User Tools

Site Tools


dom6:defence-skill

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
dom6:defence-skill [2024/04/17 22:37]
fenrir created
dom6:defence-skill [2024/04/19 23:24] (current)
fenrir [Defence Modifiers]
Line 3: Line 3:
 {{:items:shield_of_valor.png?nolink }} **Defence Skill** measures how agile you are at evading hits; in other words, it's like Armor Class from D&D. For both melee and missile combat, Defence Skill is what prevents the full force of a hit (or the entire hit) from landing. {{:items:shield_of_valor.png?nolink }} **Defence Skill** measures how agile you are at evading hits; in other words, it's like Armor Class from D&D. For both melee and missile combat, Defence Skill is what prevents the full force of a hit (or the entire hit) from landing.
  
-In melee combat, Defence Skill opposes [[Attack Skill]] in a duel of [[DRN]] rolls. In missile combat, it duels with [[Precision]].+In melee combat, Defence Skill opposes [[Attack Skill]] in a duel of [[DRN]] rolls. In missile combat, it duels with [[Precision]]. In both cases, the Defense roll wins in the event of a tie.
  
 Defence Skill is all-or-nothing, really; for reducing damage if the hit lands, you need [[Protection]] or an appropriate Resistance. Defence Skill is all-or-nothing, really; for reducing damage if the hit lands, you need [[Protection]] or an appropriate Resistance.
Line 16: Line 16:
  
 Lastly, Defence Skill decreases due to "**[[Harassment]]**", a mechanic that simulates units getting cornered or otherwise overwhelmed by multiple attacks in a short succession. Lastly, Defence Skill decreases due to "**[[Harassment]]**", a mechanic that simulates units getting cornered or otherwise overwhelmed by multiple attacks in a short succession.
 +
 +Some weapons provide a Defence modifier (positive or negative); however, this only applies to **melee** combat. A guy with a ??Main Gauche of Parrying?? does not suddenly get better at avoiding or blocking arrows, nor does he improve at running out from an ??Elephant??'s path.
 +===== Stat Examples =====
 +This list will **not** include the Parry bonus, since the Parry bonus does not prevent attacks from hitting.
 +
 +^  Example Monster  ^  Their DEF  ^
 +|  Most Immobile beings and things  |  0  |
 +|  A [[Afflictions|Blind]] human soldier (ignoring equipment)  |  1  |
 +|  A ??Soulless?? (zombie) who has to punch people  |  3  |
 +|  A [[Afflictions|Crippled]] human soldier (ignoring their armor or weapon)  |  6  |
 +|  An ??Archer?? and other soldiers not trained for melee  |  8  |
 +|  An ??Elephant??  |  8  |
 +|  A ??Vanarusian Hirdman?? with an axe and a shield  |  8  |
 +|  A normal [[atlantis-ea|Atlantian]]  |  9  |
 +|  A ??Longdead?? (skeleton) with just a spear  |  9  |
 +|  A ??Vanarusian Hirdman?? with a spear and a shield  |  9  |
 +|  **The average human soldier, ignoring their armor and weapon**  |  10  |
 +|  A ??Vanarusian Hirdman?? with a sword and a shield  |  10  |
 +|  A ??Swordsman?? of [[marignon-ma|Marignon]]  |  11  |
 +|  A ??Daoine Sidhe?? of [[Eriu-ma|Eriu]]  |  11  |
 +|  A ??Battle Vestal??  |  12  |
 +|  A ??Fir Bolg?? spearman  |  12  |
 +|  A ??Devil?? with a trident  |  13  |
 +|  The ??Titan of War and Wisdom??, with her starting gear  |  14  |
 +|  A Size-7 ??Air Elemental??  |  15  |
 +|  A ??Fay Footman??  |  16  |
 +|  A ??Fir Bolg Druid?? with a quarterstaff  |  16  |
 +|  A ??Sprite??  |  20  |
 +|  ??Agon - Eater of Dreams??  |  25  |
dom6/defence-skill.1713393445.txt.gz · Last modified: 2024/04/17 22:37 by fenrir