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dom6:construction [2024/06/11 21:00] fenrir created |
dom6:construction [2024/06/12 13:53] (current) fenrir Const is done! What a tiny spell school, heh. |
| ??Corpse Man Construction?? | {{path>A1D1}} \\ {{gems>1A}} | {{:independents:corpse_construct.png?nolink }} IT'S ALIVE! \\ (Sorta.) \\ This fella is always {{:abilities:overcharged.png?15&nolink}}[[overcharged]]. \\ If you want to summon more than one at a time, \\ you'll need the Corpse Lord trait! | **Ritual** \\ Local \\ **??Corpse Construct??** x1 | | | ??Corpse Man Construction?? | {{path>A1D1}} \\ {{gems>1A}} | {{:independents:corpse_construct.png?nolink }} IT'S ALIVE! \\ (Sorta.) \\ This fella is always {{:abilities:overcharged.png?15&nolink}}[[overcharged]]. \\ If you want to summon more than one at a time, \\ you'll need the Corpse Lord trait! | **Ritual** \\ Local \\ **??Corpse Construct??** x1 | |
| ??Clockwork Soldiers?? | {{path>E1}} \\ {{gems>4E}} | {{:independents:clockwork_soldier.png?nolink }} Assembles some fellas. \\ They run on gears, springs, \\ and magic. \\ Before this game, they'd break down; \\ now they just get really tired. | **Ritual** \\ Local \\ **??Clockwork Soldier??** x10 (+½ per {{:misc:magic:earth.png?15&nolink}}) | | | ??Clockwork Soldiers?? | {{path>E1}} \\ {{gems>4E}} | {{:independents:clockwork_soldier.png?nolink }} Assembles some fellas. \\ They run on gears, springs, \\ and magic. \\ Before this game, they'd break down; \\ now they just get really tired. | **Ritual** \\ Local \\ **??Clockwork Soldier??** x10 (+½ per {{:misc:magic:earth.png?15&nolink}}) | |
| ??Temper Armors?? | {{path>E2}} | {{:dom6:stats:prot.png?nolink }} A rare temporary Construction. \\ If it provides Armor Protection, \\ it'll provide more! \\ This also makes the armor Magic. | [[Underwater|Works Underwater]] \\ 30 Fatigue \\ Range: 15 Squares \\ AOE: 5 Squares (+1 per {{:misc:magic:earth.png?15&nolink}}) \\ {{:dom6:stats:prot.png?15&nolink}}Toughened Armor \\ (+3 [[Protection|PROT]] per piece) | | | ??Temper Armors?? | {{path>E2}} | {{:dom6:stats:prot.png?nolink }} A rare temporary Construction. \\ If it provides Armor Protection, \\ it'll provide more! \\ This also makes the armor Magic. | Works Underwater \\ 30 Fatigue \\ Range: 15 Squares \\ AOE: 5 Squares (+1 per {{:misc:magic:earth.png?15&nolink}}) \\ {{:dom6:stats:prot.png?15&nolink}}Toughened Armor \\ (+3 PROT per piece) | |
| ??Construct Manikin?? | {{path>N1D1}} \\ {{gems>7N}} | {{:nations:ma:asphodel:manikin.png?nolink }} Vines can replace muscles! \\ They also suck the life \\ right out of fellas. | **Ritual** \\ Local \\ **??Manikin??** x16 (+2 per {{:misc:magic:nature.png?15&nolink}}) | | | ??Construct Manikin?? | {{path>N1D1}} \\ {{gems>7N}} | {{:nations:ma:asphodel:manikin.png?nolink }} Vines can replace muscles! \\ They also suck the life \\ right out of fellas. | **Ritual** \\ Local \\ **??Manikin??** x16 (+2 per {{:misc:magic:nature.png?15&nolink}}) | |
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| ??Iron Gryphon?? | {{path>F3E1}} \\ {{gems>6F}} | {{:independents:iron_gryphon.png?nolink }} A hecking cannon. \\ Make it in a fort, \\ and it'll stand on the walls! \\ It cannot move, \\ but you can move it onto the walls \\ if you build the fort later. | **Ritual** \\ Local \\ **??Iron Gryphon??** x1 | | | ??Iron Gryphon?? | {{path>F3E1}} \\ {{gems>6F}} | {{:independents:iron_gryphon.png?nolink }} A hecking cannon. \\ Make it in a fort, \\ and it'll stand on the walls! \\ It cannot move, \\ but you can move it onto the walls \\ if you build the fort later. | **Ritual** \\ Local \\ **??Iron Gryphon??** x1 | |
