooded ones. (Neither have Cold Resistance!)
  
-^  Temperature  ^  Regular Fellas  ^  Cold-Blooded Fellas ^+^  Temperature  ^  Regular Fellas  ^  Cold-Blooded Fellas  ^
 |  {{scales>C1}}  |  +0  |  +2  | |  {{scales>C1}}  |  +0  |  +2  |
 |  {{scales>C2}}  |  +0.5  |  +4.5  | |  {{scales>C2}}  |  +0.5  |  +4.5  |
 |  {{scales>C3}}  |  +2  |  +8  | |  {{scales>C3}}  |  +2  |  +8  |
  
dom6/cold-blooded.1718852107.txt.gz · Last modified: 2024/06/20 02:55 by fenrir