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dom6:defence-skill [2024/05/23 22:53]
fenrir [Defence Skill] bleh
dom6:defence-skill [2024/07/12 20:38] (current)
fenrir [Defence Modifiers] defence skill doesn't dodge arrows, oops
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 ====== Defence Skill ====== ====== Defence Skill ======
  
-{{:items:shield_of_valor.png?nolink }} **Defence Skill** measures how agile you are at evading hits; in other words, it's like Armor Class from D&D. For melee combat, Defence Skill is what prevents the full force of a hit (or the entire hit) from landing.+{{:dom6:stats:def.png?nolink }} **Defence Skill** measures how agile you are at evading hits; in other words, it's like Armor Class from D&D. For melee combat, Defence Skill is what prevents the full force of a hit (or the entire hit) from landing.
  
 Defence Skill opposes [[Attack Skill]] in a duel of [[DRN]] rolls. In missile combat, however, it doesn't help; [[Size]] and shields matter much more. Defence Skill opposes [[Attack Skill]] in a duel of [[DRN]] rolls. In missile combat, however, it doesn't help; [[Size]] and shields matter much more.
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 ===== Defence Modifiers ===== ===== Defence Modifiers =====
  
-A unit's **Armor**, if significant, typically reduces Defence. A unit's **Shield** also reduces Defence; however, the Shield provides a **Parry** bonus that offsets this. The Parry bonus is added to Defence Skill for melee and missile combat (but not for those niche Reflex cases). If the target's Defence roll succeeds at beating the attacker's Attack roll, but //only// because of the Parry bonus, the hit is blocked by the shield. The shield's Protection is then added to whatever Protection the target has.+A unit's **Armor**, if significant, typically reduces Defence. A unit's **Shield** also reduces Defence; however, the Shield provides a **Parry** bonus that offsets this. The Parry bonus is added to Defence Skill for melee combatbut doesn't factor into those niche Reflex cases. If the target's Defence roll succeeds at beating the attacker's Attack roll, but //only// because of the Parry bonus, the hit is blocked by the shield. The shield's Protection is then added to whatever Protection the target has
 +  * The Parry bonus also from Shields factors into **[[Precision#missile-combat|missle combat]]**, in which it's counted twice. Regular Defence Skill doesn't factor at all into dodging missiles; instead, a unit's [[Size]] roughly determines how easy of a target they are.
  
 [[Fatigue]], a measure of how tired-out a unit is, also reduces Defence. Every 10 points of Fatigue counts as **-1** to Defence Skill. [[Fatigue]], a measure of how tired-out a unit is, also reduces Defence. Every 10 points of Fatigue counts as **-1** to Defence Skill.
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 Lastly, Defence Skill decreases due to "**[[Harassment]]**", a mechanic that simulates units getting cornered or otherwise overwhelmed by multiple attacks in a short succession. Lastly, Defence Skill decreases due to "**[[Harassment]]**", a mechanic that simulates units getting cornered or otherwise overwhelmed by multiple attacks in a short succession.
  
-Some weapons provide a Defence modifier (positive or negative); however, this only applies to **melee** combat. A guy with a ??Main Gauche of Parrying?? does not suddenly get better at avoiding or blocking arrows, nor does he improve at running out from an ??Elephant??'s path.+Some weapons provide a Defence modifier (positive or negative); however, this only applies to melee combat. A guy with a ??Main Gauche of Parrying?? does not suddenly improve at running out from an ??Elephant??'s path, nor at dodging falling rocks from an ??Earthquake?? or a ??Crumble??.
 ===== Stat Examples ===== ===== Stat Examples =====
 This list will **not** include the Parry bonus, since the Parry bonus does not prevent attacks from hitting. This list will **not** include the Parry bonus, since the Parry bonus does not prevent attacks from hitting.
dom6/defence-skill.1716504822.txt.gz · Last modified: 2024/05/23 22:53 by fenrir