| ??Mechanical Men?? | {{path>E2}} \\ {{gems>15E}} | {{:independents:mechanical_man.png?nolink }} Robots! \\ Beneath that steel plating \\ is stuff no one else sees. \\ They won't turn on you; \\ they need you to operate. | **Ritual** \\ Local \\ **??Mechanical Man??** x15 (+1 per {{:misc:magic:earth.png?15&nolink}}) | | | ??Mechanical Men?? | {{path>E2}} \\ {{gems>15E}} | {{:independents:mechanical_man.png?nolink }} Robots! \\ Beneath that steel plating \\ is stuff no one else sees. \\ They won't turn on you; \\ they need you to operate. | **Ritual** \\ Local \\ **??Mechanical Man??** x15 (+1 per {{:misc:magic:earth.png?15&nolink}}) | |
| ??Legions of Steel?? | {{path>E4}} \\ {{gems>1E}} | {{:dom6:stats:prot.png?nolink }} Is +3 [[Protection]] worth it? \\ Yes, every point matters. \\ Note: Armor Protection \\ and [[Natural Protection]] \\ don't stack that well! | [[Underwater|Works Underwater]] \\ 100 Fatigue \\ 150% Casting Time \\ 100% Battlefield Spell (Friendly) \\ {{:dom6:stats:prot.png?15&nolink}}Toughened Armor \\ (+3 [[Protection|PROT]] per piece) | | | ??Legions of Steel?? | {{path>E4}} \\ {{gems>1E}} | {{:dom6:stats:prot.png?nolink }} Is +3 [[Protection]] worth it? \\ Yes, every point matters. \\ Note: Armor Protection \\ and [[Natural Protection]] \\ don't stack that well! | Works Underwater \\ 100 Fatigue \\ 150% Casting Time \\ 100% Battlefield Spell (Friendly) \\ {{:dom6:stats:prot.png?15&nolink}}Toughened Armor \\ (+3 PROT per piece) | |
| | ??Forge of the Ancients?? | {{path>E5}} \\ {{gems>80E}} | **A Global Enchantment.** \\ {{:abilities:master_smith.png?nolink }} Why isn't it a local one? \\ I don't know; \\ other than that being weak. \\ {{:abilities:forge_bonus.png?nolink }} The furnaces now support \\ wonders beyond your \\ imagination... | __Global Enchantment__ \\ Works Underwater \\ **Your Provinces Only** \\ {{:abilities:master_smith.png?15&nolink}} [[Master Smith]] +1 \\ {{:abilities:forge_bonus.png?15&nolink}} [[Forge Bonus]] (20%) | |
| | ??Golem Construction?? | {{path>S3E2}} \\ {{gems>35S}} | {{:independents:golem.png?nolink }} Now THIS is a Golem; \\ clay, a name, the works. \\ The Golem has {{path>S2}}, \\ and 85 [[Hit Points]]. \\ It's [[Mindless|quite dense]], too. | **Ritual** \\ Works Underwater \\ Local \\ **??Golem??** Commander x1 | |
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| ==== Const 8 ==== |
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| ^ Spell ^ Req ^ Effect ^ Stats ^ |
| | ??Siege Golem?? | {{path>E3}} \\ {{gems>15E}} | {{:independents:siege_golem.png?nolink }} An artificial Titan. \\ Is it an Iron Golem? \\ Well... sort of. \\ It's more of a \\ colossal siege engine. \\ In combat, it's best \\ against other [[Inanimate|Inanimates]]. | **Ritual** \\ Local \\ **??Siege Golem??** x1 | |
| | ??Iron Dragon?? | {{path>E4F2}} \\ {{gems>25E}} | {{:independents:iron_dragon.png?nolink }} An artificial Dragon. \\ Mechagodzilla, \\ but with wings. \\ Break it, and it'll \\ EXPLODE. | **Ritual** \\ Local \\ **??Iron Dragon??** x1 | |
| | ??Mechanical Militia?? | {{path>E5}} \\ {{gems>80E}} | **A Global Enchantment.** \\ {{:independents:iron_fly.png?nolink }} Turns on the \\ abandoned factories. \\ Robotic fellas will \\ aid and abed the existing \\ [[Province Defense]]. | __Global Enchantment__ \\ Works Underwater \\ **Your Provinces Only** \\ __**Mechanical Militia**__ \\ **??Mechanical Man??** x1 per PD point \\ **??Iron Fly??** x1 per PD point after 19 | |
| | ??Juggernaut Construction?? | {{path>S5}} \\ {{gems>25S}} | {{:independents:juggernaut.png?nolink }} An artificial Idol. \\ It's a mobile Temple, \\ a way to maybe \\ win the game \\ through [[Dominion]]. \\ ??Divine Name?? \\ gives it {{path>H3}}, \\ while its {{:abilities:innate_spellcaster.png?15&nolink}}[[Innate Spellcaster]] trait \\ makes it interesting to [[Empowerment|Empower]]! | **Ritual** \\ Works Underwater \\ Local \\ **??Juggernaut??** x1 | |
| | ??Poison Golem?? | {{path>D4E2}} \\ {{gems>35D}} | {{:independents:poison_golem.png?nolink }} A Bane Blade Golem. \\ This has some of the \\ toxicity that D&D \\ Iron Golems have! \\ Just get it **out** of provinces \\ you really care about. | **Ritual** \\ Works Underwater \\ Local \\ **??Poison Golem??** Commander x1 | |