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dom6:combat-speed [2024/07/16 20:19]
fenrir stat examples
dom6:combat-speed [2024/07/16 20:20] (current)
fenrir [Special Situations]
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 ==== Special Situations ==== ==== Special Situations ====
  
-Typically, units cannot enter a square that doesn't have enough free [[Size]] points for them. They can move diagonally around others, but this takes **1.5 Combat Speed points** instead of 1. Alternatively, a unit 3 Size points bigger than another unit in the square can displace them; this shoves the displaced unit into a random adjacent square, possibly the square the displacer came from, but this takes **Combat Speed points** instead of 1. Displacing an [[immobile]] "scenery prop", such as a ??Bush??, instantly flattens and destroys them. +Typically, units cannot enter a square that doesn't have enough free [[Size]] points for them. They can move diagonally around others, but this takes **1.5 Combat Speed points** instead of 1. Alternatively, a unit 3 Size points bigger than another unit in the square can displace them; this shoves the displaced unit into a random adjacent square, possibly the square the displacer came from, but this takes **1 extra Combat Speed point**. Displacing an [[immobile]] "scenery prop", such as a ??Bush??, instantly flattens and destroys them. 
  
 Displacing an enemy is only possible for [[Trample|Tramplers]], and all displacement done by a Trampler causes damage. Combat Speed does not affect the damage output, but it does affect the "damage-per-second"; units who use up all their Combat Speed can't move again until their next round comes up, after all. Trampling also caused the Tramplers a bit of a delay in Dominions 5, which was reduced by both Combat Speed (their speed with moving) and Size, but it's not clear if that still applies. Displacing an enemy is only possible for [[Trample|Tramplers]], and all displacement done by a Trampler causes damage. Combat Speed does not affect the damage output, but it does affect the "damage-per-second"; units who use up all their Combat Speed can't move again until their next round comes up, after all. Trampling also caused the Tramplers a bit of a delay in Dominions 5, which was reduced by both Combat Speed (their speed with moving) and Size, but it's not clear if that still applies.
dom6/combat-speed.1721161188.txt.gz · Last modified: 2024/07/16 20:19 by fenrir