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dom6:defence-skill [2024/04/17 22:37]
fenrir created
dom6:defence-skill [2024/07/12 20:38] (current)
fenrir [Defence Modifiers] defence skill doesn't dodge arrows, oops
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 ====== Defence Skill ====== ====== Defence Skill ======
  
-{{:items:shield_of_valor.png?nolink }} **Defence Skill** measures how agile you are at evading hits; in other words, it's like Armor Class from D&D. For both melee and missile combat, Defence Skill is what prevents the full force of a hit (or the entire hit) from landing.+{{:dom6:stats:def.png?nolink }} **Defence Skill** measures how agile you are at evading hits; in other words, it's like Armor Class from D&D. For melee combat, Defence Skill is what prevents the full force of a hit (or the entire hit) from landing.
  
-In melee combat, Defence Skill opposes [[Attack Skill]] in a duel of [[DRN]] rolls. In missile combat, it duels with [[Precision]].+Defence Skill opposes [[Attack Skill]] in a duel of [[DRN]] rolls. In missile combat, however, it doesn't help; [[Size]] and shields matter much more.
  
 Defence Skill is all-or-nothing, really; for reducing damage if the hit lands, you need [[Protection]] or an appropriate Resistance. Defence Skill is all-or-nothing, really; for reducing damage if the hit lands, you need [[Protection]] or an appropriate Resistance.
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 ===== Defence Modifiers ===== ===== Defence Modifiers =====
  
-A unit's **Armor**, if significant, typically reduces Defence. A unit's **Shield** also reduces Defence; however, the Shield provides a **Parry** bonus that offsets this. The Parry bonus is added to Defence Skill for melee and missile combat (but not for those niche Reflex cases). If the target's Defence roll succeeds at beating the attacker's Attack roll, but //only// because of the Parry bonus, the hit is blocked by the shield. The shield's Protection is then added to whatever Protection the target has.+A unit's **Armor**, if significant, typically reduces Defence. A unit's **Shield** also reduces Defence; however, the Shield provides a **Parry** bonus that offsets this. The Parry bonus is added to Defence Skill for melee combatbut doesn't factor into those niche Reflex cases. If the target's Defence roll succeeds at beating the attacker's Attack roll, but //only// because of the Parry bonus, the hit is blocked by the shield. The shield's Protection is then added to whatever Protection the target has
 +  * The Parry bonus also from Shields factors into **[[Precision#missile-combat|missle combat]]**, in which it's counted twice. Regular Defence Skill doesn't factor at all into dodging missiles; instead, a unit's [[Size]] roughly determines how easy of a target they are.
  
 [[Fatigue]], a measure of how tired-out a unit is, also reduces Defence. Every 10 points of Fatigue counts as **-1** to Defence Skill. [[Fatigue]], a measure of how tired-out a unit is, also reduces Defence. Every 10 points of Fatigue counts as **-1** to Defence Skill.
  
 Lastly, Defence Skill decreases due to "**[[Harassment]]**", a mechanic that simulates units getting cornered or otherwise overwhelmed by multiple attacks in a short succession. Lastly, Defence Skill decreases due to "**[[Harassment]]**", a mechanic that simulates units getting cornered or otherwise overwhelmed by multiple attacks in a short succession.
 +
 +Some weapons provide a Defence modifier (positive or negative); however, this only applies to melee combat. A guy with a ??Main Gauche of Parrying?? does not suddenly improve at running out from an ??Elephant??'s path, nor at dodging falling rocks from an ??Earthquake?? or a ??Crumble??.
 +===== Stat Examples =====
 +This list will **not** include the Parry bonus, since the Parry bonus does not prevent attacks from hitting.
 +
 +^  Example Monster  ^  Their DEF  ^
 +|  Most Immobile beings and things  |  0  |
 +|  A [[Afflictions|Blind]] human soldier (ignoring equipment)  |  1  |
 +|  A ??Soulless?? (zombie) who has to punch people  |  3  |
 +|  A [[Afflictions|Crippled]] human soldier (ignoring their armor or weapon)  |  6  |
 +|  An ??Archer?? and other soldiers not trained for melee  |  8  |
 +|  An ??Elephant??  |  8  |
 +|  A ??Vanarusian Hirdman?? with an axe and a shield  |  8  |
 +|  A normal [[atlantis-ea|Atlantian]]  |  9  |
 +|  A ??Longdead?? (skeleton) with just a spear  |  9  |
 +|  A ??Vanarusian Hirdman?? with a spear and a shield  |  9  |
 +|  **The average human soldier, ignoring their armor and weapon**  |  10  |
 +|  A ??Vanarusian Hirdman?? with a sword and a shield  |  10  |
 +|  A ??Swordsman?? of [[marignon-ma|Marignon]]  |  11  |
 +|  A ??Daoine Sidhe?? of [[Eriu-ma|Eriu]]  |  11  |
 +|  A ??Battle Vestal??  |  12  |
 +|  A ??Fir Bolg?? spearman  |  12  |
 +|  A ??Devil?? with a trident  |  13  |
 +|  The ??Titan of War and Wisdom??, with her starting gear  |  14  |
 +|  A Size-7 ??Air Elemental??  |  15  |
 +|  A ??Fay Footman??  |  16  |
 +|  A ??Fir Bolg Druid?? with a quarterstaff  |  16  |
 +|  A ??Sprite??  |  20  |
 +|  ??Agon - Eater of Dreams??  |  25  |
dom6/defence-skill.1713393445.txt.gz · Last modified: 2024/04/17 22:37 by fenrir