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dom6:combat-speed [2024/07/16 20:19] fenrir stat examples |
dom6:combat-speed [2024/07/16 20:20] (current) fenrir [Special Situations] |
==== Special Situations ==== | ==== Special Situations ==== |
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Typically, units cannot enter a square that doesn't have enough free [[Size]] points for them. They can move diagonally around others, but this takes **1.5 Combat Speed points** instead of 1. Alternatively, a unit 3 Size points bigger than another unit in the square can displace them; this shoves the displaced unit into a random adjacent square, possibly the square the displacer came from, but this takes **2 Combat Speed points** instead of 1. Displacing an [[immobile]] "scenery prop", such as a ??Bush??, instantly flattens and destroys them. | Typically, units cannot enter a square that doesn't have enough free [[Size]] points for them. They can move diagonally around others, but this takes **1.5 Combat Speed points** instead of 1. Alternatively, a unit 3 Size points bigger than another unit in the square can displace them; this shoves the displaced unit into a random adjacent square, possibly the square the displacer came from, but this takes **1 extra Combat Speed point**. Displacing an [[immobile]] "scenery prop", such as a ??Bush??, instantly flattens and destroys them. |
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Displacing an enemy is only possible for [[Trample|Tramplers]], and all displacement done by a Trampler causes damage. Combat Speed does not affect the damage output, but it does affect the "damage-per-second"; units who use up all their Combat Speed can't move again until their next round comes up, after all. Trampling also caused the Tramplers a bit of a delay in Dominions 5, which was reduced by both Combat Speed (their speed with moving) and Size, but it's not clear if that still applies. | Displacing an enemy is only possible for [[Trample|Tramplers]], and all displacement done by a Trampler causes damage. Combat Speed does not affect the damage output, but it does affect the "damage-per-second"; units who use up all their Combat Speed can't move again until their next round comes up, after all. Trampling also caused the Tramplers a bit of a delay in Dominions 5, which was reduced by both Combat Speed (their speed with moving) and Size, but it's not clear if that still applies. |