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dom6:cursed-luck [2024/06/10 16:47] fenrir [Cursed Luck] |
dom6:cursed-luck [2024/06/10 16:54] (current) fenrir [Cursed Luck] |
{{:abilities:cursed_luck.png?nolink }} **Cursed Luck** has a 50% chance to add a **negative** [[DRN|drn]] to the bearer's [[Defence Skill|Defence]] and [[Protection]] rolls. Why is it all lowercase? Because, fortunately for the bearer, only one six-sided die is used as the base for this effect; regular DRNs use two. | {{:abilities:cursed_luck.png?nolink }} **Cursed Luck** has a 50% chance to add a **negative** [[DRN|drn]] to the bearer's [[Defence Skill|Defence]] and [[Protection]] rolls. Why is it all lowercase? Because, fortunately for the bearer, only one six-sided die is used as the base for this effect; regular DRNs use two. |
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Cursed Luck can, in fact, bring a fellow below the traditional minimum result for rolling a DRN (or even a regular 2d6). It thus increases the chance of being [[Protection#armor-defeating-hits|critically hit]] more than you might think, since it adds two potential values (zero and 1) for getting critically hit. It cannot make the result negative, however; the minimum is **zero**. Out of 1296 Cursed Luck DRNs, around 490 will be 2 or lower, around 625 will be 3 or lower, and around 758 will be 4 or lower. For 1296 regular DRNs, 36 will be 2's, 108 will be 3 or lower, and 216 will be 4 or lower. Thus: | Cursed Luck can, in fact, bring a fellow below the traditional minimum result for rolling a DRN (or even a regular 2d6). It cannot make the result negative, however; the minimum is **zero**. |
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| Even with only a 2-point change in the floor, Cursed Luck massively increases the likelihood of being [[protection#armor-defeating-hits|critically hit]], which requires a 2 or lower for the DRN result. Out of 1296 Cursed Luck DRNs, around 490 will be 2 or lower, around 625 will be 3 or lower, and around 758 will be 4 or lower. For 1296 regular DRNs, 36 will be 2's, 108 will be 3 or lower, and 216 will be 4 or lower. Thus: |
* Against most units with Cursed Luck, around **20.29% of all hits** (~13/64) will be armor-defeating. | * Against most units with Cursed Luck, around **20.29% of all hits** (~13/64) will be armor-defeating. |
* Against units with Cursed Luck and 50-99 [[Fatigue]], around **28.29% of all hits** (~9/32) will be armor-defeating. | * Against units with Cursed Luck and 50-99 [[Fatigue]], around **28.29% of all hits** (~9/32) will be armor-defeating. |